From: Kenneth Graunke Date: Mon, 24 Aug 2015 23:39:24 +0000 (-0700) Subject: prog_to_nir: Don't allocate nir_variable with type vec4[0] for uniforms. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=a23f82053d18c2f7d78e28551368437ded4c1a03;p=mesa.git prog_to_nir: Don't allocate nir_variable with type vec4[0] for uniforms. If there are no parameters, we don't need to create a nir_variable to hold them...and allocating an array of length 0 is pretty bogus. Should avoid i965 backend assertions in future patches Jason and I are working on. Signed-off-by: Kenneth Graunke Reviewed-by: Jason Ekstrand --- diff --git a/src/mesa/program/prog_to_nir.c b/src/mesa/program/prog_to_nir.c index d54f934247d..9d4af120d4c 100644 --- a/src/mesa/program/prog_to_nir.c +++ b/src/mesa/program/prog_to_nir.c @@ -166,6 +166,8 @@ ptn_get_src(struct ptn_compile *c, const struct prog_src_register *prog_src) } /* FALLTHROUGH */ case PROGRAM_STATE_VAR: { + assert(c->parameters != NULL); + nir_intrinsic_instr *load = nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_var); nir_ssa_dest_init(&load->instr, &load->dest, 4, NULL); @@ -1088,13 +1090,15 @@ prog_to_nir(const struct gl_program *prog, goto fail; c->prog = prog; - c->parameters = rzalloc(s, nir_variable); - c->parameters->type = glsl_array_type(glsl_vec4_type(), - prog->Parameters->NumParameters); - c->parameters->name = "parameters"; - c->parameters->data.read_only = true; - c->parameters->data.mode = nir_var_uniform; - exec_list_push_tail(&s->uniforms, &c->parameters->node); + if (prog->Parameters->NumParameters > 0) { + c->parameters = rzalloc(s, nir_variable); + c->parameters->type = + glsl_array_type(glsl_vec4_type(), prog->Parameters->NumParameters); + c->parameters->name = "parameters"; + c->parameters->data.read_only = true; + c->parameters->data.mode = nir_var_uniform; + exec_list_push_tail(&s->uniforms, &c->parameters->node); + } nir_function *func = nir_function_create(s, "main"); nir_function_overload *overload = nir_function_overload_create(func);