From: Ben Skeggs Date: Wed, 11 Jan 2012 11:42:07 +0000 (+0100) Subject: nv30: import new driver for GeForce FX/6/7 chipsets, and Quadro variants X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=a2fc42b899de22273c1df96091bfb5c636075cb0;p=mesa.git nv30: import new driver for GeForce FX/6/7 chipsets, and Quadro variants The primary motivation for this rewrite was to have a maintainable driver going forward, as nvfx was quite horrible in a lot of ways. The driver is heavily based on the design of the nv50/nvc0 3d drivers we already have, and uses the same common buffer/fence code. It also passes a HEAP more piglit tests than nvfx did, supports a couple more features, and a few more to come still probably. The CPU footprint of this driver is far far less than nvfx, and translates into far greater framerates in a lot of applications (unless you're using a CPU that's way way newer than the GPUs of these generations....) Basically, we once again have a maintained driver for these chipsets \o/ Feel free to report bugs now! --- diff --git a/configure.ac b/configure.ac index c9be8c76fbd..df65ae5eda4 100644 --- a/configure.ac +++ b/configure.ac @@ -1917,7 +1917,7 @@ if test "x$with_gallium_drivers" != x; then ;; xnouveau) PKG_CHECK_MODULES([NOUVEAU], [libdrm_nouveau >= $LIBDRM_NOUVEAU_REQUIRED]) - GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS nouveau nv50 nvc0" + GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS nouveau nv30 nv50 nvc0" gallium_check_st "nouveau/drm" "dri-nouveau" "xorg-nouveau" "" "xvmc-nouveau" "vdpau-nouveau" ;; xswrast) diff --git a/src/gallium/drivers/nouveau/nouveau_buffer.c b/src/gallium/drivers/nouveau/nouveau_buffer.c index 653acaa18fe..d2d011346e9 100644 --- a/src/gallium/drivers/nouveau/nouveau_buffer.c +++ b/src/gallium/drivers/nouveau/nouveau_buffer.c @@ -135,7 +135,7 @@ nouveau_buffer_upload(struct nouveau_context *nv, struct nv04_resource *buf, struct nouveau_bo *bounce = NULL; uint32_t offset; - if (size <= 192) { + if (size <= 192 && (nv->push_data || nv->push_cb)) { if (buf->base.bind & PIPE_BIND_CONSTANT_BUFFER) nv->push_cb(nv, buf->bo, buf->domain, buf->offset, buf->base.width0, start, size / 4, (const uint32_t *)(buf->data + start)); diff --git a/src/gallium/drivers/nouveau/nouveau_context.h b/src/gallium/drivers/nouveau/nouveau_context.h index 4e6085f6935..79efd08fa91 100644 --- a/src/gallium/drivers/nouveau/nouveau_context.h +++ b/src/gallium/drivers/nouveau/nouveau_context.h @@ -3,12 +3,11 @@ #include "pipe/p_context.h" -struct nouveau_pushbuf; - struct nouveau_context { struct pipe_context pipe; struct nouveau_screen *screen; + struct nouveau_client *client; struct nouveau_pushbuf *pushbuf; boolean vbo_dirty; diff --git a/src/gallium/drivers/nouveau/nouveau_winsys.h b/src/gallium/drivers/nouveau/nouveau_winsys.h index 9fb865e170d..faaa5243f62 100644 --- a/src/gallium/drivers/nouveau/nouveau_winsys.h +++ b/src/gallium/drivers/nouveau/nouveau_winsys.h @@ -74,6 +74,9 @@ nouveau_screen_transfer_flags(unsigned pipe) return flags; } +extern struct pipe_screen * +nv30_screen_create(struct nouveau_device *); + extern struct pipe_screen * nv50_screen_create(struct nouveau_device *); diff --git a/src/gallium/drivers/nv30/Android.mk b/src/gallium/drivers/nv30/Android.mk new file mode 100644 index 00000000000..fec076c6558 --- /dev/null +++ b/src/gallium/drivers/nv30/Android.mk @@ -0,0 +1,37 @@ +# Mesa 3-D graphics library +# +# Copyright (C) 2011 Chia-I Wu +# Copyright (C) 2011 LunarG Inc. +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the "Software"), +# to deal in the Software without restriction, including without limitation +# the rights to use, copy, modify, merge, publish, distribute, sublicense, +# and/or sell copies of the Software, and to permit persons to whom the +# Software is furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice shall be included +# in all copies or substantial portions of the Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER +# DEALINGS IN THE SOFTWARE. + +LOCAL_PATH := $(call my-dir) + +# get C_SOURCES and CPP_SOURCES +include $(LOCAL_PATH)/Makefile.sources + +include $(CLEAR_VARS) + +LOCAL_SRC_FILES := $(C_SOURCES) $(CPP_SOURCES) +LOCAL_C_INCLUDES := $(DRM_TOP) + +LOCAL_MODULE := libmesa_pipe_nv30 + +include $(GALLIUM_COMMON_MK) +include $(BUILD_STATIC_LIBRARY) diff --git a/src/gallium/drivers/nv30/Makefile b/src/gallium/drivers/nv30/Makefile new file mode 100644 index 00000000000..94d1a771af7 --- /dev/null +++ b/src/gallium/drivers/nv30/Makefile @@ -0,0 +1,15 @@ +TOP = ../../../.. +include $(TOP)/configs/current + +LIBNAME = nv30 + +include Makefile.sources + +LIBRARY_INCLUDES = \ + $(LIBDRM_CFLAGS) + +include ../../Makefile.template +# DO NOT DELETE + +# FIXME: Remove when this driver is converted to automake. +all: default diff --git a/src/gallium/drivers/nv30/Makefile.sources b/src/gallium/drivers/nv30/Makefile.sources new file mode 100644 index 00000000000..f3d8ad5f98d --- /dev/null +++ b/src/gallium/drivers/nv30/Makefile.sources @@ -0,0 +1,20 @@ +C_SOURCES := nv30_screen.c \ + nv30_context.c \ + nv30_format.c \ + nv30_resource.c \ + nv30_transfer.c \ + nv30_miptree.c \ + nv30_state.c \ + nv30_state_validate.c \ + nv30_texture.c \ + nv30_fragtex.c \ + nv40_verttex.c \ + nv30_fragprog.c \ + nv30_vertprog.c \ + nv30_clear.c \ + nv30_vbo.c \ + nv30_push.c \ + nv30_draw.c \ + nv30_query.c \ + nvfx_vertprog.c \ + nvfx_fragprog.c diff --git a/src/gallium/drivers/nv30/SConscript b/src/gallium/drivers/nv30/SConscript new file mode 100644 index 00000000000..3c2ff03dafd --- /dev/null +++ b/src/gallium/drivers/nv30/SConscript @@ -0,0 +1,11 @@ +Import('*') + +env = env.Clone() + +nv30 = env.ConvenienceLibrary( + target = 'nv30', + source = env.ParseSourceList('Makefile.sources', + ['C_SOURCES', 'CPP_SOURCES']) + ) + +Export('nv30') diff --git a/src/gallium/drivers/nv30/nv01_2d.xml.h b/src/gallium/drivers/nv30/nv01_2d.xml.h new file mode 100644 index 00000000000..afae00cd0a2 --- /dev/null +++ b/src/gallium/drivers/nv30/nv01_2d.xml.h @@ -0,0 +1,1416 @@ +#ifndef _HOME_SKEGGSB_GIT_ENVYTOOLS_RNNDB_NV01_2D_XML +#define _HOME_SKEGGSB_GIT_ENVYTOOLS_RNNDB_NV01_2D_XML + +/* Autogenerated file, DO NOT EDIT manually! + +This file was generated by the rules-ng-ng headergen tool in this git repository: +http://0x04.net/cgit/index.cgi/rules-ng-ng +git clone git://0x04.net/rules-ng-ng + +The rules-ng-ng source files this header was generated from are: +- /home/skeggsb/git/envytools/rnndb/nv_objects.xml ( 794 bytes, from 2011-10-22 08:01:09) +- /home/skeggsb/git/envytools/rnndb/copyright.xml ( 6452 bytes, from 2011-10-22 08:01:09) +- /home/skeggsb/git/envytools/rnndb/nv_m2mf.xml ( 2696 bytes, from 2011-10-22 08:01:09) +- /home/skeggsb/git/envytools/rnndb/nv_object.xml ( 12672 bytes, from 2011-10-22 08:01:09) +- /home/skeggsb/git/envytools/rnndb/nvchipsets.xml ( 3617 bytes, from 2011-10-22 08:01:09) +- /home/skeggsb/git/envytools/rnndb/nv_defs.xml ( 4437 bytes, from 2011-10-22 08:01:09) +- /home/skeggsb/git/envytools/rnndb/nv50_defs.xml ( 5468 bytes, from 2011-10-22 08:01:09) +- /home/skeggsb/git/envytools/rnndb/nvc0_m2mf.xml ( 2687 bytes, from 2011-10-22 08:01:09) +- /home/skeggsb/git/envytools/rnndb/nv01_2d.xml ( 32584 bytes, from 2011-10-22 08:01:09) +- /home/skeggsb/git/envytools/rnndb/nv04_dvd.xml ( 3000 bytes, from 2011-10-22 08:01:09) +- /home/skeggsb/git/envytools/rnndb/nv03_3d.xml ( 5209 bytes, from 2011-10-22 08:01:09) +- /home/skeggsb/git/envytools/rnndb/nv04_3d.xml ( 17759 bytes, from 2011-10-22 08:01:09) +- /home/skeggsb/git/envytools/rnndb/nv_3ddefs.xml ( 16394 bytes, from 2011-10-22 08:01:09) +- /home/skeggsb/git/envytools/rnndb/nv10_3d.xml ( 18437 bytes, from 2011-10-22 08:01:09) +- /home/skeggsb/git/envytools/rnndb/nv20_3d.xml ( 21107 bytes, from 2011-10-22 08:01:09) +- /home/skeggsb/git/envytools/rnndb/nv30-40_3d.xml ( 31987 bytes, from 2011-10-22 08:01:09) +- /home/skeggsb/git/envytools/rnndb/nv50_2d.xml ( 11113 bytes, from 2011-10-22 08:01:09) +- /home/skeggsb/git/envytools/rnndb/nv50_3d.xml ( 65233 bytes, from 2011-11-30 05:49:35) +- /home/skeggsb/git/envytools/rnndb/nv50_compute.xml ( 14012 bytes, from 2011-10-22 08:01:09) +- /home/skeggsb/git/envytools/rnndb/nv84_crypt.xml ( 2071 bytes, from 2011-11-30 05:49:35) +- /home/skeggsb/git/envytools/rnndb/nv31_mpeg.xml ( 2269 bytes, from 2011-10-22 08:01:09) +- /home/skeggsb/git/envytools/rnndb/nvc0_3d.xml ( 52547 bytes, from 2011-11-30 05:49:35) +- /home/skeggsb/git/envytools/rnndb/nvc0_compute.xml ( 10865 bytes, from 2011-10-22 08:01:09) +- /home/skeggsb/git/envytools/rnndb/blob_nvc0_pcopy.xml ( 4516 bytes, from 2011-10-22 08:01:09) + +Copyright (C) 2006-2011 by the following authors: +- Artur Huillet (ahuillet) +- Ben Skeggs (darktama, darktama_) +- B. R. (koala_br) +- Carlos Martin (carlosmn) +- Christoph Bumiller (calim, chrisbmr) +- Dawid Gajownik (gajownik) +- Dmitry Baryshkov +- Dmitry Eremin-Solenikov (lumag) +- EdB (edb_) +- Erik Waling (erikwaling) +- Francisco Jerez (curro) +- imirkin (imirkin) +- jb17bsome (jb17bsome) +- Jeremy Kolb (kjeremy) +- Laurent Carlier (lordheavy) +- Luca Barbieri (lb, lb1) +- Maarten Maathuis (stillunknown) +- Marcin Kościelnicki (mwk, koriakin) +- Mark Carey (careym) +- Matthieu Castet (mat-c) +- nvidiaman (nvidiaman) +- Patrice Mandin (pmandin, pmdata) +- Pekka Paalanen (pq, ppaalanen) +- Peter Popov (ironpeter) +- Richard Hughes (hughsient) +- Rudi Cilibrasi (cilibrar) +- Serge Martin +- Simon Raffeiner +- Stephane Loeuillet (leroutier) +- Stephane Marchesin (marcheu) +- sturmflut (sturmflut) +- Sylvain Munaut +- Victor Stinner (haypo) +- Wladmir van der Laan (miathan6) +- Younes Manton (ymanton) + +Permission is hereby granted, free of charge, to any person obtaining +a copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice (including the +next paragraph) shall be included in all copies or substantial +portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE +LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION +OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +*/ + + + +#define NV01_BETA_DMA_NOTIFY 0x00000180 + +#define NV01_BETA_BETA_1D31 0x00000300 + + +#define NV04_BETA4_DMA_NOTIFY 0x00000180 + +#define NV04_BETA4_BETA_FACTOR 0x00000300 + + +#define NV01_CHROMA_DMA_NOTIFY 0x00000180 + +#define NV01_CHROMA_COLOR_FORMAT 0x00000300 +#define NV01_CHROMA_COLOR_FORMAT_A16R5G6B5 0x00000001 +#define NV01_CHROMA_COLOR_FORMAT_X16A1R5G5B5 0x00000002 +#define NV01_CHROMA_COLOR_FORMAT_A8R8G8B8 0x00000003 + +#define NV01_CHROMA_COLOR 0x00000304 + + +#define NV01_PATTERN_DMA_NOTIFY 0x00000180 + +#define NV01_PATTERN_COLOR_FORMAT 0x00000300 +#define NV01_PATTERN_COLOR_FORMAT_A16R5G6B5 0x00000001 +#define NV01_PATTERN_COLOR_FORMAT_X16A1R5G5B5 0x00000002 +#define NV01_PATTERN_COLOR_FORMAT_A8R8G8B8 0x00000003 + +#define NV01_PATTERN_MONOCHROME_FORMAT 0x00000304 +#define NV01_PATTERN_MONOCHROME_FORMAT_CGA6 0x00000001 +#define NV01_PATTERN_MONOCHROME_FORMAT_LE 0x00000002 + +#define NV01_PATTERN_MONOCHROME_SHAPE 0x00000308 +#define NV01_PATTERN_MONOCHROME_SHAPE_8X8 0x00000000 +#define NV01_PATTERN_MONOCHROME_SHAPE_64X1 0x00000001 +#define NV01_PATTERN_MONOCHROME_SHAPE_1X64 0x00000002 + +#define NV04_PATTERN_PATTERN_SELECT 0x0000030c +#define NV04_PATTERN_PATTERN_SELECT_MONO 0x00000001 +#define NV04_PATTERN_PATTERN_SELECT_COLOR 0x00000002 + +#define NV01_PATTERN_MONOCHROME_COLOR(i0) (0x00000310 + 0x4*(i0)) +#define NV01_PATTERN_MONOCHROME_COLOR__ESIZE 0x00000004 +#define NV01_PATTERN_MONOCHROME_COLOR__LEN 0x00000002 + +#define NV01_PATTERN_MONOCHROME_PATTERN(i0) (0x00000318 + 0x4*(i0)) +#define NV01_PATTERN_MONOCHROME_PATTERN__ESIZE 0x00000004 +#define NV01_PATTERN_MONOCHROME_PATTERN__LEN 0x00000002 + +#define NV04_PATTERN_PATTERN_Y8(i0) (0x00000400 + 0x4*(i0)) +#define NV04_PATTERN_PATTERN_Y8__ESIZE 0x00000004 +#define NV04_PATTERN_PATTERN_Y8__LEN 0x00000010 +#define NV04_PATTERN_PATTERN_Y8_Y0__MASK 0x000000ff +#define NV04_PATTERN_PATTERN_Y8_Y0__SHIFT 0 +#define NV04_PATTERN_PATTERN_Y8_Y1__MASK 0x0000ff00 +#define NV04_PATTERN_PATTERN_Y8_Y1__SHIFT 8 +#define NV04_PATTERN_PATTERN_Y8_Y2__MASK 0x00ff0000 +#define NV04_PATTERN_PATTERN_Y8_Y2__SHIFT 16 +#define NV04_PATTERN_PATTERN_Y8_Y3__MASK 0xff000000 +#define NV04_PATTERN_PATTERN_Y8_Y3__SHIFT 24 + +#define NV04_PATTERN_PATTERN_R5G6B5(i0) (0x00000500 + 0x4*(i0)) +#define NV04_PATTERN_PATTERN_R5G6B5__ESIZE 0x00000004 +#define NV04_PATTERN_PATTERN_R5G6B5__LEN 0x00000020 +#define NV04_PATTERN_PATTERN_R5G6B5_B0__MASK 0x0000001f +#define NV04_PATTERN_PATTERN_R5G6B5_B0__SHIFT 0 +#define NV04_PATTERN_PATTERN_R5G6B5_G0__MASK 0x000007e0 +#define NV04_PATTERN_PATTERN_R5G6B5_G0__SHIFT 5 +#define NV04_PATTERN_PATTERN_R5G6B5_R0__MASK 0x0000f800 +#define NV04_PATTERN_PATTERN_R5G6B5_R0__SHIFT 11 +#define NV04_PATTERN_PATTERN_R5G6B5_B1__MASK 0x001f0000 +#define NV04_PATTERN_PATTERN_R5G6B5_B1__SHIFT 16 +#define NV04_PATTERN_PATTERN_R5G6B5_G1__MASK 0x07e00000 +#define NV04_PATTERN_PATTERN_R5G6B5_G1__SHIFT 21 +#define NV04_PATTERN_PATTERN_R5G6B5_R1__MASK 0xf8000000 +#define NV04_PATTERN_PATTERN_R5G6B5_R1__SHIFT 27 + +#define NV04_PATTERN_PATTERN_X1R5G5B5(i0) (0x00000600 + 0x4*(i0)) +#define NV04_PATTERN_PATTERN_X1R5G5B5__ESIZE 0x00000004 +#define NV04_PATTERN_PATTERN_X1R5G5B5__LEN 0x00000020 +#define NV04_PATTERN_PATTERN_X1R5G5B5_B0__MASK 0x0000001f +#define NV04_PATTERN_PATTERN_X1R5G5B5_B0__SHIFT 0 +#define NV04_PATTERN_PATTERN_X1R5G5B5_G0__MASK 0x000003e0 +#define NV04_PATTERN_PATTERN_X1R5G5B5_G0__SHIFT 5 +#define NV04_PATTERN_PATTERN_X1R5G5B5_R0__MASK 0x00007c00 +#define NV04_PATTERN_PATTERN_X1R5G5B5_R0__SHIFT 10 +#define NV04_PATTERN_PATTERN_X1R5G5B5_B1__MASK 0x001f0000 +#define NV04_PATTERN_PATTERN_X1R5G5B5_B1__SHIFT 16 +#define NV04_PATTERN_PATTERN_X1R5G5B5_G1__MASK 0x03e00000 +#define NV04_PATTERN_PATTERN_X1R5G5B5_G1__SHIFT 21 +#define NV04_PATTERN_PATTERN_X1R5G5B5_R1__MASK 0x7c000000 +#define NV04_PATTERN_PATTERN_X1R5G5B5_R1__SHIFT 26 + +#define NV04_PATTERN_PATTERN_X8R8G8B8(i0) (0x00000700 + 0x4*(i0)) +#define NV04_PATTERN_PATTERN_X8R8G8B8__ESIZE 0x00000004 +#define NV04_PATTERN_PATTERN_X8R8G8B8__LEN 0x00000040 +#define NV04_PATTERN_PATTERN_X8R8G8B8_B__MASK 0x000000ff +#define NV04_PATTERN_PATTERN_X8R8G8B8_B__SHIFT 0 +#define NV04_PATTERN_PATTERN_X8R8G8B8_G__MASK 0x0000ff00 +#define NV04_PATTERN_PATTERN_X8R8G8B8_G__SHIFT 8 +#define NV04_PATTERN_PATTERN_X8R8G8B8_R__MASK 0x00ff0000 +#define NV04_PATTERN_PATTERN_X8R8G8B8_R__SHIFT 16 + + +#define NV01_CLIP_DMA_NOTIFY 0x00000180 + +#define NV01_CLIP_POINT 0x00000300 +#define NV01_CLIP_POINT_X__MASK 0x0000ffff +#define NV01_CLIP_POINT_X__SHIFT 0 +#define NV01_CLIP_POINT_Y__MASK 0xffff0000 +#define NV01_CLIP_POINT_Y__SHIFT 16 + +#define NV01_CLIP_SIZE 0x00000304 +#define NV01_CLIP_SIZE_W__MASK 0x0000ffff +#define NV01_CLIP_SIZE_W__SHIFT 0 +#define NV01_CLIP_SIZE_H__MASK 0xffff0000 +#define NV01_CLIP_SIZE_H__SHIFT 16 + + +#define NV01_ROP_DMA_NOTIFY 0x00000180 + +#define NV01_ROP_ROP 0x00000300 + + +#define NV04_SURFACE_2D_DMA_NOTIFY 0x00000180 + +#define NV04_SURFACE_2D_DMA_IMAGE_SOURCE 0x00000184 + +#define NV04_SURFACE_2D_DMA_IMAGE_DESTIN 0x00000188 + + +#define NV50_SURFACE_2D_SRC_LINEAR 0x00000200 + +#define NV50_SURFACE_2D_SRC_TILE_MODE 0x00000204 + +#define NV50_SURFACE_2D_SRC_WIDTH 0x00000208 + +#define NV50_SURFACE_2D_SRC_HEIGHT 0x0000020c + +#define NV50_SURFACE_2D_UNK0210 0x00000210 + +#define NV50_SURFACE_2D_UNK0214 0x00000214 + +#define NV50_SURFACE_2D_DST_LINEAR 0x00000218 + +#define NV50_SURFACE_2D_DST_TILE_MODE 0x0000021c + +#define NV50_SURFACE_2D_DST_WIDTH 0x00000220 + +#define NV50_SURFACE_2D_DST_HEIGHT 0x00000224 + +#define NV50_SURFACE_2D_UNK0228 0x00000228 + +#define NV50_SURFACE_2D_UNK022C 0x0000022c + +#define NV50_SURFACE_2D_OFFSET_SOURCE_HIGH 0x00000230 + +#define NV50_SURFACE_2D_OFFSET_DESTIN_HIGH 0x00000234 + +#define NV04_SURFACE_2D_FORMAT 0x00000300 +#define NV04_SURFACE_2D_FORMAT_Y8 0x00000001 +#define NV04_SURFACE_2D_FORMAT_X1R5G5B5_Z1R5G5B5 0x00000002 +#define NV04_SURFACE_2D_FORMAT_X1R5G5B5_X1R5G5B5 0x00000003 +#define NV04_SURFACE_2D_FORMAT_R5G6B5 0x00000004 +#define NV04_SURFACE_2D_FORMAT_Y16 0x00000005 +#define NV04_SURFACE_2D_FORMAT_X8R8G8B8_Z8R8G8B8 0x00000006 +#define NV04_SURFACE_2D_FORMAT_X8R8G8B8_X8R8G8B8 0x00000007 +#define NV04_SURFACE_2D_FORMAT_X1A7R8G8B8_Z1A7R8G8B8 0x00000008 +#define NV04_SURFACE_2D_FORMAT_X1A7R8G8B8_X1A7R8G8B8 0x00000009 +#define NV04_SURFACE_2D_FORMAT_A8R8G8B8 0x0000000a +#define NV04_SURFACE_2D_FORMAT_Y32 0x0000000b + +#define NV04_SURFACE_2D_PITCH 0x00000304 +#define NV04_SURFACE_2D_PITCH_SOURCE__MASK 0x0000ffff +#define NV04_SURFACE_2D_PITCH_SOURCE__SHIFT 0 +#define NV04_SURFACE_2D_PITCH_DESTIN__MASK 0xffff0000 +#define NV04_SURFACE_2D_PITCH_DESTIN__SHIFT 16 + +#define NV04_SURFACE_2D_OFFSET_SOURCE 0x00000308 + +#define NV04_SURFACE_2D_OFFSET_DESTIN 0x0000030c + + +#define NV04_SURFACE_SWZ_DMA_NOTIFY 0x00000180 + +#define NV04_SURFACE_SWZ_DMA_IMAGE 0x00000184 + +#define NV04_SURFACE_SWZ_FORMAT 0x00000300 +#define NV04_SURFACE_SWZ_FORMAT_COLOR__MASK 0x000000ff +#define NV04_SURFACE_SWZ_FORMAT_COLOR__SHIFT 0 +#define NV04_SURFACE_SWZ_FORMAT_COLOR_Y8 0x00000001 +#define NV04_SURFACE_SWZ_FORMAT_COLOR_X1R5G5B5_Z1R5G5B5 0x00000002 +#define NV04_SURFACE_SWZ_FORMAT_COLOR_X1R5G5B5_X1R5G5B5 0x00000003 +#define NV04_SURFACE_SWZ_FORMAT_COLOR_R5G6B5 0x00000004 +#define NV04_SURFACE_SWZ_FORMAT_COLOR_Y16 0x00000005 +#define NV04_SURFACE_SWZ_FORMAT_COLOR_X8R8G8B8_Z8R8G8B8 0x00000006 +#define NV04_SURFACE_SWZ_FORMAT_COLOR_X8R8G8B8_X8R8G8B8 0x00000007 +#define NV04_SURFACE_SWZ_FORMAT_COLOR_X1A7R8G8B8_Z1A7R8G8B8 0x00000008 +#define NV04_SURFACE_SWZ_FORMAT_COLOR_X1A7R8G8B8_X1A7R8G8B8 0x00000009 +#define NV04_SURFACE_SWZ_FORMAT_COLOR_A8R8G8B8 0x0000000a +#define NV04_SURFACE_SWZ_FORMAT_COLOR_Y32 0x0000000b +#define NV04_SURFACE_SWZ_FORMAT_BASE_SIZE_U__MASK 0x00ff0000 +#define NV04_SURFACE_SWZ_FORMAT_BASE_SIZE_U__SHIFT 16 +#define NV04_SURFACE_SWZ_FORMAT_BASE_SIZE_V__MASK 0xff000000 +#define NV04_SURFACE_SWZ_FORMAT_BASE_SIZE_V__SHIFT 24 + +#define NV04_SURFACE_SWZ_OFFSET 0x00000304 + + +#define NV01_POINT_PATCH 0x0000010c + +#define NV01_POINT_DMA_NOTIFY 0x00000180 + +#define NV01_POINT_CLIP 0x00000184 + +#define NV01_POINT_PATTERN 0x00000188 + +#define NV01_POINT_ROP 0x0000018c + +#define NV01_POINT_BETA 0x00000190 + +#define NV01_POINT_SURFACE_DST 0x00000194 + +#define NV01_POINT_OPERATION 0x000002fc +#define NV01_POINT_OPERATION_SRCCOPY_AND 0x00000000 +#define NV01_POINT_OPERATION_ROP_AND 0x00000001 +#define NV01_POINT_OPERATION_BLEND_AND 0x00000002 +#define NV01_POINT_OPERATION_SRCCOPY 0x00000003 +#define NV01_POINT_OPERATION_SRCCOPY_PREMULT 0x00000004 +#define NV01_POINT_OPERATION_BLEND_PREMULT 0x00000005 + +#define NV01_POINT_COLOR_FORMAT 0x00000300 +#define NV01_POINT_COLOR_FORMAT_X16A8Y8 0x00000001 +#define NV01_POINT_COLOR_FORMAT_X24Y8 0x00000002 +#define NV01_POINT_COLOR_FORMAT_X16A1R5G5B5 0x00000003 +#define NV01_POINT_COLOR_FORMAT_X17R5G5B5 0x00000004 +#define NV01_POINT_COLOR_FORMAT_A8R8G8B8 0x00000005 +#define NV01_POINT_COLOR_FORMAT_X8R8G8B8 0x00000006 +#define NV01_POINT_COLOR_FORMAT_A16Y16 0x00000007 +#define NV01_POINT_COLOR_FORMAT_X16Y16 0x00000008 + +#define NV01_POINT_COLOR 0x00000304 + +#define NV01_POINT_POINT(i0) (0x00000400 + 0x4*(i0)) +#define NV01_POINT_POINT__ESIZE 0x00000004 +#define NV01_POINT_POINT__LEN 0x00000020 +#define NV01_POINT_POINT_X__MASK 0x0000ffff +#define NV01_POINT_POINT_X__SHIFT 0 +#define NV01_POINT_POINT_Y__MASK 0xffff0000 +#define NV01_POINT_POINT_Y__SHIFT 16 + +#define NV01_POINT_POINT32_X(i0) (0x00000480 + 0x8*(i0)) +#define NV01_POINT_POINT32_X__ESIZE 0x00000008 +#define NV01_POINT_POINT32_X__LEN 0x00000010 + +#define NV01_POINT_POINT32_Y(i0) (0x00000484 + 0x8*(i0)) +#define NV01_POINT_POINT32_Y__ESIZE 0x00000008 +#define NV01_POINT_POINT32_Y__LEN 0x00000010 + +#define NV01_POINT_CPOINT_COLOR(i0) (0x00000500 + 0x8*(i0)) +#define NV01_POINT_CPOINT_COLOR__ESIZE 0x00000008 +#define NV01_POINT_CPOINT_COLOR__LEN 0x00000010 + +#define NV01_POINT_CPOINT_POINT(i0) (0x00000504 + 0x8*(i0)) +#define NV01_POINT_CPOINT_POINT__ESIZE 0x00000008 +#define NV01_POINT_CPOINT_POINT__LEN 0x00000010 +#define NV01_POINT_CPOINT_POINT_X__MASK 0x0000ffff +#define NV01_POINT_CPOINT_POINT_X__SHIFT 0 +#define NV01_POINT_CPOINT_POINT_Y__MASK 0xffff0000 +#define NV01_POINT_CPOINT_POINT_Y__SHIFT 16 + + +#define NV01_LINE_PATCH 0x0000010c + +#define NV01_LINE_DMA_NOTIFY 0x00000180 + +#define NV01_LINE_CLIP 0x00000184 + +#define NV01_LINE_PATTERN 0x00000188 + +#define NV04_LIN_PATTERN 0x00000188 + +#define NV01_LINE_ROP 0x0000018c + +#define NV01_LINE_BETA 0x00000190 + +#define NV01_LINE_SURFACE_DST 0x00000194 + + +#define NV04_LIN_BETA4 0x00000194 + +#define NV04_LIN_SURFACE 0x00000198 + +#define NV01_LINE_OPERATION 0x000002fc +#define NV01_LINE_OPERATION_SRCCOPY_AND 0x00000000 +#define NV01_LINE_OPERATION_ROP_AND 0x00000001 +#define NV01_LINE_OPERATION_BLEND_AND 0x00000002 +#define NV01_LINE_OPERATION_SRCCOPY 0x00000003 +#define NV01_LINE_OPERATION_SRCCOPY_PREMULT 0x00000004 +#define NV01_LINE_OPERATION_BLEND_PREMULT 0x00000005 + +#define NV01_LINE_COLOR_FORMAT 0x00000300 +#define NV01_LINE_COLOR_FORMAT_A16R5G6B5 0x00000001 +#define NV01_LINE_COLOR_FORMAT_X16A1R5G5B5 0x00000002 +#define NV01_LINE_COLOR_FORMAT_A8R8G8B8 0x00000003 + +#define NV01_LINE_COLOR 0x00000304 + +#define NV01_LINE_LINE_POINT0(i0) (0x00000400 + 0x8*(i0)) +#define NV01_LINE_LINE_POINT0__ESIZE 0x00000008 +#define NV01_LINE_LINE_POINT0__LEN 0x00000010 +#define NV01_LINE_LINE_POINT0_X__MASK 0x0000ffff +#define NV01_LINE_LINE_POINT0_X__SHIFT 0 +#define NV01_LINE_LINE_POINT0_Y__MASK 0xffff0000 +#define NV01_LINE_LINE_POINT0_Y__SHIFT 16 + +#define NV01_LINE_LINE_POINT1(i0) (0x00000404 + 0x8*(i0)) +#define NV01_LINE_LINE_POINT1__ESIZE 0x00000008 +#define NV01_LINE_LINE_POINT1__LEN 0x00000010 +#define NV01_LINE_LINE_POINT1_X__MASK 0x0000ffff +#define NV01_LINE_LINE_POINT1_X__SHIFT 0 +#define NV01_LINE_LINE_POINT1_Y__MASK 0xffff0000 +#define NV01_LINE_LINE_POINT1_Y__SHIFT 16 + +#define NV01_LINE_LINE32_POINT0_X(i0) (0x00000480 + 0x10*(i0)) +#define NV01_LINE_LINE32_POINT0_X__ESIZE 0x00000010 +#define NV01_LINE_LINE32_POINT0_X__LEN 0x00000008 + +#define NV01_LINE_LINE32_POINT0_Y(i0) (0x00000484 + 0x10*(i0)) +#define NV01_LINE_LINE32_POINT0_Y__ESIZE 0x00000010 +#define NV01_LINE_LINE32_POINT0_Y__LEN 0x00000008 + +#define NV01_LINE_LINE32_POINT1_X(i0) (0x00000488 + 0x10*(i0)) +#define NV01_LINE_LINE32_POINT1_X__ESIZE 0x00000010 +#define NV01_LINE_LINE32_POINT1_X__LEN 0x00000008 + +#define NV01_LINE_LINE32_POINT1_Y(i0) (0x0000048c + 0x10*(i0)) +#define NV01_LINE_LINE32_POINT1_Y__ESIZE 0x00000010 +#define NV01_LINE_LINE32_POINT1_Y__LEN 0x00000008 + +#define NV01_LINE_POLYLINE(i0) (0x00000500 + 0x4*(i0)) +#define NV01_LINE_POLYLINE__ESIZE 0x00000004 +#define NV01_LINE_POLYLINE__LEN 0x00000020 +#define NV01_LINE_POLYLINE_X__MASK 0x0000ffff +#define NV01_LINE_POLYLINE_X__SHIFT 0 +#define NV01_LINE_POLYLINE_Y__MASK 0xffff0000 +#define NV01_LINE_POLYLINE_Y__SHIFT 16 + +#define NV01_LINE_POLYLINE32_POINT_X(i0) (0x00000580 + 0x8*(i0)) +#define NV01_LINE_POLYLINE32_POINT_X__ESIZE 0x00000008 +#define NV01_LINE_POLYLINE32_POINT_X__LEN 0x00000010 + +#define NV01_LINE_POLYLINE32_POINT_Y(i0) (0x00000584 + 0x8*(i0)) +#define NV01_LINE_POLYLINE32_POINT_Y__ESIZE 0x00000008 +#define NV01_LINE_POLYLINE32_POINT_Y__LEN 0x00000010 + +#define NV01_LINE_CPOLYLINE_COLOR(i0) (0x00000600 + 0x8*(i0)) +#define NV01_LINE_CPOLYLINE_COLOR__ESIZE 0x00000008 +#define NV01_LINE_CPOLYLINE_COLOR__LEN 0x00000010 + +#define NV01_LINE_CPOLYLINE_POINT(i0) (0x00000604 + 0x8*(i0)) +#define NV01_LINE_CPOLYLINE_POINT__ESIZE 0x00000008 +#define NV01_LINE_CPOLYLINE_POINT__LEN 0x00000010 +#define NV01_LINE_CPOLYLINE_POINT_X__MASK 0x0000ffff +#define NV01_LINE_CPOLYLINE_POINT_X__SHIFT 0 +#define NV01_LINE_CPOLYLINE_POINT_Y__MASK 0xffff0000 +#define NV01_LINE_CPOLYLINE_POINT_Y__SHIFT 16 + + +#define NV01_TRI_PATCH 0x0000010c + +#define NV01_TRI_DMA_NOTIFY 0x00000180 + +#define NV01_TRI_CLIP 0x00000184 + +#define NV01_TRI_PATTERN 0x00000188 + +#define NV04_TRI_PATTERN 0x00000188 + +#define NV01_TRI_ROP 0x0000018c + +#define NV01_TRI_BETA 0x00000190 + +#define NV01_TRI_SURFACE_DST 0x00000194 + + +#define NV04_TRI_BETA4 0x00000194 + +#define NV04_TRI_SURFACE 0x00000198 + +#define NV01_TRI_OPERATION 0x000002fc +#define NV01_TRI_OPERATION_SRCCOPY_AND 0x00000000 +#define NV01_TRI_OPERATION_ROP_AND 0x00000001 +#define NV01_TRI_OPERATION_BLEND_AND 0x00000002 +#define NV01_TRI_OPERATION_SRCCOPY 0x00000003 +#define NV01_TRI_OPERATION_SRCCOPY_PREMULT 