From: Timothy Arceri Date: Tue, 19 Jun 2018 09:35:17 +0000 (+1000) Subject: mesa: enable ARB_gpu_shader_fp64 in compat profile X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=9f77a9729eb62d7688b796a546e42934496f872a;p=mesa.git mesa: enable ARB_gpu_shader_fp64 in compat profile Reviewed-by: Marek Olšák --- diff --git a/src/mesa/main/extensions_table.h b/src/mesa/main/extensions_table.h index 7af48a4ad91..5fe2e88fe98 100644 --- a/src/mesa/main/extensions_table.h +++ b/src/mesa/main/extensions_table.h @@ -76,7 +76,7 @@ EXT(ARB_get_program_binary , dummy_true EXT(ARB_get_texture_sub_image , dummy_true , GLL, GLC, x , x , 2014) EXT(ARB_gl_spirv , ARB_gl_spirv , x, GLC, x , x , 2016) EXT(ARB_gpu_shader5 , ARB_gpu_shader5 , GLL, GLC, x , x , 2010) -EXT(ARB_gpu_shader_fp64 , ARB_gpu_shader_fp64 , x , GLC, x , x , 2010) +EXT(ARB_gpu_shader_fp64 , ARB_gpu_shader_fp64 , 32, GLC, x , x , 2010) EXT(ARB_gpu_shader_int64 , ARB_gpu_shader_int64 , x , GLC, x , x , 2015) EXT(ARB_half_float_pixel , dummy_true , GLL, GLC, x , x , 2003) EXT(ARB_half_float_vertex , ARB_half_float_vertex , GLL, GLC, x , x , 2008) diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp index 96ace539204..6b319d8b030 100644 --- a/src/mesa/main/tests/dispatch_sanity.cpp +++ b/src/mesa/main/tests/dispatch_sanity.cpp @@ -575,6 +575,25 @@ const struct function common_desktop_functions_possible[] = { { "glBlendFunci", 40, -1 }, { "glBlendFuncSeparatei", 40, -1 }, + { "glUniform1d", 40, -1 }, + { "glUniform2d", 40, -1 }, + { "glUniform3d", 40, -1 }, + { "glUniform4d", 40, -1 }, + { "glUniform1dv", 40, -1 }, + { "glUniform2dv", 40, -1 }, + { "glUniform3dv", 40, -1 }, + { "glUniform4dv", 40, -1 }, + { "glUniformMatrix2dv", 40, -1 }, + { "glUniformMatrix3dv", 40, -1 }, + { "glUniformMatrix4dv", 40, -1 }, + { "glUniformMatrix2x3dv", 40, -1 }, + { "glUniformMatrix2x4dv", 40, -1 }, + { "glUniformMatrix3x2dv", 40, -1 }, + { "glUniformMatrix3x4dv", 40, -1 }, + { "glUniformMatrix4x2dv", 40, -1 }, + { "glUniformMatrix4x3dv", 40, -1 }, + { "glGetUniformdv", 43, -1 }, + /* GL 4.3 */ { "glIsRenderbuffer", 43, -1 }, { "glBindRenderbuffer", 43, -1 }, @@ -1658,25 +1677,6 @@ const struct function gl_core_functions_possible[] = { { "glDrawArraysIndirect", 43, -1 }, { "glDrawElementsIndirect", 43, -1 }, - { "glUniform1d", 40, -1 }, - { "glUniform2d", 40, -1 }, - { "glUniform3d", 40, -1 }, - { "glUniform4d", 40, -1 }, - { "glUniform1dv", 40, -1 }, - { "glUniform2dv", 40, -1 }, - { "glUniform3dv", 40, -1 }, - { "glUniform4dv", 40, -1 }, - { "glUniformMatrix2dv", 40, -1 }, - { "glUniformMatrix3dv", 40, -1 }, - { "glUniformMatrix4dv", 40, -1 }, - { "glUniformMatrix2x3dv", 40, -1 }, - { "glUniformMatrix2x4dv", 40, -1 }, - { "glUniformMatrix3x2dv", 40, -1 }, - { "glUniformMatrix3x4dv", 40, -1 }, - { "glUniformMatrix4x2dv", 40, -1 }, - { "glUniformMatrix4x3dv", 40, -1 }, - { "glGetUniformdv", 43, -1 }, - { "glBindTransformFeedback", 43, -1 }, { "glDeleteTransformFeedbacks", 43, -1 }, { "glGenTransformFeedbacks", 43, -1 },