From: Jason Ekstrand Date: Wed, 3 Oct 2018 03:04:09 +0000 (-0500) Subject: anv: Advertise support for MinLod on Skylake+ X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=a10a450db2a4d0ea21117d79b5e8956d8551132f;p=mesa.git anv: Advertise support for MinLod on Skylake+ These are usually used for dealing with sparse resources but there's no reason why we can't hook them up before we have sparse. We have the hardware; let's light it up. Reviewed-by: Ian Romanick --- diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c index 6b5ba25c6bc..bc4dba888fb 100644 --- a/src/intel/vulkan/anv_device.c +++ b/src/intel/vulkan/anv_device.c @@ -865,7 +865,7 @@ void anv_GetPhysicalDeviceFeatures( .shaderInt64 = pdevice->info.gen >= 8 && pdevice->info.has_64bit_types, .shaderInt16 = pdevice->info.gen >= 8, - .shaderResourceMinLod = false, + .shaderResourceMinLod = pdevice->info.gen >= 9, .variableMultisampleRate = true, .inheritedQueries = true, }; diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c index ee37685fccf..6db9945e0d4 100644 --- a/src/intel/vulkan/anv_pipeline.c +++ b/src/intel/vulkan/anv_pipeline.c @@ -142,6 +142,7 @@ anv_shader_compile_to_nir(struct anv_pipeline *pipeline, .device_group = true, .draw_parameters = true, .image_write_without_format = true, + .min_lod = true, .multiview = true, .variable_pointers = true, .storage_16bit = device->instance->physicalDevice.info.gen >= 8,