From: Zack Rusin Date: Tue, 30 Oct 2007 10:55:08 +0000 (-0400) Subject: Rename to better reflect what it's really doing. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=a01341a762baf7d5e18bd1a55950da7958958927;p=mesa.git Rename to better reflect what it's really doing. --- diff --git a/src/mesa/pipe/llvm/llvm_builtins.c b/src/mesa/pipe/llvm/llvm_builtins.c deleted file mode 100644 index c8ed384ab92..00000000000 --- a/src/mesa/pipe/llvm/llvm_builtins.c +++ /dev/null @@ -1,193 +0,0 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - - /* - * Authors: - * Zack Rusin zack@tungstengraphics.com - */ - -/* clang --emit-llvm llvm_builtins.c |llvm-as |opt -std-compile-opts |llvm-dis */ -/* clang --emit-llvm llvm_builtins.c |llvm-as |opt -std-compile-opts |llvm2cpp -for=Shader -gen-module -funcname=createBaseShader */ -typedef __attribute__(( ocu_vector_type(4) )) float float4; - -#if 0 -//clang doesn't suppoer "struct->member" notation yet -struct vertex_header { - unsigned clipmask:12; - unsigned edgeflag:1; - unsigned pad:3; - unsigned vertex_id:16; - - float clip[4]; - - float data[][4]; -}; - -inline float -dot4(float4 a, float4 b) -{ - float4 c = a*b; - return c.x + c.y + c.z + c.w; -} - -inline unsigned -compute_clipmask(float4 clip, float4 (*plane), unsigned nr) -{ - unsigned mask = 0; - unsigned i; - - for (i = 0; i < nr; i++) { - if (dot4(clip, plane[i]) < 0) - mask |= (1<clip; - x = clip[0] = res0.x; - y = clip[1] = res0.y; - z = clip[2] = res0.z; - w = clip[3] = res0.w; - - vOut->clipmask = compute_clipmask(res0, planes, nr_planes); - vOut->edgeflag = 1; - - /* divide by w */ - w = 1.0f / w; - x *= w; - y *= w; - z *= w; - res0.x = x; res0.y = y; res0.z = z; res0.w = 1; - - /* Viewport mapping */ - res0 = res0 * scale + trans; - vOut->data[0][0] = res0.x; - vOut->data[0][1] = res0.y; - vOut->data[0][2] = res0.z; - vOut->data[0][3] = w; - - /* Remaining attributes are packed into sequential post-transform - * vertex attrib slots. - * Skip 0 since we just did it above. - * Subtract two because of the VERTEX_HEADER, CLIP_POS attribs. - */ - for (slot = 1; slot < num_attribs - 2; slot++) { - float4 vec = results[slot]; - vOut->data[slot][0] = vec.x; - vOut->data[slot][1] = vec.y; - vOut->data[slot][2] = vec.z; - vOut->data[slot][3] = vec.w; - - printf("output %d: %f %f %f %f\n", slot, - vOut->data[slot][0], - vOut->data[slot][1], - vOut->data[slot][2], - vOut->data[slot][3]); - } -} -#endif - -void from_array(float4 (*res)[16], float (*ainputs)[16][4], - int count, int num_attribs) -{ - for (int i = 0; i < count; ++i) { - for (int j = 0; j < num_attribs; ++j) { - float4 vec; - vec.x = ainputs[i][j][0]; - vec.y = ainputs[i][j][1]; - vec.z = ainputs[i][j][2]; - vec.w = ainputs[i][j][3]; - res[i][j] = vec; - } - } -} - -void from_consts(float4 *res, float (*ainputs)[4], - int count) -{ - for (int i = 0; i < count; ++i) { - float4 vec; - vec.x = ainputs[i][0]; - vec.y = ainputs[i][1]; - vec.z = ainputs[i][2]; - vec.w = ainputs[i][3]; - res[i] = vec; - } -} - -void to_array(float (*dests)[4], float4 *in, int num_attribs) -{ - for (int i = 0; i < num_attribs; ++i) { - float *rd = dests[i]; - float4 ri = in[i]; - rd[0] = ri.x; - rd[1] = ri.y; - rd[2] = ri.z; - rd[3] = ri.w; - } -} - -extern void execute_shader(float4 dests[16], float4 inputs[16], - float4 consts[32], float4 temps[128]); - -void run_vertex_shader(float (*ainputs)[16][4], - float (*dests)[16][4], - float (*aconsts)[4], - int num_vertices, - int num_inputs, - int num_attribs, - int num_consts) -{ - float4 inputs[16*32*4][16]; - float4 consts[32]; - float4 results[16*32*4][16]; - float4 temps[128];//MAX_PROGRAM_TEMPS - - /*printf("XXX LLVM run_vertex_shader vertices = %d, inputs = %d, attribs = %d, consts = %d\n", - num_vertices, num_inputs, num_attribs, num_consts);*/ - from_array(inputs, ainputs, num_vertices, num_inputs); - from_consts(consts, aconsts, num_consts); - for (int i = 0; i < num_vertices; ++i) { - float4 *in = inputs[i]; - float4 *res = results[i]; - execute_shader(res, in, consts, temps); - to_array(dests[i], res, num_attribs); - } -} diff --git a/src/mesa/pipe/llvm/llvm_entry.c b/src/mesa/pipe/llvm/llvm_entry.c new file mode 100644 index 00000000000..67066455aed --- /dev/null +++ b/src/mesa/pipe/llvm/llvm_entry.c @@ -0,0 +1,193 @@ +/* clang --emit-llvm llvm_builtins.c |llvm-as |opt -std-compile-opts |llvm2cpp -for=Shader -gen-module -funcname=createBaseShader */ +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + /* + * Authors: + * Zack Rusin zack@tungstengraphics.com + */ + +/* clang --emit-llvm llvm_builtins.c |llvm-as |opt -std-compile-opts |llvm-dis */ +typedef __attribute__(( ocu_vector_type(4) )) float float4; + +#if 0 +//clang doesn't suppoer "struct->member" notation yet +struct vertex_header { + unsigned clipmask:12; + unsigned edgeflag:1; + unsigned pad:3; + unsigned vertex_id:16; + + float clip[4]; + + float data[][4]; +}; + +inline float +dot4(float4 a, float4 b) +{ + float4 c = a*b; + return c.x + c.y + c.z + c.w; +} + +inline unsigned +compute_clipmask(float4 clip, float4 (*plane), unsigned nr) +{ + unsigned mask = 0; + unsigned i; + + for (i = 0; i < nr; i++) { + if (dot4(clip, plane[i]) < 0) + mask |= (1<clip; + x = clip[0] = res0.x; + y = clip[1] = res0.y; + z = clip[2] = res0.z; + w = clip[3] = res0.w; + + vOut->clipmask = compute_clipmask(res0, planes, nr_planes); + vOut->edgeflag = 1; + + /* divide by w */ + w = 1.0f / w; + x *= w; + y *= w; + z *= w; + res0.x = x; res0.y = y; res0.z = z; res0.w = 1; + + /* Viewport mapping */ + res0 = res0 * scale + trans; + vOut->data[0][0] = res0.x; + vOut->data[0][1] = res0.y; + vOut->data[0][2] = res0.z; + vOut->data[0][3] = w; + + /* Remaining attributes are packed into sequential post-transform + * vertex attrib slots. + * Skip 0 since we just did it above. + * Subtract two because of the VERTEX_HEADER, CLIP_POS attribs. + */ + for (slot = 1; slot < num_attribs - 2; slot++) { + float4 vec = results[slot]; + vOut->data[slot][0] = vec.x; + vOut->data[slot][1] = vec.y; + vOut->data[slot][2] = vec.z; + vOut->data[slot][3] = vec.w; + + printf("output %d: %f %f %f %f\n", slot, + vOut->data[slot][0], + vOut->data[slot][1], + vOut->data[slot][2], + vOut->data[slot][3]); + } +} +#endif + +void from_array(float4 (*res)[16], float (*ainputs)[16][4], + int count, int num_attribs) +{ + for (int i = 0; i < count; ++i) { + for (int j = 0; j < num_attribs; ++j) { + float4 vec; + vec.x = ainputs[i][j][0]; + vec.y = ainputs[i][j][1]; + vec.z = ainputs[i][j][2]; + vec.w = ainputs[i][j][3]; + res[i][j] = vec; + } + } +} + +void from_consts(float4 *res, float (*ainputs)[4], + int count) +{ + for (int i = 0; i < count; ++i) { + float4 vec; + vec.x = ainputs[i][0]; + vec.y = ainputs[i][1]; + vec.z = ainputs[i][2]; + vec.w = ainputs[i][3]; + res[i] = vec; + } +} + +void to_array(float (*dests)[4], float4 *in, int num_attribs) +{ + for (int i = 0; i < num_attribs; ++i) { + float *rd = dests[i]; + float4 ri = in[i]; + rd[0] = ri.x; + rd[1] = ri.y; + rd[2] = ri.z; + rd[3] = ri.w; + } +} + +extern void execute_shader(float4 dests[16], float4 inputs[16], + float4 consts[32], float4 temps[128]); + +void run_vertex_shader(float (*ainputs)[16][4], + float (*dests)[16][4], + float (*aconsts)[4], + int num_vertices, + int num_inputs, + int num_attribs, + int num_consts) +{ + float4 inputs[16*32*4][16]; + float4 consts[32]; + float4 results[16*32*4][16]; + float4 temps[128];//MAX_PROGRAM_TEMPS + + /*printf("XXX LLVM run_vertex_shader vertices = %d, inputs = %d, attribs = %d, consts = %d\n", + num_vertices, num_inputs, num_attribs, num_consts);*/ + from_array(inputs, ainputs, num_vertices, num_inputs); + from_consts(consts, aconsts, num_consts); + for (int i = 0; i < num_vertices; ++i) { + float4 *in = inputs[i]; + float4 *res = results[i]; + execute_shader(res, in, consts, temps); + to_array(dests[i], res, num_attribs); + } +}