From: Jason Ekstrand Date: Wed, 5 Feb 2020 15:03:30 +0000 (-0600) Subject: isl: Set 3DSTATE_DEPTH_BUFFER::Depth correctly for 3D surfaces X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=9f5f4269a66eebfcaa3ae5cd7bdf91d88a7fc69c;p=mesa.git isl: Set 3DSTATE_DEPTH_BUFFER::Depth correctly for 3D surfaces Cc: mesa-stable@lists.freedesktop.org Reviewed-by: Nanley Chery Part-of: --- diff --git a/src/intel/isl/isl_emit_depth_stencil.c b/src/intel/isl/isl_emit_depth_stencil.c index 782ca649156..c62639955eb 100644 --- a/src/intel/isl/isl_emit_depth_stencil.c +++ b/src/intel/isl/isl_emit_depth_stencil.c @@ -71,11 +71,15 @@ isl_genX(emit_depth_stencil_hiz_s)(const struct isl_device *dev, void *batch, db.SurfaceFormat = isl_surf_get_depth_format(dev, info->depth_surf); db.Width = info->depth_surf->logical_level0_px.width - 1; db.Height = info->depth_surf->logical_level0_px.height - 1; + if (db.SurfaceType == SURFTYPE_3D) + db.Depth = info->depth_surf->logical_level0_px.depth - 1; } else if (info->stencil_surf) { db.SurfaceType = isl_to_gen_ds_surftype[info->stencil_surf->dim]; db.SurfaceFormat = D32_FLOAT; db.Width = info->stencil_surf->logical_level0_px.width - 1; db.Height = info->stencil_surf->logical_level0_px.height - 1; + if (db.SurfaceType == SURFTYPE_3D) + db.Depth = info->stencil_surf->logical_level0_px.depth - 1; } else { db.SurfaceType = SURFTYPE_NULL; db.SurfaceFormat = D32_FLOAT; @@ -83,9 +87,23 @@ isl_genX(emit_depth_stencil_hiz_s)(const struct isl_device *dev, void *batch, if (info->depth_surf || info->stencil_surf) { /* These are based entirely on the view */ - db.Depth = db.RenderTargetViewExtent = info->view->array_len - 1; + db.RenderTargetViewExtent = info->view->array_len - 1; db.LOD = info->view->base_level; db.MinimumArrayElement = info->view->base_array_layer; + + /* From the Haswell PRM docs for 3DSTATE_DEPTH_BUFFER::Depth + * + * "This field specifies the total number of levels for a volume + * texture or the number of array elements allowed to be accessed + * starting at the Minimum Array Element for arrayed surfaces. If the + * volume texture is MIP-mapped, this field specifies the depth of + * the base MIP level." + * + * For 3D surfaces, we set it to the correct depth above. For non-3D + * surfaces, this is the same as RenderTargetViewExtent. + */ + if (db.SurfaceType != SURFTYPE_3D) + db.Depth = db.RenderTargetViewExtent; } if (info->depth_surf) {