From: Ian Romanick Date: Thu, 25 Mar 2010 00:05:09 +0000 (-0700) Subject: Add class-private handles to matrix types in glsl_type X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=9ff8f3777e7388eda2b935e74aafa7a9429a3d72;p=mesa.git Add class-private handles to matrix types in glsl_type --- diff --git a/builtin_types.sh b/builtin_types.sh index e09b8309b4a..6dd0ea7403b 100755 --- a/builtin_types.sh +++ b/builtin_types.sh @@ -155,6 +155,7 @@ for i in 2 3 4; do gen_integral_type "vec$i" "GLSL_TYPE_FLOAT" $i 0 done +matX_index=$index for i in 2 3 4; do gen_integral_type "mat$i" "GLSL_TYPE_FLOAT" $i $i done @@ -175,6 +176,9 @@ echo echo 'const struct glsl_type *const glsl_bool_type = & builtin_core_types['$bool_index'];' echo 'const struct glsl_type *const glsl_int_type = & builtin_core_types['$int_index'];' echo 'const struct glsl_type *const glsl_float_type = & builtin_core_types['$float_index'];' +echo 'const glsl_type *const glsl_type::mat2_type = & builtin_core_types['$(($matX_index + 0))'];' +echo 'const glsl_type *const glsl_type::mat3_type = & builtin_core_types['$(($matX_index + 1))'];' +echo 'const glsl_type *const glsl_type::mat4_type = & builtin_core_types['$(($matX_index + 2))'];' echo '/*@}*/' echo @@ -268,16 +272,22 @@ echo '/** \name Types added in GLSL 1.20' echo ' */' echo '/*@{*/' gen_header "120" -for i in 2 3 4; do - for j in 2 3 4; do - if [ $i -ne $j ]; then - gen_integral_type "mat${i}x${j}" "GLSL_TYPE_FLOAT" $i $j +for c in 2 3 4; do + for r in 2 3 4; do + if [ $c -ne $r ]; then + gen_integral_type "mat${c}x${r}" "GLSL_TYPE_FLOAT" $c $r fi done done gen_footer -echo '/*@}*/' +echo 'const glsl_type *const glsl_type::mat2x3_type = & builtin_120_types[0];' +echo 'const glsl_type *const glsl_type::mat2x4_type = & builtin_120_types[1];' +echo 'const glsl_type *const glsl_type::mat3x2_type = & builtin_120_types[2];' +echo 'const glsl_type *const glsl_type::mat3x4_type = & builtin_120_types[3];' +echo 'const glsl_type *const glsl_type::mat4x2_type = & builtin_120_types[4];' +echo 'const glsl_type *const glsl_type::mat4x3_type = & builtin_120_types[5];' +echo '/*@}*/' echo echo '/** \name Types added in GLSL 1.30' echo ' */' diff --git a/glsl_types.h b/glsl_types.h index 97d8390e600..4a92712b211 100644 --- a/glsl_types.h +++ b/glsl_types.h @@ -216,6 +216,22 @@ struct glsl_type { { return base_type == GLSL_TYPE_ERROR; } + +private: + /** + * \name Pointers to various type singletons + */ + /*@{*/ + static const glsl_type *const mat2_type; + static const glsl_type *const mat2x3_type; + static const glsl_type *const mat2x4_type; + static const glsl_type *const mat3x2_type; + static const glsl_type *const mat3_type; + static const glsl_type *const mat3x4_type; + static const glsl_type *const mat4x2_type; + static const glsl_type *const mat4x3_type; + static const glsl_type *const mat4_type; + /*@}*/ }; struct glsl_struct_field {