0x00000004 +#define NV01_TRI_OPERATION_BLEND_PREMULT 0x00000005 + +#define NV01_TRI_COLOR_FORMAT 0x00000300 +#define NV01_TRI_COLOR_FORMAT_A16R5G6B5 0x00000001 +#define NV01_TRI_COLOR_FORMAT_X16A1R5G5B5 0x00000002 +#define NV01_TRI_COLOR_FORMAT_A8R8G8B8 0x00000003 + +#define NV01_TRI_COLOR 0x00000304 + +#define NV01_TRI_TRIANGLE_POINT0 0x00000310 +#define NV01_TRI_TRIANGLE_POINT0_X__MASK 0x0000ffff +#define NV01_TRI_TRIANGLE_POINT0_X__SHIFT 0 +#define NV01_TRI_TRIANGLE_POINT0_Y__MASK 0xffff0000 +#define NV01_TRI_TRIANGLE_POINT0_Y__SHIFT 16 + +#define NV01_TRI_TRIANGLE_POINT1 0x00000314 +#define NV01_TRI_TRIANGLE_POINT1_X__MASK 0x0000ffff +#define NV01_TRI_TRIANGLE_POINT1_X__SHIFT 0 +#define NV01_TRI_TRIANGLE_POINT1_Y__MASK 0xffff0000 +#define NV01_TRI_TRIANGLE_POINT1_Y__SHIFT 16 + +#define NV01_TRI_TRIANGLE_POINT2 0x00000318 +#define NV01_TRI_TRIANGLE_POINT2_X__MASK 0x0000ffff +#define NV01_TRI_TRIANGLE_POINT2_X__SHIFT 0 +#define NV01_TRI_TRIANGLE_POINT2_Y__MASK 0xffff0000 +#define NV01_TRI_TRIANGLE_POINT2_Y__SHIFT 16 + +#define NV01_TRI_TRIANGLE32_POINT0_X 0x00000320 + +#define NV01_TRI_TRIANGLE32_POINT0_Y 0x00000324 + +#define NV01_TRI_TRIANGLE32_POINT1_X 0x00000328 + +#define NV01_TRI_TRIANGLE32_POINT1_Y 0x0000032c + +#define NV01_TRI_TRIANGLE32_POINT2_X 0x00000330 + +#define NV01_TRI_TRIANGLE32_POINT2_Y 0x00000334 + +#define NV01_TRI_TRIMESH(i0) (0x00000400 + 0x4*(i0)) +#define NV01_TRI_TRIMESH__ESIZE 0x00000004 +#define NV01_TRI_TRIMESH__LEN 0x00000020 +#define NV01_TRI_TRIMESH_X__MASK 0x0000ffff +#define NV01_TRI_TRIMESH_X__SHIFT 0 +#define NV01_TRI_TRIMESH_Y__MASK 0xffff0000 +#define NV01_TRI_TRIMESH_Y__SHIFT 16 + +#define NV01_TRI_TRIMESH32_POINT_X(i0) (0x00000480 + 0x8*(i0)) +#define NV01_TRI_TRIMESH32_POINT_X__ESIZE 0x00000008 +#define NV01_TRI_TRIMESH32_POINT_X__LEN 0x00000010 + +#define NV01_TRI_TRIMESH32_POINT_Y(i0) (0x00000484 + 0x8*(i0)) +#define NV01_TRI_TRIMESH32_POINT_Y__ESIZE 0x00000008 +#define NV01_TRI_TRIMESH32_POINT_Y__LEN 0x00000010 + +#define NV01_TRI_CTRIANGLE_COLOR(i0) (0x00000500 + 0x10*(i0)) +#define NV01_TRI_CTRIANGLE_COLOR__ESIZE 0x00000010 +#define NV01_TRI_CTRIANGLE_COLOR__LEN 0x00000008 + +#define NV01_TRI_CTRIANGLE_POINT0(i0) (0x00000504 + 0x10*(i0)) +#define NV01_TRI_CTRIANGLE_POINT0__ESIZE 0x00000010 +#define NV01_TRI_CTRIANGLE_POINT0__LEN 0x00000008 +#define NV01_TRI_CTRIANGLE_POINT0_X__MASK 0x0000ffff +#define NV01_TRI_CTRIANGLE_POINT0_X__SHIFT 0 +#define NV01_TRI_CTRIANGLE_POINT0_Y__MASK 0xffff0000 +#define NV01_TRI_CTRIANGLE_POINT0_Y__SHIFT 16 + +#define NV01_TRI_CTRIANGLE_POINT1(i0) (0x00000508 + 0x10*(i0)) +#define NV01_TRI_CTRIANGLE_POINT1__ESIZE 0x00000010 +#define NV01_TRI_CTRIANGLE_POINT1__LEN 0x00000008 +#define NV01_TRI_CTRIANGLE_POINT1_X__MASK 0x0000ffff +#define NV01_TRI_CTRIANGLE_POINT1_X__SHIFT 0 +#define NV01_TRI_CTRIANGLE_POINT1_Y__MASK 0xffff0000 +#define NV01_TRI_CTRIANGLE_POINT1_Y__SHIFT 16 + +#define NV01_TRI_CTRIANGLE_POINT2(i0) (0x0000050c + 0x10*(i0)) +#define NV01_TRI_CTRIANGLE_POINT2__ESIZE 0x00000010 +#define NV01_TRI_CTRIANGLE_POINT2__LEN 0x00000008 +#define NV01_TRI_CTRIANGLE_POINT2_X__MASK 0x0000ffff +#define NV01_TRI_CTRIANGLE_POINT2_X__SHIFT 0 +#define NV01_TRI_CTRIANGLE_POINT2_Y__MASK 0xffff0000 +#define NV01_TRI_CTRIANGLE_POINT2_Y__SHIFT 16 + +#define NV01_TRI_CTRIMESH_COLOR(i0) (0x00000580 + 0x8*(i0)) +#define NV01_TRI_CTRIMESH_COLOR__ESIZE 0x00000008 +#define NV01_TRI_CTRIMESH_COLOR__LEN 0x00000010 + +#define NV01_TRI_CTRIMESH_POINT(i0) (0x00000584 + 0x8*(i0)) +#define NV01_TRI_CTRIMESH_POINT__ESIZE 0x00000008 +#define NV01_TRI_CTRIMESH_POINT__LEN 0x00000010 +#define NV01_TRI_CTRIMESH_POINT_X__MASK 0x0000ffff +#define NV01_TRI_CTRIMESH_POINT_X__SHIFT 0 +#define NV01_TRI_CTRIMESH_POINT_Y__MASK 0xffff0000 +#define NV01_TRI_CTRIMESH_POINT_Y__SHIFT 16 + + +#define NV01_RECT_PATCH 0x0000010c + +#define NV01_RECT_DMA_NOTIFY 0x00000180 + +#define NV01_RECT_CLIP 0x00000184 + +#define NV01_RECT_PATTERN 0x00000188 + +#define NV04_RECT_PATTERN 0x00000188 + +#define NV01_RECT_ROP 0x0000018c + +#define NV01_RECT_BETA 0x00000190 + +#define NV01_RECT_SURFACE_DST 0x00000194 + + +#define NV04_RECT_BETA4 0x00000194 + +#define NV04_RECT_SURFACE 0x00000198 + +#define NV01_RECT_OPERATION 0x000002fc +#define NV01_RECT_OPERATION_SRCCOPY_AND 0x00000000 +#define NV01_RECT_OPERATION_ROP_AND 0x00000001 +#define NV01_RECT_OPERATION_BLEND_AND 0x00000002 +#define NV01_RECT_OPERATION_SRCCOPY 0x00000003 +#define NV01_RECT_OPERATION_SRCCOPY_PREMULT 0x00000004 +#define NV01_RECT_OPERATION_BLEND_PREMULT 0x00000005 + +#define NV01_RECT_COLOR_FORMAT 0x00000300 +#define NV01_RECT_COLOR_FORMAT_A16R5G6B5 0x00000001 +#define NV01_RECT_COLOR_FORMAT_X16A1R5G5B5 0x00000002 +#define NV01_RECT_COLOR_FORMAT_A8R8G8B8 0x00000003 + +#define NV01_RECT_COLOR 0x00000304 + +#define NV01_RECT_RECTANGLE_POINT(i0) (0x00000400 + 0x8*(i0)) +#define NV01_RECT_RECTANGLE_POINT__ESIZE 0x00000008 +#define NV01_RECT_RECTANGLE_POINT__LEN 0x00000010 +#define NV01_RECT_RECTANGLE_POINT_X__MASK 0x0000ffff +#define NV01_RECT_RECTANGLE_POINT_X__SHIFT 0 +#define NV01_RECT_RECTANGLE_POINT_Y__MASK 0xffff0000 +#define NV01_RECT_RECTANGLE_POINT_Y__SHIFT 16 + +#define NV01_RECT_RECTANGLE_SIZE(i0) (0x00000404 + 0x8*(i0)) +#define NV01_RECT_RECTANGLE_SIZE__ESIZE 0x00000008 +#define NV01_RECT_RECTANGLE_SIZE__LEN 0x00000010 +#define NV01_RECT_RECTANGLE_SIZE_W__MASK 0x0000ffff +#define NV01_RECT_RECTANGLE_SIZE_W__SHIFT 0 +#define NV01_RECT_RECTANGLE_SIZE_H__MASK 0xffff0000 +#define NV01_RECT_RECTANGLE_SIZE_H__SHIFT 16 + + +#define NV01_BLIT_PATCH 0x0000010c + + +#define NV15_BLIT_WAIT_FOR_IDLE 0x00000108 + +#define NV15_BLIT_FLIP_SET_READ 0x00000120 + +#define NV15_BLIT_FLIP_SET_WRITE 0x00000124 + +#define NV15_BLIT_FLIP_MAX 0x00000128 + +#define NV15_BLIT_FLIP_INCR_WRITE 0x0000012c + +#define NV15_BLIT_FLIP_WAIT 0x00000130 + +#define NV15_BLIT_FLIP_CRTC_INCR_READ 0x00000134 + +#define NV01_BLIT_DMA_NOTIFY 0x00000180 + +#define NV01_BLIT_COLOR_KEY 0x00000184 + +#define NV04_BLIT_COLOR_KEY 0x00000184 + +#define NV01_BLIT_CLIP 0x00000188 + +#define NV01_BLIT_PATTERN 0x0000018c + +#define NV04_BLIT_PATTERN 0x0000018c + +#define NV01_BLIT_ROP 0x00000190 + +#define NV01_BLIT_BETA 0x00000194 + + +#define NV01_BLIT_SURFACE_SRC 0x00000198 + +#define NV01_BLIT_SURFACE_DST 0x0000019c + + +#define NV04_BLIT_BETA4 0x00000198 + +#define NV04_BLIT_SURFACES 0x0000019c + +#define NV01_BLIT_OPERATION 0x000002fc +#define NV01_BLIT_OPERATION_SRCCOPY_AND 0x00000000 +#define NV01_BLIT_OPERATION_ROP_AND 0x00000001 +#define NV01_BLIT_OPERATION_BLEND_AND 0x00000002 +#define NV01_BLIT_OPERATION_SRCCOPY 0x00000003 +#define NV01_BLIT_OPERATION_SRCCOPY_PREMULT 0x00000004 +#define NV01_BLIT_OPERATION_BLEND_PREMULT 0x00000005 + +#define NV01_BLIT_POINT_IN 0x00000300 +#define NV01_BLIT_POINT_IN_X__MASK 0x0000ffff +#define NV01_BLIT_POINT_IN_X__SHIFT 0 +#define NV01_BLIT_POINT_IN_Y__MASK 0xffff0000 +#define NV01_BLIT_POINT_IN_Y__SHIFT 16 + +#define NV01_BLIT_POINT_OUT 0x00000304 +#define NV01_BLIT_POINT_OUT_X__MASK 0x0000ffff +#define NV01_BLIT_POINT_OUT_X__SHIFT 0 +#define NV01_BLIT_POINT_OUT_Y__MASK 0xffff0000 +#define NV01_BLIT_POINT_OUT_Y__SHIFT 16 + +#define NV01_BLIT_SIZE 0x00000308 +#define NV01_BLIT_SIZE_W__MASK 0x0000ffff +#define NV01_BLIT_SIZE_W__SHIFT 0 +#define NV01_BLIT_SIZE_H__MASK 0xffff0000 +#define NV01_BLIT_SIZE_H__SHIFT 16 + + +#define NV04_INDEX_PATCH 0x0000010c + +#define NV04_INDEX_DMA_NOTIFY 0x00000180 + +#define NV04_INDEX_DMA_LUT 0x00000184 + +#define NV04_INDEX_COLOR_KEY 0x00000188 + +#define NV04_INDEX_CLIP 0x0000018c + +#define NV04_INDEX_PATTERN 0x00000190 + +#define NV04_INDEX_ROP 0x00000194 + +#define NV04_INDEX_BETA 0x00000198 + +#define NV04_INDEX_BETA4 0x0000019c + +#define NV04_INDEX_SURFACE 0x000001a0 + +#define NV05_INDEX_SURFACE 0x000001a0 + +#define NV05_INDEX_COLOR_CONVERSION 0x000003e0 + +#define NV04_INDEX_OPERATION 0x000003e4 + +#define NV04_INDEX_COLOR_FORMAT 0x000003e8 + +#define NV04_INDEX_INDEX_FORMAT 0x000003ec + +#define NV04_INDEX_LUT_OFFSET 0x000003f0 + +#define NV04_INDEX_POINT 0x000003f4 + +#define NV04_INDEX_SIZE_OUT 0x000003f8 + +#define NV04_INDEX_SIZE_IN 0x000003fc + +#define NV04_INDEX_COLOR(i0) (0x00000400 + 0x4*(i0)) +#define NV04_INDEX_COLOR__ESIZE 0x00000004 +#define NV04_INDEX_COLOR__LEN 0x00000700 + + +#define NV10_IFC_WAIT_FOR_IDLE 0x00000108 + +#define NV01_IFC_PATCH 0x0000010c + +#define NV01_IFC_DMA_NOTIFY 0x00000180 + +#define NV01_IFC_COLOR_KEY 0x00000184 + +#define NV04_IFC_COLOR_KEY 0x00000184 + +#define NV01_IFC_CLIP 0x00000188 + +#define NV01_IFC_PATTERN 0x0000018c + +#define NV04_IFC_PATTERN 0x0000018c + +#define NV01_IFC_ROP 0x00000190 + +#define NV01_IFC_BETA 0x00000194 + + +#define NV01_IFC_SURFACE_DST 0x00000198 + + +#define NV04_IFC_BETA4 0x00000198 + +#define NV04_IFC_SURFACE 0x0000019c + +#define NV05_IFC_COLOR_CONVERSION 0x000002f8 + +#define NV01_IFC_OPERATION 0x000002fc +#define NV01_IFC_OPERATION_SRCCOPY_AND 0x00000000 +#define NV01_IFC_OPERATION_ROP_AND 0x00000001 +#define NV01_IFC_OPERATION_BLEND_AND 0x00000002 +#define NV01_IFC_OPERATION_SRCCOPY 0x00000003 +#define NV01_IFC_OPERATION_SRCCOPY_PREMULT 0x00000004 +#define NV01_IFC_OPERATION_BLEND_PREMULT 0x00000005 + +#define NV01_IFC_COLOR_FORMAT 0x00000300 +#define NV01_IFC_COLOR_FORMAT_R5G6G5 0x00000001 +#define NV01_IFC_COLOR_FORMAT_A1R5G5B5 0x00000002 +#define NV01_IFC_COLOR_FORMAT_X1R5G5B5 0x00000003 +#define NV01_IFC_COLOR_FORMAT_A8R8G8B8 0x00000004 +#define NV01_IFC_COLOR_FORMAT_X8R8G8B8 0x00000005 + +#define NV01_IFC_POINT 0x00000304 +#define NV01_IFC_POINT_X__MASK 0x0000ffff +#define NV01_IFC_POINT_X__SHIFT 0 +#define NV01_IFC_POINT_Y__MASK 0xffff0000 +#define NV01_IFC_POINT_Y__SHIFT 16 + +#define NV01_IFC_SIZE_OUT 0x00000308 +#define NV01_IFC_SIZE_OUT_W__MASK 0x0000ffff +#define NV01_IFC_SIZE_OUT_W__SHIFT 0 +#define NV01_IFC_SIZE_OUT_H__MASK 0xffff0000 +#define NV01_IFC_SIZE_OUT_H__SHIFT 16 + +#define NV01_IFC_SIZE_IN 0x0000030c +#define NV01_IFC_SIZE_IN_W__MASK 0x0000ffff +#define NV01_IFC_SIZE_IN_W__SHIFT 0 +#define NV01_IFC_SIZE_IN_H__MASK 0xffff0000 +#define NV01_IFC_SIZE_IN_H__SHIFT 16 + +#define NV01_IFC_COLOR(i0) (0x00000400 + 0x4*(i0)) +#define NV01_IFC_COLOR__ESIZE 0x00000004 +#define NV01_IFC_COLOR__LEN 0x00000020 + +#define NV04_IFC_COLOR(i0) (0x00000400 + 0x4*(i0)) +#define NV04_IFC_COLOR__ESIZE 0x00000004 +#define NV04_IFC_COLOR__LEN 0x00000700 + + +#define NV03_SIFC_PATCH 0x0000010c + +#define NV03_SIFC_DMA_NOTIFY 0x00000180 + +#define NV03_SIFC_COLOR_KEY 0x00000184 + +#define NV04_SIFC_COLOR_KEY 0x00000184 + +#define NV03_SIFC_PATTERN 0x00000188 + +#define NV04_SIFC_PATTERN 0x00000188 + +#define NV03_SIFC_ROP 0x0000018c + +#define NV03_SIFC_BETA 0x00000190 + + +#define NV03_SIFC_SURFACE_DST 0x00000194 + + +#define NV04_SIFC_BETA4 0x00000194 + +#define NV04_SIFC_SURFACE 0x00000198 + +#define NV05_SIFC_COLOR_CONVERSION 0x000002f8 + +#define NV03_SIFC_OPERATION 0x000002fc + +#define NV03_SIFC_COLOR_FORMAT 0x00000300 + +#define NV03_SIFC_SIZE_IN 0x00000304 +#define NV03_SIFC_SIZE_IN_W__MASK 0x0000ffff +#define NV03_SIFC_SIZE_IN_W__SHIFT 0 +#define NV03_SIFC_SIZE_IN_H__MASK 0xffff0000 +#define NV03_SIFC_SIZE_IN_H__SHIFT 16 + +#define NV03_SIFC_DX_DU 0x00000308 + +#define NV03_SIFC_DY_DV 0x0000030c + +#define NV03_SIFC_CLIP_POINT 0x00000310 +#define NV03_SIFC_CLIP_POINT_X__MASK 0x0000ffff +#define NV03_SIFC_CLIP_POINT_X__SHIFT 0 +#define NV03_SIFC_CLIP_POINT_Y__MASK 0xffff0000 +#define NV03_SIFC_CLIP_POINT_Y__SHIFT 16 + +#define NV03_SIFC_CLIP_SIZE 0x00000314 +#define NV03_SIFC_CLIP_SIZE_W__MASK 0x0000ffff +#define NV03_SIFC_CLIP_SIZE_W__SHIFT 0 +#define NV03_SIFC_CLIP_SIZE_H__MASK 0xffff0000 +#define NV03_SIFC_CLIP_SIZE_H__SHIFT 16 + +#define NV03_SIFC_POINT12D4 0x00000318 +#define NV03_SIFC_POINT12D4_X__MASK 0x0000ffff +#define NV03_SIFC_POINT12D4_X__SHIFT 0 +#define NV03_SIFC_POINT12D4_Y__MASK 0xffff0000 +#define NV03_SIFC_POINT12D4_Y__SHIFT 16 + +#define NV03_SIFC_COLOR(i0) (0x00000400 + 0x4*(i0)) +#define NV03_SIFC_COLOR__ESIZE 0x00000004 +#define NV03_SIFC_COLOR__LEN 0x00000700 + + +#define NV10_SIFM_WAIT_FOR_IDLE 0x00000108 + +#define NV03_SIFM_DMA_NOTIFY 0x00000180 + +#define NV03_SIFM_DMA_IMAGE 0x00000184 + +#define NV03_SIFM_PATTERN 0x00000188 + +#define NV04_SIFM_PATTERN 0x00000188 + +#define NV03_SIFM_ROP 0x0000018c + +#define NV03_SIFM_BETA 0x00000190 + + +#define NV03_SIFM_SURFACE_DST 0x00000194 + + +#define NV04_SIFM_BETA4 0x00000194 + +#define NV04_SIFM_SURFACE 0x00000198 + +#define NV05_SIFM_SURFACE 0x00000198 + +#define NV05_SIFM_COLOR_CONVERSION 0x000002fc +#define NV05_SIFM_COLOR_CONVERSION_DITHER 0x00000000 +#define NV05_SIFM_COLOR_CONVERSION_TRUNCATE 0x00000001 +#define NV05_SIFM_COLOR_CONVERSION_SUBTR_TRUNCATE 0x00000002 + +#define NV03_SIFM_COLOR_FORMAT 0x00000300 +#define NV03_SIFM_COLOR_FORMAT_A1R5G5B5 0x00000001 +#define NV03_SIFM_COLOR_FORMAT_X1R5G5B5 0x00000002 +#define NV03_SIFM_COLOR_FORMAT_A8R8G8B8 0x00000003 +#define NV03_SIFM_COLOR_FORMAT_X8R8G8B8 0x00000004 +#define NV03_SIFM_COLOR_FORMAT_V8YB8U8YA8 0x00000005 +#define NV03_SIFM_COLOR_FORMAT_YB8V8YA8U8 0x00000006 +#define NV03_SIFM_COLOR_FORMAT_R5G6B5 0x00000007 +#define NV03_SIFM_COLOR_FORMAT_Y8 0x00000008 +#define NV03_SIFM_COLOR_FORMAT_AY8 0x00000009 + +#define NV03_SIFM_OPERATION 0x00000304 +#define NV03_SIFM_OPERATION_SRCCOPY_AND 0x00000000 +#define NV03_SIFM_OPERATION_ROP_AND 0x00000001 +#define NV03_SIFM_OPERATION_BLEND_AND 0x00000002 +#define NV03_SIFM_OPERATION_SRCCOPY 0x00000003 +#define NV03_SIFM_OPERATION_SRCCOPY_PREMULT 0x00000004 +#define NV03_SIFM_OPERATION_BLEND_PREMULT 0x00000005 + +#define NV03_SIFM_CLIP_POINT 0x00000308 +#define NV03_SIFM_CLIP_POINT_X__MASK 0x0000ffff +#define NV03_SIFM_CLIP_POINT_X__SHIFT 0 +#define NV03_SIFM_CLIP_POINT_Y__MASK 0xffff0000 +#define NV03_SIFM_CLIP_POINT_Y__SHIFT 16 + +#define NV03_SIFM_CLIP_SIZE 0x0000030c +#define NV03_SIFM_CLIP_SIZE_W__MASK 0x0000ffff +#define NV03_SIFM_CLIP_SIZE_W__SHIFT 0 +#define NV03_SIFM_CLIP_SIZE_H__MASK 0xffff0000 +#define NV03_SIFM_CLIP_SIZE_H__SHIFT 16 + +#define NV03_SIFM_OUT_POINT 0x00000310 +#define NV03_SIFM_OUT_POINT_X__MASK 0x0000ffff +#define NV03_SIFM_OUT_POINT_X__SHIFT 0 +#define NV03_SIFM_OUT_POINT_Y__MASK 0xffff0000 +#define NV03_SIFM_OUT_POINT_Y__SHIFT 16 + +#define NV03_SIFM_OUT_SIZE 0x00000314 +#define NV03_SIFM_OUT_SIZE_W__MASK 0x0000ffff +#define NV03_SIFM_OUT_SIZE_W__SHIFT 0 +#define NV03_SIFM_OUT_SIZE_H__MASK 0xffff0000 +#define NV03_SIFM_OUT_SIZE_H__SHIFT 16 + +#define NV03_SIFM_DU_DX 0x00000318 + +#define NV03_SIFM_DV_DY 0x0000031c + +#define NV03_SIFM_SIZE 0x00000400 +#define NV03_SIFM_SIZE_W__MASK 0x0000ffff +#define NV03_SIFM_SIZE_W__SHIFT 0 +#define NV03_SIFM_SIZE_H__MASK 0xffff0000 +#define NV03_SIFM_SIZE_H__SHIFT 16 + +#define NV03_SIFM_FORMAT 0x00000404 +#define NV03_SIFM_FORMAT_PITCH__MASK 0x0000ffff +#define NV03_SIFM_FORMAT_PITCH__SHIFT 0 +#define NV03_SIFM_FORMAT_ORIGIN__MASK 0x00ff0000 +#define NV03_SIFM_FORMAT_ORIGIN__SHIFT 16 +#define NV03_SIFM_FORMAT_ORIGIN_CENTER 0x00010000 +#define NV03_SIFM_FORMAT_ORIGIN_CORNER 0x00020000 +#define NV03_SIFM_FORMAT_FILTER__MASK 0xff000000 +#define NV03_SIFM_FORMAT_FILTER__SHIFT 24 +#define NV03_SIFM_FORMAT_FILTER_POINT_SAMPLE 0x00000000 +#define NV03_SIFM_FORMAT_FILTER_BILINEAR 0x01000000 + +#define NV03_SIFM_OFFSET 0x00000408 + +#define NV03_SIFM_POINT 0x0000040c +#define NV03_SIFM_POINT_U__MASK 0x0000ffff +#define NV03_SIFM_POINT_U__SHIFT 0 +#define NV03_SIFM_POINT_V__MASK 0xffff0000 +#define NV03_SIFM_POINT_V__SHIFT 16 + + +#define NV50_SIFM_OFFSET_HIGH 0x00000410 + +#define NV50_SIFM_SRC_LINEAR 0x00000414 + +#define NV50_SIFM_SRC_TILE_MODE 0x00000418 + + +#define NV03_GDI_DMA_NOTIFY 0x00000180 + +#define NV03_GDI_PATTERN 0x00000184 + +#define NV03_GDI_ROP 0x00000188 + +#define NV03_GDI_BETA 0x0000019c + +#define NV03_GDI_SURFACE_DST 0x00000190 + +#define NV03_GDI_OPERATION 0x000002fc + +#define NV03_GDI_COLOR_FORMAT 0x00000300 + +#define NV03_GDI_MONOCHROME_FORMAT 0x00000304 + +#define NV03_GDI_COLOR1_A 0x000003fc + +#define NV03_GDI_UNCLIPPED_RECTANGLE_POINT(i0) (0x00000400 + 0x8*(i0)) +#define NV03_GDI_UNCLIPPED_RECTANGLE_POINT__ESIZE 0x00000008 +#define NV03_GDI_UNCLIPPED_RECTANGLE_POINT__LEN 0x00000040 +#define NV03_GDI_UNCLIPPED_RECTANGLE_POINT_Y__MASK 0x0000ffff +#define NV03_GDI_UNCLIPPED_RECTANGLE_POINT_Y__SHIFT 0 +#define NV03_GDI_UNCLIPPED_RECTANGLE_POINT_X__MASK 0xffff0000 +#define NV03_GDI_UNCLIPPED_RECTANGLE_POINT_X__SHIFT 16 + +#define NV03_GDI_UNCLIPPED_RECTANGLE_SIZE(i0) (0x00000404 + 0x8*(i0)) +#define NV03_GDI_UNCLIPPED_RECTANGLE_SIZE__ESIZE 0x00000008 +#define NV03_GDI_UNCLIPPED_RECTANGLE_SIZE__LEN 0x00000040 +#define NV03_GDI_UNCLIPPED_RECTANGLE_SIZE_H__MASK 0x0000ffff +#define NV03_GDI_UNCLIPPED_RECTANGLE_SIZE_H__SHIFT 0 +#define NV03_GDI_UNCLIPPED_RECTANGLE_SIZE_W__MASK 0xffff0000 +#define NV03_GDI_UNCLIPPED_RECTANGLE_SIZE_W__SHIFT 16 + +#define NV03_GDI_CLIP_POINT0_B 0x000007f4 +#define NV03_GDI_CLIP_POINT0_B_L__MASK 0x0000ffff +#define NV03_GDI_CLIP_POINT0_B_L__SHIFT 0 +#define NV03_GDI_CLIP_POINT0_B_T__MASK 0xffff0000 +#define NV03_GDI_CLIP_POINT0_B_T__SHIFT 16 + +#define NV03_GDI_CLIP_POINT1_B 0x000007f8 +#define NV03_GDI_CLIP_POINT1_B_R__MASK 0x0000ffff +#define NV03_GDI_CLIP_POINT1_B_R__SHIFT 0 +#define NV03_GDI_CLIP_POINT1_B_B__MASK 0xffff0000 +#define NV03_GDI_CLIP_POINT1_B_B__SHIFT 16 + +#define NV03_GDI_COLOR1_B 0x000007fc + +#define NV03_GDI_CLIPPED_RECTANGLE_POINT_0(i0) (0x00000800 + 0x8*(i0)) +#define NV03_GDI_CLIPPED_RECTANGLE_POINT_0__ESIZE 0x00000008 +#define NV03_GDI_CLIPPED_RECTANGLE_POINT_0__LEN 0x00000040 +#define NV03_GDI_CLIPPED_RECTANGLE_POINT_0_L__MASK 0x0000ffff +#define NV03_GDI_CLIPPED_RECTANGLE_POINT_0_L__SHIFT 0 +#define NV03_GDI_CLIPPED_RECTANGLE_POINT_0_T__MASK 0xffff0000 +#define NV03_GDI_CLIPPED_RECTANGLE_POINT_0_T__SHIFT 16 + +#define NV03_GDI_CLIPPED_RECTANGLE_POINT_1(i0) (0x00000804 + 0x8*(i0)) +#define NV03_GDI_CLIPPED_RECTANGLE_POINT_1__ESIZE 0x00000008 +#define NV03_GDI_CLIPPED_RECTANGLE_POINT_1__LEN 0x00000040 +#define NV03_GDI_CLIPPED_RECTANGLE_POINT_1_R__MASK 0x0000ffff +#define NV03_GDI_CLIPPED_RECTANGLE_POINT_1_R__SHIFT 0 +#define NV03_GDI_CLIPPED_RECTANGLE_POINT_1_B__MASK 0xffff0000 +#define NV03_GDI_CLIPPED_RECTANGLE_POINT_1_B__SHIFT 16 + +#define NV03_GDI_CLIP_C_POINT0 0x00000bec +#define NV03_GDI_CLIP_C_POINT0_L__MASK 0x0000ffff +#define NV03_GDI_CLIP_C_POINT0_L__SHIFT 0 +#define NV03_GDI_CLIP_C_POINT0_T__MASK 0xffff0000 +#define NV03_GDI_CLIP_C_POINT0_T__SHIFT 16 + +#define NV03_GDI_CLIP_C_POINT1 0x00000bf0 +#define NV03_GDI_CLIP_C_POINT1_R__MASK 0x0000ffff +#define NV03_GDI_CLIP_C_POINT1_R__SHIFT 0 +#define NV03_GDI_CLIP_C_POINT1_B__MASK 0xffff0000 +#define NV03_GDI_CLIP_C_POINT1_B__SHIFT 16 + +#define NV03_GDI_COLOR1_C 0x00000bf4 + +#define NV03_GDI_SIZE_C 0x00000bf8 +#define NV03_GDI_SIZE_C_W__MASK 0x0000ffff +#define NV03_GDI_SIZE_C_W__SHIFT 0 +#define NV03_GDI_SIZE_C_H__MASK 0xffff0000 +#define NV03_GDI_SIZE_C_H__SHIFT 16 + +#define NV03_GDI_POINT_C 0x00000bfc +#define NV03_GDI_POINT_C_X__MASK 0x0000ffff +#define NV03_GDI_POINT_C_X__SHIFT 0 +#define NV03_GDI_POINT_C_Y__MASK 0xffff0000 +#define NV03_GDI_POINT_C_Y__SHIFT 16 + +#define NV03_GDI_MONOCHROME_COLOR1_C(i0) (0x00000c00 + 0x4*(i0)) +#define NV03_GDI_MONOCHROME_COLOR1_C__ESIZE 0x00000004 +#define NV03_GDI_MONOCHROME_COLOR1_C__LEN 0x00000080 + +#define NV03_GDI_CLIP_D_POINT0 0x00000fe8 +#define NV03_GDI_CLIP_D_POINT0_L__MASK 0x0000ffff +#define NV03_GDI_CLIP_D_POINT0_L__SHIFT 0 +#define NV03_GDI_CLIP_D_POINT0_T__MASK 0xffff0000 +#define NV03_GDI_CLIP_D_POINT0_T__SHIFT 16 + +#define NV03_GDI_CLIP_D_POINT1 0x00000fec +#define NV03_GDI_CLIP_D_POINT1_R__MASK 0x0000ffff +#define NV03_GDI_CLIP_D_POINT1_R__SHIFT 0 +#define NV03_GDI_CLIP_D_POINT1_B__MASK 0xffff0000 +#define NV03_GDI_CLIP_D_POINT1_B__SHIFT 16 + +#define NV03_GDI_COLOR1_D 0x00000ff0 + +#define NV03_GDI_SIZE_IN_D 0x00000ff4 +#define NV03_GDI_SIZE_IN_D_W__MASK 0x0000ffff +#define NV03_GDI_SIZE_IN_D_W__SHIFT 0 +#define NV03_GDI_SIZE_IN_D_H__MASK 0xffff0000 +#define NV03_GDI_SIZE_IN_D_H__SHIFT 16 + +#define NV03_GDI_SIZE_OUT_D 0x00000ff8 +#define NV03_GDI_SIZE_OUT_D_W__MASK 0x0000ffff +#define NV03_GDI_SIZE_OUT_D_W__SHIFT 0 +#define NV03_GDI_SIZE_OUT_D_H__MASK 0xffff0000 +#define NV03_GDI_SIZE_OUT_D_H__SHIFT 16 + +#define NV03_GDI_POINT_D 0x00000ffc +#define NV03_GDI_POINT_D_X__MASK 0x0000ffff +#define NV03_GDI_POINT_D_X__SHIFT 0 +#define NV03_GDI_POINT_D_Y__MASK 0xffff0000 +#define NV03_GDI_POINT_D_Y__SHIFT 16 + +#define NV03_GDI_MONOCHROME_COLOR1_D(i0) (0x00001000 + 0x4*(i0)) +#define NV03_GDI_MONOCHROME_COLOR1_D__ESIZE 0x00000004 +#define NV03_GDI_MONOCHROME_COLOR1_D__LEN 0x00000080 + +#define NV03_GDI_CLIP_E_POINT0 0x000013e4 +#define NV03_GDI_CLIP_E_POINT0_L__MASK 0x0000ffff +#define NV03_GDI_CLIP_E_POINT0_L__SHIFT 0 +#define NV03_GDI_CLIP_E_POINT0_T__MASK 0xffff0000 +#define NV03_GDI_CLIP_E_POINT0_T__SHIFT 16 + +#define NV03_GDI_CLIP_E_POINT1 0x000013e8 +#define NV03_GDI_CLIP_E_POINT1_R__MASK 0x0000ffff +#define NV03_GDI_CLIP_E_POINT1_R__SHIFT 0 +#define NV03_GDI_CLIP_E_POINT1_B__MASK 0xffff0000 +#define NV03_GDI_CLIP_E_POINT1_B__SHIFT 16 + +#define NV03_GDI_COLOR0_E 0x000013ec + +#define NV03_GDI_COLOR1_E 0x000013f0 + +#define NV03_GDI_SIZE_IN_E 0x000013f4 +#define NV03_GDI_SIZE_IN_E_W__MASK 0x0000ffff +#define NV03_GDI_SIZE_IN_E_W__SHIFT 0 +#define NV03_GDI_SIZE_IN_E_H__MASK 0xffff0000 +#define NV03_GDI_SIZE_IN_E_H__SHIFT 16 + +#define NV03_GDI_SIZE_OUT_E 0x000013f8 +#define NV03_GDI_SIZE_OUT_E_W__MASK 0x0000ffff +#define NV03_GDI_SIZE_OUT_E_W__SHIFT 0 +#define NV03_GDI_SIZE_OUT_E_H__MASK 0xffff0000 +#define NV03_GDI_SIZE_OUT_E_H__SHIFT 16 + +#define NV03_GDI_POINT_E 0x000013fc +#define NV03_GDI_POINT_E_X__MASK 0x0000ffff +#define NV03_GDI_POINT_E_X__SHIFT 0 +#define NV03_GDI_POINT_E_Y__MASK 0xffff0000 +#define NV03_GDI_POINT_E_Y__SHIFT 16 + +#define NV03_GDI_MONOCHROME_COLOR01_E(i0) (0x00001400 + 0x4*(i0)) +#define NV03_GDI_MONOCHROME_COLOR01_E__ESIZE 0x00000004 +#define NV03_GDI_MONOCHROME_COLOR01_E__LEN 0x00000080 + + +#define NV04_GDI_PATCH 0x0000010c + +#define NV04_GDI_DMA_NOTIFY 0x00000180 + +#define NV04_GDI_DMA_FONTS 0x00000184 + +#define NV04_GDI_PATTERN 0x00000188 + +#define NV04_GDI_ROP 0x0000018c + +#define NV04_GDI_BETA 0x00000190 + +#define NV04_GDI_BETA4 0x00000194 + +#define NV04_GDI_SURFACE 0x00000198 + +#define NV04_GDI_OPERATION 0x000002fc +#define NV04_GDI_OPERATION_SRCCOPY_AND 0x00000000 +#define NV04_GDI_OPERATION_ROP_AND 0x00000001 +#define NV04_GDI_OPERATION_BLEND_AND 0x00000002 +#define NV04_GDI_OPERATION_SRCCOPY 0x00000003 +#define NV04_GDI_OPERATION_SRCCOPY_PREMULT 0x00000004 +#define NV04_GDI_OPERATION_BLEND_PREMULT 0x00000005 + +#define NV04_GDI_COLOR_FORMAT 0x00000300 +#define NV04_GDI_COLOR_FORMAT_A16R5G6B5 0x00000001 +#define NV04_GDI_COLOR_FORMAT_X16A1R5G5B5 0x00000002 +#define NV04_GDI_COLOR_FORMAT_A8R8G8B8 0x00000003 + +#define NV04_GDI_MONOCHROME_FORMAT 0x00000304 +#define NV04_GDI_MONOCHROME_FORMAT_CGA6 0x00000001 +#define NV04_GDI_MONOCHROME_FORMAT_LE 0x00000002 + +#define NV04_GDI_COLOR1_A 0x000003fc + +#define NV04_GDI_UNCLIPPED_RECTANGLE_POINT(i0) (0x00000400 + 0x8*(i0)) +#define NV04_GDI_UNCLIPPED_RECTANGLE_POINT__ESIZE 0x00000008 +#define NV04_GDI_UNCLIPPED_RECTANGLE_POINT__LEN 0x00000020 +#define NV04_GDI_UNCLIPPED_RECTANGLE_POINT_Y__MASK 0x0000ffff +#define NV04_GDI_UNCLIPPED_RECTANGLE_POINT_Y__SHIFT 0 +#define NV04_GDI_UNCLIPPED_RECTANGLE_POINT_X__MASK 0xffff0000 +#define NV04_GDI_UNCLIPPED_RECTANGLE_POINT_X__SHIFT 16 + +#define NV04_GDI_UNCLIPPED_RECTANGLE_SIZE(i0) (0x00000404 + 0x8*(i0)) +#define NV04_GDI_UNCLIPPED_RECTANGLE_SIZE__ESIZE 0x00000008 +#define NV04_GDI_UNCLIPPED_RECTANGLE_SIZE__LEN 0x00000020 +#define NV04_GDI_UNCLIPPED_RECTANGLE_SIZE_H__MASK 0x0000ffff +#define NV04_GDI_UNCLIPPED_RECTANGLE_SIZE_H__SHIFT 0 +#define NV04_GDI_UNCLIPPED_RECTANGLE_SIZE_W__MASK 0xffff0000 +#define NV04_GDI_UNCLIPPED_RECTANGLE_SIZE_W__SHIFT 16 + +#define NV04_GDI_CLIP_B_POINT0 0x000005f4 +#define NV04_GDI_CLIP_B_POINT0_L__MASK 0x0000ffff +#define NV04_GDI_CLIP_B_POINT0_L__SHIFT 0 +#define NV04_GDI_CLIP_B_POINT0_T__MASK 0xffff0000 +#define NV04_GDI_CLIP_B_POINT0_T__SHIFT 16 + +#define NV04_GDI_CLIP_B_POINT1 0x000005f8 +#define NV04_GDI_CLIP_B_POINT1_R__MASK 0x0000ffff +#define NV04_GDI_CLIP_B_POINT1_R__SHIFT 0 +#define NV04_GDI_CLIP_B_POINT1_B__MASK 0xffff0000 +#define NV04_GDI_CLIP_B_POINT1_B__SHIFT 16 + +#define NV04_GDI_COLOR1_B 0x000005fc + +#define NV04_GDI_CLIPPED_RECTANGLE_POINT_0(i0) (0x00000600 + 0x8*(i0)) +#define NV04_GDI_CLIPPED_RECTANGLE_POINT_0__ESIZE 0x00000008 +#define