From: Mathias Fröhlich Date: Wed, 29 Feb 2012 17:19:34 +0000 (+0100) Subject: mesa: Avoid using the shine table for _tnl_RasterPos X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=a1b1f8ff866f8ce48cfc83c9d9dd9f636d05d2a7;p=mesa.git mesa: Avoid using the shine table for _tnl_RasterPos Use direct computation of pow for computing the shininess in _tnl_RasterPos. Since the _tnl_RasterPos function is still used by plenty drivers that do only need the shine table for _tnl_RasterPos but do not make use of swtnl computations, this enables pushing down the shine table computation and validation into the tnl module, which will happen in a followup change. Reviewed-by: Alex Deucher Reviewed-by: Brian Paul Signed-off-by: Mathias Froehlich --- diff --git a/src/mesa/tnl/t_rasterpos.c b/src/mesa/tnl/t_rasterpos.c index 17611cd216a..38f63b23af1 100644 --- a/src/mesa/tnl/t_rasterpos.c +++ b/src/mesa/tnl/t_rasterpos.c @@ -214,7 +214,11 @@ shade_rastpos(struct gl_context *ctx, n_dot_h = DOT3(normal, h); if (n_dot_h > 0.0F) { - GLfloat spec_coef = _mesa_lookup_shininess(ctx, 0, n_dot_h); + GLfloat shine; + GLfloat spec_coef; + + shine = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SHININESS][0]; + spec_coef = powf(n_dot_h, shine); if (spec_coef > 1.0e-10) { if (ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR) {