From: Marek Olšák Date: Thu, 31 Jan 2013 23:32:55 +0000 (+0100) Subject: r300g: always put MSAA resources in VRAM X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=a06f03d795153ce060d99aafb61d10c27a47efc1;p=mesa.git r300g: always put MSAA resources in VRAM This along with the latest drm-fixes branch should help with bad performance of MSAA. Remember: Nx MSAA can't be more than N times slower (where N=2,4,6). Anyway, I recommend at least 512 MB of VRAM for Full HD 6x MSAA. NOTE: This is a candidate for the 9.1 branch. --- diff --git a/src/gallium/drivers/r300/r300_texture.c b/src/gallium/drivers/r300/r300_texture.c index 6816fd01ab3..327dbac700b 100644 --- a/src/gallium/drivers/r300/r300_texture.c +++ b/src/gallium/drivers/r300/r300_texture.c @@ -978,9 +978,9 @@ r300_texture_create_object(struct r300_screen *rscreen, tex->tex.microtile = microtile; tex->tex.macrotile[0] = macrotile; tex->tex.stride_in_bytes_override = stride_in_bytes_override; - tex->domain = base->flags & R300_RESOURCE_FLAG_TRANSFER ? - RADEON_DOMAIN_GTT : - RADEON_DOMAIN_VRAM | RADEON_DOMAIN_GTT; + tex->domain = base->flags & R300_RESOURCE_FLAG_TRANSFER ? RADEON_DOMAIN_GTT : + base->nr_samples > 1 ? RADEON_DOMAIN_VRAM : + RADEON_DOMAIN_VRAM | RADEON_DOMAIN_GTT; tex->buf = buffer; r300_texture_desc_init(rscreen, tex, base);