NV04_GDI_CLIPPED_RECTANGLE_POINT_0__LEN 0x00000020 +#define NV04_GDI_CLIPPED_RECTANGLE_POINT_0_L__MASK 0x0000ffff +#define NV04_GDI_CLIPPED_RECTANGLE_POINT_0_L__SHIFT 0 +#define NV04_GDI_CLIPPED_RECTANGLE_POINT_0_T__MASK 0xffff0000 +#define NV04_GDI_CLIPPED_RECTANGLE_POINT_0_T__SHIFT 16 + +#define NV04_GDI_CLIPPED_RECTANGLE_POINT_1(i0) (0x00000604 + 0x8*(i0)) +#define NV04_GDI_CLIPPED_RECTANGLE_POINT_1__ESIZE 0x00000008 +#define NV04_GDI_CLIPPED_RECTANGLE_POINT_1__LEN 0x00000020 +#define NV04_GDI_CLIPPED_RECTANGLE_POINT_1_R__MASK 0x0000ffff +#define NV04_GDI_CLIPPED_RECTANGLE_POINT_1_R__SHIFT 0 +#define NV04_GDI_CLIPPED_RECTANGLE_POINT_1_B__MASK 0xffff0000 +#define NV04_GDI_CLIPPED_RECTANGLE_POINT_1_B__SHIFT 16 + +#define NV04_GDI_CLIP_C_POINT0 0x000007ec +#define NV04_GDI_CLIP_C_POINT0_L__MASK 0x0000ffff +#define NV04_GDI_CLIP_C_POINT0_L__SHIFT 0 +#define NV04_GDI_CLIP_C_POINT0_T__MASK 0xffff0000 +#define NV04_GDI_CLIP_C_POINT0_T__SHIFT 16 + +#define NV04_GDI_CLIP_C_POINT1 0x000007f0 +#define NV04_GDI_CLIP_C_POINT1_R__MASK 0x0000ffff +#define NV04_GDI_CLIP_C_POINT1_R__SHIFT 0 +#define NV04_GDI_CLIP_C_POINT1_B__MASK 0xffff0000 +#define NV04_GDI_CLIP_C_POINT1_B__SHIFT 16 + +#define NV04_GDI_COLOR1_C 0x000007f4 + +#define NV04_GDI_SIZE_C 0x000007f8 +#define NV04_GDI_SIZE_C_W__MASK 0x0000ffff +#define NV04_GDI_SIZE_C_W__SHIFT 0 +#define NV04_GDI_SIZE_C_H__MASK 0xffff0000 +#define NV04_GDI_SIZE_C_H__SHIFT 16 + +#define NV04_GDI_POINT_C 0x000007fc +#define NV04_GDI_POINT_C_X__MASK 0x0000ffff +#define NV04_GDI_POINT_C_X__SHIFT 0 +#define NV04_GDI_POINT_C_Y__MASK 0xffff0000 +#define NV04_GDI_POINT_C_Y__SHIFT 16 + +#define NV04_GDI_MONOCHROME_COLOR1_C(i0) (0x00000800 + 0x4*(i0)) +#define NV04_GDI_MONOCHROME_COLOR1_C__ESIZE 0x00000004 +#define NV04_GDI_MONOCHROME_COLOR1_C__LEN 0x00000080 + +#define NV04_GDI_CLIP_E_POINT0 0x00000be4 +#define NV04_GDI_CLIP_E_POINT0_L__MASK 0x0000ffff +#define NV04_GDI_CLIP_E_POINT0_L__SHIFT 0 +#define NV04_GDI_CLIP_E_POINT0_T__MASK 0xffff0000 +#define NV04_GDI_CLIP_E_POINT0_T__SHIFT 16 + +#define NV04_GDI_CLIP_E_POINT1 0x00000be8 +#define NV04_GDI_CLIP_E_POINT1_R__MASK 0x0000ffff +#define NV04_GDI_CLIP_E_POINT1_R__SHIFT 0 +#define NV04_GDI_CLIP_E_POINT1_B__MASK 0xffff0000 +#define NV04_GDI_CLIP_E_POINT1_B__SHIFT 16 + +#define NV04_GDI_COLOR0_E 0x00000bec + +#define NV04_GDI_COLOR1_E 0x00000bf0 + +#define NV04_GDI_SIZE_IN_E 0x00000bf4 +#define NV04_GDI_SIZE_IN_E_W__MASK 0x0000ffff +#define NV04_GDI_SIZE_IN_E_W__SHIFT 0 +#define NV04_GDI_SIZE_IN_E_H__MASK 0xffff0000 +#define NV04_GDI_SIZE_IN_E_H__SHIFT 16 + +#define NV04_GDI_SIZE_OUT_E 0x00000bf8 +#define NV04_GDI_SIZE_OUT_E_W__MASK 0x0000ffff +#define NV04_GDI_SIZE_OUT_E_W__SHIFT 0 +#define NV04_GDI_SIZE_OUT_E_H__MASK 0xffff0000 +#define NV04_GDI_SIZE_OUT_E_H__SHIFT 16 + +#define NV04_GDI_POINT_E 0x00000bfc +#define NV04_GDI_POINT_E_X__MASK 0x0000ffff +#define NV04_GDI_POINT_E_X__SHIFT 0 +#define NV04_GDI_POINT_E_Y__MASK 0xffff0000 +#define NV04_GDI_POINT_E_Y__SHIFT 16 + +#define NV04_GDI_MONOCHROME_COLOR01_E(i0) (0x00000c00 + 0x4*(i0)) +#define NV04_GDI_MONOCHROME_COLOR01_E__ESIZE 0x00000004 +#define NV04_GDI_MONOCHROME_COLOR01_E__LEN 0x00000080 + +#define NV04_GDI_FONT_F 0x00000ff0 +#define NV04_GDI_FONT_F_OFFSET__MASK 0x0fffffff +#define NV04_GDI_FONT_F_OFFSET__SHIFT 0 +#define NV04_GDI_FONT_F_PITCH__MASK 0xf0000000 +#define NV04_GDI_FONT_F_PITCH__SHIFT 28 + +#define NV04_GDI_CLIP_F_POINT0 0x00000ff4 +#define NV04_GDI_CLIP_F_POINT0_L__MASK 0x0000ffff +#define NV04_GDI_CLIP_F_POINT0_L__SHIFT 0 +#define NV04_GDI_CLIP_F_POINT0_T__MASK 0xffff0000 +#define NV04_GDI_CLIP_F_POINT0_T__SHIFT 16 + +#define NV04_GDI_CLIP_F_POINT1 0x00000ff8 +#define NV04_GDI_CLIP_F_POINT1_R__MASK 0x0000ffff +#define NV04_GDI_CLIP_F_POINT1_R__SHIFT 0 +#define NV04_GDI_CLIP_F_POINT1_B__MASK 0xffff0000 +#define NV04_GDI_CLIP_F_POINT1_B__SHIFT 16 + +#define NV04_GDI_COLOR1_F 0x00000ffc + +#define NV04_GDI_CHARACTER_COLOR1_F(i0) (0x00001000 + 0x4*(i0)) +#define NV04_GDI_CHARACTER_COLOR1_F__ESIZE 0x00000004 +#define NV04_GDI_CHARACTER_COLOR1_F__LEN 0x00000100 +#define NV04_GDI_CHARACTER_COLOR1_F_INDEX__MASK 0x000000ff +#define NV04_GDI_CHARACTER_COLOR1_F_INDEX__SHIFT 0 +#define NV04_GDI_CHARACTER_COLOR1_F_X__MASK 0x000fff00 +#define NV04_GDI_CHARACTER_COLOR1_F_X__SHIFT 8 +#define NV04_GDI_CHARACTER_COLOR1_F_Y__MASK 0xfff00000 +#define NV04_GDI_CHARACTER_COLOR1_F_Y__SHIFT 20 + +#define NV04_GDI_FONT_G 0x000017f0 +#define NV04_GDI_FONT_G_OFFSET__MASK 0x0fffffff +#define NV04_GDI_FONT_G_OFFSET__SHIFT 0 +#define NV04_GDI_FONT_G_PITCH__MASK 0xf0000000 +#define NV04_GDI_FONT_G_PITCH__SHIFT 28 + +#define NV04_GDI_CLIP_G_POINT0 0x000017f4 +#define NV04_GDI_CLIP_G_POINT0_L__MASK 0x0000ffff +#define NV04_GDI_CLIP_G_POINT0_L__SHIFT 0 +#define NV04_GDI_CLIP_G_POINT0_T__MASK 0xffff0000 +#define NV04_GDI_CLIP_G_POINT0_T__SHIFT 16 + +#define NV04_GDI_CLIP_G_POINT1 0x000017f8 +#define NV04_GDI_CLIP_G_POINT1_R__MASK 0x0000ffff +#define NV04_GDI_CLIP_G_POINT1_R__SHIFT 0 +#define NV04_GDI_CLIP_G_POINT1_B__MASK 0xffff0000 +#define NV04_GDI_CLIP_G_POINT1_B__SHIFT 16 + +#define NV04_GDI_COLOR1_G 0x000017fc + +#define NV04_GDI_CHARACTER_COLOR1_G_POINT(i0) (0x00001800 + 0x8*(i0)) +#define NV04_GDI_CHARACTER_COLOR1_G_POINT__ESIZE 0x00000008 +#define NV04_GDI_CHARACTER_COLOR1_G_POINT__LEN 0x00000100 +#define NV04_GDI_CHARACTER_COLOR1_G_POINT_X__MASK 0x0000ffff +#define NV04_GDI_CHARACTER_COLOR1_G_POINT_X__SHIFT 0 +#define NV04_GDI_CHARACTER_COLOR1_G_POINT_Y__MASK 0xffff0000 +#define NV04_GDI_CHARACTER_COLOR1_G_POINT_Y__SHIFT 16 + +#define NV04_GDI_CHARACTER_COLOR1_G_INDEX(i0) (0x00001804 + 0x8*(i0)) +#define NV04_GDI_CHARACTER_COLOR1_G_INDEX__ESIZE 0x00000008 +#define NV04_GDI_CHARACTER_COLOR1_G_INDEX__LEN 0x00000100 + + +#define NV10_TEXUPLOAD_WAIT_FOR_IDLE 0x00000108 + +#define NV10_TEXUPLOAD_DMA_NOTIFY 0x00000180 + +#define NV10_TEXUPLOAD_SURFACE 0x00000184 + +#define NV10_TEXUPLOAD_COLOR_FORMAT 0x00000300 + +#define NV10_TEXUPLOAD_POINT 0x00000304 +#define NV10_TEXUPLOAD_POINT_X__MASK 0x0000ffff +#define NV10_TEXUPLOAD_POINT_X__SHIFT 0 +#define NV10_TEXUPLOAD_POINT_Y__MASK 0xffff0000 +#define NV10_TEXUPLOAD_POINT_Y__SHIFT 16 + +#define NV10_TEXUPLOAD_SIZE 0x00000308 +#define NV10_TEXUPLOAD_SIZE_W__MASK 0x0000ffff +#define NV10_TEXUPLOAD_SIZE_W__SHIFT 0 +#define NV10_TEXUPLOAD_SIZE_H__MASK 0xffff0000 +#define NV10_TEXUPLOAD_SIZE_H__SHIFT 16 + +#define NV10_TEXUPLOAD_CLIP_HORIZONTAL 0x0000030c +#define NV10_TEXUPLOAD_CLIP_HORIZONTAL_X__MASK 0x0000ffff +#define NV10_TEXUPLOAD_CLIP_HORIZONTAL_X__SHIFT 0 +#define NV10_TEXUPLOAD_CLIP_HORIZONTAL_W__MASK 0xffff0000 +#define NV10_TEXUPLOAD_CLIP_HORIZONTAL_W__SHIFT 16 + +#define NV10_TEXUPLOAD_CLIP_VERTICAL 0x00000310 +#define NV10_TEXUPLOAD_CLIP_VERTICAL_Y__MASK 0x0000ffff +#define NV10_TEXUPLOAD_CLIP_VERTICAL_Y__SHIFT 0 +#define NV10_TEXUPLOAD_CLIP_VERTICAL_H__MASK 0xffff0000 +#define NV10_TEXUPLOAD_CLIP_VERTICAL_H__SHIFT 16 + +#define NV10_TEXUPLOAD_COLOR(i0) (0x00000400 + 0x4*(i0)) +#define NV10_TEXUPLOAD_COLOR__ESIZE 0x00000004 +#define NV10_TEXUPLOAD_COLOR__LEN 0x00000700 + + +#endif /* _HOME_SKEGGSB_GIT_ENVYTOOLS_RNNDB_NV01_2D_XML */ diff --git a/src/gallium/drivers/nv30/nv30-40_3d.xml.h b/src/gallium/drivers/nv30/nv30-40_3d.xml.h new file mode 100644 index 00000000000..447f4b3b7ae --- /dev/null +++ b/src/gallium/drivers/nv30/nv30-40_3d.xml.h @@ -0,0 +1,2045 @@ +#ifndef _HOME_SKEGGSB_GIT_ENVYTOOLS_RNNDB_NV30_40_3D_XML +#define _HOME_SKEGGSB_GIT_ENVYTOOLS_RNNDB_NV30_40_3D_XML + +/* Autogenerated file, DO NOT EDIT manually! + +This file was generated by the rules-ng-ng headergen tool in this git repository: +http://0x04.net/cgit/index.cgi/rules-ng-ng +git clone git://0x04.net/rules-ng-ng + +The rules-ng-ng source files this header was generated from are: +- /home/skeggsb/git/envytools/rnndb/nv30-40_3d.xml ( 32450 bytes, from 2012-02-10 02:41:48) +- /home/skeggsb/git/envytools/rnndb/copyright.xml ( 6452 bytes, from 2011-06-30 00:27:55) +- /home/skeggsb/git/envytools/rnndb/nv_3ddefs.xml ( 16394 bytes, from 2011-06-30 00:27:55) +- /home/skeggsb/git/envytools/rnndb/nv_defs.xml ( 4437 bytes, from 2011-06-30 00:27:55) +- /home/skeggsb/git/envytools/rnndb/nv_object.xml ( 12672 bytes, from 2011-07-13 22:28:24) +- /home/skeggsb/git/envytools/rnndb/nvchipsets.xml ( 3617 bytes, from 2011-07-17 23:19:55) +- /home/skeggsb/git/envytools/rnndb/nv50_defs.xml ( 5468 bytes, from 2011-07-08 05:22:51) + +Copyright (C) 2006-2012 by the following authors: +- Artur Huillet (ahuillet) +- Ben Skeggs (darktama, darktama_) +- B. R. (koala_br) +- Carlos Martin (carlosmn) +- Christoph Bumiller (calim, chrisbmr) +- Dawid Gajownik (gajownik) +- Dmitry Baryshkov +- Dmitry Eremin-Solenikov (lumag) +- EdB (edb_) +- Erik Waling (erikwaling) +- Francisco Jerez (curro) +- imirkin (imirkin) +- jb17bsome (jb17bsome) +- Jeremy Kolb (kjeremy) +- Laurent Carlier (lordheavy) +- Luca Barbieri (lb, lb1) +- Maarten Maathuis (stillunknown) +- Marcin Kościelnicki (mwk, koriakin) +- Mark Carey (careym) +- Matthieu Castet (mat-c) +- nvidiaman (nvidiaman) +- Patrice Mandin (pmandin, pmdata) +- Pekka Paalanen (pq, ppaalanen) +- Peter Popov (ironpeter) +- Richard Hughes (hughsient) +- Rudi Cilibrasi (cilibrar) +- Serge Martin +- Simon Raffeiner +- Stephane Loeuillet (leroutier) +- Stephane Marchesin (marcheu) +- sturmflut (sturmflut) +- Sylvain Munaut +- Victor Stinner (haypo) +- Wladmir van der Laan (miathan6) +- Younes Manton (ymanton) + +Permission is hereby granted, free of charge, to any person obtaining +a copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice (including the +next paragraph) shall be included in all copies or substantial +portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE +LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION +OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +*/ + + + +#define NV30_3D_FLIP_SET_READ 0x00000120 + +#define NV30_3D_FLIP_SET_WRITE 0x00000124 + +#define NV30_3D_FLIP_MAX 0x00000128 + +#define NV30_3D_FLIP_INCR_WRITE 0x0000012c + +#define NV30_3D_FLIP_WAIT 0x00000130 + +#define NV30_3D_DMA_NOTIFY 0x00000180 + +#define NV30_3D_DMA_TEXTURE0 0x00000184 + +#define NV30_3D_DMA_TEXTURE1 0x00000188 + +#define NV30_3D_DMA_COLOR1 0x0000018c + +#define NV30_3D_DMA_UNK190 0x00000190 + +#define NV30_3D_DMA_COLOR0 0x00000194 + +#define NV30_3D_DMA_ZETA 0x00000198 + +#define NV30_3D_DMA_VTXBUF0 0x0000019c + +#define NV30_3D_DMA_VTXBUF1 0x000001a0 + +#define NV30_3D_DMA_FENCE 0x000001a4 + +#define NV30_3D_DMA_QUERY 0x000001a8 + +#define NV30_3D_DMA_UNK1AC 0x000001ac + +#define NV30_3D_DMA_UNK1B0 0x000001b0 + +#define NV40_3D_DMA_COLOR2 0x000001b4 + +#define NV40_3D_DMA_COLOR3 0x000001b8 + +#define NV30_3D_RT_HORIZ 0x00000200 +#define NV30_3D_RT_HORIZ_X__MASK 0x0000ffff +#define NV30_3D_RT_HORIZ_X__SHIFT 0 +#define NV30_3D_RT_HORIZ_W__MASK 0xffff0000 +#define NV30_3D_RT_HORIZ_W__SHIFT 16 + +#define NV30_3D_RT_VERT 0x00000204 +#define NV30_3D_RT_VERT_Y__MASK 0x0000ffff +#define NV30_3D_RT_VERT_Y__SHIFT 0 +#define NV30_3D_RT_VERT_H__MASK 0xffff0000 +#define NV30_3D_RT_VERT_H__SHIFT 16 + +#define NV30_3D_RT_FORMAT 0x00000208 +#define NV30_3D_RT_FORMAT_COLOR__MASK 0x0000001f +#define NV30_3D_RT_FORMAT_COLOR__SHIFT 0 +#define NV30_3D_RT_FORMAT_COLOR_R5G6B5 0x00000003 +#define NV30_3D_RT_FORMAT_COLOR_X8R8G8B8 0x00000005 +#define NV30_3D_RT_FORMAT_COLOR_A8R8G8B8 0x00000008 +#define NV30_3D_RT_FORMAT_COLOR_B8 0x00000009 +#define NV30_3D_RT_FORMAT_COLOR_A16B16G16R16_FLOAT 0x0000000b +#define NV30_3D_RT_FORMAT_COLOR_A32B32G32R32_FLOAT 0x0000000c +#define NV30_3D_RT_FORMAT_COLOR_R32_FLOAT 0x0000000d +#define NV30_3D_RT_FORMAT_COLOR_UNK0D 0x0000000d +#define NV30_3D_RT_FORMAT_COLOR_X8B8G8R8 0x0000000f +#define NV30_3D_RT_FORMAT_COLOR_A8B8G8R8 0x00000010 +#define NV30_3D_RT_FORMAT_ZETA__MASK 0x000000e0 +#define NV30_3D_RT_FORMAT_ZETA__SHIFT 5 +#define NV30_3D_RT_FORMAT_ZETA_Z16 0x00000020 +#define NV30_3D_RT_FORMAT_ZETA_Z24S8 0x00000040 +#define NV30_3D_RT_FORMAT_TYPE__MASK 0x00000f00 +#define NV30_3D_RT_FORMAT_TYPE__SHIFT 8 +#define NV30_3D_RT_FORMAT_TYPE_LINEAR 0x00000100 +#define NV30_3D_RT_FORMAT_TYPE_SWIZZLED 0x00000200 +#define NV30_3D_RT_FORMAT_LOG2_WIDTH__MASK 0x00ff0000 +#define NV30_3D_RT_FORMAT_LOG2_WIDTH__SHIFT 16 +#define NV30_3D_RT_FORMAT_LOG2_HEIGHT__MASK 0xff000000 +#define NV30_3D_RT_FORMAT_LOG2_HEIGHT__SHIFT 24 + +#define NV30_3D_COLOR0_PITCH 0x0000020c +#define NV30_3D_COLOR0_PITCH_COLOR0__MASK 0x0000ffff +#define NV30_3D_COLOR0_PITCH_COLOR0__SHIFT 0 +#define NV30_3D_COLOR0_PITCH_ZETA__MASK 0xffff0000 +#define NV30_3D_COLOR0_PITCH_ZETA__SHIFT 16 + +#define NV40_3D_COLOR0_PITCH 0x0000020c + +#define NV30_3D_COLOR0_OFFSET 0x00000210 + +#define NV30_3D_ZETA_OFFSET 0x00000214 + +#define NV30_3D_COLOR1_OFFSET 0x00000218 + +#define NV30_3D_COLOR1_PITCH 0x0000021c + +#define NV30_3D_RT_ENABLE 0x00000220 +#define NV30_3D_RT_ENABLE_COLOR0 0x00000001 +#define NV30_3D_RT_ENABLE_COLOR1 0x00000002 +#define NV40_3D_RT_ENABLE_COLOR2 0x00000004 +#define NV40_3D_RT_ENABLE_COLOR3 0x00000008 +#define NV30_3D_RT_ENABLE_MRT 0x00000010 + +#define NV40_3D_ZETA_PITCH 0x0000022c + +#define NV30_3D_HIERZ_PITCH 0x0000022c + +#define NV30_3D_HIERZ_OFFSET 0x00000230 + +#define NV30_3D_TEX_UNITS_ENABLE 0x0000023c +#define NV30_3D_TEX_UNITS_ENABLE_TX0 0x00000001 +#define NV30_3D_TEX_UNITS_ENABLE_TX1 0x00000002 +#define NV30_3D_TEX_UNITS_ENABLE_TX2 0x00000004 +#define NV30_3D_TEX_UNITS_ENABLE_TX3 0x00000008 +#define NV30_3D_TEX_UNITS_ENABLE_TX4 0x00000010 +#define NV30_3D_TEX_UNITS_ENABLE_TX5 0x00000020 +#define NV30_3D_TEX_UNITS_ENABLE_TX6 0x00000040 +#define NV30_3D_TEX_UNITS_ENABLE_TX7 0x00000080 + +#define NV30_3D_TEX_MATRIX_ENABLE(i0) (0x00000240 + 0x4*(i0)) +#define NV30_3D_TEX_MATRIX_ENABLE__ESIZE 0x00000004 +#define NV30_3D_TEX_MATRIX_ENABLE__LEN 0x00000008 + +#define NV40_3D_COLOR2_PITCH 0x00000280 + +#define NV40_3D_COLOR3_PITCH 0x00000284 + +#define NV40_3D_COLOR2_OFFSET 0x00000288 + +#define NV40_3D_COLOR3_OFFSET 0x0000028c + +#define NV30_3D_VIEWPORT_TX_ORIGIN 0x000002b8 +#define NV30_3D_VIEWPORT_TX_ORIGIN_X__MASK 0x0000ffff +#define NV30_3D_VIEWPORT_TX_ORIGIN_X__SHIFT 0 +#define NV30_3D_VIEWPORT_TX_ORIGIN_Y__MASK 0xffff0000 +#define NV30_3D_VIEWPORT_TX_ORIGIN_Y__SHIFT 16 + +#define NV30_3D_VIEWPORT_CLIP_MODE 0x000002bc + +#define NV30_3D_VIEWPORT_CLIP_HORIZ(i0) (0x000002c0 + 0x8*(i0)) +#define NV30_3D_VIEWPORT_CLIP_HORIZ__ESIZE 0x00000008 +#define NV30_3D_VIEWPORT_CLIP_HORIZ__LEN 0x00000008 +#define NV30_3D_VIEWPORT_CLIP_HORIZ_L__MASK 0x0000ffff +#define NV30_3D_VIEWPORT_CLIP_HORIZ_L__SHIFT 0 +#define NV30_3D_VIEWPORT_CLIP_HORIZ_R__MASK 0xffff0000 +#define NV30_3D_VIEWPORT_CLIP_HORIZ_R__SHIFT 16 + +#define NV30_3D_VIEWPORT_CLIP_VERT(i0) (0x000002c4 + 0x8*(i0)) +#define NV30_3D_VIEWPORT_CLIP_VERT__ESIZE 0x00000008 +#define NV30_3D_VIEWPORT_CLIP_VERT__LEN 0x00000008 +#define NV30_3D_VIEWPORT_CLIP_VERT_T__MASK 0x0000ffff +#define NV30_3D_VIEWPORT_CLIP_VERT_T__SHIFT 0 +#define NV30_3D_VIEWPORT_CLIP_VERT_D__MASK 0xffff0000 +#define NV30_3D_VIEWPORT_CLIP_VERT_D__SHIFT 16 + +#define NV30_3D_DITHER_ENABLE 0x00000300 + +#define NV30_3D_ALPHA_FUNC_ENABLE 0x00000304 + +#define NV30_3D_ALPHA_FUNC_FUNC 0x00000308 +#define NV30_3D_ALPHA_FUNC_FUNC_NEVER 0x00000200 +#define NV30_3D_ALPHA_FUNC_FUNC_LESS 0x00000201 +#define NV30_3D_ALPHA_FUNC_FUNC_EQUAL 0x00000202 +#define NV30_3D_ALPHA_FUNC_FUNC_LEQUAL 0x00000203 +#define NV30_3D_ALPHA_FUNC_FUNC_GREATER 0x00000204 +#define NV30_3D_ALPHA_FUNC_FUNC_NOTEQUAL 0x00000205 +#define NV30_3D_ALPHA_FUNC_FUNC_GEQUAL 0x00000206 +#define NV30_3D_ALPHA_FUNC_FUNC_ALWAYS 0x00000207 + +#define NV30_3D_ALPHA_FUNC_REF 0x0000030c + +#define NV30_3D_BLEND_FUNC_ENABLE 0x00000310 + +#define NV30_3D_BLEND_FUNC_SRC 0x00000314 +#define NV30_3D_BLEND_FUNC_SRC_RGB__MASK 0x0000ffff +#define NV30_3D_BLEND_FUNC_SRC_RGB__SHIFT 0 +#define NV30_3D_BLEND_FUNC_SRC_RGB_ZERO 0x00000000 +#define NV30_3D_BLEND_FUNC_SRC_RGB_ONE 0x00000001 +#define NV30_3D_BLEND_FUNC_SRC_RGB_SRC_COLOR 0x00000300 +#define NV30_3D_BLEND_FUNC_SRC_RGB_ONE_MINUS_SRC_COLOR 0x00000301 +#define NV30_3D_BLEND_FUNC_SRC_RGB_SRC_ALPHA 0x00000302 +#define NV30_3D_BLEND_FUNC_SRC_RGB_ONE_MINUS_SRC_ALPHA 0x00000303 +#define NV30_3D_BLEND_FUNC_SRC_RGB_DST_ALPHA 0x00000304 +#define NV30_3D_BLEND_FUNC_SRC_RGB_ONE_MINUS_DST_ALPHA 0x00000305 +#define NV30_3D_BLEND_FUNC_SRC_RGB_DST_COLOR 0x00000306 +#define NV30_3D_BLEND_FUNC_SRC_RGB_ONE_MINUS_DST_COLOR 0x00000307 +#define NV30_3D_BLEND_FUNC_SRC_RGB_SRC_ALPHA_SATURATE 0x00000308 +#define NV30_3D_BLEND_FUNC_SRC_RGB_CONSTANT_COLOR 0x00008001 +#define NV30_3D_BLEND_FUNC_SRC_RGB_ONE_MINUS_CONSTANT_COLOR 0x00008002 +#define NV30_3D_BLEND_FUNC_SRC_RGB_CONSTANT_ALPHA 0x00008003 +#define NV30_3D_BLEND_FUNC_SRC_RGB_ONE_MINUS_CONSTANT_ALPHA 0x00008004 +#define NV30_3D_BLEND_FUNC_SRC_ALPHA__MASK 0xffff0000 +#define NV30_3D_BLEND_FUNC_SRC_ALPHA__SHIFT 16 +#define NV30_3D_BLEND_FUNC_SRC_ALPHA_ZERO 0x00000000 +#define NV30_3D_BLEND_FUNC_SRC_ALPHA_ONE 0x00010000 +#define NV30_3D_BLEND_FUNC_SRC_ALPHA_SRC_COLOR 0x03000000 +#define NV30_3D_BLEND_FUNC_SRC_ALPHA_ONE_MINUS_SRC_COLOR 0x03010000 +#define NV30_3D_BLEND_FUNC_SRC_ALPHA_SRC_ALPHA 0x03020000 +#define NV30_3D_BLEND_FUNC_SRC_ALPHA_ONE_MINUS_SRC_ALPHA 0x03030000 +#define NV30_3D_BLEND_FUNC_SRC_ALPHA_DST_ALPHA 0x03040000 +#define NV30_3D_BLEND_FUNC_SRC_ALPHA_ONE_MINUS_DST_ALPHA 0x03050000 +#define NV30_3D_BLEND_FUNC_SRC_ALPHA_DST_COLOR 0x03060000 +#define NV30_3D_BLEND_FUNC_SRC_ALPHA_ONE_MINUS_DST_COLOR 0x03070000 +#define NV30_3D_BLEND_FUNC_SRC_ALPHA_SRC_ALPHA_SATURATE 0x03080000 +#define NV30_3D_BLEND_FUNC_SRC_ALPHA_CONSTANT_COLOR 0x80010000 +#define NV30_3D_BLEND_FUNC_SRC_ALPHA_ONE_MINUS_CONSTANT_COLOR 0x80020000 +#define NV30_3D_BLEND_FUNC_SRC_ALPHA_CONSTANT_ALPHA 0x80030000 +#define NV30_3D_BLEND_FUNC_SRC_ALPHA_ONE_MINUS_CONSTANT_ALPHA 0x80040000 + +#define NV30_3D_BLEND_FUNC_DST 0x00000318 +#define NV30_3D_BLEND_FUNC_DST_RGB__MASK 0x0000ffff +#define NV30_3D_BLEND_FUNC_DST_RGB__SHIFT 0 +#define NV30_3D_BLEND_FUNC_DST_RGB_ZERO 0x00000000 +#define NV30_3D_BLEND_FUNC_DST_RGB_ONE 0x00000001 +#define NV30_3D_BLEND_FUNC_DST_RGB_SRC_COLOR 0x00000300 +#define NV30_3D_BLEND_FUNC_DST_RGB_ONE_MINUS_SRC_COLOR 0x00000301 +#define NV30_3D_BLEND_FUNC_DST_RGB_SRC_ALPHA 0x00000302 +#define NV30_3D_BLEND_FUNC_DST_RGB_ONE_MINUS_SRC_ALPHA 0x00000303 +#define NV30_3D_BLEND_FUNC_DST_RGB_DST_ALPHA 0x00000304 +#define NV30_3D_BLEND_FUNC_DST_RGB_ONE_MINUS_DST_ALPHA 0x00000305 +#define NV30_3D_BLEND_FUNC_DST_RGB_DST_COLOR 0x00000306 +#define NV30_3D_BLEND_FUNC_DST_RGB_ONE_MINUS_DST_COLOR 0x00000307 +#define NV30_3D_BLEND_FUNC_DST_RGB_SRC_ALPHA_SATURATE 0x00000308 +#define NV30_3D_BLEND_FUNC_DST_RGB_CONSTANT_COLOR 0x00008001 +#define NV30_3D_BLEND_FUNC_DST_RGB_ONE_MINUS_CONSTANT_COLOR 0x00008002 +#define NV30_3D_BLEND_FUNC_DST_RGB_CONSTANT_ALPHA 0x00008003 +#define NV30_3D_BLEND_FUNC_DST_RGB_ONE_MINUS_CONSTANT_ALPHA 0x00008004 +#define NV30_3D_BLEND_FUNC_DST_ALPHA__MASK 0xffff0000 +#define NV30_3D_BLEND_FUNC_DST_ALPHA__SHIFT 16 +#define NV30_3D_BLEND_FUNC_DST_ALPHA_ZERO 0x00000000 +#define NV30_3D_BLEND_FUNC_DST_ALPHA_ONE 0x00010000 +#define NV30_3D_BLEND_FUNC_DST_ALPHA_SRC_COLOR 0x03000000 +#define NV30_3D_BLEND_FUNC_DST_ALPHA_ONE_MINUS_SRC_COLOR 0x03010000 +#define NV30_3D_BLEND_FUNC_DST_ALPHA_SRC_ALPHA 0x03020000 +#define NV30_3D_BLEND_FUNC_DST_ALPHA_ONE_MINUS_SRC_ALPHA 0x03030000 +#define NV30_3D_BLEND_FUNC_DST_ALPHA_DST_ALPHA 0x03040000 +#define NV30_3D_BLEND_FUNC_DST_ALPHA_ONE_MINUS_DST_ALPHA 0x03050000 +#define NV30_3D_BLEND_FUNC_DST_ALPHA_DST_COLOR 0x03060000 +#define NV30_3D_BLEND_FUNC_DST_ALPHA_ONE_MINUS_DST_COLOR 0x03070000 +#define NV30_3D_BLEND_FUNC_DST_ALPHA_SRC_ALPHA_SATURATE 0x03080000 +#define NV30_3D_BLEND_FUNC_DST_ALPHA_CONSTANT_COLOR 0x80010000 +#define NV30_3D_BLEND_FUNC_DST_ALPHA_ONE_MINUS_CONSTANT_COLOR 0x80020000 +#define NV30_3D_BLEND_FUNC_DST_ALPHA_CONSTANT_ALPHA 0x80030000 +#define NV30_3D_BLEND_FUNC_DST_ALPHA_ONE_MINUS_CONSTANT_ALPHA 0x80040000 + +#define NV30_3D_BLEND_COLOR 0x0000031c +#define NV30_3D_BLEND_COLOR_B__MASK 0x000000ff +#define NV30_3D_BLEND_COLOR_B__SHIFT 0 +#define NV30_3D_BLEND_COLOR_G__MASK 0x0000ff00 +#define NV30_3D_BLEND_COLOR_G__SHIFT 8 +#define NV30_3D_BLEND_COLOR_R__MASK 0x00ff0000 +#define NV30_3D_BLEND_COLOR_R__SHIFT 16 +#define NV30_3D_BLEND_COLOR_A__MASK 0xff000000 +#define NV30_3D_BLEND_COLOR_A__SHIFT 24 + +#define NV30_3D_BLEND_EQUATION 0x00000320 +#define NV30_3D_BLEND_EQUATION_FUNC_ADD 0x00008006 +#define NV30_3D_BLEND_EQUATION_MIN 0x00008007 +#define NV30_3D_BLEND_EQUATION_MAX 0x00008008 +#define NV30_3D_BLEND_EQUATION_FUNC_SUBTRACT 0x0000800a +#define NV30_3D_BLEND_EQUATION_FUNC_REVERSE_SUBTRACT 0x0000800b + +#define NV40_3D_BLEND_EQUATION 0x00000320 +#define NV40_3D_BLEND_EQUATION_RGB__MASK 0x0000ffff +#define NV40_3D_BLEND_EQUATION_RGB__SHIFT 0 +#define NV40_3D_BLEND_EQUATION_RGB_FUNC_ADD 0x00008006 +#define NV40_3D_BLEND_EQUATION_RGB_MIN 0x00008007 +#define NV40_3D_BLEND_EQUATION_RGB_MAX 0x00008008 +#define NV40_3D_BLEND_EQUATION_RGB_FUNC_SUBTRACT 0x0000800a +#define NV40_3D_BLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT 0x0000800b +#define NV40_3D_BLEND_EQUATION_ALPHA__MASK 0xffff0000 +#define NV40_3D_BLEND_EQUATION_ALPHA__SHIFT 16 +#define NV40_3D_BLEND_EQUATION_ALPHA_FUNC_ADD 0x80060000 +#define NV40_3D_BLEND_EQUATION_ALPHA_MIN 0x80070000 +#define NV40_3D_BLEND_EQUATION_ALPHA_MAX 0x80080000 +#define NV40_3D_BLEND_EQUATION_ALPHA_FUNC_SUBTRACT 0x800a0000 +#define NV40_3D_BLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT 0x800b0000 + +#define NV30_3D_COLOR_MASK 0x00000324 +#define NV30_3D_COLOR_MASK_B 0x000000ff +#define NV30_3D_COLOR_MASK_G 0x0000ff00 +#define NV30_3D_COLOR_MASK_R 0x00ff0000 +#define NV30_3D_COLOR_MASK_A 0xff000000 + +#define NV30_3D_STENCIL(i0) (0x00000328 + 0x20*(i0)) +#define NV30_3D_STENCIL__ESIZE 0x00000020 +#define NV30_3D_STENCIL__LEN 0x00000002 + +#define NV30_3D_STENCIL_ENABLE(i0) (0x00000328 + 0x20*(i0)) + +#define NV30_3D_STENCIL_MASK(i0) (0x0000032c + 0x20*(i0)) + +#define NV30_3D_STENCIL_FUNC_FUNC(i0) (0x00000330 + 0x20*(i0)) +#define NV30_3D_STENCIL_FUNC_FUNC_NEVER 0x00000200 +#define NV30_3D_STENCIL_FUNC_FUNC_LESS 0x00000201 +#define NV30_3D_STENCIL_FUNC_FUNC_EQUAL 0x00000202 +#define NV30_3D_STENCIL_FUNC_FUNC_LEQUAL 0x00000203 +#define NV30_3D_STENCIL_FUNC_FUNC_GREATER 0x00000204 +#define NV30_3D_STENCIL_FUNC_FUNC_NOTEQUAL 0x00000205 +#define NV30_3D_STENCIL_FUNC_FUNC_GEQUAL 0x00000206 +#define NV30_3D_STENCIL_FUNC_FUNC_ALWAYS 0x00000207 + +#define NV30_3D_STENCIL_FUNC_REF(i0) (0x00000334 + 0x20*(i0)) + +#define NV30_3D_STENCIL_FUNC_MASK(i0) (0x00000338 + 0x20*(i0)) + +#define NV30_3D_STENCIL_OP_FAIL(i0) (0x0000033c + 0x20*(i0)) +#define NV30_3D_STENCIL_OP_FAIL_ZERO 0x00000000 +#define NV30_3D_STENCIL_OP_FAIL_INVERT 0x0000150a +#define NV30_3D_STENCIL_OP_FAIL_KEEP 0x00001e00 +#define NV30_3D_STENCIL_OP_FAIL_REPLACE 0x00001e01 +#define NV30_3D_STENCIL_OP_FAIL_INCR 0x00001e02 +#define NV30_3D_STENCIL_OP_FAIL_DECR 0x00001e03 +#define NV30_3D_STENCIL_OP_FAIL_INCR_WRAP 0x00008507 +#define NV30_3D_STENCIL_OP_FAIL_DECR_WRAP 0x00008508 + +#define NV30_3D_STENCIL_OP_ZFAIL(i0) (0x00000340 + 0x20*(i0)) +#define NV30_3D_STENCIL_OP_ZFAIL_ZERO 0x00000000 +#define NV30_3D_STENCIL_OP_ZFAIL_INVERT 0x0000150a +#define NV30_3D_STENCIL_OP_ZFAIL_KEEP 0x00001e00 +#define NV30_3D_STENCIL_OP_ZFAIL_REPLACE 0x00001e01 +#define NV30_3D_STENCIL_OP_ZFAIL_INCR 0x00001e02 +#define NV30_3D_STENCIL_OP_ZFAIL_DECR 0x00001e03 +#define NV30_3D_STENCIL_OP_ZFAIL_INCR_WRAP 0x00008507 +#define NV30_3D_STENCIL_OP_ZFAIL_DECR_WRAP 0x00008508 + +#define NV30_3D_STENCIL_OP_ZPASS(i0) (0x00000344 + 0x20*(i0)) +#define NV30_3D_STENCIL_OP_ZPASS_ZERO 0x00000000 +#define NV30_3D_STENCIL_OP_ZPASS_INVERT 0x0000150a +#define NV30_3D_STENCIL_OP_ZPASS_KEEP 0x00001e00 +#define NV30_3D_STENCIL_OP_ZPASS_REPLACE 0x00001e01 +#define NV30_3D_STENCIL_OP_ZPASS_INCR 0x00001e02 +#define NV30_3D_STENCIL_OP_ZPASS_DECR 0x00001e03 +#define NV30_3D_STENCIL_OP_ZPASS_INCR_WRAP 0x00008507 +#define NV30_3D_STENCIL_OP_ZPASS_DECR_WRAP 0x00008508 + +#define NV30_3D_SHADE_MODEL 0x00000368 +#define NV30_3D_SHADE_MODEL_FLAT 0x00001d00 +#define NV30_3D_SHADE_MODEL_SMOOTH 0x00001d01 + +#define NV30_3D_FOG_ENABLE 0x0000036c + +#define NV30_3D_FOG_COLOR 0x00000370 +#define NV30_3D_FOG_COLOR_R__MASK 0x000000ff +#define NV30_3D_FOG_COLOR_R__SHIFT 0 +#define NV30_3D_FOG_COLOR_G__MASK 0x0000ff00 +#define NV30_3D_FOG_COLOR_G__SHIFT 8 +#define NV30_3D_FOG_COLOR_B__MASK 0x00ff0000 +#define NV30_3D_FOG_COLOR_B__SHIFT 16 +#define NV30_3D_FOG_COLOR_A__MASK 0xff000000 +#define