From: Brian Paul Date: Tue, 3 Nov 2009 17:01:10 +0000 (-0700) Subject: progs/tests: debug code for getting texture component sizes X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=a017ad2861e8df0cfea7808cf9c094b9c4bcac48;p=mesa.git progs/tests: debug code for getting texture component sizes --- diff --git a/progs/tests/packedpixels.c b/progs/tests/packedpixels.c index f4e5d0a7953..d318cf516aa 100644 --- a/progs/tests/packedpixels.c +++ b/progs/tests/packedpixels.c @@ -192,12 +192,15 @@ MakeTexture(const struct pixel_format *format, GLenum intFormat, GLboolean swap) } if (0) { - GLint r, g, b, a; + GLint r, g, b, a, l, i; glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &r); glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_SIZE, &g); glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_BLUE_SIZE, &b); glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &a); - printf("sizes: %d %d %d %d\n", r, g, b, a); + glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_LUMINANCE_SIZE, &l); + glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTENSITY_SIZE, &i); + printf("IntFormat: 0x%x R %d G %d B %d A %d L %d I %d\n", + intFormat, r, g, b, a, l, i); glGetError(); } diff --git a/progs/tests/texcmp.c b/progs/tests/texcmp.c index 3f2cee6e46d..c5d352fdaed 100644 --- a/progs/tests/texcmp.c +++ b/progs/tests/texcmp.c @@ -181,6 +181,18 @@ static void ReInit( GLenum TC, TEXTURE *Tx ) GL_TEXTURE_INTERNAL_FORMAT, &v); printf("Requested internal format = 0x%x, actual = 0x%x\n", TC, v); + if (0) { + GLint r, g, b, a, l, i; + glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &r); + glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_SIZE, &g); + glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_BLUE_SIZE, &b); + glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &a); + glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_LUMINANCE_SIZE, &l); + glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTENSITY_SIZE, &i); + printf("Compressed Bits per R: %d G: %d B: %d A: %d L: %d I: %d\n", + r, g, b, a, l, i); + } + /* okay, now cache the compressed texture */ Tx->TC = TC; if (Tx->cData != NULL) {