From: Samuel Pitoiset Date: Thu, 13 Apr 2017 22:44:00 +0000 (+0200) Subject: st/mesa: add st_convert_sampler() X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=a18ff34452f8427d6d61764e00cb679a4840cd75;p=mesa.git st/mesa: add st_convert_sampler() Similar to st_convert_image(), will be useful for bindless. While we are at it, rename convert_sampler() to convert_sampler_from_unit() and make 'st' a const argument. Signed-off-by: Samuel Pitoiset Reviewed-by: Nicolai Hähnle --- diff --git a/src/mesa/state_tracker/st_atom_sampler.c b/src/mesa/state_tracker/st_atom_sampler.c index 820a57dd4f5..065d1df3353 100644 --- a/src/mesa/state_tracker/st_atom_sampler.c +++ b/src/mesa/state_tracker/st_atom_sampler.c @@ -126,20 +126,18 @@ gl_filter_to_img_filter(GLenum filter) } -static void -convert_sampler(struct st_context *st, - struct pipe_sampler_state *sampler, - GLuint texUnit) +/** + * Convert a gl_sampler_object to a pipe_sampler_state object. + */ +void +st_convert_sampler(const struct st_context *st, + const struct gl_texture_object *texobj, + const struct gl_sampler_object *msamp, + struct pipe_sampler_state *sampler) { - const struct gl_texture_object *texobj; struct gl_context *ctx = st->ctx; - const struct gl_sampler_object *msamp; GLenum texBaseFormat; - texobj = ctx->Texture.Unit[texUnit]._Current; - assert(texobj); - - msamp = _mesa_get_samplerobj(ctx, texUnit); texBaseFormat = _mesa_texture_base_format(texobj); memset(sampler, 0, sizeof(*sampler)); @@ -154,7 +152,7 @@ convert_sampler(struct st_context *st, if (texobj->Target != GL_TEXTURE_RECTANGLE_ARB) sampler->normalized_coords = 1; - sampler->lod_bias = ctx->Texture.Unit[texUnit].LodBias + msamp->LodBias; + sampler->lod_bias = msamp->LodBias; /* Reduce the number of states by allowing only the values that AMD GCN * can represent. Apps use lod_bias for smooth transitions to bigger mipmap * levels. @@ -233,6 +231,26 @@ convert_sampler(struct st_context *st, } +static void +convert_sampler_from_unit(const struct st_context *st, + struct pipe_sampler_state *sampler, + GLuint texUnit) +{ + const struct gl_texture_object *texobj; + struct gl_context *ctx = st->ctx; + const struct gl_sampler_object *msamp; + + texobj = ctx->Texture.Unit[texUnit]._Current; + assert(texobj); + + msamp = _mesa_get_samplerobj(ctx, texUnit); + + st_convert_sampler(st, texobj, msamp, sampler); + + sampler->lod_bias += ctx->Texture.Unit[texUnit].LodBias; +} + + /** * Update the gallium driver's sampler state for fragment, vertex or * geometry shader stage. @@ -264,7 +282,7 @@ update_shader_samplers(struct st_context *st, if (samplers_used & 1) { const GLuint texUnit = prog->SamplerUnits[unit]; - convert_sampler(st, sampler, texUnit); + convert_sampler_from_unit(st, sampler, texUnit); states[unit] = sampler; *num_samplers = unit + 1; } diff --git a/src/mesa/state_tracker/st_texture.h b/src/mesa/state_tracker/st_texture.h index 44b07da10bc..1b4d1a3ea23 100644 --- a/src/mesa/state_tracker/st_texture.h +++ b/src/mesa/state_tracker/st_texture.h @@ -258,4 +258,10 @@ void st_convert_image(const struct st_context *st, const struct gl_image_unit *u, struct pipe_image_view *img); +void +st_convert_sampler(const struct st_context *st, + const struct gl_texture_object *texobj, + const struct gl_sampler_object *msamp, + struct pipe_sampler_state *sampler); + #endif