NV30_3D_FOG_COLOR_A__SHIFT 24 + +#define NV40_3D_MRT_COLOR_MASK 0x00000370 +#define NV40_3D_MRT_COLOR_MASK_BUFFER1_A 0x00000010 +#define NV40_3D_MRT_COLOR_MASK_BUFFER1_R 0x00000020 +#define NV40_3D_MRT_COLOR_MASK_BUFFER1_G 0x00000040 +#define NV40_3D_MRT_COLOR_MASK_BUFFER1_B 0x00000080 +#define NV40_3D_MRT_COLOR_MASK_BUFFER2_A 0x00000100 +#define NV40_3D_MRT_COLOR_MASK_BUFFER2_R 0x00000200 +#define NV40_3D_MRT_COLOR_MASK_BUFFER2_G 0x00000400 +#define NV40_3D_MRT_COLOR_MASK_BUFFER2_B 0x00000800 +#define NV40_3D_MRT_COLOR_MASK_BUFFER3_A 0x00001000 +#define NV40_3D_MRT_COLOR_MASK_BUFFER3_R 0x00002000 +#define NV40_3D_MRT_COLOR_MASK_BUFFER3_G 0x00004000 +#define NV40_3D_MRT_COLOR_MASK_BUFFER3_B 0x00008000 + +#define NV30_3D_COLOR_LOGIC_OP_ENABLE 0x00000374 + +#define NV30_3D_COLOR_LOGIC_OP_OP 0x00000378 +#define NV30_3D_COLOR_LOGIC_OP_OP_CLEAR 0x00001500 +#define NV30_3D_COLOR_LOGIC_OP_OP_AND 0x00001501 +#define NV30_3D_COLOR_LOGIC_OP_OP_AND_REVERSE 0x00001502 +#define NV30_3D_COLOR_LOGIC_OP_OP_COPY 0x00001503 +#define NV30_3D_COLOR_LOGIC_OP_OP_AND_INVERTED 0x00001504 +#define NV30_3D_COLOR_LOGIC_OP_OP_NOOP 0x00001505 +#define NV30_3D_COLOR_LOGIC_OP_OP_XOR 0x00001506 +#define NV30_3D_COLOR_LOGIC_OP_OP_OR 0x00001507 +#define NV30_3D_COLOR_LOGIC_OP_OP_NOR 0x00001508 +#define NV30_3D_COLOR_LOGIC_OP_OP_EQUIV 0x00001509 +#define NV30_3D_COLOR_LOGIC_OP_OP_INVERT 0x0000150a +#define NV30_3D_COLOR_LOGIC_OP_OP_OR_REVERSE 0x0000150b +#define NV30_3D_COLOR_LOGIC_OP_OP_COPY_INVERTED 0x0000150c +#define NV30_3D_COLOR_LOGIC_OP_OP_OR_INVERTED 0x0000150d +#define NV30_3D_COLOR_LOGIC_OP_OP_NAND 0x0000150e +#define NV30_3D_COLOR_LOGIC_OP_OP_SET 0x0000150f + +#define NV30_3D_NORMALIZE_ENABLE 0x0000037c + +#define NV35_3D_DEPTH_BOUNDS_TEST_ENABLE 0x00000380 + +#define NV35_3D_DEPTH_BOUNDS_TEST_ZMIN 0x00000384 + +#define NV35_3D_DEPTH_BOUNDS_TEST_ZMAX 0x00000388 + +#define NV30_3D_COLOR_MATERIAL 0x00000390 +#define NV30_3D_COLOR_MATERIAL_FRONT_EMISSION_ENABLE 0x00000001 +#define NV30_3D_COLOR_MATERIAL_FRONT_AMBIENT_ENABLE 0x00000004 +#define NV30_3D_COLOR_MATERIAL_FRONT_DIFFUSE_ENABLE 0x00000010 +#define NV30_3D_COLOR_MATERIAL_FRONT_SPECULAR_ENABLE 0x00000040 +#define NV30_3D_COLOR_MATERIAL_BACK_EMISSION_ENABLE 0x00000100 +#define NV30_3D_COLOR_MATERIAL_BACK_AMBIENT_ENABLE 0x00000400 +#define NV30_3D_COLOR_MATERIAL_BACK_DIFFUSE_ENABLE 0x00001000 +#define NV30_3D_COLOR_MATERIAL_BACK_SPECULAR_ENABLE 0x00004000 + +#define NV30_3D_DEPTH_RANGE_NEAR 0x00000394 + +#define NV30_3D_DEPTH_RANGE_FAR 0x00000398 + +#define NV30_3D_COLOR_MATERIAL_FRONT 0x000003a0 + + +#define NV30_3D_COLOR_MATERIAL_FRONT_R 0x000003a0 + +#define NV30_3D_COLOR_MATERIAL_FRONT_G 0x000003a4 + +#define NV30_3D_COLOR_MATERIAL_FRONT_B 0x000003a8 + +#define NV30_3D_COLOR_MATERIAL_FRONT_A 0x000003ac + +#define NV40_3D_MIPMAP_ROUNDING 0x000003b0 +#define NV40_3D_MIPMAP_ROUNDING_MODE__MASK 0x00100000 +#define NV40_3D_MIPMAP_ROUNDING_MODE__SHIFT 20 +#define NV40_3D_MIPMAP_ROUNDING_MODE_UP 0x00000000 +#define NV40_3D_MIPMAP_ROUNDING_MODE_DOWN 0x00100000 + +#define NV30_3D_LINE_WIDTH 0x000003b8 + +#define NV30_3D_LINE_SMOOTH_ENABLE 0x000003bc + + + +#define NV30_3D_TEX_GEN_MODE(i0, i1) (0x00000400 + 0x10*(i0) + 0x4*(i1)) +#define NV30_3D_TEX_GEN_MODE__ESIZE 0x00000004 +#define NV30_3D_TEX_GEN_MODE__LEN 0x00000004 +#define NV30_3D_TEX_GEN_MODE_FALSE 0x00000000 +#define NV30_3D_TEX_GEN_MODE_EYE_LINEAR 0x00002400 +#define NV30_3D_TEX_GEN_MODE_OBJECT_LINEAR 0x00002401 +#define NV30_3D_TEX_GEN_MODE_SPHERE_MAP 0x00002402 +#define NV30_3D_TEX_GEN_MODE_NORMAL_MAP 0x00008511 +#define NV30_3D_TEX_GEN_MODE_REFLECTION_MAP 0x00008512 + +#define NV30_3D_MODELVIEW_MATRIX(i0) (0x00000480 + 0x4*(i0)) +#define NV30_3D_MODELVIEW_MATRIX__ESIZE 0x00000004 +#define NV30_3D_MODELVIEW_MATRIX__LEN 0x00000010 + +#define NV30_3D_INVERSE_MODELVIEW_MATRIX(i0) (0x00000580 + 0x4*(i0)) +#define NV30_3D_INVERSE_MODELVIEW_MATRIX__ESIZE 0x00000004 +#define NV30_3D_INVERSE_MODELVIEW_MATRIX__LEN 0x0000000c + +#define NV30_3D_PROJECTION_MATRIX(i0) (0x00000680 + 0x4*(i0)) +#define NV30_3D_PROJECTION_MATRIX__ESIZE 0x00000004 +#define NV30_3D_PROJECTION_MATRIX__LEN 0x00000010 + + +#define NV30_3D_TEX_MATRIX(i0, i1) (0x000006c0 + 0x40*(i0) + 0x4*(i1)) +#define NV30_3D_TEX_MATRIX__ESIZE 0x00000004 +#define NV30_3D_TEX_MATRIX__LEN 0x00000010 + +#define NV30_3D_SCISSOR_HORIZ 0x000008c0 +#define NV30_3D_SCISSOR_HORIZ_X__MASK 0x0000ffff +#define NV30_3D_SCISSOR_HORIZ_X__SHIFT 0 +#define NV30_3D_SCISSOR_HORIZ_W__MASK 0xffff0000 +#define NV30_3D_SCISSOR_HORIZ_W__SHIFT 16 + +#define NV30_3D_SCISSOR_VERT 0x000008c4 +#define NV30_3D_SCISSOR_VERT_Y__MASK 0x0000ffff +#define NV30_3D_SCISSOR_VERT_Y__SHIFT 0 +#define NV30_3D_SCISSOR_VERT_H__MASK 0xffff0000 +#define NV30_3D_SCISSOR_VERT_H__SHIFT 16 + +#define NV30_3D_FOG_COORD_DIST 0x000008c8 + +#define NV30_3D_FOG_MODE 0x000008cc + +#define NV30_3D_FOG_EQUATION_CONSTANT 0x000008d0 + +#define NV30_3D_FOG_EQUATION_LINEAR 0x000008d4 + +#define NV30_3D_FOG_EQUATION_QUADRATIC 0x000008d8 + +#define NV30_3D_FP_ACTIVE_PROGRAM 0x000008e4 +#define NV30_3D_FP_ACTIVE_PROGRAM_DMA0 0x00000001 +#define NV30_3D_FP_ACTIVE_PROGRAM_DMA1 0x00000002 +#define NV30_3D_FP_ACTIVE_PROGRAM_OFFSET__MASK 0xfffffffc +#define NV30_3D_FP_ACTIVE_PROGRAM_OFFSET__SHIFT 2 + + +#define NV30_3D_RC_COLOR0 0x000008ec +#define NV30_3D_RC_COLOR0_B__MASK 0x000000ff +#define NV30_3D_RC_COLOR0_B__SHIFT 0 +#define NV30_3D_RC_COLOR0_G__MASK 0x0000ff00 +#define NV30_3D_RC_COLOR0_G__SHIFT 8 +#define NV30_3D_RC_COLOR0_R__MASK 0x00ff0000 +#define NV30_3D_RC_COLOR0_R__SHIFT 16 +#define NV30_3D_RC_COLOR0_A__MASK 0xff000000 +#define NV30_3D_RC_COLOR0_A__SHIFT 24 + +#define NV30_3D_RC_COLOR1 0x000008f0 +#define NV30_3D_RC_COLOR1_B__MASK 0x000000ff +#define NV30_3D_RC_COLOR1_B__SHIFT 0 +#define NV30_3D_RC_COLOR1_G__MASK 0x0000ff00 +#define NV30_3D_RC_COLOR1_G__SHIFT 8 +#define NV30_3D_RC_COLOR1_R__MASK 0x00ff0000 +#define NV30_3D_RC_COLOR1_R__SHIFT 16 +#define NV30_3D_RC_COLOR1_A__MASK 0xff000000 +#define NV30_3D_RC_COLOR1_A__SHIFT 24 + +#define NV30_3D_RC_FINAL0 0x000008f4 +#define NV30_3D_RC_FINAL0_D_INPUT__MASK 0x0000000f +#define NV30_3D_RC_FINAL0_D_INPUT__SHIFT 0 +#define NV30_3D_RC_FINAL0_D_INPUT_ZERO 0x00000000 +#define NV30_3D_RC_FINAL0_D_INPUT_CONSTANT_COLOR0 0x00000001 +#define NV30_3D_RC_FINAL0_D_INPUT_CONSTANT_COLOR1 0x00000002 +#define NV30_3D_RC_FINAL0_D_INPUT_FOG 0x00000003 +#define NV30_3D_RC_FINAL0_D_INPUT_PRIMARY_COLOR 0x00000004 +#define NV30_3D_RC_FINAL0_D_INPUT_SECONDARY_COLOR 0x00000005 +#define NV30_3D_RC_FINAL0_D_INPUT_TEXTURE0 0x00000008 +#define NV30_3D_RC_FINAL0_D_INPUT_TEXTURE1 0x00000009 +#define NV30_3D_RC_FINAL0_D_INPUT_TEXTURE2 0x0000000a +#define NV30_3D_RC_FINAL0_D_INPUT_TEXTURE3 0x0000000b +#define NV30_3D_RC_FINAL0_D_INPUT_SPARE0 0x0000000c +#define NV30_3D_RC_FINAL0_D_INPUT_SPARE1 0x0000000d +#define NV30_3D_RC_FINAL0_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e +#define NV30_3D_RC_FINAL0_D_INPUT_E_TIMES_F 0x0000000f +#define NV30_3D_RC_FINAL0_D_COMPONENT_USAGE__MASK 0x00000010 +#define NV30_3D_RC_FINAL0_D_COMPONENT_USAGE__SHIFT 4 +#define NV30_3D_RC_FINAL0_D_COMPONENT_USAGE_RGB 0x00000000 +#define NV30_3D_RC_FINAL0_D_COMPONENT_USAGE_ALPHA 0x00000010 +#define NV30_3D_RC_FINAL0_D_MAPPING__MASK 0x000000e0 +#define NV30_3D_RC_FINAL0_D_MAPPING__SHIFT 5 +#define NV30_3D_RC_FINAL0_D_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV30_3D_RC_FINAL0_D_MAPPING_UNSIGNED_INVERT 0x00000020 +#define NV30_3D_RC_FINAL0_D_MAPPING_EXPAND_NORMAL 0x00000040 +#define NV30_3D_RC_FINAL0_D_MAPPING_EXPAND_NEGATE 0x00000060 +#define NV30_3D_RC_FINAL0_D_MAPPING_HALF_BIAS_NORMAL 0x00000080 +#define NV30_3D_RC_FINAL0_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0 +#define NV30_3D_RC_FINAL0_D_MAPPING_SIGNED_IDENTITY 0x000000c0 +#define NV30_3D_RC_FINAL0_D_MAPPING_SIGNED_NEGATE 0x000000e0 +#define NV30_3D_RC_FINAL0_C_INPUT__MASK 0x00000f00 +#define NV30_3D_RC_FINAL0_C_INPUT__SHIFT 8 +#define NV30_3D_RC_FINAL0_C_INPUT_ZERO 0x00000000 +#define NV30_3D_RC_FINAL0_C_INPUT_CONSTANT_COLOR0 0x00000100 +#define NV30_3D_RC_FINAL0_C_INPUT_CONSTANT_COLOR1 0x00000200 +#define NV30_3D_RC_FINAL0_C_INPUT_FOG 0x00000300 +#define NV30_3D_RC_FINAL0_C_INPUT_PRIMARY_COLOR 0x00000400 +#define NV30_3D_RC_FINAL0_C_INPUT_SECONDARY_COLOR 0x00000500 +#define NV30_3D_RC_FINAL0_C_INPUT_TEXTURE0 0x00000800 +#define NV30_3D_RC_FINAL0_C_INPUT_TEXTURE1 0x00000900 +#define NV30_3D_RC_FINAL0_C_INPUT_TEXTURE2 0x00000a00 +#define NV30_3D_RC_FINAL0_C_INPUT_TEXTURE3 0x00000b00 +#define NV30_3D_RC_FINAL0_C_INPUT_SPARE0 0x00000c00 +#define NV30_3D_RC_FINAL0_C_INPUT_SPARE1 0x00000d00 +#define NV30_3D_RC_FINAL0_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 +#define NV30_3D_RC_FINAL0_C_INPUT_E_TIMES_F 0x00000f00 +#define NV30_3D_RC_FINAL0_C_COMPONENT_USAGE__MASK 0x00001000 +#define NV30_3D_RC_FINAL0_C_COMPONENT_USAGE__SHIFT 12 +#define NV30_3D_RC_FINAL0_C_COMPONENT_USAGE_RGB 0x00000000 +#define NV30_3D_RC_FINAL0_C_COMPONENT_USAGE_ALPHA 0x00001000 +#define NV30_3D_RC_FINAL0_C_MAPPING__MASK 0x0000e000 +#define NV30_3D_RC_FINAL0_C_MAPPING__SHIFT 13 +#define NV30_3D_RC_FINAL0_C_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV30_3D_RC_FINAL0_C_MAPPING_UNSIGNED_INVERT 0x00002000 +#define NV30_3D_RC_FINAL0_C_MAPPING_EXPAND_NORMAL 0x00004000 +#define NV30_3D_RC_FINAL0_C_MAPPING_EXPAND_NEGATE 0x00006000 +#define NV30_3D_RC_FINAL0_C_MAPPING_HALF_BIAS_NORMAL 0x00008000 +#define NV30_3D_RC_FINAL0_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000 +#define NV30_3D_RC_FINAL0_C_MAPPING_SIGNED_IDENTITY 0x0000c000 +#define NV30_3D_RC_FINAL0_C_MAPPING_SIGNED_NEGATE 0x0000e000 +#define NV30_3D_RC_FINAL0_B_INPUT__MASK 0x000f0000 +#define NV30_3D_RC_FINAL0_B_INPUT__SHIFT 16 +#define NV30_3D_RC_FINAL0_B_INPUT_ZERO 0x00000000 +#define NV30_3D_RC_FINAL0_B_INPUT_CONSTANT_COLOR0 0x00010000 +#define NV30_3D_RC_FINAL0_B_INPUT_CONSTANT_COLOR1 0x00020000 +#define NV30_3D_RC_FINAL0_B_INPUT_FOG 0x00030000 +#define NV30_3D_RC_FINAL0_B_INPUT_PRIMARY_COLOR 0x00040000 +#define NV30_3D_RC_FINAL0_B_INPUT_SECONDARY_COLOR 0x00050000 +#define NV30_3D_RC_FINAL0_B_INPUT_TEXTURE0 0x00080000 +#define NV30_3D_RC_FINAL0_B_INPUT_TEXTURE1 0x00090000 +#define NV30_3D_RC_FINAL0_B_INPUT_TEXTURE2 0x000a0000 +#define NV30_3D_RC_FINAL0_B_INPUT_TEXTURE3 0x000b0000 +#define NV30_3D_RC_FINAL0_B_INPUT_SPARE0 0x000c0000 +#define NV30_3D_RC_FINAL0_B_INPUT_SPARE1 0x000d0000 +#define NV30_3D_RC_FINAL0_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000 +#define NV30_3D_RC_FINAL0_B_INPUT_E_TIMES_F 0x000f0000 +#define NV30_3D_RC_FINAL0_B_COMPONENT_USAGE__MASK 0x00100000 +#define NV30_3D_RC_FINAL0_B_COMPONENT_USAGE__SHIFT 20 +#define NV30_3D_RC_FINAL0_B_COMPONENT_USAGE_RGB 0x00000000 +#define NV30_3D_RC_FINAL0_B_COMPONENT_USAGE_ALPHA 0x00100000 +#define NV30_3D_RC_FINAL0_B_MAPPING__MASK 0x00e00000 +#define NV30_3D_RC_FINAL0_B_MAPPING__SHIFT 21 +#define NV30_3D_RC_FINAL0_B_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV30_3D_RC_FINAL0_B_MAPPING_UNSIGNED_INVERT 0x00200000 +#define NV30_3D_RC_FINAL0_B_MAPPING_EXPAND_NORMAL 0x00400000 +#define NV30_3D_RC_FINAL0_B_MAPPING_EXPAND_NEGATE 0x00600000 +#define NV30_3D_RC_FINAL0_B_MAPPING_HALF_BIAS_NORMAL 0x00800000 +#define NV30_3D_RC_FINAL0_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000 +#define NV30_3D_RC_FINAL0_B_MAPPING_SIGNED_IDENTITY 0x00c00000 +#define NV30_3D_RC_FINAL0_B_MAPPING_SIGNED_NEGATE 0x00e00000 +#define NV30_3D_RC_FINAL0_A_INPUT__MASK 0x0f000000 +#define NV30_3D_RC_FINAL0_A_INPUT__SHIFT 24 +#define NV30_3D_RC_FINAL0_A_INPUT_ZERO 0x00000000 +#define NV30_3D_RC_FINAL0_A_INPUT_CONSTANT_COLOR0 0x01000000 +#define NV30_3D_RC_FINAL0_A_INPUT_CONSTANT_COLOR1 0x02000000 +#define NV30_3D_RC_FINAL0_A_INPUT_FOG 0x03000000 +#define NV30_3D_RC_FINAL0_A_INPUT_PRIMARY_COLOR 0x04000000 +#define NV30_3D_RC_FINAL0_A_INPUT_SECONDARY_COLOR 0x05000000 +#define NV30_3D_RC_FINAL0_A_INPUT_TEXTURE0 0x08000000 +#define NV30_3D_RC_FINAL0_A_INPUT_TEXTURE1 0x09000000 +#define NV30_3D_RC_FINAL0_A_INPUT_TEXTURE2 0x0a000000 +#define NV30_3D_RC_FINAL0_A_INPUT_TEXTURE3 0x0b000000 +#define NV30_3D_RC_FINAL0_A_INPUT_SPARE0 0x0c000000 +#define NV30_3D_RC_FINAL0_A_INPUT_SPARE1 0x0d000000 +#define NV30_3D_RC_FINAL0_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000 +#define NV30_3D_RC_FINAL0_A_INPUT_E_TIMES_F 0x0f000000 +#define NV30_3D_RC_FINAL0_A_COMPONENT_USAGE__MASK 0x10000000 +#define NV30_3D_RC_FINAL0_A_COMPONENT_USAGE__SHIFT 28 +#define NV30_3D_RC_FINAL0_A_COMPONENT_USAGE_RGB 0x00000000 +#define NV30_3D_RC_FINAL0_A_COMPONENT_USAGE_ALPHA 0x10000000 +#define NV30_3D_RC_FINAL0_A_MAPPING__MASK 0xe0000000 +#define NV30_3D_RC_FINAL0_A_MAPPING__SHIFT 29 +#define NV30_3D_RC_FINAL0_A_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV30_3D_RC_FINAL0_A_MAPPING_UNSIGNED_INVERT 0x20000000 +#define NV30_3D_RC_FINAL0_A_MAPPING_EXPAND_NORMAL 0x40000000 +#define NV30_3D_RC_FINAL0_A_MAPPING_EXPAND_NEGATE 0x60000000 +#define NV30_3D_RC_FINAL0_A_MAPPING_HALF_BIAS_NORMAL 0x80000000 +#define NV30_3D_RC_FINAL0_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000 +#define NV30_3D_RC_FINAL0_A_MAPPING_SIGNED_IDENTITY 0xc0000000 +#define NV30_3D_RC_FINAL0_A_MAPPING_SIGNED_NEGATE 0xe0000000 + +#define NV30_3D_RC_FINAL1 0x000008f8 +#define NV30_3D_RC_FINAL1_COLOR_SUM_CLAMP 0x00000080 +#define NV30_3D_RC_FINAL1_G_INPUT__MASK 0x00000f00 +#define NV30_3D_RC_FINAL1_G_INPUT__SHIFT 8 +#define NV30_3D_RC_FINAL1_G_INPUT_ZERO 0x00000000 +#define NV30_3D_RC_FINAL1_G_INPUT_CONSTANT_COLOR0 0x00000100 +#define NV30_3D_RC_FINAL1_G_INPUT_CONSTANT_COLOR1 0x00000200 +#define NV30_3D_RC_FINAL1_G_INPUT_FOG 0x00000300 +#define NV30_3D_RC_FINAL1_G_INPUT_PRIMARY_COLOR 0x00000400 +#define NV30_3D_RC_FINAL1_G_INPUT_SECONDARY_COLOR 0x00000500 +#define NV30_3D_RC_FINAL1_G_INPUT_TEXTURE0 0x00000800 +#define NV30_3D_RC_FINAL1_G_INPUT_TEXTURE1 0x00000900 +#define NV30_3D_RC_FINAL1_G_INPUT_TEXTURE2 0x00000a00 +#define NV30_3D_RC_FINAL1_G_INPUT_TEXTURE3 0x00000b00 +#define NV30_3D_RC_FINAL1_G_INPUT_SPARE0 0x00000c00 +#define NV30_3D_RC_FINAL1_G_INPUT_SPARE1 0x00000d00 +#define NV30_3D_RC_FINAL1_G_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 +#define NV30_3D_RC_FINAL1_G_INPUT_E_TIMES_F 0x00000f00 +#define NV30_3D_RC_FINAL1_G_COMPONENT_USAGE__MASK 0x00001000 +#define NV30_3D_RC_FINAL1_G_COMPONENT_USAGE__SHIFT 12 +#define NV30_3D_RC_FINAL1_G_COMPONENT_USAGE_RGB 0x00000000 +#define NV30_3D_RC_FINAL1_G_COMPONENT_USAGE_ALPHA 0x00001000 +#define NV30_3D_RC_FINAL1_G_MAPPING__MASK 0x0000e000 +#define NV30_3D_RC_FINAL1_G_MAPPING__SHIFT 13 +#define NV30_3D_RC_FINAL1_G_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV30_3D_RC_FINAL1_G_MAPPING_UNSIGNED_INVERT 0x00002000 +#define NV30_3D_RC_FINAL1_G_MAPPING_EXPAND_NORMAL 0x00004000 +#define NV30_3D_RC_FINAL1_G_MAPPING_EXPAND_NEGATE 0x00006000 +#define NV30_3D_RC_FINAL1_G_MAPPING_HALF_BIAS_NORMAL 0x00008000 +#define NV30_3D_RC_FINAL1_G_MAPPING_HALF_BIAS_NEGATE 0x0000a000 +#define NV30_3D_RC_FINAL1_G_MAPPING_SIGNED_IDENTITY 0x0000c000 +#define NV30_3D_RC_FINAL1_G_MAPPING_SIGNED_NEGATE 0x0000e000 +#define NV30_3D_RC_FINAL1_F_INPUT__MASK 0x000f0000 +#define NV30_3D_RC_FINAL1_F_INPUT__SHIFT 16 +#define NV30_3D_RC_FINAL1_F_INPUT_ZERO 0x00000000 +#define NV30_3D_RC_FINAL1_F_INPUT_CONSTANT_COLOR0 0x00010000 +#define NV30_3D_RC_FINAL1_F_INPUT_CONSTANT_COLOR1 0x00020000 +#define NV30_3D_RC_FINAL1_F_INPUT_FOG 0x00030000 +#define NV30_3D_RC_FINAL1_F_INPUT_PRIMARY_COLOR 0x00040000 +#define NV30_3D_RC_FINAL1_F_INPUT_SECONDARY_COLOR 0x00050000 +#define NV30_3D_RC_FINAL1_F_INPUT_TEXTURE0 0x00080000 +#define NV30_3D_RC_FINAL1_F_INPUT_TEXTURE1 0x00090000 +#define NV30_3D_RC_FINAL1_F_INPUT_TEXTURE2 0x000a0000 +#define NV30_3D_RC_FINAL1_F_INPUT_TEXTURE3 0x000b0000 +#define NV30_3D_RC_FINAL1_F_INPUT_SPARE0 0x000c0000 +#define NV30_3D_RC_FINAL1_F_INPUT_SPARE1 0x000d0000 +#define NV30_3D_RC_FINAL1_F_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000 +#define NV30_3D_RC_FINAL1_F_INPUT_E_TIMES_F 0x000f0000 +#define NV30_3D_RC_FINAL1_F_COMPONENT_USAGE__MASK 0x00100000 +#define NV30_3D_RC_FINAL1_F_COMPONENT_USAGE__SHIFT 20 +#define NV30_3D_RC_FINAL1_F_COMPONENT_USAGE_RGB 0x00000000 +#define NV30_3D_RC_FINAL1_F_COMPONENT_USAGE_ALPHA 0x00100000 +#define NV30_3D_RC_FINAL1_F_MAPPING__MASK 0x00e00000 +#define NV30_3D_RC_FINAL1_F_MAPPING__SHIFT 21 +#define NV30_3D_RC_FINAL1_F_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV30_3D_RC_FINAL1_F_MAPPING_UNSIGNED_INVERT 0x00200000 +#define NV30_3D_RC_FINAL1_F_MAPPING_EXPAND_NORMAL 0x00400000 +#define NV30_3D_RC_FINAL1_F_MAPPING_EXPAND_NEGATE 0x00600000 +#define NV30_3D_RC_FINAL1_F_MAPPING_HALF_BIAS_NORMAL 0x00800000 +#define NV30_3D_RC_FINAL1_F_MAPPING_HALF_BIAS_NEGATE 0x00a00000 +#define NV30_3D_RC_FINAL1_F_MAPPING_SIGNED_IDENTITY 0x00c00000 +#define NV30_3D_RC_FINAL1_F_MAPPING_SIGNED_NEGATE 0x00e00000 +#define NV30_3D_RC_FINAL1_E_INPUT__MASK 0x0f000000 +#define NV30_3D_RC_FINAL1_E_INPUT__SHIFT 24 +#define NV30_3D_RC_FINAL1_E_INPUT_ZERO 0x00000000 +#define NV30_3D_RC_FINAL1_E_INPUT_CONSTANT_COLOR0 0x01000000 +#define NV30_3D_RC_FINAL1_E_INPUT_CONSTANT_COLOR1 0x02000000 +#define NV30_3D_RC_FINAL1_E_INPUT_FOG 0x03000000 +#define NV30_3D_RC_FINAL1_E_INPUT_PRIMARY_COLOR 0x04000000 +#define NV30_3D_RC_FINAL1_E_INPUT_SECONDARY_COLOR 0x05000000 +#define NV30_3D_RC_FINAL1_E_INPUT_TEXTURE0 0x08000000 +#define NV30_3D_RC_FINAL1_E_INPUT_TEXTURE1 0x09000000 +#define NV30_3D_RC_FINAL1_E_INPUT_TEXTURE2 0x0a000000 +#define NV30_3D_RC_FINAL1_E_INPUT_TEXTURE3 0x0b000000 +#define NV30_3D_RC_FINAL1_E_INPUT_SPARE0 0x0c000000 +#define NV30_3D_RC_FINAL1_E_INPUT_SPARE1 0x0d000000 +#define NV30_3D_RC_FINAL1_E_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000 +#define NV30_3D_RC_FINAL1_E_INPUT_E_TIMES_F 0x0f000000 +#define NV30_3D_RC_FINAL1_E_COMPONENT_USAGE__MASK 0x10000000 +#define NV30_3D_RC_FINAL1_E_COMPONENT_USAGE__SHIFT 28 +#define NV30_3D_RC_FINAL1_E_COMPONENT_USAGE_RGB 0x00000000 +#define NV30_3D_RC_FINAL1_E_COMPONENT_USAGE_ALPHA 0x10000000 +#define NV30_3D_RC_FINAL1_E_MAPPING__MASK 0xe0000000 +#define NV30_3D_RC_FINAL1_E_MAPPING__SHIFT 29 +#define NV30_3D_RC_FINAL1_E_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV30_3D_RC_FINAL1_E_MAPPING_UNSIGNED_INVERT 0x20000000 +#define NV30_3D_RC_FINAL1_E_MAPPING_EXPAND_NORMAL 0x40000000 +#define NV30_3D_RC_FINAL1_E_MAPPING_EXPAND_NEGATE 0x60000000 +#define NV30_3D_RC_FINAL1_E_MAPPING_HALF_BIAS_NORMAL 0x80000000 +#define NV30_3D_RC_FINAL1_E_MAPPING_HALF_BIAS_NEGATE 0xa0000000 +#define NV30_3D_RC_FINAL1_E_MAPPING_SIGNED_IDENTITY 0xc0000000 +#define NV30_3D_RC_FINAL1_E_MAPPING_SIGNED_NEGATE 0xe0000000 + +#define NV30_3D_RC_ENABLE 0x000008fc +#define NV30_3D_RC_ENABLE_NUM_COMBINERS__MASK 0x0000000f +#define NV30_3D_RC_ENABLE_NUM_COMBINERS__SHIFT 0 +#define NV30_3D_RC_ENABLE_STAGE_CONSTANT_COLOR0 0x0000f000 +#define NV30_3D_RC_ENABLE_STAGE_CONSTANT_COLOR1 0x000f0000 + + +#define NV30_3D_RC_IN_ALPHA(i0) (0x00000900 + 0x20*(i0)) +#define NV30_3D_RC_IN_ALPHA_D_INPUT__MASK 0x0000000f +#define NV30_3D_RC_IN_ALPHA_D_INPUT__SHIFT 0 +#define NV30_3D_RC_IN_ALPHA_D_INPUT_ZERO 0x00000000 +#define NV30_3D_RC_IN_ALPHA_D_INPUT_CONSTANT_COLOR0 0x00000001 +#define NV30_3D_RC_IN_ALPHA_D_INPUT_CONSTANT_COLOR1 0x00000002 +#define NV30_3D_RC_IN_ALPHA_D_INPUT_FOG 0x00000003 +#define NV30_3D_RC_IN_ALPHA_D_INPUT_PRIMARY_COLOR 0x00000004 +#define NV30_3D_RC_IN_ALPHA_D_INPUT_SECONDARY_COLOR 0x00000005 +#define NV30_3D_RC_IN_ALPHA_D_INPUT_TEXTURE0 0x00000008 +#define NV30_3D_RC_IN_ALPHA_D_INPUT_TEXTURE1 0x00000009 +#define NV30_3D_RC_IN_ALPHA_D_INPUT_TEXTURE2 0x0000000a +#define NV30_3D_RC_IN_ALPHA_D_INPUT_TEXTURE3 0x0000000b +#define NV30_3D_RC_IN_ALPHA_D_INPUT_SPARE0 0x0000000c +#define NV30_3D_RC_IN_ALPHA_D_INPUT_SPARE1 0x0000000d +#define NV30_3D_RC_IN_ALPHA_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e +#define NV30_3D_RC_IN_ALPHA_D_INPUT_E_TIMES_F 0x0000000f +#define NV30_3D_RC_IN_ALPHA_D_COMPONENT_USAGE__MASK 0x00000010 +#define NV30_3D_RC_IN_ALPHA_D_COMPONENT_USAGE__SHIFT 4 +#define NV30_3D_RC_IN_ALPHA_D_COMPONENT_USAGE_BLUE 0x00000000 +#define NV30_3D_RC_IN_ALPHA_D_COMPONENT_USAGE_ALPHA 0x00000010 +#define NV30_3D_RC_IN_ALPHA_D_MAPPING__MASK 0x000000e0 +#define NV30_3D_RC_IN_ALPHA_D_MAPPING__SHIFT 5 +#define NV30_3D_RC_IN_ALPHA_D_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV30_3D_RC_IN_ALPHA_D_MAPPING_UNSIGNED_INVERT 0x00000020 +#define NV30_3D_RC_IN_ALPHA_D_MAPPING_EXPAND_NORMAL 0x00000040 +#define NV30_3D_RC_IN_ALPHA_D_MAPPING_EXPAND_NEGATE 0x00000060 +#define NV30_3D_RC_IN_ALPHA_D_MAPPING_HALF_BIAS_NORMAL 0x00000080 +#define NV30_3D_RC_IN_ALPHA_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0 +#define NV30_3D_RC_IN_ALPHA_D_MAPPING_SIGNED_IDENTITY 0x000000c0 +#define NV30_3D_RC_IN_ALPHA_D_MAPPING_SIGNED_NEGATE 0x000000e0 +#define NV30_3D_RC_IN_ALPHA_C_INPUT__MASK 0x00000f00 +#define NV30_3D_RC_IN_ALPHA_C_INPUT__SHIFT 8 +#define NV30_3D_RC_IN_ALPHA_C_INPUT_ZERO 0x00000000 +#define NV30_3D_RC_IN_ALPHA_C_INPUT_CONSTANT_COLOR0 0x00000100 +#define NV30_3D_RC_IN_ALPHA_C_INPUT_CONSTANT_COLOR1 0x00000200 +#define NV30_3D_RC_IN_ALPHA_C_INPUT_FOG 0x00000300 +#define NV30_3D_RC_IN_ALPHA_C_INPUT_PRIMARY_COLOR 0x00000400 +#define NV30_3D_RC_IN_ALPHA_C_INPUT_SECONDARY_COLOR 0x00000500 +#define NV30_3D_RC_IN_ALPHA_C_INPUT_TEXTURE0 0x00000800 +#define NV30_3D_RC_IN_ALPHA_C_INPUT_TEXTURE1 0x00000900 +#define NV30_3D_RC_IN_ALPHA_C_INPUT_TEXTURE2 0x00000a00 +#define NV30_3D_RC_IN_ALPHA_C_INPUT_TEXTURE3 0x00000b00 +#define NV30_3D_RC_IN_ALPHA_C_INPUT_SPARE0 0x00000c00 +#define NV30_3D_RC_IN_ALPHA_C_INPUT_SPARE1 0x00000d00 +#define NV30_3D_RC_IN_ALPHA_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 +#define NV30_3D_RC_IN_ALPHA_C_INPUT_E_TIMES_F 0x00000f00 +#define NV30_3D_RC_IN_ALPHA_C_COMPONENT_USAGE__MASK 0x00001000 +#define NV30_3D_RC_IN_ALPHA_C_COMPONENT_USAGE__SHIFT 12 +#define NV30_3D_RC_IN_ALPHA_C_COMPONENT_USAGE_BLUE 0x00000000 +#define NV30_3D_RC_IN_ALPHA_C_COMPONENT_USAGE_ALPHA 0x00001000 +#define NV30_3D_RC_IN_ALPHA_C_MAPPING__MASK 0x0000e000 +#define NV30_3D_RC_IN_ALPHA_C_MAPPING__SHIFT 13 +#define NV30_3D_RC_IN_ALPHA_C_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV30_3D_RC_IN_ALPHA_C_MAPPING_UNSIGNED_INVERT 0x00002000 +#define NV30_3D_RC_IN_ALPHA_C_MAPPING_EXPAND_NORMAL 0x00004000 +#define NV30_3D_RC_IN_ALPHA_C_MAPPING_EXPAND_NEGATE 0x00006000 +#define NV30_3D_RC_IN_ALPHA_C_MAPPING_HALF_BIAS_NORMAL 0x00008000 +#define NV30_3D_RC_IN_ALPHA_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000 +#define NV30_3D_RC_IN_ALPHA_C_MAPPING_SIGNED_IDENTITY 0x0000c000 +#define NV30_3D_RC_IN_ALPHA_C_MAPPING_SIGNED_NEGATE 0x0000e000 +#define NV30_3D_RC_IN_ALPHA_B_INPUT__MASK 0x000f0000 +#define NV30_3D_RC_IN_ALPHA_B_INPUT__SHIFT 16 +#define NV30_3D_RC_IN_ALPHA_B_INPUT_ZERO 0x00000000 +#define NV30_3D_RC_IN_ALPHA_B_INPUT_CONSTANT_COLOR0 0x00010000 +#define NV30_3D_RC_IN_ALPHA_B_INPUT_CONSTANT_COLOR1 0x00020000 +#define NV30_3D_RC_IN_ALPHA_B_INPUT_FOG 0x00030000 +#define NV30_3D_RC_IN_ALPHA_B_INPUT_PRIMARY_COLOR 0x00040000 +#define NV30_3D_RC_IN_ALPHA_B_INPUT_SECONDARY_COLOR 0x00050000 +#define NV30_3D_RC_IN_ALPHA_B_INPUT_TEXTURE0 0x00080000 +#define NV30_3D_RC_IN_ALPHA_B_INPUT_TEXTURE1 0x00090000 +#define NV30_3D_RC_IN_ALPHA_B_INPUT_TEXTURE2 0x000a0000 +#define NV30_3D_RC_IN_ALPHA_B_INPUT_TEXTURE3 0x000b0000 +#define NV30_3D_RC_IN_ALPHA_B_INPUT_SPARE0 0x000c0000 +#define NV30_3D_RC_IN_ALPHA_B_INPUT_SPARE1 0x000d0000 +#define NV30_3D_RC_IN_ALPHA_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000 +#define NV30_3D_RC_IN_ALPHA_B_INPUT_E_TIMES_F 0x000f0000 +#define NV30_3D_RC_IN_ALPHA_B_COMPONENT_USAGE__MASK 0x00100000 +#define NV30_3D_RC_IN_ALPHA_B_COMPONENT_USAGE__SHIFT 20 +#define NV30_3D_RC_IN_ALPHA_B_COMPONENT_USAGE_BLUE 0x00000000 +#define NV30_3D_RC_IN_ALPHA_B_COMPONENT_USAGE_ALPHA 0x00100000 +#define NV30_3D_RC_IN_ALPHA_B_MAPPING__MASK 0x00e00000 +#define NV30_3D_RC_IN_ALPHA_B_MAPPING__SHIFT 21 +#define NV30_3D_RC_IN_ALPHA_B_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV30_3D_RC_IN_ALPHA_B_MAPPING_UNSIGNED_INVERT 0x00200000 +#define NV30_3D_RC_IN_ALPHA_B_MAPPING_EXPAND_NORMAL 0x00400000 +#define NV30_3D_RC_IN_ALPHA_B_MAPPING_EXPAND_NEGATE 0x00600000 +#define NV30_3D_RC_IN_ALPHA_B_MAPPING_HALF_BIAS_NORMAL 0x00800000 +#define NV30_3D_RC_IN_ALPHA_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000 +#define NV30_3D_RC_IN_ALPHA_B_MAPPING_SIGNED_IDENTITY 0x00c00000 +#define NV30_3D_RC_IN_ALPHA_B_MAPPING_SIGNED_NEGATE 0x00e00000 +#define NV30_3D_RC_IN_ALPHA_A_INPUT__MASK 0x0f000000 +#define NV30_3D_RC_IN_ALPHA_A_INPUT__SHIFT 24 +#define