From: Jason Ekstrand Date: Thu, 4 Dec 2014 23:24:13 +0000 (-0800) Subject: i965/fs_nir: Implement the ARB_gpu_shader5 interpolation intrinsics X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=a1c259d6668bf934a79e7815dff3636783adea9f;p=mesa.git i965/fs_nir: Implement the ARB_gpu_shader5 interpolation intrinsics Reviewed-by: Chris Forbes --- diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp index 46d855de266..f3cea550114 100644 --- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp @@ -1410,6 +1410,126 @@ fs_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr) break; } + /* Handle ARB_gpu_shader5 interpolation intrinsics + * + * It's worth a quick word of explanation as to why we handle the full + * variable-based interpolation intrinsic rather than a lowered version + * with like we do for other inputs. We have to do that because the way + * we set up inputs doesn't allow us to use the already setup inputs for + * interpolation. At the beginning of the shader, we go through all of + * the input variables and do the initial interpolation and put it in + * the nir_inputs array based on its location as determined in + * nir_lower_io. If the input isn't used, dead code cleans up and + * everything works fine. However, when we get to the ARB_gpu_shader5 + * interpolation intrinsics, we need to reinterpolate the input + * differently. If we used an intrinsic that just had an index it would + * only give us the offset into the nir_inputs array. However, this is + * useless because that value is post-interpolation and we need + * pre-interpolation. In order to get the actual location of the bits + * we get from the vertex fetching hardware, we need the variable. + */ + case nir_intrinsic_interp_var_at_centroid: + case nir_intrinsic_interp_var_at_sample: + case nir_intrinsic_interp_var_at_offset: { + /* in SIMD16 mode, the pixel interpolator returns coords interleaved + * 8 channels at a time, same as the barycentric coords presented in + * the FS payload. this requires a bit of extra work to support. + */ + no16("interpolate_at_* not yet supported in SIMD16 mode."); + + fs_reg dst_x(GRF, virtual_grf_alloc(2), BRW_REGISTER_TYPE_F); + fs_reg dst_y = offset(dst_x, 1); + + /* For most messages, we need one reg of ignored data; the hardware + * requires mlen==1 even when there is no payload. in the per-slot + * offset case, we'll replace this with the proper source data. + */ + fs_reg src(this, glsl_type::float_type); + int mlen = 1; /* one reg unless overriden */ + fs_inst *inst; + + switch (instr->intrinsic) { + case nir_intrinsic_interp_var_at_centroid: + inst = emit(FS_OPCODE_INTERPOLATE_AT_CENTROID, dst_x, src, fs_reg(0u)); + break; + + case nir_intrinsic_interp_var_at_sample: { + /* XXX: We should probably handle non-constant sample id's */ + nir_const_value *const_sample = nir_src_as_const_value(instr->src[0]); + assert(const_sample); + unsigned msg_data = const_sample ? const_sample->i[0] << 4 : 0; + inst = emit(FS_OPCODE_INTERPOLATE_AT_SAMPLE, dst_x, src, + fs_reg(msg_data)); + break; + } + + case nir_intrinsic_interp_var_at_offset: { + nir_const_value *const_offset = nir_src_as_const_value(instr->src[0]); + + if (const_offset) { + unsigned off_x = MIN2((int)(const_offset->f[0] * 16), 7) & 0xf; + unsigned off_y = MIN2((int)(const_offset->f[1] * 16), 7) & 0xf; + + inst = emit(FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET, dst_x, src, + fs_reg(off_x | (off_y << 4))); + } else { + src = fs_reg(this, glsl_type::ivec2_type); + fs_reg offset_src = retype(get_nir_src(instr->src[0]), + BRW_REGISTER_TYPE_F); + for (int i = 0; i < 2; i++) { + fs_reg temp(this, glsl_type::float_type); + emit(MUL(temp, offset(offset_src, i), fs_reg(16.0f))); + fs_reg itemp(this, glsl_type::int_type); + emit(MOV(itemp, temp)); /* float to int */ + + /* Clamp the upper end of the range to +7/16. + * ARB_gpu_shader5 requires that we support a maximum offset + * of +0.5, which isn't representable in a S0.4 value -- if + * we didn't clamp it, we'd end up with -8/16, which is the + * opposite of what the shader author wanted. + * + * This is legal due to ARB_gpu_shader5's quantization + * rules: + * + * "Not all values of may be supported; x and y + * offsets may be rounded to fixed-point values with the + * number of fraction bits given by the + * implementation-dependent constant + * FRAGMENT_INTERPOLATION_OFFSET_BITS" + */ + + emit(BRW_OPCODE_SEL, offset(src, i), itemp, fs_reg(7)) + ->conditional_mod = BRW_CONDITIONAL_L; /* min(src2, 7) */ + } + + mlen = 2; + inst = emit(FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET, dst_x, src, + fs_reg(0u)); + } + break; + } + + default: + unreachable("Invalid intrinsic"); + } + + inst->mlen = mlen; + inst->regs_written = 2; /* 2 floats per slot returned */ + inst->pi_noperspective = instr->variables[0]->var->data.interpolation == + INTERP_QUALIFIER_NOPERSPECTIVE; + + for (unsigned j = 0; j < instr->num_components; j++) { + fs_reg src = interp_reg(instr->variables[0]->var->data.location, j); + src.type = dest.type; + + fs_inst *inst = emit(FS_OPCODE_LINTERP, dest, dst_x, dst_y, src); + if (instr->has_predicate) + inst->predicate = BRW_PREDICATE_NORMAL; + dest.reg_offset++; + } + break; + } + case nir_intrinsic_store_output_indirect: has_indirect = true; case nir_intrinsic_store_output: {