NV30_3D_RC_IN_ALPHA_A_INPUT_ZERO 0x00000000 +#define NV30_3D_RC_IN_ALPHA_A_INPUT_CONSTANT_COLOR0 0x01000000 +#define NV30_3D_RC_IN_ALPHA_A_INPUT_CONSTANT_COLOR1 0x02000000 +#define NV30_3D_RC_IN_ALPHA_A_INPUT_FOG 0x03000000 +#define NV30_3D_RC_IN_ALPHA_A_INPUT_PRIMARY_COLOR 0x04000000 +#define NV30_3D_RC_IN_ALPHA_A_INPUT_SECONDARY_COLOR 0x05000000 +#define NV30_3D_RC_IN_ALPHA_A_INPUT_TEXTURE0 0x08000000 +#define NV30_3D_RC_IN_ALPHA_A_INPUT_TEXTURE1 0x09000000 +#define NV30_3D_RC_IN_ALPHA_A_INPUT_TEXTURE2 0x0a000000 +#define NV30_3D_RC_IN_ALPHA_A_INPUT_TEXTURE3 0x0b000000 +#define NV30_3D_RC_IN_ALPHA_A_INPUT_SPARE0 0x0c000000 +#define NV30_3D_RC_IN_ALPHA_A_INPUT_SPARE1 0x0d000000 +#define NV30_3D_RC_IN_ALPHA_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000 +#define NV30_3D_RC_IN_ALPHA_A_INPUT_E_TIMES_F 0x0f000000 +#define NV30_3D_RC_IN_ALPHA_A_COMPONENT_USAGE__MASK 0x10000000 +#define NV30_3D_RC_IN_ALPHA_A_COMPONENT_USAGE__SHIFT 28 +#define NV30_3D_RC_IN_ALPHA_A_COMPONENT_USAGE_BLUE 0x00000000 +#define NV30_3D_RC_IN_ALPHA_A_COMPONENT_USAGE_ALPHA 0x10000000 +#define NV30_3D_RC_IN_ALPHA_A_MAPPING__MASK 0xe0000000 +#define NV30_3D_RC_IN_ALPHA_A_MAPPING__SHIFT 29 +#define NV30_3D_RC_IN_ALPHA_A_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV30_3D_RC_IN_ALPHA_A_MAPPING_UNSIGNED_INVERT 0x20000000 +#define NV30_3D_RC_IN_ALPHA_A_MAPPING_EXPAND_NORMAL 0x40000000 +#define NV30_3D_RC_IN_ALPHA_A_MAPPING_EXPAND_NEGATE 0x60000000 +#define NV30_3D_RC_IN_ALPHA_A_MAPPING_HALF_BIAS_NORMAL 0x80000000 +#define NV30_3D_RC_IN_ALPHA_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000 +#define NV30_3D_RC_IN_ALPHA_A_MAPPING_SIGNED_IDENTITY 0xc0000000 +#define NV30_3D_RC_IN_ALPHA_A_MAPPING_SIGNED_NEGATE 0xe0000000 + +#define NV30_3D_RC_IN_RGB(i0) (0x00000904 + 0x20*(i0)) +#define NV30_3D_RC_IN_RGB_D_INPUT__MASK 0x0000000f +#define NV30_3D_RC_IN_RGB_D_INPUT__SHIFT 0 +#define NV30_3D_RC_IN_RGB_D_INPUT_ZERO 0x00000000 +#define NV30_3D_RC_IN_RGB_D_INPUT_CONSTANT_COLOR0 0x00000001 +#define NV30_3D_RC_IN_RGB_D_INPUT_CONSTANT_COLOR1 0x00000002 +#define NV30_3D_RC_IN_RGB_D_INPUT_FOG 0x00000003 +#define NV30_3D_RC_IN_RGB_D_INPUT_PRIMARY_COLOR 0x00000004 +#define NV30_3D_RC_IN_RGB_D_INPUT_SECONDARY_COLOR 0x00000005 +#define NV30_3D_RC_IN_RGB_D_INPUT_TEXTURE0 0x00000008 +#define NV30_3D_RC_IN_RGB_D_INPUT_TEXTURE1 0x00000009 +#define NV30_3D_RC_IN_RGB_D_INPUT_TEXTURE2 0x0000000a +#define NV30_3D_RC_IN_RGB_D_INPUT_TEXTURE3 0x0000000b +#define NV30_3D_RC_IN_RGB_D_INPUT_SPARE0 0x0000000c +#define NV30_3D_RC_IN_RGB_D_INPUT_SPARE1 0x0000000d +#define NV30_3D_RC_IN_RGB_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e +#define NV30_3D_RC_IN_RGB_D_INPUT_E_TIMES_F 0x0000000f +#define NV30_3D_RC_IN_RGB_D_COMPONENT_USAGE__MASK 0x00000010 +#define NV30_3D_RC_IN_RGB_D_COMPONENT_USAGE__SHIFT 4 +#define NV30_3D_RC_IN_RGB_D_COMPONENT_USAGE_RGB 0x00000000 +#define NV30_3D_RC_IN_RGB_D_COMPONENT_USAGE_ALPHA 0x00000010 +#define NV30_3D_RC_IN_RGB_D_MAPPING__MASK 0x000000e0 +#define NV30_3D_RC_IN_RGB_D_MAPPING__SHIFT 5 +#define NV30_3D_RC_IN_RGB_D_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV30_3D_RC_IN_RGB_D_MAPPING_UNSIGNED_INVERT 0x00000020 +#define NV30_3D_RC_IN_RGB_D_MAPPING_EXPAND_NORMAL 0x00000040 +#define NV30_3D_RC_IN_RGB_D_MAPPING_EXPAND_NEGATE 0x00000060 +#define NV30_3D_RC_IN_RGB_D_MAPPING_HALF_BIAS_NORMAL 0x00000080 +#define NV30_3D_RC_IN_RGB_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0 +#define NV30_3D_RC_IN_RGB_D_MAPPING_SIGNED_IDENTITY 0x000000c0 +#define NV30_3D_RC_IN_RGB_D_MAPPING_SIGNED_NEGATE 0x000000e0 +#define NV30_3D_RC_IN_RGB_C_INPUT__MASK 0x00000f00 +#define NV30_3D_RC_IN_RGB_C_INPUT__SHIFT 8 +#define NV30_3D_RC_IN_RGB_C_INPUT_ZERO 0x00000000 +#define NV30_3D_RC_IN_RGB_C_INPUT_CONSTANT_COLOR0 0x00000100 +#define NV30_3D_RC_IN_RGB_C_INPUT_CONSTANT_COLOR1 0x00000200 +#define NV30_3D_RC_IN_RGB_C_INPUT_FOG 0x00000300 +#define NV30_3D_RC_IN_RGB_C_INPUT_PRIMARY_COLOR 0x00000400 +#define NV30_3D_RC_IN_RGB_C_INPUT_SECONDARY_COLOR 0x00000500 +#define NV30_3D_RC_IN_RGB_C_INPUT_TEXTURE0 0x00000800 +#define NV30_3D_RC_IN_RGB_C_INPUT_TEXTURE1 0x00000900 +#define NV30_3D_RC_IN_RGB_C_INPUT_TEXTURE2 0x00000a00 +#define NV30_3D_RC_IN_RGB_C_INPUT_TEXTURE3 0x00000b00 +#define NV30_3D_RC_IN_RGB_C_INPUT_SPARE0 0x00000c00 +#define NV30_3D_RC_IN_RGB_C_INPUT_SPARE1 0x00000d00 +#define NV30_3D_RC_IN_RGB_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 +#define NV30_3D_RC_IN_RGB_C_INPUT_E_TIMES_F 0x00000f00 +#define NV30_3D_RC_IN_RGB_C_COMPONENT_USAGE__MASK 0x00001000 +#define NV30_3D_RC_IN_RGB_C_COMPONENT_USAGE__SHIFT 12 +#define NV30_3D_RC_IN_RGB_C_COMPONENT_USAGE_RGB 0x00000000 +#define NV30_3D_RC_IN_RGB_C_COMPONENT_USAGE_ALPHA 0x00001000 +#define NV30_3D_RC_IN_RGB_C_MAPPING__MASK 0x0000e000 +#define NV30_3D_RC_IN_RGB_C_MAPPING__SHIFT 13 +#define NV30_3D_RC_IN_RGB_C_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV30_3D_RC_IN_RGB_C_MAPPING_UNSIGNED_INVERT 0x00002000 +#define NV30_3D_RC_IN_RGB_C_MAPPING_EXPAND_NORMAL 0x00004000 +#define NV30_3D_RC_IN_RGB_C_MAPPING_EXPAND_NEGATE 0x00006000 +#define NV30_3D_RC_IN_RGB_C_MAPPING_HALF_BIAS_NORMAL 0x00008000 +#define NV30_3D_RC_IN_RGB_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000 +#define NV30_3D_RC_IN_RGB_C_MAPPING_SIGNED_IDENTITY 0x0000c000 +#define NV30_3D_RC_IN_RGB_C_MAPPING_SIGNED_NEGATE 0x0000e000 +#define NV30_3D_RC_IN_RGB_B_INPUT__MASK 0x000f0000 +#define NV30_3D_RC_IN_RGB_B_INPUT__SHIFT 16 +#define NV30_3D_RC_IN_RGB_B_INPUT_ZERO 0x00000000 +#define NV30_3D_RC_IN_RGB_B_INPUT_CONSTANT_COLOR0 0x00010000 +#define NV30_3D_RC_IN_RGB_B_INPUT_CONSTANT_COLOR1 0x00020000 +#define NV30_3D_RC_IN_RGB_B_INPUT_FOG 0x00030000 +#define NV30_3D_RC_IN_RGB_B_INPUT_PRIMARY_COLOR 0x00040000 +#define NV30_3D_RC_IN_RGB_B_INPUT_SECONDARY_COLOR 0x00050000 +#define NV30_3D_RC_IN_RGB_B_INPUT_TEXTURE0 0x00080000 +#define NV30_3D_RC_IN_RGB_B_INPUT_TEXTURE1 0x00090000 +#define NV30_3D_RC_IN_RGB_B_INPUT_TEXTURE2 0x000a0000 +#define NV30_3D_RC_IN_RGB_B_INPUT_TEXTURE3 0x000b0000 +#define NV30_3D_RC_IN_RGB_B_INPUT_SPARE0 0x000c0000 +#define NV30_3D_RC_IN_RGB_B_INPUT_SPARE1 0x000d0000 +#define NV30_3D_RC_IN_RGB_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000 +#define NV30_3D_RC_IN_RGB_B_INPUT_E_TIMES_F 0x000f0000 +#define NV30_3D_RC_IN_RGB_B_COMPONENT_USAGE__MASK 0x00100000 +#define NV30_3D_RC_IN_RGB_B_COMPONENT_USAGE__SHIFT 20 +#define NV30_3D_RC_IN_RGB_B_COMPONENT_USAGE_RGB 0x00000000 +#define NV30_3D_RC_IN_RGB_B_COMPONENT_USAGE_ALPHA 0x00100000 +#define NV30_3D_RC_IN_RGB_B_MAPPING__MASK 0x00e00000 +#define NV30_3D_RC_IN_RGB_B_MAPPING__SHIFT 21 +#define NV30_3D_RC_IN_RGB_B_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV30_3D_RC_IN_RGB_B_MAPPING_UNSIGNED_INVERT 0x00200000 +#define NV30_3D_RC_IN_RGB_B_MAPPING_EXPAND_NORMAL 0x00400000 +#define NV30_3D_RC_IN_RGB_B_MAPPING_EXPAND_NEGATE 0x00600000 +#define NV30_3D_RC_IN_RGB_B_MAPPING_HALF_BIAS_NORMAL 0x00800000 +#define NV30_3D_RC_IN_RGB_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000 +#define NV30_3D_RC_IN_RGB_B_MAPPING_SIGNED_IDENTITY 0x00c00000 +#define NV30_3D_RC_IN_RGB_B_MAPPING_SIGNED_NEGATE 0x00e00000 +#define NV30_3D_RC_IN_RGB_A_INPUT__MASK 0x0f000000 +#define NV30_3D_RC_IN_RGB_A_INPUT__SHIFT 24 +#define NV30_3D_RC_IN_RGB_A_INPUT_ZERO 0x00000000 +#define NV30_3D_RC_IN_RGB_A_INPUT_CONSTANT_COLOR0 0x01000000 +#define NV30_3D_RC_IN_RGB_A_INPUT_CONSTANT_COLOR1 0x02000000 +#define NV30_3D_RC_IN_RGB_A_INPUT_FOG 0x03000000 +#define NV30_3D_RC_IN_RGB_A_INPUT_PRIMARY_COLOR 0x04000000 +#define NV30_3D_RC_IN_RGB_A_INPUT_SECONDARY_COLOR 0x05000000 +#define NV30_3D_RC_IN_RGB_A_INPUT_TEXTURE0 0x08000000 +#define NV30_3D_RC_IN_RGB_A_INPUT_TEXTURE1 0x09000000 +#define NV30_3D_RC_IN_RGB_A_INPUT_TEXTURE2 0x0a000000 +#define NV30_3D_RC_IN_RGB_A_INPUT_TEXTURE3 0x0b000000 +#define NV30_3D_RC_IN_RGB_A_INPUT_SPARE0 0x0c000000 +#define NV30_3D_RC_IN_RGB_A_INPUT_SPARE1 0x0d000000 +#define NV30_3D_RC_IN_RGB_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000 +#define NV30_3D_RC_IN_RGB_A_INPUT_E_TIMES_F 0x0f000000 +#define NV30_3D_RC_IN_RGB_A_COMPONENT_USAGE__MASK 0x10000000 +#define NV30_3D_RC_IN_RGB_A_COMPONENT_USAGE__SHIFT 28 +#define NV30_3D_RC_IN_RGB_A_COMPONENT_USAGE_RGB 0x00000000 +#define NV30_3D_RC_IN_RGB_A_COMPONENT_USAGE_ALPHA 0x10000000 +#define NV30_3D_RC_IN_RGB_A_MAPPING__MASK 0xe0000000 +#define NV30_3D_RC_IN_RGB_A_MAPPING__SHIFT 29 +#define NV30_3D_RC_IN_RGB_A_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV30_3D_RC_IN_RGB_A_MAPPING_UNSIGNED_INVERT 0x20000000 +#define NV30_3D_RC_IN_RGB_A_MAPPING_EXPAND_NORMAL 0x40000000 +#define NV30_3D_RC_IN_RGB_A_MAPPING_EXPAND_NEGATE 0x60000000 +#define NV30_3D_RC_IN_RGB_A_MAPPING_HALF_BIAS_NORMAL 0x80000000 +#define NV30_3D_RC_IN_RGB_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000 +#define NV30_3D_RC_IN_RGB_A_MAPPING_SIGNED_IDENTITY 0xc0000000 +#define NV30_3D_RC_IN_RGB_A_MAPPING_SIGNED_NEGATE 0xe0000000 + +#define NV30_3D_RC_CONSTANT_COLOR0(i0) (0x00000908 + 0x20*(i0)) +#define NV30_3D_RC_CONSTANT_COLOR0_B__MASK 0x000000ff +#define NV30_3D_RC_CONSTANT_COLOR0_B__SHIFT 0 +#define NV30_3D_RC_CONSTANT_COLOR0_G__MASK 0x0000ff00 +#define NV30_3D_RC_CONSTANT_COLOR0_G__SHIFT 8 +#define NV30_3D_RC_CONSTANT_COLOR0_R__MASK 0x00ff0000 +#define NV30_3D_RC_CONSTANT_COLOR0_R__SHIFT 16 +#define NV30_3D_RC_CONSTANT_COLOR0_A__MASK 0xff000000 +#define NV30_3D_RC_CONSTANT_COLOR0_A__SHIFT 24 + +#define NV30_3D_RC_CONSTANT_COLOR1(i0) (0x0000090c + 0x20*(i0)) +#define NV30_3D_RC_CONSTANT_COLOR1_B__MASK 0x000000ff +#define NV30_3D_RC_CONSTANT_COLOR1_B__SHIFT 0 +#define NV30_3D_RC_CONSTANT_COLOR1_G__MASK 0x0000ff00 +#define NV30_3D_RC_CONSTANT_COLOR1_G__SHIFT 8 +#define NV30_3D_RC_CONSTANT_COLOR1_R__MASK 0x00ff0000 +#define NV30_3D_RC_CONSTANT_COLOR1_R__SHIFT 16 +#define NV30_3D_RC_CONSTANT_COLOR1_A__MASK 0xff000000 +#define NV30_3D_RC_CONSTANT_COLOR1_A__SHIFT 24 + +#define NV30_3D_RC_OUT_ALPHA(i0) (0x00000910 + 0x20*(i0)) +#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT__MASK 0x0000000f +#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT__SHIFT 0 +#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_ZERO 0x00000000 +#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_CONSTANT_COLOR0 0x00000001 +#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_CONSTANT_COLOR1 0x00000002 +#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_FOG 0x00000003 +#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_PRIMARY_COLOR 0x00000004 +#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_SECONDARY_COLOR 0x00000005 +#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE0 0x00000008 +#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE1 0x00000009 +#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE2 0x0000000a +#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE3 0x0000000b +#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE0 0x0000000c +#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE1 0x0000000d +#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e +#define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_E_TIMES_F 0x0000000f +#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT__MASK 0x000000f0 +#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT__SHIFT 4 +#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_ZERO 0x00000000 +#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR0 0x00000010 +#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR1 0x00000020 +#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_FOG 0x00000030 +#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_PRIMARY_COLOR 0x00000040 +#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_SECONDARY_COLOR 0x00000050 +#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE0 0x00000080 +#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE1 0x00000090 +#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE2 0x000000a0 +#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE3 0x000000b0 +#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0 0x000000c0 +#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE1 0x000000d0 +#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000000e0 +#define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_E_TIMES_F 0x000000f0 +#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT__MASK 0x00000f00 +#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT__SHIFT 8 +#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_ZERO 0x00000000 +#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR0 0x00000100 +#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR1 0x00000200 +#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_FOG 0x00000300 +#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_PRIMARY_COLOR 0x00000400 +#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_SECONDARY_COLOR 0x00000500 +#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE0 0x00000800 +#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE1 0x00000900 +#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE2 0x00000a00 +#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE3 0x00000b00 +#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0 0x00000c00 +#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE1 0x00000d00 +#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 +#define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_E_TIMES_F 0x00000f00 +#define NV30_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT 0x00001000 +#define NV30_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT 0x00002000 +#define NV30_3D_RC_OUT_ALPHA_MUX_SUM 0x00004000 +#define NV30_3D_RC_OUT_ALPHA_BIAS__MASK 0x00008000 +#define NV30_3D_RC_OUT_ALPHA_BIAS__SHIFT 15 +#define NV30_3D_RC_OUT_ALPHA_BIAS_NONE 0x00000000 +#define NV30_3D_RC_OUT_ALPHA_BIAS_BIAS_BY_NEGATIVE_ONE_HALF 0x00008000 +#define NV30_3D_RC_OUT_ALPHA_SCALE__MASK 0x00030000 +#define NV30_3D_RC_OUT_ALPHA_SCALE__SHIFT 16 +#define NV30_3D_RC_OUT_ALPHA_SCALE_NONE 0x00000000 +#define NV30_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_TWO 0x00010000 +#define NV30_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_FOUR 0x00020000 +#define NV30_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_ONE_HALF 0x00030000 + +#define NV30_3D_RC_OUT_RGB(i0) (0x00000914 + 0x20*(i0)) +#define NV30_3D_RC_OUT_RGB_CD_OUTPUT__MASK 0x0000000f +#define NV30_3D_RC_OUT_RGB_CD_OUTPUT__SHIFT 0 +#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_ZERO 0x00000000 +#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_CONSTANT_COLOR0 0x00000001 +#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_CONSTANT_COLOR1 0x00000002 +#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_FOG 0x00000003 +#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_PRIMARY_COLOR 0x00000004 +#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_SECONDARY_COLOR 0x00000005 +#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE0 0x00000008 +#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE1 0x00000009 +#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE2 0x0000000a +#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE3 0x0000000b +#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_SPARE0 0x0000000c +#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_SPARE1 0x0000000d +#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e +#define NV30_3D_RC_OUT_RGB_CD_OUTPUT_E_TIMES_F 0x0000000f +#define NV30_3D_RC_OUT_RGB_AB_OUTPUT__MASK 0x000000f0 +#define NV30_3D_RC_OUT_RGB_AB_OUTPUT__SHIFT 4 +#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_ZERO 0x00000000 +#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR0 0x00000010 +#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR1 0x00000020 +#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_FOG 0x00000030 +#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_PRIMARY_COLOR 0x00000040 +#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_SECONDARY_COLOR 0x00000050 +#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE0 0x00000080 +#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE1 0x00000090 +#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE2 0x000000a0 +#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE3 0x000000b0 +#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0 0x000000c0 +#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_SPARE1 0x000000d0 +#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000000e0 +#define NV30_3D_RC_OUT_RGB_AB_OUTPUT_E_TIMES_F 0x000000f0 +#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT__MASK 0x00000f00 +#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT__SHIFT 8 +#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_ZERO 0x00000000 +#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR0 0x00000100 +#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR1 0x00000200 +#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_FOG 0x00000300 +#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_PRIMARY_COLOR 0x00000400 +#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_SECONDARY_COLOR 0x00000500 +#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE0 0x00000800 +#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE1 0x00000900 +#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE2 0x00000a00 +#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE3 0x00000b00 +#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0 0x00000c00 +#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE1 0x00000d00 +#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 +#define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_E_TIMES_F 0x00000f00 +#define NV30_3D_RC_OUT_RGB_CD_DOT_PRODUCT 0x00001000 +#define NV30_3D_RC_OUT_RGB_AB_DOT_PRODUCT 0x00002000 +#define NV30_3D_RC_OUT_RGB_MUX_SUM 0x00004000 +#define NV30_3D_RC_OUT_RGB_BIAS__MASK 0x00008000 +#define NV30_3D_RC_OUT_RGB_BIAS__SHIFT 15 +#define NV30_3D_RC_OUT_RGB_BIAS_NONE 0x00000000 +#define NV30_3D_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF 0x00008000 +#define NV30_3D_RC_OUT_RGB_SCALE__MASK 0x00030000 +#define NV30_3D_RC_OUT_RGB_SCALE__SHIFT 16 +#define NV30_3D_RC_OUT_RGB_SCALE_NONE 0x00000000 +#define NV30_3D_RC_OUT_RGB_SCALE_SCALE_BY_TWO 0x00010000 +#define NV30_3D_RC_OUT_RGB_SCALE_SCALE_BY_FOUR 0x00020000 +#define NV30_3D_RC_OUT_RGB_SCALE_SCALE_BY_ONE_HALF 0x00030000 + +#define NV30_3D_VIEWPORT_HORIZ 0x00000a00 +#define NV30_3D_VIEWPORT_HORIZ_X__MASK 0x0000ffff +#define NV30_3D_VIEWPORT_HORIZ_X__SHIFT 0 +#define NV30_3D_VIEWPORT_HORIZ_W__MASK 0xffff0000 +#define NV30_3D_VIEWPORT_HORIZ_W__SHIFT 16 + +#define NV30_3D_VIEWPORT_VERT 0x00000a04 +#define NV30_3D_VIEWPORT_VERT_Y__MASK 0x0000ffff +#define NV30_3D_VIEWPORT_VERT_Y__SHIFT 0 +#define NV30_3D_VIEWPORT_VERT_H__MASK 0xffff0000 +#define NV30_3D_VIEWPORT_VERT_H__SHIFT 16 + +#define NV30_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION 0x00000a10 + + +#define NV30_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R 0x00000a10 + +#define NV30_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G 0x00000a14 + +#define NV30_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x00000a18 + +#define NV30_3D_VIEWPORT_TRANSLATE 0x00000a20 + + +#define NV30_3D_VIEWPORT_TRANSLATE_X 0x00000a20 + +#define NV30_3D_VIEWPORT_TRANSLATE_Y 0x00000a24 + +#define NV30_3D_VIEWPORT_TRANSLATE_Z 0x00000a28 + +#define NV30_3D_VIEWPORT_TRANSLATE_W 0x00000a2c + +#define NV30_3D_VIEWPORT_SCALE 0x00000a30 + + +#define NV30_3D_VIEWPORT_SCALE_X 0x00000a30 + +#define NV30_3D_VIEWPORT_SCALE_Y 0x00000a34 + +#define NV30_3D_VIEWPORT_SCALE_Z 0x00000a38 + +#define NV30_3D_VIEWPORT_SCALE_W 0x00000a3c + +#define NV30_3D_POLYGON_OFFSET_POINT_ENABLE 0x00000a60 + +#define NV30_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000a64 + +#define NV30_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000a68 + +#define NV30_3D_DEPTH_FUNC 0x00000a6c +#define NV30_3D_DEPTH_FUNC_NEVER 0x00000200 +#define NV30_3D_DEPTH_FUNC_LESS 0x00000201 +#define NV30_3D_DEPTH_FUNC_EQUAL 0x00000202 +#define NV30_3D_DEPTH_FUNC_LEQUAL 0x00000203 +#define NV30_3D_DEPTH_FUNC_GREATER 0x00000204 +#define NV30_3D_DEPTH_FUNC_NOTEQUAL 0x00000205 +#define NV30_3D_DEPTH_FUNC_GEQUAL 0x00000206 +#define NV30_3D_DEPTH_FUNC_ALWAYS 0x00000207 + +#define NV30_3D_DEPTH_WRITE_ENABLE 0x00000a70 + +#define NV30_3D_DEPTH_TEST_ENABLE 0x00000a74 + +#define NV30_3D_POLYGON_OFFSET_FACTOR 0x00000a78 + +#define NV30_3D_POLYGON_OFFSET_UNITS 0x00000a7c + +#define NV30_3D_VTX_ATTR_3I_XY(i0) (0x00000a80 + 0x8*(i0)) +#define NV30_3D_VTX_ATTR_3I_XY__ESIZE 0x00000008 +#define NV30_3D_VTX_ATTR_3I_XY__LEN 0x00000010 +#define NV30_3D_VTX_ATTR_3I_XY_X__MASK 0x0000ffff +#define NV30_3D_VTX_ATTR_3I_XY_X__SHIFT 0 +#define NV30_3D_VTX_ATTR_3I_XY_Y__MASK 0xffff0000 +#define NV30_3D_VTX_ATTR_3I_XY_Y__SHIFT 16 + +#define NV30_3D_VTX_ATTR_3I_Z(i0) (0x00000a84 + 0x8*(i0)) +#define NV30_3D_VTX_ATTR_3I_Z__ESIZE 0x00000008 +#define NV30_3D_VTX_ATTR_3I_Z__LEN 0x00000010 +#define NV30_3D_VTX_ATTR_3I_Z_Z__MASK 0x0000ffff +#define NV30_3D_VTX_ATTR_3I_Z_Z__SHIFT 0 + +#define NV30_3D_TEX_FILTER_OPTIMIZATION(i0) (0x00000b00 + 0x4*(i0)) +#define NV30_3D_TEX_FILTER_OPTIMIZATION__ESIZE 0x00000004 +#define NV30_3D_TEX_FILTER_OPTIMIZATION__LEN 0x00000004 +#define NV40_3D_TEX_FILTER_OPTIMIZATION_TRILINEAR__MASK 0x0000001f +#define NV40_3D_TEX_FILTER_OPTIMIZATION_TRILINEAR__SHIFT 0 +#define NV40_3D_TEX_FILTER_OPTIMIZATION_TRILINEAR_OFF 0x00000000 +#define NV40_3D_TEX_FILTER_OPTIMIZATION_TRILINEAR_HIGH_QUALITY 0x00000004 +#define NV40_3D_TEX_FILTER_OPTIMIZATION_TRILINEAR_QUALITY 0x00000006 +#define NV40_3D_TEX_FILTER_OPTIMIZATION_TRILINEAR_PERFORMANCE 0x00000008 +#define NV40_3D_TEX_FILTER_OPTIMIZATION_TRILINEAR_HIGH_PERFORMANCE 0x00000018 +#define NV40_3D_TEX_FILTER_OPTIMIZATION_ANISO_SAMPLE__MASK 0x000001c0 +#define NV40_3D_TEX_FILTER_OPTIMIZATION_ANISO_SAMPLE__SHIFT 6 +#define NV40_3D_TEX_FILTER_OPTIMIZATION_ANISO_SAMPLE_OFF 0x00000000 +#define NV40_3D_TEX_FILTER_OPTIMIZATION_ANISO_SAMPLE_HIGH_QUALITY 0x000000c0 +#define NV40_3D_TEX_FILTER_OPTIMIZATION_ANISO_SAMPLE_QUALITY 0x000001c0 +#define NV40_3D_TEX_FILTER_OPTIMIZATION_ANISO_SAMPLE_PERFORMANCE 0x00000140 +#define NV40_3D_TEX_FILTER_OPTIMIZATION_UNKNOWN__MASK 0x00007c00 +#define NV40_3D_TEX_FILTER_OPTIMIZATION_UNKNOWN__SHIFT 10 +#define NV40_3D_TEX_FILTER_OPTIMIZATION_UNKNOWN_OFF 0x00000000 +#define NV40_3D_TEX_FILTER_OPTIMIZATION_UNKNOWN_PARTIAL 0x00002c00 +#define NV40_3D_TEX_FILTER_OPTIMIZATION_UNKNOWN_FULL 0x00007c00 + +#define NV40_3D_UNK0B40(i0) (0x00000b40 + 0x4*(i0)) +#define NV40_3D_UNK0B40__ESIZE 0x00000004 +#define NV40_3D_UNK0B40__LEN 0x00000008 + +#define NV30_3D_VP_UPLOAD_INST(i0) (0x00000b80 + 0x4*(i0)) +#define NV30_3D_VP_UPLOAD_INST__ESIZE 0x00000004 +#define NV30_3D_VP_UPLOAD_INST__LEN 0x00000004 + + +#define NV30_3D_TEX_CLIP_PLANE(i0) (0x00000e00 + 0x10*(i0)) + + +#define NV30_3D_TEX_CLIP_PLANE_X(i0) (0x00000e00 + 0x10*(i0)) + +#define NV30_3D_TEX_CLIP_PLANE_Y(i0) (0x00000e04 + 0x10*(i0)) + +#define NV30_3D_TEX_CLIP_PLANE_Z(i0) (0x00000e08 + 0x10*(i0)) + +#define NV30_3D_TEX_CLIP_PLANE_W(i0) (0x00000e0c + 0x10*(i0)) + +#define NV30_3D_LIGHT 0x00001000 + + +#define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT(i0) (0x00001000 + 0x40*(i0)) + + +#define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(i0) (0x00001000 + 0x40*(i0)) + +#define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_G(i0) (0x00001004 + 0x40*(i0)) + +#define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_B(i0) (0x00001008 + 0x40*(i0)) + +#define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE(i0) (0x0000100c + 0x40*(i0)) + + +#define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(i0) (0x0000100c + 0x40*(i0)) + +#define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_G(i0) (0x00001010 + 0x40*(i0)) + +#define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_B(i0) (0x00001014 + 0x40*(i0)) + +#define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR(i0) (0x00001018 + 0x40*(i0)) + + +#define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(i0) (0x00001018 + 0x40*(i0)) + +#define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_G(i0) (0x0000101c + 0x40*(i0)) + +#define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_B(i0) (0x00001020 + 0x40*(i0)) + +#define NV30_3D_LIGHT_UNK24(i0) (0x00001024 + 0x40*(i0)) + +#define NV30_3D_LIGHT_HALF_VECTOR(i0) (0x00001028 + 0x40*(i0)) + + +#define NV30_3D_LIGHT_HALF_VECTOR_X(i0) (0x00001028 + 0x40*(i0)) + +#define NV30_3D_LIGHT_HALF_VECTOR_Y(i0) (0x0000102c + 0x40*(i0)) + +#define NV30_3D_LIGHT_HALF_VECTOR_Z(i0) (0x00001030 + 0x40*(i0)) + +#define NV30_3D_LIGHT_DIRECTION(i0) (0x00001034 + 0x40*(i0)) + + +#define NV30_3D_LIGHT_DIRECTION_X(i0) (0x00001034 + 0x40*(i0)) + +#define NV30_3D_LIGHT_DIRECTION_Y(i0) (0x00001038 + 0x40*(i0)) + +#define NV30_3D_LIGHT_DIRECTION_Z(i0) (0x0000103c + 0x40*(i0)) + + +#define NV30_3D_LIGHT_SPOT_CUTOFF_A(i0) (0x00001200 + 0x40*(i0)) + +#define NV30_3D_LIGHT_SPOT_CUTOFF_B(i0) (0x00001204 + 0x40*(i0)) + +#define NV30_3D_LIGHT_SPOT_CUTOFF_C(i0) (0x00001208 + 0x40*(i0)) + +#define NV30_3D_LIGHT_SPOT_DIR(i0) (0x0000120c + 0x40*(i0)) + + +#define NV30_3D_LIGHT_SPOT_DIR_X(i0) (0x0000120c + 0x40*(i0)) + +#define NV30_3D_LIGHT_SPOT_DIR_Y(i0) (0x00001210 + 0x40*(i0)) + +#define NV30_3D_LIGHT_SPOT_DIR_Z(i0) (0x00001214 + 0x40*(i0)) + +#define NV30_3D_LIGHT_SPOT_CUTOFF_D(i0) (0x00001218 + 0x40*(i0)) + +#define NV30_3D_LIGHT_POSITION(i0) (0x0000121c + 0x40*(i0)) + + +#define NV30_3D_LIGHT_POSITION_X(i0) (0x0000121c + 0x40*(i0)) + +#define NV30_3D_LIGHT_POSITION_Y(i0) (0x00001220 + 0x40*(i0)) + +#define NV30_3D_LIGHT_POSITION_Z(i0) (0x00001224 + 0x40*(i0)) + +#define NV30_3D_LIGHT_ATTENUATION(i0) (0x00001228 + 0x40*(i0)) + +#define NV30_3D_LIGHT_ATTENUATION_CONSTANT(i0) (0x00001228 + 0x40*(i0)) + +#define NV30_3D_LIGHT_ATTENUATION_LINEAR(i0) (0x0000122c + 0x40*(i0)) + +#define NV30_3D_LIGHT_ATTENUATION_QUADRATIC(i0) (0x00001230 + 0x40*(i0)) + +#define NV30_3D_FRONT_MATERIAL_SHININESS(i0) (0x00001400 + 0x4*(i0)) +#define NV30_3D_FRONT_MATERIAL_SHININESS__ESIZE 0x00000004 +#define NV30_3D_FRONT_MATERIAL_SHININESS__LEN 0x00000006 + +#define NV30_3D_ENABLED_LIGHTS 0x00001420 + +#define NV30_3D_VERTEX_TWO_SIDE_ENABLE 0x0000142c + +#define NV30_3D_FP_REG_CONTROL 0x00001450 +#define NV30_3D_FP_REG_CONTROL_UNK0__MASK 0x0000ffff +#define NV30_3D_FP_REG_CONTROL_UNK0__SHIFT 0 +#define NV30_3D_FP_REG_CONTROL_UNK1__MASK 0xffff0000 +#define NV30_3D_FP_REG_CONTROL_UNK1__SHIFT 16 + +#define NV30_3D_FLATSHADE_FIRST 0x00001454 + +#define NV30_3D_EDGEFLAG 0x0000145c +#define NV30_3D_EDGEFLAG_ENABLE 0x00000001 + +#define NV30_3D_VP_CLIP_PLANES_ENABLE 0x00001478 +#define NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE0 0x00000002 +#define NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE1 0x00000020 +#define NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE2 0x00000200 +#define NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE3 0x00002000 +#define NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE4 0x00020000 +#define NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE5 0x00200000 + +#define NV30_3D_POLYGON_STIPPLE_ENABLE 0x0000147c + +#define NV30_3D_POLYGON_STIPPLE_PATTERN(i0) (0x00001480 + 0x4*(i0)) +#define NV30_3D_POLYGON_STIPPLE_PATTERN__ESIZE 0x00000004 +#define NV30_3D_POLYGON_STIPPLE_PATTERN__LEN 0x00000020 + +#define NV30_3D_VTX_ATTR_3F(i0) (0x00001500 + 0x10*(i0)) +#define NV30_3D_VTX_ATTR_3F__ESIZE 0x00000010 +#define NV30_3D_VTX_ATTR_3F__LEN 0x00000010 + + +#define NV30_3D_VTX_ATTR_3F_X(i0) (0x00001500 + 0x10*(i0)) + +#define NV30_3D_VTX_ATTR_3F_Y(i0) (0x00001504 + 0x10*(i0)) + +#define NV30_3D_VTX_ATTR_3F_Z(i0) (0x00001508 + 0x10*(i0)) + + +#define NV30_3D_VP_CLIP_PLANE(i0, i1) (0x00001600 + 0x10*(i0) + 0x4*(i1)) +#define NV30_3D_VP_CLIP_PLANE__ESIZE 0x00000004 +#define NV30_3D_VP_CLIP_PLANE__LEN 0x00000004 + +#define NV30_3D_VTXBUF(i0) (0x00001680 + 0x4*(i0)) +#define NV30_3D_VTXBUF__ESIZE 0x00000004 +#define NV30_3D_VTXBUF__LEN 0x00000010 +#define NV30_3D_VTXBUF_OFFSET__MASK 0x0fffffff +#define NV30_3D_VTXBUF_OFFSET__SHIFT 0 +#define NV30_3D_VTXBUF_DMA1 0x80000000 + +#define NV40_3D_VTX_CACHE_INVALIDATE 0x00001714 + +#define NV30_3D_VTXFMT(i0) (0x00001740 + 0x4*(i0)) +#define NV30_3D_VTXFMT__ESIZE 0x00000004 +#define NV30_3D_VTXFMT__LEN 0x00000010 +#define NV30_3D_VTXFMT_TYPE__MASK 0x0000000f +#define NV30_3D_VTXFMT_TYPE__SHIFT 0 +#define NV30_3D_VTXFMT_TYPE_B8G8R8A8_UNORM 0x00000000 +#define NV30_3D_VTXFMT_TYPE_V16_SNORM 0x00000001 +#define NV30_3D_VTXFMT_TYPE_V32_FLOAT 0x00000002 +#define NV30_3D_VTXFMT_TYPE_V16_FLOAT 0x00000003 +#define NV30_3D_VTXFMT_TYPE_U8_UNORM 0x00000004 +#define NV30_3D_VTXFMT_TYPE_V16_SSCALED 0x00000005 +#define NV30_3D_VTXFMT_TYPE_U8_USCALED 0x00000007 +#define NV30_3D_VTXFMT_SIZE__MASK 0x000000f0 +#define NV30_3D_VTXFMT_SIZE__SHIFT 4 +#define NV30_3D_VTXFMT_STRIDE__MASK 0x0000ff00 +#define NV30_3D_VTXFMT_STRIDE__SHIFT 8 + +#define NV30_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION 0x000017a0 + + +#define NV30_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R 0x000017a0 + +#define NV30_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G 0x000017a4 + +#define NV30_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x000017a8 + +#define NV30_3D_COLOR_MATERIAL_BACK 0x000017b0 + + +#define NV30_3D_COLOR_MATERIAL_BACK_R 0x000017b0 + +#define NV30_3D_COLOR_MATERIAL_BACK_G 0x000017b4 + +#define NV30_3D_COLOR_MATERIAL_BACK_B 0x000017b8 + +#define NV30_3D_COLOR_MATERIAL_BACK_A 0x000017bc + +#define NV30_3D_QUERY_RESET 0x000017c8 + +#define NV30_3D_QUERY_ENABLE 0x000017cc + +#define NV30_3D_QUERY_GET 0x00001800 +#define NV30_3D_QUERY_GET_OFFSET__MASK 0x00ffffff +#define NV30_3D_QUERY_GET_OFFSET__SHIFT 0 +#define NV30_3D_QUERY_GET_UNK24__MASK 0xff000000 +#define NV30_3D_QUERY_GET_UNK24__SHIFT 24 + +#define NV30_3D_VERTEX_BEGIN_END 0x00001808 +#define NV30_3D_VERTEX_BEGIN_END_STOP 0x00000000 +#define NV30_3D_VERTEX_BEGIN_END_POINTS 0x00000001 +#define NV30_3D_VERTEX_BEGIN_END_LINES 0x00000002 +#define NV30_3D_VERTEX_BEGIN_END_LINE_LOOP 0x00000003 +#define NV30_3D_VERTEX_BEGIN_END_LINE_STRIP 0x00000004 +#define NV30_3D_VERTEX_BEGIN_END_TRIANGLES 0x00000005 +#define NV30_3D_VERTEX_BEGIN_END_TRIANGLE_STRIP 0x00000006 +#define NV30_3D_VERTEX_BEGIN_END_TRIANGLE_FAN 0x00000007 +#define NV30_3D_VERTEX_BEGIN_END_QUADS 0x00000008 +#define NV30_3D_VERTEX_BEGIN_END_QUAD_STRIP 0x00000009 +#define NV30_3D_VERTEX_BEGIN_END_POLYGON 0x0000000a + +#define NV30_3D_VB_ELEMENT_U16 0x0000180c +#define NV30_3D_VB_ELEMENT_U16_0__MASK 0x0000ffff +#define NV30_3D_VB_ELEMENT_U16_0__SHIFT 0 +#define NV30_3D_VB_ELEMENT_U16_1__MASK 0xffff0000 +#define NV30_3D_VB_ELEMENT_U16_1__SHIFT 16 + +#define NV30_3D_VB_ELEMENT_U32 0x00001810 + +#define NV30_3D_VB_VERTEX_BATCH 0x00001814 +#define NV30_3D_VB_VERTEX_BATCH_OFFSET__MASK 0x00ffffff +#define NV30_3D_VB_VERTEX_BATCH_OFFSET__SHIFT 0 +#define NV30_3D_VB_VERTEX_BATCH_COUNT__MASK 0xff000000 +#define NV30_3D_VB_VERTEX_BATCH_COUNT__SHIFT 24 + +#define NV30_3D_VERTEX_DATA 0x00001818 + +#define NV30_3D_IDXBUF_OFFSET 0x0000181c + +#define NV30_3D_IDXBUF_FORMAT 0x00001820 +#define NV30_3D_IDXBUF_FORMAT_DMA1 0x00000001 +#define NV30_3D_IDXBUF_FORMAT_TYPE__MASK 0x000000f0 +#define NV30_3D_IDXBUF_FORMAT_TYPE__SHIFT 4 +#define NV30_3D_IDXBUF_FORMAT_TYPE_U32 0x00000000 +#define NV30_3D_IDXBUF_FORMAT_TYPE_U16 0x00000010 + +#define NV30_3D_VB_INDEX_BATCH 0x00001824 +#define NV30_3D_VB_INDEX_BATCH_START__MASK 0x00ffffff +#define NV30_3D_VB_INDEX_BATCH_START__SHIFT 0 +#define NV30_3D_VB_INDEX_BATCH_COUNT__MASK 0xff000000 +#define NV30_3D_VB_INDEX_BATCH_COUNT__SHIFT 24 + +#define NV30_3D_POLYGON_MODE_FRONT 0x00001828 +#define NV30_3D_POLYGON_MODE_FRONT_POINT 0x00001b00 +#define NV30_3D_POLYGON_MODE_FRONT_LINE 0x00001b01 +#define NV30_3D_POLYGON_MODE_FRONT_FILL 0x00001b02 + +#define NV30_3D_POLYGON_MODE_BACK 0x0000182c +#define NV30_3D_POLYGON_MODE_BACK_POINT 0x00001b00 +#define NV30_3D_POLYGON_MODE_BACK_LINE 0x00001b01 +#define NV30_3D_POLYGON_MODE_BACK_FILL 0x00001b02 + +#define NV30_3D_CULL_FACE 0x00001830 +#define NV30_3D_CULL_FACE_FRONT 0x00000404 +#define NV30_3D_CULL_FACE_BACK 0x00000405 +#define NV30_3D_CULL_FACE_FRONT_AND_BACK 0x00000408 + +#define NV30_3D_FRONT_FACE 0x00001834 +#define NV30_3D_FRONT_FACE_CW 0x00000900 +#define NV30_3D_FRONT_FACE_CCW 0x00000901 + +#define NV30_3D_POLYGON_SMOOTH_ENABLE 0x00001838 + +#define NV30_3D_CULL_FACE_ENABLE 0x0000183c + +#define NV30_3D_TEX_PALETTE_OFFSET(i0) (0x00001840 + 0x4*(i0)) +#define NV30_3D_TEX_PALETTE_OFFSET__ESIZE 0x00000004 +#define NV30_3D_TEX_PALETTE_OFFSET__LEN 0x00000008 + +#define NV40_3D_TEX_SIZE1(i0) (0x00001840 + 0x4*(i0)) +#define NV40_3D_TEX_SIZE1__ESIZE 0x00000004 +#define NV40_3D_TEX_SIZE1__LEN 0x00000008 +#define NV40_3D_TEX_SIZE1_DEPTH__MASK 0xfff00000 +#define NV40_3D_TEX_SIZE1_DEPTH__SHIFT 20 +#define NV40_3D_TEX_SIZE1_PITCH__MASK 0x0000ffff +#define NV40_3D_TEX_SIZE1_PITCH__SHIFT 0 + +#define NV30_3D_VTX_ATTR_2F(i0) (0x00001880 + 0x8*(i0)) +#define NV30_3D_VTX_ATTR_2F__ESIZE 0x00000008 +#define NV30_3D_VTX_ATTR_2F__LEN 0x00000010 + + +#define NV30_3D_VTX_ATTR_2F_X(i0) (0x00001880 + 0x8*(i0)) + +#define NV30_3D_VTX_ATTR_2F_Y(i0) (0x00001884 + 0x8*(i0)) + +#define NV30_3D_VTX_ATTR_2I(i0) (0x00001900 + 0x4*(i0)) +#define NV30_3D_VTX_ATTR_2I__ESIZE 0x00000004 +#define NV30_3D_VTX_ATTR_2I__LEN 0x00000010 +#define NV30_3D_VTX_ATTR_2I_X__MASK 0x0000ffff +#define NV30_3D_VTX_ATTR_2I_X__SHIFT 0 +#define NV30_3D_VTX_ATTR_2I_Y__MASK 0xffff0000 +#define NV30_3D_VTX_ATTR_2I_Y__SHIFT 16 + +#define NV30_3D_VTX_ATTR_4UB(i0) (0x00001940 + 0x4*(i0)) +#define NV30_3D_VTX_ATTR_4UB__ESIZE 0x00000004 +#define NV30_3D_VTX_ATTR_4UB__LEN 0x00000010 +#define NV30_3D_VTX_ATTR_4UB_X__MASK 0x000000ff +#define NV30_3D_VTX_ATTR_4UB_X__SHIFT 0 +#define NV30_3D_VTX_ATTR_4UB_Y__MASK 0x0000ff00 +#define NV30_3D_VTX_ATTR_4UB_Y__SHIFT 8 +#define NV30_3D_VTX_ATTR_4UB_Z__MASK 0x00ff0000 +#define NV30_3D_VTX_ATTR_4UB_Z__SHIFT 16 +#define NV30_3D_VTX_ATTR_4UB_W__MASK 0xff000000 +#define NV30_3D_VTX_ATTR_4UB_W__SHIFT 24 + +#define NV30_3D_VTX_ATTR_4I(i0) (0x00001980 + 0x8*(i0)) +#define NV30_3D_VTX_ATTR_4I__ESIZE 0x00000008 +#define NV30_3D_VTX_ATTR_4I__LEN 0x00000010 + +#define NV30_3D_VTX_ATTR_4I_XY(i0) (0x00001980 + 0x8*(i0)) +#define NV30_3D_VTX_ATTR_4I_XY_X__MASK 0x0000ffff +#define NV30_3D_VTX_ATTR_4I_XY_X__SHIFT 0 +#define NV30_3D_VTX_ATTR_4I_XY_Y__MASK 0xffff0000 +#define NV30_3D_VTX_ATTR_4I_XY_Y__SHIFT 16 + +#define NV30_3D_VTX_ATTR_4I_ZW(i0) (0x00001984 + 0x8*(i0)) +#define NV30_3D_VTX_ATTR_4I_ZW_Z__MASK 0x0000ffff +#define NV30_3D_VTX_ATTR_4I_ZW_Z__SHIFT 0 +#define NV30_3D_VTX_ATTR_4I_ZW_W__MASK 0xffff0000 +#define NV30_3D_VTX_ATTR_4I_ZW_W__SHIFT 16 + +#define NV30_3D_TEX_OFFSET(i0) (0x00001a00 + 0x20*(i0)) +#define NV30_3D_TEX_OFFSET__ESIZE 0x00000020 +#define NV30_3D_TEX_OFFSET__LEN 0x00000008 + +#define NV30_3D_TEX_FORMAT(i0) (0x00001a04 + 0x20*(i0)) +#define NV30_3D_TEX_FORMAT__ESIZE 0x00000020 +#define NV30_3D_TEX_FORMAT__LEN 0x00000008 +#define NV30_3D_TEX_FORMAT_DMA0 0x00000001 +#define NV30_3D_TEX_FORMAT_DMA1 0x00000002 +#define NV30_3D_TEX_FORMAT_CUBIC 0x00000004 +#define NV30_3D_TEX_FORMAT_NO_BORDER 0x00000008 +#define NV30_3D_TEX_FORMAT_DIMS__MASK 0x000000f0 +#define NV30_3D_TEX_FORMAT_DIMS__SHIFT 4 +#define NV30_3D_TEX_FORMAT_DIMS_1D 0x00000010 +#define NV30_3D_TEX_FORMAT_DIMS_2D 0x00000020 +#define NV30_3D_TEX_FORMAT_DIMS_3D 0x00000030 +#define NV30_3D_TEX_FORMAT_FORMAT__MASK 0x0000ff00 +#define NV30_3D_TEX_FORMAT_FORMAT__SHIFT 8 +#define NV30_3D_TEX_FORMAT_FORMAT_L8 0x00000000 +#define NV30_3D_TEX_FORMAT_FORMAT_I8 0x00000100 +#define NV30_3D_TEX_FORMAT_FORMAT_A1R5G5B5 0x00000200 +#define NV30_3D_TEX_FORMAT_FORMAT_A4R4G4B4 0x00000400 +#define NV30_3D_TEX_FORMAT_FORMAT_R5G6B5 0x00000500 +#define NV30_3D_TEX_FORMAT_FORMAT_A8R8G8B8 0x00000600 +#define NV30_3D_TEX_FORMAT_FORMAT_X8R8G8B8 0x00000700 +#define NV30_3D_TEX_FORMAT_FORMAT_INDEX8 0x00000b00 +#define NV30_3D_TEX_FORMAT_FORMAT_DXT1 0x00000c00 +#define NV30_3D_TEX_FORMAT_FORMAT_DXT3 0x00000e00 +#define NV30_3D_TEX_FORMAT_FORMAT_DXT5 0x00000f00 +#define NV30_3D_TEX_FORMAT_FORMAT_A1R5G5B5_RECT 0x00001000 +#define NV30_3D_TEX_FORMAT_FORMAT_R5G6B5_RECT 0x00001100 +#define NV30_3D_TEX_FORMAT_FORMAT_A8R8G8B8_RECT 0x00001200 +#define NV30_3D_TEX_FORMAT_FORMAT_L8_RECT 0x00001300 +#define NV30_3D_TEX_FORMAT_FORMAT_DSDT8_RECT 0x00001700 +#define NV30_3D_TEX_FORMAT_FORMAT_A8L8 0x00001a00 +#define NV30_3D_TEX_FORMAT_FORMAT_I8_RECT 0x00001b00 +#define NV30_3D_TEX_FORMAT_FORMAT_A4R4G4B4_RECT 0x00001d00 +#define NV30_3D_TEX_FORMAT_FORMAT_R8G8B8_RECT 0x00001e00 +#define NV30_3D_TEX_FORMAT_FORMAT_A8L8_RECT 0x00002000 +#define NV30_3D_TEX_FORMAT_FORMAT_Z24 0x00002a00 +#define NV30_3D_TEX_FORMAT_FORMAT_Z24_RECT 0x00002b00 +#define NV30_3D_TEX_FORMAT_FORMAT_Z16 0x00002c00 +#define NV30_3D_TEX_FORMAT_FORMAT_Z16_RECT 0x00002d00 +#define NV30_3D_TEX_FORMAT_FORMAT_DSDT8 0x00002800 +#define NV30_3D_TEX_FORMAT_FORMAT_HILO16 0x00003300 +#define NV30_3D_TEX_FORMAT_FORMAT_HILO16_RECT 0x00003600 +#define NV30_3D_TEX_FORMAT_FORMAT_HILO8 0x00004400 +#define NV30_3D_TEX_FORMAT_FORMAT_SIGNED_HILO8 0x00004500 +#define NV30_3D_TEX_FORMAT_FORMAT_HILO8_RECT 0x00004600 +#define NV30_3D_TEX_FORMAT_FORMAT_SIGNED_HILO8_RECT 0x00004700 +#define NV30_3D_TEX_FORMAT_FORMAT_A16 0x00003200 +#define NV30_3D_TEX_FORMAT_FORMAT_A16_RECT 0x00003500 +#define NV30_3D_TEX_FORMAT_FORMAT_UNK3F 0x00003f00 +#define NV30_3D_TEX_FORMAT_FORMAT_FLOAT_RGBA16_NV 0x00004a00 +#define NV30_3D_TEX_FORMAT_FORMAT_FLOAT_RGBA32_NV 0x00004b00 +#define NV30_3D_TEX_FORMAT_FORMAT_FLOAT_R32_NV 0x00004c00 +#define NV40_3D_TEX_FORMAT_FORMAT__MASK 0x00001f00 +#define NV40_3D_TEX_FORMAT_FORMAT__SHIFT 8 +#define NV40_3D_TEX_FORMAT_FORMAT_L8 0x00000100 +#define NV40_3D_TEX_FORMAT_FORMAT_A1R5G5B5 0x00000200 +#define NV40_3D_TEX_FORMAT_FORMAT_A4R4G4B4 0x00000300 +#define NV40_3D_TEX_FORMAT_FORMAT_R5G6B5 0x00000400 +#define NV40_3D_TEX_FORMAT_FORMAT_A8R8G8B8 0x00000500 +#define NV40_3D_TEX_FORMAT_FORMAT_DXT1 0x00000600 +#define NV40_3D_TEX_FORMAT_FORMAT_DXT3 0x00000700 +#define NV40_3D_TEX_FORMAT_FORMAT_DXT5 0x00000800 +#define NV40_3D_TEX_FORMAT_FORMAT_A8L8 0x00000b00 +#define NV40_3D_TEX_FORMAT_FORMAT_Z24 0x00001000 +#define NV40_3D_TEX_FORMAT_FORMAT_Z16 0x00001200 +#define NV40_3D_TEX_FORMAT_FORMAT_A16 0x00001400 +#define NV40_3D_TEX_FORMAT_FORMAT_A16L16 0x00001500 +#define NV40_3D_TEX_FORMAT_FORMAT_HILO8 0x00001800 +#define NV40_3D_TEX_FORMAT_FORMAT_RGBA16F 0x00001a00 +#define NV40_3D_TEX_FORMAT_FORMAT_RGBA32F 0x00001b00 +#define NV40_3D_TEX_FORMAT_LINEAR 0x00002000 +#define NV40_3D_TEX_FORMAT_RECT 0x00004000 +#define NV40_3D_TEX_FORMAT_MIPMAP_COUNT__MASK 0x000f0000 +#define NV40_3D_TEX_FORMAT_MIPMAP_COUNT__SHIFT 16 +#define NV30_3D_TEX_FORMAT_MIPMAP 0x00080000 +#define NV30_3D_TEX_FORMAT_BASE_SIZE_U__MASK 0x00f00000 +#define NV30_3D_TEX_FORMAT_BASE_SIZE_U__SHIFT 20 +#define NV30_3D_TEX_FORMAT_BASE_SIZE_V__MASK 0x0f000000 +#define NV30_3D_TEX_FORMAT_BASE_SIZE_V__SHIFT 24 +#define NV30_3D_TEX_FORMAT_BASE_SIZE_W__MASK 0xf0000000 +#define NV30_3D_TEX_FORMAT_BASE_SIZE_W__SHIFT 28 + +#define NV30_3D_TEX_WRAP(i0) (0x00001a08 + 0x20*(i0)) +#define NV30_3D_TEX_WRAP__ESIZE 0x00000020 +#define NV30_3D_TEX_WRAP__LEN 0x00000008 +#define NV30_3D_TEX_WRAP_S__MASK 0x000000ff +#define NV30_3D_TEX_WRAP_S__SHIFT 0 +#define NV30_3D_TEX_WRAP_S_REPEAT 0x00000001 +#define NV30_3D_TEX_WRAP_S_MIRRORED_REPEAT 0x00000002 +#define NV30_3D_TEX_WRAP_S_CLAMP_TO_EDGE 0x00000003 +#define NV30_3D_TEX_WRAP_S_CLAMP_TO_BORDER 0x00000004 +#define NV30_3D_TEX_WRAP_S_CLAMP 0x00000005 +#define NV40_3D_TEX_WRAP_S_MIRROR_CLAMP_TO_EDGE 0x00000006 +#define NV40_3D_TEX_WRAP_S_MIRROR_CLAMP_TO_BORDER 0x00000007 +#define NV40_3D_TEX_WRAP_S_MIRROR_CLAMP 0x00000008 +#define NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION__MASK 0x00000070 +#define NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION__SHIFT 4 +#define NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION_OFF 0x00000000 +#define NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION_QUALITY 0x00000020 +#define NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION_PERFORMANCE 0x00000030 +#define NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION_HIGH_PERFORMANCE 0x00000070 +#define NV30_3D_TEX_WRAP_T__MASK 0x00000f00 +#define NV30_3D_TEX_WRAP_T__SHIFT 8 +#define NV30_3D_TEX_WRAP_T_REPEAT 0x00000100 +#define NV30_3D_TEX_WRAP_T_MIRRORED_REPEAT 0x00000200 +#define NV30_3D_TEX_WRAP_T_CLAMP_TO_EDGE 0x00000300 +#define NV30_3D_TEX_WRAP_T_CLAMP_TO_BORDER 0x00000400 +#define NV30_3D_TEX_WRAP_T_CLAMP 0x00000500 +#define NV40_3D_TEX_WRAP_T_MIRROR_CLAMP_TO_EDGE 0x00000600 +#define NV40_3D_TEX_WRAP_T_MIRROR_CLAMP_TO_BORDER 0x00000700 +#define NV40_3D_TEX_WRAP_T_MIRROR_CLAMP 0x00000800 +#define NV30_3D_TEX_WRAP_EXPAND_NORMAL 0x0000f000 +#define NV30_3D_TEX_WRAP_R__MASK 0x000f0000 +#define NV30_3D_TEX_WRAP_R__SHIFT 16 +#define NV30_3D_TEX_WRAP_R_REPEAT 0x00010000 +#define NV30_3D_TEX_WRAP_R_MIRRORED_REPEAT 0x00020000 +#define NV30_3D_TEX_WRAP_R_CLAMP_TO_EDGE 0x00030000 +#define NV30_3D_TEX_WRAP_R_CLAMP_TO_BORDER 0x00040000 +#define NV30_3D_TEX_WRAP_R_CLAMP 0x00050000 +#define NV40_3D_TEX_WRAP_R_MIRROR_CLAMP_TO_EDGE 0x00060000 +#define NV40_3D_TEX_WRAP_R_MIRROR_CLAMP_TO_BORDER 0x00070000 +#define NV40_3D_TEX_WRAP_R_MIRROR_CLAMP 0x00080000 +#define NV40_3D_TEX_WRAP_GAMMA_DECREASE_FILTER__MASK 0x00f00000 +#define NV40_3D_TEX_WRAP_GAMMA_DECREASE_FILTER__SHIFT 20 +#define NV40_3D_TEX_WRAP_GAMMA_DECREASE_FILTER_NONE 0x00000000 +#define NV40_3D_TEX_WRAP_GAMMA_DECREASE_FILTER_RED 0x00100000 +#define NV40_3D_TEX_WRAP_GAMMA_DECREASE_FILTER_GREEN 0x00200000 +#define NV40_3D_TEX_WRAP_GAMMA_DECREASE_FILTER_BLUE 0x00400000 +#define NV40_3D_TEX_WRAP_GAMMA_DECREASE_FILTER_ALL 0x00f00000 +#define NV30_3D_TEX_WRAP_RCOMP__MASK 0xf0000000 +#define NV30_3D_TEX_WRAP_RCOMP__SHIFT 28 +#define NV30_3D_TEX_WRAP_RCOMP_NEVER 0x00000000 +#define NV30_3D_TEX_WRAP_RCOMP_GREATER 0x10000000 +#define NV30_3D_TEX_WRAP_RCOMP_EQUAL 0x20000000 +#define NV30_3D_TEX_WRAP_RCOMP_GEQUAL 0x30000000 +#define NV30_3D_TEX_WRAP_RCOMP_LESS 0x40000000 +#define NV30_3D_TEX_WRAP_RCOMP_NOTEQUAL 0x50000000 +#define NV30_3D_TEX_WRAP_RCOMP_LEQUAL 0x60000000 +#define NV30_3D_TEX_WRAP_RCOMP_ALWAYS 0x70000000 + +#define NV30_3D_TEX_ENABLE(i0) (0x00001a0c + 0x20*(i0)) +#define NV30_3D_TEX_ENABLE__ESIZE 0x00000020 +#define NV30_3D_TEX_ENABLE__LEN 0x00000008 +#define NV30_3D_TEX_ENABLE_ANISO__MASK 0x00000030 +#define NV30_3D_TEX_ENABLE_ANISO__SHIFT 4 +#define NV30_3D_TEX_ENABLE_ANISO_NONE 0x00000000 +#define NV30_3D_TEX_ENABLE_ANISO_2X 0x00000010 +#define NV30_3D_TEX_ENABLE_ANISO_4X 0x00000020 +#define NV30_3D_TEX_ENABLE_ANISO_8X 0x00000030 +#define NV40_3D_TEX_ENABLE_ANISO__MASK 0x000000f0 +#define NV40_3D_TEX_ENABLE_ANISO__SHIFT 4 +#define NV40_3D_TEX_ENABLE_ANISO_NONE 0x00000000 +#define NV40_3D_TEX_ENABLE_ANISO_2X 0x00000010 +#define NV40_3D_TEX_ENABLE_ANISO_4X 0x00000020 +#define NV40_3D_TEX_ENABLE_ANISO_6X 0x00000030 +#define NV40_3D_TEX_ENABLE_ANISO_8X 0x00000040 +#define NV40_3D_TEX_ENABLE_ANISO_10X 0x00000050 +#define NV40_3D_TEX_ENABLE_ANISO_12X 0x00000060 +#define NV40_3D_TEX_ENABLE_ANISO_16X 0x00000070 +#define NV30_3D_TEX_ENABLE_MIPMAP_MAX_LOD__MASK 0x0003c000 +#define NV30_3D_TEX_ENABLE_MIPMAP_MAX_LOD__SHIFT 14 +#define NV40_3D_TEX_ENABLE_MIPMAP_MAX_LOD__MASK 0x00038000 +#define NV40_3D_TEX_ENABLE_MIPMAP_MAX_LOD__SHIFT 15 +#define NV30_3D_TEX_ENABLE_MIPMAP_MIN_LOD__MASK 0x3c000000 +#define NV30_3D_TEX_ENABLE_MIPMAP_MIN_LOD__SHIFT 26 +#define NV40_3D_TEX_ENABLE_MIPMAP_MIN_LOD__MASK 0x38000000 +#define NV40_3D_TEX_ENABLE_MIPMAP_MIN_LOD__SHIFT 27 +#define NV30_3D_TEX_ENABLE_ENABLE 0x40000000 +#define NV40_3D_TEX_ENABLE_ENABLE 0x80000000 + +#define NV30_3D_TEX_SWIZZLE(i0) (0x00001a10 + 0x20*(i0)) +#define NV30_3D_TEX_SWIZZLE__ESIZE 0x00000020 +#define NV30_3D_TEX_SWIZZLE__LEN 0x00000008 +#define NV30_3D_TEX_SWIZZLE_S1_W__MASK 0x00000003 +#define NV30_3D_TEX_SWIZZLE_S1_W__SHIFT 0 +#define NV30_3D_TEX_SWIZZLE_S1_W_W 0x00000000 +#define NV30_3D_TEX_SWIZZLE_S1_W_Z 0x00000001 +#define NV30_3D_TEX_SWIZZLE_S1_W_Y 0x00000002 +#define NV30_3D_TEX_SWIZZLE_S1_W_X 0x00000003 +#define NV30_3D_TEX_SWIZZLE_S1_Z__MASK 0x0000000c +#define NV30_3D_TEX_SWIZZLE_S1_Z__SHIFT 2 +#define NV30_3D_TEX_SWIZZLE_S1_Z_W 0x00000000 +#define NV30_3D_TEX_SWIZZLE_S1_Z_Z 0x00000004 +#define NV30_3D_TEX_SWIZZLE_S1_Z_Y 0x00000008 +#define NV30_3D_TEX_SWIZZLE_S1_Z_X 0x0000000c +#define NV30_3D_TEX_SWIZZLE_S1_Y__MASK 0x00000030 +#define NV30_3D_TEX_SWIZZLE_S1_Y__SHIFT 4 +#define NV30_3D_TEX_SWIZZLE_S1_Y_W 0x00000000 +#define NV30_3D_TEX_SWIZZLE_S1_Y_Z 0x00000010 +#define NV30_3D_TEX_SWIZZLE_S1_Y_Y 0x00000020 +#define NV30_3D_TEX_SWIZZLE_S1_Y_X 0x00000030 +#define NV30_3D_TEX_SWIZZLE_S1_X__MASK 0x000000c0 +#define NV30_3D_TEX_SWIZZLE_S1_X__SHIFT 6 +#define NV30_3D_TEX_SWIZZLE_S1_X_W 0x00000000 +#define NV30_3D_TEX_SWIZZLE_S1_X_Z 0x00000040 +#define NV30_3D_TEX_SWIZZLE_S1_X_Y 0x00000080 +#define NV30_3D_TEX_SWIZZLE_S1_X_X 0x000000c0 +#define NV30_3D_TEX_SWIZZLE_S0_W__MASK 0x00000300 +#define NV30_3D_TEX_SWIZZLE_S0_W__SHIFT 8 +#define NV30_3D_TEX_SWIZZLE_S0_W_ZERO 0x00000000 +#define NV30_3D_TEX_SWIZZLE_S0_W_ONE 0x00000100 +#define NV30_3D_TEX_SWIZZLE_S0_W_S1 0x00000200 +#define NV30_3D_TEX_SWIZZLE_S0_Z__MASK 0x00000c00 +#define NV30_3D_TEX_SWIZZLE_S0_Z__SHIFT 10 +#define NV30_3D_TEX_SWIZZLE_S0_Z_ZERO 0x00000000 +#define NV30_3D_TEX_SWIZZLE_S0_Z_ONE 0x00000400 +#define NV30_3D_TEX_SWIZZLE_S0_Z_S1 0x00000800 +#define NV30_3D_TEX_SWIZZLE_S0_Y__MASK 0x00003000 +#define NV30_3D_TEX_SWIZZLE_S0_Y__SHIFT 12 +#define NV30_3D_TEX_SWIZZLE_S0_Y_ZERO 0x00000000 +#define NV30_3D_TEX_SWIZZLE_S0_Y_ONE 0x00001000 +#define NV30_3D_TEX_SWIZZLE_S0_Y_S1 0x00002000 +#define NV30_3D_TEX_SWIZZLE_S0_X__MASK 0x0000c000 +#define NV30_3D_TEX_SWIZZLE_S0_X__SHIFT 14 +#define NV30_3D_TEX_SWIZZLE_S0_X_ZERO 0x00000000 +#define NV30_3D_TEX_SWIZZLE_S0_X_ONE 0x00004000 +#define NV30_3D_TEX_SWIZZLE_S0_X_S1 0x00008000 +#define NV30_3D_TEX_SWIZZLE_RECT_PITCH__MASK 0xffff0000 +#define NV30_3D_TEX_SWIZZLE_RECT_PITCH__SHIFT 16 + +#define NV30_3D_TEX_FILTER(i0) (0x00001a14 + 0x20*(i0)) +#define NV30_3D_TEX_FILTER__ESIZE 0x00000020 +#define NV30_3D_TEX_FILTER__LEN 0x00000008 +#define NV30_3D_TEX_FILTER_LOD_BIAS__MASK 0x00000f00 +#define NV30_3D_TEX_FILTER_LOD_BIAS__SHIFT 8 +#define NV30_3D_TEX_FILTER_MIN__MASK 0x000f0000 +#define NV30_3D_TEX_FILTER_MIN__SHIFT 16 +#define NV30_3D_TEX_FILTER_MIN_NEAREST 0x00010000 +#define NV30_3D_TEX_FILTER_MIN_LINEAR 0x00020000 +#define NV30_3D_TEX_FILTER_MIN_NEAREST_MIPMAP_NEAREST 0x00030000 +#define NV30_3D_TEX_FILTER_MIN_LINEAR_MIPMAP_NEAREST 0x00040000 +#define NV30_3D_TEX_FILTER_MIN_NEAREST_MIPMAP_LINEAR 0x00050000 +#define NV30_3D_TEX_FILTER_MIN_LINEAR_MIPMAP_LINEAR 0x00060000 +#define NV30_3D_TEX_FILTER_MAG__MASK 0x0f000000 +#define NV30_3D_TEX_FILTER_MAG__SHIFT 24 +#define NV30_3D_TEX_FILTER_MAG_NEAREST 0x01000000 +#define NV30_3D_TEX_FILTER_MAG_LINEAR 0x02000000 +#define NV30_3D_TEX_FILTER_SIGNED_BLUE 0x10000000 +#define NV30_3D_TEX_FILTER_SIGNED_GREEN 0x20000000 +#define NV30_3D_TEX_FILTER_SIGNED_RED 0x40000000 +#define NV30_3D_TEX_FILTER_SIGNED_ALPHA 0x80000000 + +#define NV30_3D_TEX_NPOT_SIZE(i0) (0x00001a18 + 0x20*(i0)) +#define NV30_3D_TEX_NPOT_SIZE__ESIZE 0x00000020 +#define NV30_3D_TEX_NPOT_SIZE__LEN 0x00000008 +#define NV30_3D_TEX_NPOT_SIZE_H__MASK 0x0000ffff +#define NV30_3D_TEX_NPOT_SIZE_H__SHIFT 0 +#define NV30_3D_TEX_NPOT_SIZE_W__MASK 0xffff0000 +#define NV30_3D_TEX_NPOT_SIZE_W__SHIFT 16 + +#define NV30_3D_TEX_BORDER_COLOR(i0) (0x00001a1c + 0x20*(i0)) +#define NV30_3D_TEX_BORDER_COLOR__ESIZE 0x00000020 +#define NV30_3D_TEX_BORDER_COLOR__LEN 0x00000008 +#define NV30_3D_TEX_BORDER_COLOR_B__MASK 0x000000ff +#define NV30_3D_TEX_BORDER_COLOR_B__SHIFT 0 +#define NV30_3D_TEX_BORDER_COLOR_G__MASK 0x0000ff00 +#define NV30_3D_TEX_BORDER_COLOR_G__SHIFT 8 +#define NV30_3D_TEX_BORDER_COLOR_R__MASK 0x00ff0000 +#define NV30_3D_TEX_BORDER_COLOR_R__SHIFT 16 +#define NV30_3D_TEX_BORDER_COLOR_A__MASK 0xff000000 +#define NV30_3D_TEX_BORDER_COLOR_A__SHIFT 24 + +#define NV30_3D_VTX_ATTR_4F(i0) (0x00001c00 + 0x10*(i0)) +#define NV30_3D_VTX_ATTR_4F__ESIZE 0x00000010 +#define NV30_3D_VTX_ATTR_4F__LEN 0x00000010 + + +#define NV30_3D_VTX_ATTR_4F_X(i0) (0x00001c00 + 0x10*(i0)) + +#define NV30_3D_VTX_ATTR_4F_Y(i0) (0x00001c04 + 0x10*(i0)) + +#define NV30_3D_VTX_ATTR_4F_Z(i0) (0x00001c08 + 0x10*(i0)) + +#define NV30_3D_VTX_ATTR_4F_W(i0) (0x00001c0c + 0x10*(i0)) + +#define NV30_3D_FP_CONTROL 0x00001d60 +#define NV30_3D_FP_CONTROL_USED_REGS_MINUS1_DIV2__MASK 0x0000000f +#define NV30_3D_FP_CONTROL_USED_REGS_MINUS1_DIV2__SHIFT 0 +#define NV30_3D_FP_CONTROL_USES_KIL 0x00000080 +#define NV40_3D_FP_CONTROL_KIL 0x00000080 +#define NV40_3D_FP_CONTROL_TEMP_COUNT__MASK 0xff000000 +#define NV40_3D_FP_CONTROL_TEMP_COUNT__SHIFT 24 + +#define NV30_3D_FENCE_OFFSET 0x00001d6c + +#define NV30_3D_FENCE_VALUE 0x00001d70 + +#define NV30_3D_DEPTH_CONTROL 0x00001d78 +#define NV30_3D_DEPTH_CONTROL_CLAMP 0x000000f0 + +#define NV30_3D_MULTISAMPLE_CONTROL 0x00001d7c +#define NV30_3D_MULTISAMPLE_CONTROL_ENABLE 0x00000001 +#define NV30_3D_MULTISAMPLE_CONTROL_SAMPLE_ALPHA_TO_COVERAGE 0x00000010 +#define NV30_3D_MULTISAMPLE_CONTROL_SAMPLE_ALPHA_TO_ONE 0x00000100 +#define NV30_3D_MULTISAMPLE_CONTROL_SAMPLE_COVERAGE__MASK 0xffff0000 +#define NV30_3D_MULTISAMPLE_CONTROL_SAMPLE_COVERAGE__SHIFT 16 + +#define NV30_3D_COORD_CONVENTIONS 0x00001d88 +#define NV30_3D_COORD_CONVENTIONS_HEIGHT__MASK 0x00000fff +#define NV30_3D_COORD_CONVENTIONS_HEIGHT__SHIFT 0 +#define NV30_3D_COORD_CONVENTIONS_ORIGIN__MASK 0x00001000 +#define NV30_3D_COORD_CONVENTIONS_ORIGIN__SHIFT 12 +#define NV30_3D_COORD_CONVENTIONS_ORIGIN_NORMAL 0x00000000 +#define NV30_3D_COORD_CONVENTIONS_ORIGIN_INVERTED 0x00001000 +#define NV30_3D_COORD_CONVENTIONS_CENTER__MASK 0x00010000 +#define NV30_3D_COORD_CONVENTIONS_CENTER__SHIFT 16 +#define NV30_3D_COORD_CONVENTIONS_CENTER_HALF_INTEGER 0x00000000 +#define NV30_3D_COORD_CONVENTIONS_CENTER_INTEGER 0x00010000 + +#define NV30_3D_CLEAR_DEPTH_VALUE 0x00001d8c + +#define NV30_3D_CLEAR_COLOR_VALUE 0x00001d90 +#define NV30_3D_CLEAR_COLOR_VALUE_B__MASK 0x000000ff +#define NV30_3D_CLEAR_COLOR_VALUE_B__SHIFT 0 +#define NV30_3D_CLEAR_COLOR_VALUE_G__MASK 0x0000ff00 +#define NV30_3D_CLEAR_COLOR_VALUE_G__SHIFT 8 +#define NV30_3D_CLEAR_COLOR_VALUE_R__MASK 0x00ff0000 +#define NV30_3D_CLEAR_COLOR_VALUE_R__SHIFT 16 +#define NV30_3D_CLEAR_COLOR_VALUE_A__MASK 0xff000000 +#define NV30_3D_CLEAR_COLOR_VALUE_A__SHIFT 24 + +#define NV30_3D_CLEAR_BUFFERS 0x00001d94 +#define NV30_3D_CLEAR_BUFFERS_DEPTH 0x00000001 +#define NV30_3D_CLEAR_BUFFERS_STENCIL 0x00000002 +#define NV30_3D_CLEAR_BUFFERS_COLOR_R 0x00000010 +#define NV30_3D_CLEAR_BUFFERS_COLOR_G 0x00000020 +#define NV30_3D_CLEAR_BUFFERS_COLOR_B 0x00000040 +#define NV30_3D_CLEAR_BUFFERS_COLOR_A 0x00000080 + +#define NV30_3D_PRIMITIVE_RESTART_ENABLE 0x00001dac + +#define NV30_3D_PRIMITIVE_RESTART_INDEX 0x00001db0 + +#define NV30_3D_LINE_STIPPLE_ENABLE 0x00001db4 + +#define NV30_3D_LINE_STIPPLE_PATTERN 0x00001db8 +#define NV30_3D_LINE_STIPPLE_PATTERN_FACTOR__MASK 0x0000ffff +#define NV30_3D_LINE_STIPPLE_PATTERN_FACTOR__SHIFT 0 +#define NV30_3D_LINE_STIPPLE_PATTERN_PATTERN__MASK 0xffff0000 +#define NV30_3D_LINE_STIPPLE_PATTERN_PATTERN__SHIFT 16 + +#define NV30_3D_BACK_MATERIAL_SHININESS(i0) (0x00001e20 + 0x4*(i0)) +#define NV30_3D_BACK_MATERIAL_SHININESS__ESIZE 0x00000004 +#define NV30_3D_BACK_MATERIAL_SHININESS__LEN 0x00000006 + +#define NV30_3D_VTX_ATTR_1F(i0) (0x00001e40 + 0x4*(i0)) +#define NV30_3D_VTX_ATTR_1F__ESIZE 0x00000004 +#define NV30_3D_VTX_ATTR_1F__LEN 0x00000010 + +#define NV30_3D_ENGINE 0x00001e94 +#define NV30_3D_ENGINE_FP 0x00000001 +#define NV30_3D_ENGINE_VP 0x00000002 +#define NV30_3D_ENGINE_FIXED 0x00000004 + +#define NV30_3D_VP_UPLOAD_FROM_ID 0x00001e9c + +#define NV30_3D_VP_START_FROM_ID 0x00001ea0 + +#define NV30_3D_POINT_PARAMETERS(i0) (0x00001ec0 + 0x4*(i0)) +#define NV30_3D_POINT_PARAMETERS__ESIZE 0x00000004 +#define NV30_3D_POINT_PARAMETERS__LEN 0x00000008 + +#define NV30_3D_POINT_SIZE 0x00001ee0 + +#define NV30_3D_POINT_PARAMETERS_ENABLE 0x00001ee4 + +#define NV30_3D_POINT_SPRITE 0x00001ee8 +#define NV30_3D_POINT_SPRITE_ENABLE 0x00000001 +#define NV30_3D_POINT_SPRITE_R_MODE__MASK 0x00000006 +#define NV30_3D_POINT_SPRITE_R_MODE__SHIFT 1 +#define NV30_3D_POINT_SPRITE_R_MODE_ZERO 0x00000000 +#define NV30_3D_POINT_SPRITE_R_MODE_R 0x00000002 +#define NV30_3D_POINT_SPRITE_R_MODE_S 0x00000004 +#define NV30_3D_POINT_SPRITE_COORD_REPLACE_0 0x00000100 +#define NV30_3D_POINT_SPRITE_COORD_REPLACE_1 0x00000200 +#define NV30_3D_POINT_SPRITE_COORD_REPLACE_2 0x00000400 +#define NV30_3D_POINT_SPRITE_COORD_REPLACE_3 0x00000800 +#define NV30_3D_POINT_SPRITE_COORD_REPLACE_4 0x00001000 +#define NV30_3D_POINT_SPRITE_COORD_REPLACE_5 0x00002000 +#define NV30_3D_POINT_SPRITE_COORD_REPLACE_6 0x00004000 +#define NV30_3D_POINT_SPRITE_COORD_REPLACE_7 0x00008000 + +#define NV30_3D_VP_UPLOAD_CONST_ID 0x00001efc + +#define NV30_3D_VP_UPLOAD_CONST(i0) (0x00001f00 + 0x10*(i0)) +#define NV30_3D_VP_UPLOAD_CONST__ESIZE 0x00000010 +#define NV30_3D_VP_UPLOAD_CONST__LEN 0x00000004 + + +#define NV30_3D_VP_UPLOAD_CONST_X(i0) (0x00001f00 + 0x10*(i0)) + +#define NV30_3D_VP_UPLOAD_CONST_Y(i0) (0x00001f04 + 0x10*(i0)) + +#define NV30_3D_VP_UPLOAD_CONST_Z(i0) (0x00001f08 + 0x10*(i0)) + +#define NV30_3D_VP_UPLOAD_CONST_W(i0) (0x00001f0c + 0x10*(i0)) + +#define NV30_3D_UNK1F80(i0) (0x00001f80 + 0x4*(i0)) +#define NV30_3D_UNK1F80__ESIZE 0x00000004 +#define NV30_3D_UNK1F80__LEN 0x00000010 + +#define NV40_3D_TEX_CACHE_CTL 0x00001fd8 + +#define NV40_3D_VP_ATTRIB_EN 0x00001ff0 + +#define NV40_3D_VP_RESULT_EN 0x00001ff4 + + +#endif /* _HOME_SKEGGSB_GIT_ENVYTOOLS_RNNDB_NV30_40_3D_XML */ diff --git a/src/gallium/drivers/nv30/nv30_clear.c b/src/gallium/drivers/nv30/nv30_clear.c new file mode 100644 index 00000000000..c11e9e09ab8 --- /dev/null +++ b/src/gallium/drivers/nv30/nv30_clear.c @@ -0,0 +1,226 @@ +/* + * Copyright 2012 Red Hat Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Authors: Ben Skeggs + * + */ + +#include "pipe/p_defines.h" +#include "util/u_pack_color.h" + +#include "nouveau/nouveau_gldefs.h" +#include "nouveau/nv_object.xml.h" +#include "nv30-40_3d.xml.h" +#include "nv30_context.h" +#include "nv30_format.h" + +static INLINE uint32_t +pack_rgba(enum pipe_format format, const float *rgba) +{ + union util_color uc; + util_pack_color(rgba, format, &uc); + return uc.ui; +} + +static INLINE uint32_t +pack_zeta(enum pipe_format format, double depth, unsigned stencil) +{ + uint32_t zuint = (uint32_t)(depth * 4294967295.0); + if (format != PIPE_FORMAT_Z16_UNORM) + return (zuint & 0xffffff00) | (stencil & 0xff); + return zuint >> 16; +} + +static void +nv30_clear(struct pipe_context *pipe, unsigned buffers, + const union pipe_color_union *color, double depth, unsigned stencil) +{ + struct nv30_context *nv30 = nv30_context(pipe); + struct nouveau_pushbuf *push = nv30->base.pushbuf; + struct pipe_framebuffer_state *fb = &nv30->framebuffer; + uint32_t colr = 0, zeta = 0, mode = 0; + + if (!nv30_state_validate(nv30, TRUE)) + return; + + if (buffers & PIPE_CLEAR_COLOR && fb->nr_cbufs) { + colr = pack_rgba(fb->cbufs[0]->format, color->f); + mode |= NV30_3D_CLEAR_BUFFERS_COLOR_R | + NV30_3D_CLEAR_BUFFERS_COLOR_G | + NV30_3D_CLEAR_BUFFERS_COLOR_B | + NV30_3D_CLEAR_BUFFERS_COLOR_A; + } + + if (fb->zsbuf) { + zeta = pack_zeta(fb->zsbuf->format, depth, stencil); + if (buffers & PIPE_CLEAR_DEPTH) + mode |= NV30_3D_CLEAR_BUFFERS_DEPTH; + if (buffers & PIPE_CLEAR_STENCIL) + mode |= NV30_3D_CLEAR_BUFFERS_STENCIL; + } + + /*XXX: wtf? fixes clears sometimes not clearing on nv3x... */ + if (nv30->screen->eng3d->oclass < NV40_3D_CLASS) { + BEGIN_NV04(push, NV30_3D(CLEAR_DEPTH_VALUE), 3); + PUSH_DATA (push, zeta); + PUSH_DATA (push, colr); + PUSH_DATA (push, mode); + } + + BEGIN_NV04(push, NV30_3D(CLEAR_DEPTH_VALUE), 3); + PUSH_DATA (push, zeta); + PUSH_DATA (push, colr); + PUSH_DATA (push, mode); + + nv30_state_release(nv30); +} + +static void +nv30_clear_render_target(struct pipe_context *pipe, struct pipe_surface *ps, + const union pipe_color_union *color, + unsigned x, unsigned y, unsigned w, unsigned h) +{ + struct nv30_context *nv30 = nv30_context(pipe); + struct nv30_surface *sf = nv30_surface(ps); + struct nv30_miptree *mt = nv30_miptree(ps->texture); + struct nouveau_pushbuf *push = nv30->base.pushbuf; + struct nouveau_object *eng3d = nv30->screen->eng3d; + struct nouveau_pushbuf_refn refn; + uint32_t rt_format; + + rt_format = nv30_format(pipe->screen, ps->format)->hw; + if (util_format_get_blocksize(ps->format) == 4) + rt_format |= NV30_3D_RT_FORMAT_ZETA_Z24S8; + else + rt_format |= NV30_3D_RT_FORMAT_ZETA_Z16; + + if (nv30_miptree(ps->texture)->swizzled) { + rt_format |= NV30_3D_RT_FORMAT_TYPE_SWIZZLED; + rt_format |= util_logbase2(sf->width) << 16; + rt_format |= util_logbase2(sf->height) << 24; + } else { + rt_format |= NV30_3D_RT_FORMAT_TYPE_LINEAR; + } + + refn.bo = mt->base.bo; + refn.flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_WR; + if (nouveau_pushbuf_space(push, 16, 1, 0) || + nouveau_pushbuf_refn (push, &refn, 1)) + return; + + BEGIN_NV04(push, NV30_3D(RT_ENABLE), 1); + PUSH_DATA (push, NV30_3D_RT_ENABLE_COLOR0); + BEGIN_NV04(push, NV30_3D(RT_HORIZ), 3); + PUSH_DATA (push, sf->width << 16); + PUSH_DATA (push, sf->height << 16); + PUSH_DATA (push, rt_format); + BEGIN_NV04(push, NV30_3D(COLOR0_PITCH), 2); + if (eng3d->oclass < NV40_3D_CLASS) + PUSH_DATA (push, (sf->pitch << 16) | sf->pitch); + else + PUSH_DATA (push, sf->pitch); + PUSH_RELOC(push, mt->base.bo, sf->offset, NOUVEAU_BO_LOW, 0, 0); + BEGIN_NV04(push, NV30_3D(SCISSOR_HORIZ), 2); + PUSH_DATA (push, (w << 16) | x); + PUSH_DATA (push, (h << 16) | y); + + BEGIN_NV04(push, NV30_3D(CLEAR_COLOR_VALUE), 2); + PUSH_DATA (push, pack_rgba(ps->format, color->f)); + PUSH_DATA (push, NV30_3D_CLEAR_BUFFERS_COLOR_R | + NV30_3D_CLEAR_BUFFERS_COLOR_G | + NV30_3D_CLEAR_BUFFERS_COLOR_B | + NV30_3D_CLEAR_BUFFERS_COLOR_A); + + nv30->dirty |= NV30_NEW_FRAMEBUFFER | NV30_NEW_SCISSOR; +} + +static void +nv30_clear_depth_stencil(struct pipe_context *pipe, struct pipe_surface *ps, + unsigned buffers, double depth, unsigned stencil, + unsigned x, unsigned y, unsigned w, unsigned h) +{ + struct nv30_context *nv30 = nv30_context(pipe); + struct nv30_surface *sf = nv30_surface(ps); + struct nv30_miptree *mt = nv30_miptree(ps->texture); + struct nouveau_pushbuf *push = nv30->base.pushbuf; + struct nouveau_object *eng3d = nv30->screen->eng3d; + struct nouveau_pushbuf_refn refn; + uint32_t rt_format, mode = 0; + + rt_format = nv30_format(pipe->screen, ps->format)->hw; + if (util_format_get_blocksize(ps->format) == 4) + rt_format |= NV30_3D_RT_FORMAT_COLOR_A8R8G8B8; + else + rt_format |= NV30_3D_RT_FORMAT_COLOR_R5G6B5; + + if (nv30_miptree(ps->texture)->swizzled) { + rt_format |= NV30_3D_RT_FORMAT_TYPE_SWIZZLED; + rt_format |= util_logbase2(sf->width) << 16; + rt_format |= util_logbase2(sf->height) << 24; + } else { + rt_format |= NV30_3D_RT_FORMAT_TYPE_LINEAR; + } + + if (buffers & PIPE_CLEAR_DEPTH) + mode |= NV30_3D_CLEAR_BUFFERS_DEPTH; + if (buffers & PIPE_CLEAR_STENCIL) + mode |= NV30_3D_CLEAR_BUFFERS_STENCIL; + + refn.bo = mt->base.bo; + refn.flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_WR; + if (nouveau_pushbuf_space(push, 32, 1, 0) || + nouveau_pushbuf_refn (push, &refn, 1)) + return; + + BEGIN_NV04(push, NV30_3D(RT_ENABLE), 1); + PUSH_DATA (push, 0); + BEGIN_NV04(push, NV30_3D(RT_HORIZ), 3); + PUSH_DATA (push, sf->width << 16); + PUSH_DATA (push, sf->height << 16); + PUSH_DATA (push, rt_format); + if (eng3d->oclass < NV40_3D_CLASS) { + BEGIN_NV04(push, NV30_3D(COLOR0_PITCH), 1); + PUSH_DATA (push, (sf->pitch << 16) | sf->pitch); + } else { + BEGIN_NV04(push, NV40_3D(ZETA_PITCH), 1); + PUSH_DATA (push, sf->pitch); + } + BEGIN_NV04(push, NV30_3D(ZETA_OFFSET), 1); + PUSH_RELOC(push, mt->base.bo, sf->offset, NOUVEAU_BO_LOW, 0, 0); + BEGIN_NV04(push, NV30_3D(SCISSOR_HORIZ), 2); + PUSH_DATA (push, (w << 16) | x); + PUSH_DATA (push, (h << 16) | y); + + BEGIN_NV04(push, NV30_3D(CLEAR_DEPTH_VALUE), 1); + PUSH_DATA (push, pack_zeta(ps->format, depth, stencil)); + BEGIN_NV04(push, NV30_3D(CLEAR_BUFFERS), 1); + PUSH_DATA (push, mode); + + nv30->dirty |= NV30_NEW_FRAMEBUFFER | NV30_NEW_SCISSOR; +} + +void +nv30_clear_init(struct pipe_context *pipe) +{ + pipe->clear = nv30_clear; + pipe->clear_render_target = nv30_clear_render_target; + pipe->clear_depth_stencil = nv30_clear_depth_stencil; +} diff --git a/src/gallium/drivers/nv30/nv30_context.c b/src/gallium/drivers/nv30/nv30_context.c new file mode 100644 index 00000000000..258ea7278f4 --- /dev/null +++ b/src/gallium/drivers/nv30/nv30_context.c @@ -0,0 +1,174 @@ +/* + * Copyright 2012 Red Hat Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Authors: Ben Skeggs + * + */ + +#include "draw/draw_context.h" + +#include "nouveau/nv_object.xml.h" +#include "nv30-40_3d.xml.h" + +#include "nouveau/nouveau_fence.h" +#include "nv30_context.h" +#include "nv30_transfer.h" +#include "nv30_state.h" + +static void +nv30_context_kick_notify(struct nouveau_pushbuf *push) +{ + struct nouveau_screen *screen; + struct nv30_context *nv30; + + if (!push->user_priv) + return; + nv30 = container_of(push->user_priv, nv30, bufctx); + screen = &nv30->screen->base; + + nouveau_fence_next(screen); + nouveau_fence_update(screen, TRUE); + + if (push->bufctx) { + struct nouveau_bufref *bref; + LIST_FOR_EACH_ENTRY(bref, &push->bufctx->current, thead) { + struct nv04_resource *res = bref->priv; + if (res && res->mm) { + nouveau_fence_ref(screen->fence.current, &res->fence); + + if (bref->flags & NOUVEAU_BO_RD) + res->status |= NOUVEAU_BUFFER_STATUS_GPU_READING; + + if (bref->flags & NOUVEAU_BO_WR) { + nouveau_fence_ref(screen->fence.current, &res->fence_wr); + res->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING; + } + } + } + } +} + +static void +nv30_context_flush(struct pipe_context *pipe, struct pipe_fence_handle **fence) +{ + struct nv30_context *nv30 = nv30_context(pipe); + struct nouveau_pushbuf *push = nv30->base.pushbuf; + + if (fence) + nouveau_fence_ref(nv30->screen->base.fence.current, + (struct nouveau_fence **)fence); + + PUSH_KICK(push); +} + +static void +nv30_context_destroy(struct pipe_context *pipe) +{ + struct nv30_context *nv30 = nv30_context(pipe); + + if (nv30->draw) + draw_destroy(nv30->draw); + + nouveau_bufctx_del(&nv30->bufctx); + + if (nv30->screen->cur_ctx == nv30) + nv30->screen->cur_ctx = NULL; + + FREE(nv30); +} + +#define FAIL_CONTEXT_INIT(str, err) \ + do { \ + NOUVEAU_ERR(str, err); \ + nv30_context_destroy(pipe); \ + return NULL; \ + } while(0) + +struct pipe_context * +nv30_context_create(struct pipe_screen *pscreen, void *priv) +{ + struct nv30_screen *screen = nv30_screen(pscreen); + struct nv30_context *nv30 = CALLOC_STRUCT(nv30_context); + struct nouveau_pushbuf *push; + struct pipe_context *pipe; + int ret; + + if (!nv30) + return NULL; + + nv30->screen = screen; + nv30->base.screen = &screen->base; + nv30->base.copy_data = nv30_transfer_copy_data; + + pipe = &nv30->base.pipe; + pipe->screen = pscreen; + pipe->priv = priv; + pipe->destroy = nv30_context_destroy; + pipe->flush = nv30_context_flush; + + /*XXX: *cough* per-context client */ + nv30->base.client = screen->base.client; + + /*XXX: *cough* per-context pushbufs */ + push = screen->base.pushbuf; + nv30->base.pushbuf = push; + nv30->base.pushbuf->user_priv = push->user_priv; /* hack at validate time */ + nv30->base.pushbuf->rsvd_kick = 16; /* hack in screen before first space */ + nv30->base.pushbuf->kick_notify = nv30_context_kick_notify; + + ret = nouveau_bufctx_new(nv30->base.client, 64, &nv30->bufctx); + if (ret) { + nv30_context_destroy(pipe); + return NULL; + } + + /*XXX: make configurable with performance vs quality, these defaults + * match the binary driver's defaults + */ + if (screen->eng3d->oclass < NV40_3D_CLASS) + nv30->config.filter = 0x00000004; + else + nv30->config.filter = 0x00002dc4; + + nv30->config.aniso = NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION_OFF; + + if (debug_get_bool_option("NV30_SWTNL", FALSE)) + nv30->draw_flags |= NV30_NEW_SWTNL; + + /*XXX: nvfx... */ + nv30->is_nv4x = (screen->eng3d->oclass >= NV40_3D_CLASS) ? ~0 : 0; + nv30->use_nv4x = (screen->eng3d->oclass >= NV40_3D_CLASS) ? ~0 : 0; + nv30->render_mode = HW; + + nv30_vbo_init(pipe); + nv30_query_init(pipe); + nv30_state_init(pipe); + nv30_resource_init(pipe); + nv30_clear_init(pipe); + nv30_fragprog_init(pipe); + nv30_vertprog_init(pipe); + nv30_texture_init(pipe); + nv30_fragtex_init(pipe); + nv40_verttex_init(pipe); + nv30_draw_init(pipe); + + return pipe; +} diff --git a/src/gallium/drivers/nv30/nv30_context.h b/src/gallium/drivers/nv30/nv30_context.h new file mode 100644 index 00000000000..0a6f97f7fb1 --- /dev/null +++ b/src/gallium/drivers/nv30/nv30_context.h @@ -0,0 +1,231 @@ +#ifndef __NV30_CONTEXT_H__ +#define __NV30_CONTEXT_H__ + +#include "pipe/p_format.h" + +#include "nv30_screen.h" +#include "nv30_state.h" + +#include "nouveau/nouveau_context.h" + +#define BUFCTX_FB 0 +#define BUFCTX_VTXTMP 1 +#define BUFCTX_VTXBUF 2 +#define BUFCTX_IDXBUF 3 +#define BUFCTX_VERTTEX(n) (4 + (n)) +#define BUFCTX_FRAGPROG 8 +#define BUFCTX_FRAGTEX(n) (9 + (n)) + +#define NV30_NEW_BLEND (1 << 0) +#define NV30_NEW_RASTERIZER (1 << 1) +#define NV30_NEW_ZSA (1 << 2) +#define NV30_NEW_VERTPROG (1 << 3) +#define NV30_NEW_VERTCONST (1 << 4) +#define NV30_NEW_FRAGPROG (1 << 5) +#define NV30_NEW_FRAGCONST (1 << 6) +#define NV30_NEW_BLEND_COLOUR (1 << 7) +#define NV30_NEW_STENCIL_REF (1 << 8) +#define NV30_NEW_CLIP (1 << 9) +#define NV30_NEW_SAMPLE_MASK (1 << 10) +#define NV30_NEW_FRAMEBUFFER (1 << 11) +#define NV30_NEW_STIPPLE (1 << 12) +#define NV30_NEW_SCISSOR (1 << 13) +#define NV30_NEW_VIEWPORT (1 << 14) +#define NV30_NEW_ARRAYS (1 << 15) +#define NV30_NEW_VERTEX (1 << 16) +#define NV30_NEW_CONSTBUF (1 << 17) +#define NV30_NEW_FRAGTEX (1 << 18) +#define NV30_NEW_VERTTEX (1 << 19) +#define NV30_NEW_SWTNL (1 << 31) +#define NV30_NEW_ALL 0x000fffff + +struct nv30_context { + struct nouveau_context base; + struct nv30_screen *screen; + + struct nouveau_bufctx *bufctx; + + struct { + unsigned rt_enable; + unsigned scissor_off; + unsigned num_vtxelts; + boolean prim_restart; + struct nv30_fragprog *fragprog; + } state; + + uint32_t dirty; + + struct draw_context *draw; + uint32_t draw_flags; + uint32_t draw_dirty; + + struct nv30_blend_stateobj *blend; + struct nv30_rasterizer_stateobj *rast; + struct nv30_zsa_stateobj *zsa; + struct nv30_vertex_stateobj *vertex; + + struct { + unsigned filter; + unsigned aniso; + } config; + + struct { + struct nv30_vertprog *program; + + struct pipe_resource *constbuf; + unsigned constbuf_nr; + + struct pipe_sampler_view *textures[PIPE_MAX_SAMPLERS]; + unsigned num_textures; + struct nv30_sampler_state *samplers[PIPE_MAX_SAMPLERS]; + unsigned num_samplers; + unsigned dirty_samplers; + } vertprog; + + struct { + struct nv30_fragprog *program; + + struct pipe_resource *constbuf; + unsigned constbuf_nr; + + struct pipe_sampler_view *textures[PIPE_MAX_SAMPLERS]; + unsigned num_textures; + struct nv30_sampler_state *samplers[PIPE_MAX_SAMPLERS]; + unsigned num_samplers; + unsigned dirty_samplers; + } fragprog; + + struct pipe_framebuffer_state framebuffer; + struct pipe_blend_color blend_colour; + struct pipe_stencil_ref stencil_ref; + struct pipe_poly_stipple stipple; + struct pipe_scissor_state scissor; + struct pipe_viewport_state viewport; + struct pipe_clip_state clip; + + unsigned sample_mask; + + struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS]; + unsigned num_vtxbufs; + struct pipe_index_buffer idxbuf; + uint32_t vbo_fifo; + uint32_t vbo_user; + unsigned vbo_min_index; + unsigned vbo_max_index; + boolean vbo_push_hint; + + struct nouveau_heap *blit_vp; + struct pipe_resource *blit_fp; + + /*XXX: nvfx state, DO NOT USE EVER OUTSIDE "STOLEN" NVFX code */ + unsigned is_nv4x; + unsigned use_nv4x; + bool hw_pointsprite_control; + enum { + HW, + } render_mode; +}; + +static INLINE struct nv30_context * +nv30_context(struct pipe_context *pipe) +{ + return (struct nv30_context *)pipe; +} + +struct pipe_context * +nv30_context_create(struct pipe_screen *pscreen, void *priv); + +void +nv30_vbo_init(struct pipe_context *pipe); + +void +nv30_vbo_validate(struct nv30_context *nv30); + +void +nv30_query_init(struct pipe_context *pipe); + +void +nv30_state_init(struct pipe_context *pipe); + +void +nv30_clear_init(struct pipe_context *pipe); + +void +nv30_vertprog_init(struct pipe_context *pipe); + +void +nv30_vertprog_validate(struct nv30_context *nv30); + +void +nv30_fragprog_init(struct pipe_context *pipe); + +void +nv30_fragprog_validate(struct nv30_context *nv30); + +void +nv30_texture_init(struct pipe_context *pipe); + +void +nv30_texture_validate(struct nv30_context *nv30); + +void +nv30_fragtex_init(struct pipe_context *pipe); + +void +nv30_fragtex_validate(struct nv30_context *nv30); + +void +nv40_verttex_init(struct pipe_context *pipe); + +void +nv40_verttex_validate(struct nv30_context *nv30); + +void +nv30_push_vbo(struct nv30_context *nv30, const struct pipe_draw_info *info); + +void +nv30_draw_init(struct pipe_context *pipe); + +void +nv30_render_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info); + +boolean +nv30_state_validate(struct nv30_context *nv30, boolean hwtnl); + +void +nv30_state_release(struct nv30_context *nv30); + +//XXX: needed to make it build, clean this up! +void +_nvfx_fragprog_translate(struct nv30_context *nvfx, struct nv30_fragprog *fp, + boolean emulate_sprite_flipping); + +boolean +_nvfx_vertprog_translate(struct nv30_context *nv30, struct nv30_vertprog *vp); + +#ifdef NV30_3D_VERTEX_BEGIN_END +#define NV30_PRIM_GL_CASE(n) \ + case PIPE_PRIM_##n: return NV30_3D_VERTEX_BEGIN_END_##n + +static INLINE unsigned +nv30_prim_gl(unsigned prim) +{ + switch (prim) { + NV30_PRIM_GL_CASE(POINTS); + NV30_PRIM_GL_CASE(LINES); + NV30_PRIM_GL_CASE(LINE_LOOP); + NV30_PRIM_GL_CASE(LINE_STRIP); + NV30_PRIM_GL_CASE(TRIANGLES); + NV30_PRIM_GL_CASE(TRIANGLE_STRIP); + NV30_PRIM_GL_CASE(TRIANGLE_FAN); + NV30_PRIM_GL_CASE(QUADS); + NV30_PRIM_GL_CASE(QUAD_STRIP); + NV30_PRIM_GL_CASE(POLYGON); + default: + return NV30_3D_VERTEX_BEGIN_END_POINTS; + break; + } +} +#endif + +#endif diff --git a/src/gallium/drivers/nv30/nv30_draw.c b/src/gallium/drivers/nv30/nv30_draw.c new file mode 100644 index 00000000000..61e324606f2 --- /dev/null +++ b/src/gallium/drivers/nv30/nv30_draw.c @@ -0,0 +1,496 @@ +/* + * Copyright 2012 Red Hat Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Authors: Ben Skeggs + * + */ + +#include "draw/draw_context.h" +#include "draw/draw_vertex.h" +#include "draw/draw_pipe.h" +#include "draw/draw_vbuf.h" +#include "draw/draw_private.h" + +#include "nouveau/nv_object.xml.h" +#include "nv30-40_3d.xml.h" +#include "nv30_context.h" +#include "nv30_format.h" + +struct nv30_render { + struct vbuf_render base; + struct nv30_context *nv30; + + struct pipe_transfer *transfer; + struct pipe_resource *buffer; + unsigned offset; + unsigned length; + + struct vertex_info vertex_info; + + struct nouveau_heap *vertprog; + uint32_t vtxprog[16][4]; + uint32_t vtxfmt[16]; + uint32_t vtxptr[16]; + uint32_t prim; +}; + +static INLINE struct nv30_render * +nv30_render(struct vbuf_render *render) +{ + return (struct nv30_render *)render; +} + +static const struct vertex_info * +nv30_render_get_vertex_info(struct vbuf_render *render) +{ + return &nv30_render(render)->vertex_info; +} + +static boolean +nv30_render_allocate_vertices(struct vbuf_render *render, + ushort vertex_size, ushort nr_vertices) +{ + struct nv30_render *r = nv30_render(render); + struct nv30_context *nv30 = r->nv30; + + r->length = vertex_size * nr_vertices; + + if (r->offset + r->length >= render->max_vertex_buffer_bytes) { + pipe_resource_reference(&r->buffer, NULL); + r->buffer = pipe_buffer_create(&nv30->screen->base.base, + PIPE_BIND_VERTEX_BUFFER, 0, + render->max_vertex_buffer_bytes); + if (!r->buffer) + return FALSE; + + r->offset = 0; + } + + return TRUE; +} + +static void * +nv30_render_map_vertices(struct vbuf_render *render) +{ + struct nv30_render *r = nv30_render(render); + char *map = pipe_buffer_map(&r->nv30->base.pipe, r->buffer, + PIPE_TRANSFER_WRITE | + PIPE_TRANSFER_UNSYNCHRONIZED, &r->transfer); + return map + r->offset; +} + +static void +nv30_render_unmap_vertices(struct vbuf_render *render, + ushort min_index, ushort max_index) +{ + struct nv30_render *r = nv30_render(render); + pipe_buffer_unmap(&r->nv30->base.pipe, r->transfer); +} + +static void +nv30_render_set_primitive(struct vbuf_render *render, unsigned prim) +{ + struct nv30_render *r = nv30_render(render); + + r->prim = nv30_prim_gl(prim); +} + +static void +nv30_render_draw_elements(struct vbuf_render *render, + const ushort *indices, uint count) +{ + struct nv30_render *r = nv30_render(render); + struct nv30_context *nv30 = r->nv30; + struct nouveau_pushbuf *push = nv30->screen->base.pushbuf; + unsigned i; + + BEGIN_NV04(push, NV30_3D(VTXBUF(0)), r->vertex_info.num_attribs); + for (i = 0; i < r->vertex_info.num_attribs; i++) { + PUSH_RESRC(push, NV30_3D(VTXBUF(i)), BUFCTX_VTXTMP, + nv04_resource(r->buffer), r->offset + r->vtxptr[i], + NOUVEAU_BO_LOW | NOUVEAU_BO_RD, 0, 0); + } + + if (!nv30_state_validate(nv30, FALSE)) + return; + + BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1); + PUSH_DATA (push, r->prim); + + if (count & 1) { + BEGIN_NV04(push, NV30_3D(VB_ELEMENT_U32), 1); + PUSH_DATA (push, *indices++); + } + + count >>= 1; + while (count) { + unsigned npush = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN); + count -= npush; + + BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U16), npush); + while (npush--) { + PUSH_DATA(push, (indices[1] << 16) | indices[0]); + indices += 2; + } + } + + BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1); + PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP); + PUSH_RESET(push, BUFCTX_VTXTMP); +} + +static void +nv30_render_draw_arrays(struct vbuf_render *render, unsigned start, uint nr) +{ + struct nv30_render *r = nv30_render(render); + struct nv30_context *nv30 = r->nv30; + struct nouveau_pushbuf *push = nv30->base.pushbuf; + unsigned fn = nr >> 8, pn = nr & 0xff; + unsigned ps = fn + (pn ? 1 : 0); + unsigned i; + + BEGIN_NV04(push, NV30_3D(VTXBUF(0)), r->vertex_info.num_attribs); + for (i = 0; i < r->vertex_info.num_attribs; i++) { + PUSH_RESRC(push, NV30_3D(VTXBUF(i)), BUFCTX_VTXTMP, + nv04_resource(r->buffer), r->offset + r->vtxptr[i], + NOUVEAU_BO_LOW | NOUVEAU_BO_RD, 0, 0); + } + + if (!nv30_state_validate(nv30, FALSE)) + return; + + BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1); + PUSH_DATA (push, r->prim); + + BEGIN_NI04(push, NV30_3D(VB_VERTEX_BATCH), ps); + while (fn--) { + PUSH_DATA (push, 0xff000000 | start); + start += 256; + } + + if (pn) + PUSH_DATA (push, ((pn - 1) << 24) | start); + + BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1); + PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP); + PUSH_RESET(push, BUFCTX_VTXTMP); +} + +static void +nv30_render_release_vertices(struct vbuf_render *render) +{ + struct nv30_render *r = nv30_render(render); + r->offset += r->length; +} + +static const struct { + unsigned emit; + unsigned interp; + unsigned vp30; + unsigned vp40; + unsigned ow40; +} vroute [] = { + [TGSI_SEMANTIC_POSITION] = { EMIT_4F, INTERP_PERSPECTIVE, 0, 0, 0x00000000 }, + [TGSI_SEMANTIC_COLOR ] = { EMIT_4F, INTERP_LINEAR , 3, 1, 0x00000001 }, + [TGSI_SEMANTIC_BCOLOR ] = { EMIT_4F, INTERP_LINEAR , 1, 3, 0x00000004 }, + [TGSI_SEMANTIC_FOG ] = { EMIT_4F, INTERP_PERSPECTIVE, 5, 5, 0x00000010 }, + [TGSI_SEMANTIC_PSIZE ] = { EMIT_1F_PSIZE, INTERP_POS , 6, 6, 0x00000020 }, + [TGSI_SEMANTIC_GENERIC ] = { EMIT_4F, INTERP_PERSPECTIVE, 8, 7, 0x00004000 } +}; + +static boolean +vroute_add(struct nv30_render *r, uint attrib, uint sem, uint *idx) +{ + struct pipe_screen *pscreen = &r->nv30->screen->base.base; + struct nv30_fragprog *fp = r->nv30->fragprog.program; + struct vertex_info *vinfo = &r->vertex_info; + enum pipe_format format; + uint emit = EMIT_OMIT; + uint result = *idx; + + if (sem == TGSI_SEMANTIC_GENERIC && result >= 8) { + for (result = 0; result < 8; result++) { + if (fp->texcoord[result] == *idx) { + emit = vroute[sem].emit; + break; + } + } + } else { + emit = vroute[sem].emit; + } + + if (emit == EMIT_OMIT) + return FALSE; + + draw_emit_vertex_attr(vinfo, emit, vroute[sem].interp, attrib); + format = draw_translate_vinfo_format(emit); + + r->vtxfmt[attrib] = nv30_vtxfmt(pscreen, format)->hw; + r->vtxptr[attrib] = vinfo->size | NV30_3D_VTXBUF_DMA1; + vinfo->size += draw_translate_vinfo_size(emit); + + if (nv30_screen(pscreen)->eng3d->oclass < NV40_3D_CLASS) { + r->vtxprog[attrib][0] = 0x001f38d8; + r->vtxprog[attrib][1] = 0x0080001b | (attrib << 9); + r->vtxprog[attrib][2] = 0x0836106c; + r->vtxprog[attrib][3] = 0x2000f800 | (result + vroute[sem].vp30) << 2; + } else { + r->vtxprog[attrib][0] = 0x401f9c6c; + r->vtxprog[attrib][1] = 0x0040000d | (attrib << 8); + r->vtxprog[attrib][2] = 0x8106c083; + r->vtxprog[attrib][3] = 0x6041ff80 | (result + vroute[sem].vp40) << 2; + } + + *idx = vroute[sem].ow40 << result; + return TRUE; +} + +static boolean +nv30_render_validate(struct nv30_context *nv30) +{ + struct nv30_render *r = nv30_render(nv30->draw->render); + struct nv30_rasterizer_stateobj *rast = nv30->rast; + struct pipe_screen *pscreen = &nv30->screen->base.base; + struct nouveau_pushbuf *push = nv30->screen->base.pushbuf; + struct nouveau_object *eng3d = nv30->screen->eng3d; + struct nv30_vertprog *vp = nv30->vertprog.program; + struct vertex_info *vinfo = &r->vertex_info; + unsigned vp_attribs = 0; + unsigned vp_results = 0; + unsigned attrib = 0; + unsigned pntc; + int i; + + if (!r->vertprog) { + struct nouveau_heap *heap = nv30_screen(pscreen)->vp_exec_heap; + if (nouveau_heap_alloc(heap, 16, &r->vertprog, &r->vertprog)) { + while (heap->next && heap->size < 16) { + struct nouveau_heap **evict = heap->next->priv; + nouveau_heap_free(evict); + } + + if (nouveau_heap_alloc(heap, 16, &r->vertprog, &r->vertprog)) + return FALSE; + } + } + + vinfo->num_attribs = 0; + vinfo->size = 0; + + /* setup routing for all necessary vp outputs */ + for (i = 0; i < vp->info.num_outputs && attrib < 16; i++) { + uint semantic = vp->info.output_semantic_name[i]; + uint index = vp->info.output_semantic_index[i]; + if (vroute_add(r, attrib, semantic, &index)) { + vp_attribs |= (1 << attrib++); + vp_results |= index; + } + } + + /* setup routing for replaced point coords not written by vp */ + if (rast && rast->pipe.point_quad_rasterization) + pntc = rast->pipe.sprite_coord_enable & 0x000002ff; + else + pntc = 0; + + while (pntc && attrib < 16) { + uint index = ffs(pntc) - 1; pntc &= ~(1 << index); + if (vroute_add(r, attrib, TGSI_SEMANTIC_GENERIC, &index)) { + vp_attribs |= (1 << attrib++); + vp_results |= index; + } + } + + /* modify vertex format for correct stride, and stub out unused ones */ + BEGIN_NV04(push, NV30_3D(VP_UPLOAD_FROM_ID), 1); + PUSH_DATA (push, r->vertprog->start); + r->vtxprog[attrib - 1][3] |= 1; + for (i = 0; i < attrib; i++) { + BEGIN_NV04(push, NV30_3D(VP_UPLOAD_INST(0)), 4); + PUSH_DATAp(push, r->vtxprog[i], 4); + r->vtxfmt[i] |= vinfo->size << 8; + } + for (; i < 16; i++) + r->vtxfmt[i] = NV30_3D_VTXFMT_TYPE_V32_FLOAT; + + BEGIN_NV04(push, NV30_3D(VIEWPORT_TRANSLATE_X), 8); + PUSH_DATAf(push, 0.0); + PUSH_DATAf(push, 0.0); + PUSH_DATAf(push, 0.0); + PUSH_DATAf(push, 0.0); + PUSH_DATAf(push, 1.0); + PUSH_DATAf(push, 1.0); + PUSH_DATAf(push, 1.0); + PUSH_DATAf(push, 1.0); + BEGIN_NV04(push, NV30_3D(DEPTH_RANGE_NEAR), 2); + PUSH_DATAf(push, 0.0); + PUSH_DATAf(push, 1.0); + + BEGIN_NV04(push, NV30_3D(VTXFMT(0)), 16); + PUSH_DATAp(push, r->vtxfmt, 16); + + BEGIN_NV04(push, NV30_3D(VP_START_FROM_ID), 1); + PUSH_DATA (push, r->vertprog->start); + BEGIN_NV04(push, NV30_3D(ENGINE), 1); + PUSH_DATA (push, 0x00000103); + if (eng3d->oclass >= NV40_3D_CLASS) { + BEGIN_NV04(push, NV40_3D(VP_ATTRIB_EN), 2); + PUSH_DATA (push, vp_attribs); + PUSH_DATA (push, vp_results); + } + + vinfo->size /= 4; + return TRUE; +} + +void +nv30_render_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info) +{ + struct nv30_context *nv30 = nv30_context(pipe); + struct draw_context *draw = nv30->draw; + struct pipe_transfer *transfer[PIPE_MAX_ATTRIBS]; + struct pipe_transfer *transferi = NULL; + int i; + + nv30_render_validate(nv30); + + if (nv30->draw_dirty & NV30_NEW_VIEWPORT) + draw_set_viewport_state(draw, &nv30->viewport); + if (nv30->draw_dirty & NV30_NEW_RASTERIZER) + draw_set_rasterizer_state(draw, &nv30->rast->pipe, NULL); + if (nv30->draw_dirty & NV30_NEW_CLIP) + draw_set_clip_state(draw, &nv30->clip); + if (nv30->draw_dirty & NV30_NEW_ARRAYS) { + draw_set_vertex_buffers(draw, nv30->num_vtxbufs, nv30->vtxbuf); + draw_set_vertex_elements(draw, nv30->vertex->num_elements, nv30->vertex->pipe); + } + if (nv30->draw_dirty & NV30_NEW_FRAGPROG) { + struct nv30_fragprog *fp = nv30->fragprog.program; + if (!fp->draw) + fp->draw = draw_create_fragment_shader(draw, &fp->pipe); + draw_bind_fragment_shader(draw, fp->draw); + } + if (nv30->draw_dirty & NV30_NEW_VERTPROG) { + struct nv30_vertprog *vp = nv30->vertprog.program; + if (!vp->draw) + vp->draw = draw_create_vertex_shader(draw, &vp->pipe); + draw_bind_vertex_shader(draw, vp->draw); + } + if (nv30->draw_dirty & NV30_NEW_VERTCONST) { + if (nv30->vertprog.constbuf) { + void *map = nv04_resource(nv30->vertprog.constbuf)->data; + draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0, + map, nv30->vertprog.constbuf_nr); + } + } + + for (i = 0; i < nv30->num_vtxbufs; i++) { + void *map = pipe_buffer_map(pipe, nv30->vtxbuf[i].buffer, + PIPE_TRANSFER_UNSYNCHRONIZED | + PIPE_TRANSFER_READ, &transfer[i]); + draw_set_mapped_vertex_buffer(draw, i, map); + } + + if (info->indexed) { + void *map = pipe_buffer_map(pipe, nv30->idxbuf.buffer, + PIPE_TRANSFER_UNSYNCHRONIZED | + PIPE_TRANSFER_READ, &transferi); + draw_set_index_buffer(draw, &nv30->idxbuf); + draw_set_mapped_index_buffer(draw, map); + } else { + draw_set_mapped_index_buffer(draw, NULL); + } + + draw_vbo(draw, info); + draw_flush(draw); + + if (info->indexed) + pipe_buffer_unmap(pipe, transferi); + for (i = 0; i < nv30->num_vtxbufs; i++) + pipe_buffer_unmap(pipe, transfer[i]); + + nv30->draw_dirty = 0; + nv30_state_release(nv30); +} + +static void +nv30_render_destroy(struct vbuf_render *render) +{ + FREE(render); +} + +static struct vbuf_render * +nv30_render_create(struct nv30_context *nv30) +{ + struct nv30_render *r = CALLOC_STRUCT(nv30_render); + if (!r) + return NULL; + + r->nv30 = nv30; + r->offset = 1 * 1024 * 1024; + + r->base.max_indices = 16 * 1024; + r->base.max_vertex_buffer_bytes = r->offset; + + r->base.get_vertex_info = nv30_render_get_vertex_info; + r->base.allocate_vertices = nv30_render_allocate_vertices; + r->base.map_vertices = nv30_render_map_vertices; + r->base.unmap_vertices = nv30_render_unmap_vertices; + r->base.set_primitive = nv30_render_set_primitive; + r->base.draw_elements = nv30_render_draw_elements; + r->base.draw_arrays = nv30_render_draw_arrays; + r->base.release_vertices = nv30_render_release_vertices; + r->base.destroy = nv30_render_destroy; + return &r->base; +} + +void +nv30_draw_init(struct pipe_context *pipe) +{ + struct nv30_context *nv30 = nv30_context(pipe); + struct vbuf_render *render; + struct draw_context *draw; + struct draw_stage *stage; + + draw = draw_create(pipe); + if (!draw) + return; + + render = nv30_render_create(nv30); + if (!render) { + draw_destroy(draw); + return; + } + + stage = draw_vbuf_stage(draw, render); + if (!stage) { + render->destroy(render); + draw_destroy(draw); + return; + } + + draw_set_render(draw, render); + draw_set_rasterize_stage(draw, stage); + draw_wide_line_threshold(draw, 10000000.f); + draw_wide_point_threshold(draw, 10000000.f); + draw_wide_point_sprites(draw, TRUE); + nv30->draw = draw; +} diff --git a/src/gallium/drivers/nv30/nv30_format.c b/src/gallium/drivers/nv30/nv30_format.c new file mode 100644 index 00000000000..b210c2c640a --- /dev/null +++ b/src/gallium/drivers/nv30/nv30_format.c @@ -0,0 +1,265 @@ +/* + * Copyright 2012 Red Hat Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Authors: Ben Skeggs + * + */ + +#include "nv30-40_3d.xml.h" +#include "nv30_context.h" +#include "nv30_format.h" + +#define NV30_3D_RT_FORMAT_COLOR_X1R5G5B5 2 + +#define NV30_3D_TEX_FORMAT_FORMAT_A16L16 NV30_3D_TEX_FORMAT_FORMAT_HILO16 +#define NV30_3D_TEX_FORMAT_FORMAT_A16L16_RECT NV30_3D_TEX_FORMAT_FORMAT_HILO16_RECT +#define NV30_3D_TEX_FORMAT_FORMAT_RGBA16F 0x00004a00 +#define NV30_3D_TEX_FORMAT_FORMAT_RGBA16F_RECT NV30_3D_TEX_FORMAT_FORMAT_RGBA16F +#define NV30_3D_TEX_FORMAT_FORMAT_RGBA32F 0x00004b00 +#define NV30_3D_TEX_FORMAT_FORMAT_RGBA32F_RECT NV30_3D_TEX_FORMAT_FORMAT_RGBA32F +#define NV30_3D_TEX_FORMAT_FORMAT_R32F 0x00004c00 +#define NV30_3D_TEX_FORMAT_FORMAT_R32F_RECT NV30_3D_TEX_FORMAT_FORMAT_R32F +#define NV30_3D_TEX_FORMAT_FORMAT_DXT1_RECT NV30_3D_TEX_FORMAT_FORMAT_DXT1 +#define NV30_3D_TEX_FORMAT_FORMAT_DXT3_RECT NV30_3D_TEX_FORMAT_FORMAT_DXT3 +#define NV30_3D_TEX_FORMAT_FORMAT_DXT5_RECT NV30_3D_TEX_FORMAT_FORMAT_DXT5 +#define NV30_3D_TEX_FORMAT_FORMAT_RG16F 0xdeadcafe +#define NV30_3D_TEX_FORMAT_FORMAT_RG16F_RECT 0xdeadcafe + +#define NV40_3D_TEX_FORMAT_FORMAT_R32F 0x00001c00 +#define NV40_3D_TEX_FORMAT_FORMAT_RG16F 0x00001f00 + +#define ____ 0 +#define S___ PIPE_BIND_SAMPLER_VIEW +#define _R__ PIPE_BIND_RENDER_TARGET +#define _B__ PIPE_BIND_RENDER_TARGET | PIPE_BIND_BLENDABLE +#define _Z__ PIPE_BIND_DEPTH_STENCIL +#define __V_ PIPE_BIND_VERTEX_BUFFER +#define SR__ (S___ | _R__) +#define SB__ (S___ | _B__) +#define SZ__ (S___ | _Z__) +#define S_V_ (S___ | __V_) +#define SRV_ (SR__ | __V_) +#define SBV_ (SB__ | __V_) + +#define _(a,b) [PIPE_FORMAT_##a] = { \ + .bindings = (b), \ +} +const struct nv30_format_info +nv30_format_info_table[PIPE_FORMAT_COUNT] = { + _(L8_UNORM , S___), + _(L8_SNORM , S___), + _(L8_SRGB , S___), + _(I8_UNORM , S___), + _(I8_SNORM , S___), + _(A8_UNORM , S___), + _(A8_SNORM , S___), + _(R8_UNORM , S_V_), + _(R8_SNORM , S___), + _(B5G5R5X1_UNORM , SB__), + _(B5G5R5A1_UNORM , S___), + _(B4G4R4X4_UNORM , S___), + _(B4G4R4A4_UNORM , S___), + _(B5G6R5_UNORM , SB__), + _(B8G8R8X8_UNORM , SB__), + _(B8G8R8X8_SRGB , S___), + _(B8G8R8A8_UNORM , SB__), + _(B8G8R8A8_SRGB , S___), + _(R8G8B8A8_UNORM , __V_), + _(R8G8B8A8_SNORM , S___), + _(DXT1_RGB , S___), + _(DXT1_SRGB , S___), + _(DXT1_RGBA , S___), + _(DXT1_SRGBA , S___), + _(DXT3_RGBA , S___), + _(DXT3_SRGBA , S___), + _(DXT5_RGBA , S___), + _(DXT5_SRGBA , S___), + _(L8A8_UNORM , S___), + _(L8A8_SRGB , S___), + _(R8G8_UNORM , S_V_), + _(R8G8_SNORM , S___), + _(R8G8B8_UNORM , __V_), + _(Z16_UNORM , SZ__), + _(X8Z24_UNORM , SZ__), + _(S8_UINT_Z24_UNORM , SZ__), + _(L16_UNORM , S___), + _(L16_SNORM , S___), + _(I16_UNORM , S___), + _(I16_SNORM , S___), + _(A16_UNORM , S___), + _(A16_SNORM , S___), + _(R16_UNORM , S___), + _(R16_SNORM , S_V_), + _(R16G16_SNORM , __V_), + _(R16G16B16_SNORM , __V_), + _(R16G16B16A16_SNORM , __V_), + _(R8_USCALED , __V_), + _(R8G8_USCALED , __V_), + _(R8G8B8_USCALED , __V_), + _(R8G8B8A8_USCALED , __V_), + _(R16_FLOAT , __V_), + _(R16G16_FLOAT , __V_), //S_V_), + _(R16G16B16_FLOAT , __V_), + _(R16G16B16A16_FLOAT , __V_), //SBV_), + _(R16_SSCALED , __V_), + _(R16G16_SSCALED , __V_), + _(R16G16B16_SSCALED , __V_), + _(R16G16B16A16_SSCALED, __V_), + _(R32_FLOAT , __V_), //SRV_), + _(R32G32_FLOAT , __V_), + _(R32G32B32_FLOAT , __V_), + _(R32G32B32A32_FLOAT , __V_), //SRV_), +}; +#undef _ +#undef ____ + +#define R_(a,b) [PIPE_FORMAT_##a] = { \ + .hw = NV30_3D_RT_FORMAT_COLOR_##b, \ +} +#define Z_(a,b) [PIPE_FORMAT_##a] = { \ + .hw = NV30_3D_RT_FORMAT_ZETA_##b, \ +} +const struct nv30_format +nv30_format_table[PIPE_FORMAT_COUNT] = { + R_(B5G5R5X1_UNORM , X1R5G5B5 ), + R_(B5G6R5_UNORM , R5G6B5 ), + R_(B8G8R8X8_UNORM , X8R8G8B8 ), + R_(B8G8R8A8_UNORM , A8R8G8B8 ), + Z_(Z16_UNORM , Z16 ), + Z_(X8Z24_UNORM , Z24S8 ), + Z_(S8_UINT_Z24_UNORM , Z24S8 ), + R_(R16G16B16A16_FLOAT, A16B16G16R16_FLOAT), + R_(R32G32B32A32_FLOAT, A32B32G32R32_FLOAT), + R_(R32_FLOAT , R32_FLOAT ), +}; + +#define _(a,b,c) [PIPE_FORMAT_##a] = { \ + .hw = NV30_3D_VTXFMT_TYPE_##b | ((c) << NV30_3D_VTXFMT_SIZE__SHIFT) \ +} +const struct nv30_vtxfmt +nv30_vtxfmt_table[PIPE_FORMAT_COUNT] = { + _(R8_UNORM , U8_UNORM , 1), + _(R8G8_UNORM , U8_UNORM , 2), + _(R8G8B8_UNORM , U8_UNORM , 3), + _(R8G8B8A8_UNORM , U8_UNORM , 4), + _(R8_USCALED , U8_USCALED , 1), + _(R8G8_USCALED , U8_USCALED , 2), + _(R8G8B8_USCALED , U8_USCALED , 3), + _(R8G8B8A8_USCALED , U8_USCALED , 4), + _(R16_SNORM , V16_SNORM , 1), + _(R16G16_SNORM , V16_SNORM , 2), + _(R16G16B16_SNORM , V16_SNORM , 3), + _(R16G16B16A16_SNORM , V16_SNORM , 4), + _(R16_SSCALED , V16_SSCALED, 1), + _(R16G16_SSCALED , V16_SSCALED, 2), + _(R16G16B16_SSCALED , V16_SSCALED, 3), + _(R16G16B16A16_SSCALED, V16_SSCALED, 4), + _(R16_FLOAT , V16_FLOAT , 1), + _(R16G16_FLOAT , V16_FLOAT , 2), + _(R16G16B16_FLOAT , V16_FLOAT , 3), + _(R16G16B16A16_FLOAT , V16_FLOAT , 4), + _(R32_FLOAT , V32_FLOAT , 1), + _(R32G32_FLOAT , V32_FLOAT , 2), + _(R32G32B32_FLOAT , V32_FLOAT , 3), + _(R32G32B32A32_FLOAT , V32_FLOAT , 4), +}; +#undef _ + +#define SWZ_OUT_0 0 +#define SWZ_OUT_1 1 +#define SWZ_OUT_C 2 + +#define SWZ_SRC_0 3 +#define SWZ_SRC_1 2 +#define SWZ_SRC_2 1 +#define SWZ_SRC_3 0 +#define SWZ_SRC_x 0 + +#define NONE 0x00000000 +#define SRGB 0x00700000 + +#define ____ 0x00000000 +#define SSSS 0xf0000000 + +#define _(a,b,c,d,e,f,g,h,i,j,k,l,m) [PIPE_FORMAT_##a] = { \ + .nv30 = NV30_3D_TEX_FORMAT_FORMAT_##b, \ + .nv30_rect = NV30_3D_TEX_FORMAT_FORMAT_##b##_RECT, \ + .nv40 = NV40_3D_TEX_FORMAT_FORMAT_##b, \ + .swz[0] = { SWZ_OUT_##d, SWZ_SRC_##h }, \ + .swz[1] = { SWZ_OUT_##e, SWZ_SRC_##i }, \ + .swz[2] = { SWZ_OUT_##f, SWZ_SRC_##j }, \ + .swz[3] = { SWZ_OUT_##g, SWZ_SRC_##k }, \ + .swz[4] = { SWZ_OUT_0, SWZ_SRC_x }, \ + .swz[5] = { SWZ_OUT_1, SWZ_SRC_x }, \ + .swizzle = (c) * 0x00010000, \ + .wrap = (l), \ + .filter = (m), \ +} +const struct nv30_texfmt +nv30_texfmt_table[PIPE_FORMAT_COUNT] = { + _(L8_UNORM , L8 , 0, C, C, C, 1, 0, 0, 0, x, NONE, ____), + _(L8_SNORM , L8 , 0, C, C, C, 1, 0, 0, 0, x, NONE, SSSS), + _(L8_SRGB , L8 , 0, C, C, C, 1, 0, 0, 0, x, SRGB, ____), + _(I8_UNORM , L8 , 0, C, C, C, C, 0, 0, 0, 0, NONE, ____), + _(I8_SNORM , L8 , 0, C, C, C, C, 0, 0, 0, 0, NONE, SSSS), + _(A8_UNORM , L8 , 0, 0, 0, 0, C, x, x, x, 0, NONE, ____), + _(A8_SNORM , L8 , 0, 0, 0, 0, C, x, x, x, 0, NONE, SSSS), + _(R8_UNORM , L8 , 0, C, 0, 0, 1, 0, x, x, x, NONE, ____), + _(R8_SNORM , L8 , 0, C, 0, 0, 1, 0, x, x, x, NONE, SSSS), + _(B5G5R5X1_UNORM , A1R5G5B5, 0, C, C, C, 1, 2, 1, 0, x, NONE, ____), + _(B5G5R5A1_UNORM , A1R5G5B5, 0, C, C, C, C, 2, 1, 0, 3, NONE, ____), + _(B4G4R4X4_UNORM , A4R4G4B4, 0, C, C, C, 1, 2, 1, 0, x, NONE, ____), + _(B4G4R4A4_UNORM , A4R4G4B4, 0, C, C, C, C, 2, 1, 0, 3, NONE, ____), + _(B5G6R5_UNORM , R5G6B5 , 0, C, C, C, 1, 2, 1, 0, x, NONE, ____), + _(B8G8R8X8_UNORM , A8R8G8B8, 0, C, C, C, 1, 2, 1, 0, x, NONE, ____), + _(B8G8R8X8_SRGB , A8R8G8B8, 0, C, C, C, 1, 2, 1, 0, x, SRGB, ____), + _(B8G8R8A8_UNORM , A8R8G8B8, 0, C, C, C, C, 2, 1, 0, 3, NONE, ____), + _(B8G8R8A8_SRGB , A8R8G8B8, 0, C, C, C, C, 2, 1, 0, 3, SRGB, ____), + _(R8G8B8A8_SNORM , A8R8G8B8, 0, C, C, C, C, 0, 1, 2, 3, NONE, SSSS), + _(DXT1_RGB , DXT1 , 0, C, C, C, 1, 2, 1, 0, x, NONE, ____), + _(DXT1_SRGB , DXT1 , 0, C, C, C, 1, 2, 1, 0, x, SRGB, ____), + _(DXT1_RGBA , DXT1 , 0, C, C, C, C, 2, 1, 0, 3, NONE, ____), + _(DXT1_SRGBA , DXT1 , 0, C, C, C, C, 2, 1, 0, 3, SRGB, ____), + _(DXT3_RGBA , DXT3 , 0, C, C, C, C, 2, 1, 0, 3, NONE, ____), + _(DXT3_SRGBA , DXT3 , 0, C, C, C, C, 2, 1, 0, 3, SRGB, ____), + _(DXT5_RGBA , DXT5 , 0, C, C, C, C, 2, 1, 0, 3, NONE, ____), + _(DXT5_SRGBA , DXT5 , 0, C, C, C, C, 2, 1, 0, 3, SRGB, ____), + _(L8A8_UNORM , A8L8 , 0, C, C, C, C, 0, 0, 0, 3, NONE, ____), + _(L8A8_SRGB , A8L8 , 0, C, C, C, C, 0, 0, 0, 3, SRGB, ____), + _(R8G8_UNORM , A8L8 , 0, C, C, 0, 1, 0, 3, x, x, NONE, ____), + _(R8G8_SNORM , A8L8 , 0, C, C, 0, 1, 0, 3, x, x, NONE, SSSS), + _(Z16_UNORM , Z16 , 0, C, C, C, 1, 3, 3, 3, x, NONE, ____), + _(X8Z24_UNORM , Z24 , 0, C, C, C, 1, 3, 3, 3, x, NONE, ____), + _(S8_UINT_Z24_UNORM , Z24 , 0, C, C, C, 1, 3, 3, 3, x, NONE, ____), + _(L16_UNORM , A16 , 0, C, C, C, 1, 1, 1, 1, 1, NONE, ____), + _(L16_SNORM , A16 , 0, C, C, C, 1, 1, 1, 1, 1, NONE, SSSS), + _(I16_UNORM , A16 , 0, C, C, C, C, 1, 1, 1, 1, NONE, ____), + _(I16_SNORM , A16 , 0, C, C, C, C, 1, 1, 1, 1, NONE, SSSS), + _(A16_UNORM , A16 , 0, 0, 0, 0, C, 1, 1, 1, 1, NONE, ____), + _(A16_SNORM , A16 , 0, 0, 0, 0, C, 1, 1, 1, 1, NONE, SSSS), + _(R16_UNORM , A16 , 0, C, 0, 0, 1, 1, 1, 1, 1, NONE, ____), + _(R16_SNORM , A16 , 0, C, 0, 0, 1, 1, 1, 1, 1, NONE, SSSS), + _(R16G16_FLOAT , RG16F , 0, C, C, 0, 1, 2, 1, 0, 3, NONE, ____), + _(R16G16B16A16_FLOAT, RGBA16F , 0, C, C, C, C, 2, 1, 0, 3, NONE, ____), + _(R32_FLOAT , R32F , 0, C, 0, 0, 1, 2, 1, 0, 3, NONE, ____), + _(R32G32B32A32_FLOAT, RGBA32F , 0, C, C, C, C, 2, 1, 0, 3, NONE, ____), +}; +#undef _ diff --git a/src/gallium/drivers/nv30/nv30_format.h b/src/gallium/drivers/nv30/nv30_format.h new file mode 100644 index 00000000000..8bf4a37299f --- /dev/null +++ b/src/gallium/drivers/nv30/nv30_format.h @@ -0,0 +1,57 @@ +#ifndef __NV30_FORMAT_H__ +#define __NV30_FORMAT_H__ + +struct nv30_format_info { + unsigned bindings; +}; + +struct nv30_format { + unsigned hw; +}; + +struct nv30_vtxfmt { + unsigned hw; +}; + +struct nv30_texfmt { + unsigned nv30; + unsigned nv30_rect; + unsigned nv40; + struct { + unsigned src; + unsigned cmp; + } swz[6]; + unsigned swizzle; + unsigned filter; + unsigned wrap; +}; + +extern const struct nv30_format_info nv30_format_info_table[]; +static INLINE const struct nv30_format_info * +nv30_format_info(struct pipe_screen *pscreen, enum pipe_format format) +{ + return &nv30_format_info_table[format]; +} + +extern const struct nv30_format nv30_format_table[]; +static INLINE const struct nv30_format * +nv30_format(struct pipe_screen *pscreen, enum pipe_format format) +{ + return &nv30_format_table[format]; +} + +extern const struct nv30_vtxfmt nv30_vtxfmt_table[]; +static INLINE const struct nv30_vtxfmt * +nv30_vtxfmt(struct pipe_screen *pscreen, enum pipe_format format) +{ + return &nv30_vtxfmt_table[format]; +} + +extern const struct nv30_texfmt nv30_texfmt_table[]; +static INLINE const struct nv30_texfmt * +nv30_texfmt(struct pipe_screen *pscreen, enum pipe_format format) +{ + return &nv30_texfmt_table[format]; +} + +#endif diff --git a/src/gallium/drivers/nv30/nv30_fragprog.c b/src/gallium/drivers/nv30/nv30_fragprog.c new file mode 100644 index 00000000000..865c8283add --- /dev/null +++ b/src/gallium/drivers/nv30/nv30_fragprog.c @@ -0,0 +1,170 @@ +/* + * Copyright 2012 Red Hat Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Authors: Ben Skeggs + * + */ + +#include "tgsi/tgsi_parse.h" + +#include "nouveau/nv_object.xml.h" +#include "nv30-40_3d.xml.h" +#include "nv30_context.h" +#include "nvfx_shader.h" + +static void +nv30_fragprog_upload(struct nv30_context *nv30) +{ + struct nouveau_context *nv = &nv30->base; + struct nv30_fragprog *fp = nv30->fragprog.program; + struct pipe_context *pipe = &nv30->base.pipe; + struct pipe_transfer *transfer; + uint32_t *map; + int i; (void)i; + + if (unlikely(!fp->buffer)) { + fp->buffer = pipe_buffer_create(pipe->screen, 0, 0, fp->insn_len * 4); + } + + map = pipe_buffer_map(pipe, fp->buffer, PIPE_TRANSFER_WRITE, &transfer); +#ifndef PIPE_ARCH_BIG_ENDIAN + memcpy(map, fp->insn, fp->insn_len * 4); +#else + for (i = 0; i < fp->insn_len; i++) + *map++ = (fp->insn[i] >> 16) | (fp->insn[i] << 16); +#endif + pipe_buffer_unmap(pipe, transfer); + + if (nv04_resource(fp->buffer)->domain != NOUVEAU_BO_VRAM) + nouveau_buffer_migrate(nv, nv04_resource(fp->buffer), NOUVEAU_BO_VRAM); +} + +void +nv30_fragprog_validate(struct nv30_context *nv30) +{ + struct nouveau_pushbuf *push = nv30->base.pushbuf; + struct nouveau_object *eng3d = nv30->screen->eng3d; + struct nv30_fragprog *fp = nv30->fragprog.program; + boolean upload = FALSE; + int i; + + if (!fp->translated) { + _nvfx_fragprog_translate(nv30, fp, FALSE); + if (!fp->translated) + return; + + upload = TRUE; + } + + /* update constants, also needs to be done on every fp switch as we + * have no idea whether the constbuf changed in the meantime + */ + if (nv30->fragprog.constbuf) { + struct pipe_resource *constbuf = nv30->fragprog.constbuf; + uint32_t *cbuf = (uint32_t *)nv04_resource(constbuf)->data; + + for (i = 0; i < fp->nr_consts; i++) { + unsigned off = fp->consts[i].offset; + unsigned idx = fp->consts[i].index * 4; + + if (!memcmp(&fp->insn[off], &cbuf[idx], 4 * 4)) + continue; + memcpy(&fp->insn[off], &cbuf[idx], 4 * 4); + upload = TRUE; + } + } + + if (upload) + nv30_fragprog_upload(nv30); + + /* FP_ACTIVE_PROGRAM needs to be done again even if only the consts + * were updated. TEX_CACHE_CTL magic is not enough to convince the + * GPU that it should re-read the fragprog from VRAM... sigh. + */ + if (nv30->state.fragprog != fp || upload) { + struct nv04_resource *r = nv04_resource(fp->buffer); + + if (!PUSH_SPACE(push, 8)) + return; + PUSH_RESET(push, BUFCTX_FRAGPROG); + + BEGIN_NV04(push, NV30_3D(FP_ACTIVE_PROGRAM), 1); + PUSH_RESRC(push, NV30_3D(FP_ACTIVE_PROGRAM), BUFCTX_FRAGPROG, r, 0, + NOUVEAU_BO_LOW | NOUVEAU_BO_RD | NOUVEAU_BO_OR, + NV30_3D_FP_ACTIVE_PROGRAM_DMA0, + NV30_3D_FP_ACTIVE_PROGRAM_DMA1); + BEGIN_NV04(push, NV30_3D(FP_CONTROL), 1); + PUSH_DATA (push, fp->fp_control); + if (eng3d->oclass < NV40_3D_CLASS) { + BEGIN_NV04(push, NV30_3D(FP_REG_CONTROL), 1); + PUSH_DATA (push, 0x00010004); + BEGIN_NV04(push, NV30_3D(TEX_UNITS_ENABLE), 1); + PUSH_DATA (push, fp->samplers); + } else { + BEGIN_NV04(push, SUBC_3D(0x0b40), 1); + PUSH_DATA (push, 0x00000000); + } + + nv30->state.fragprog = fp; + } +} + +static void * +nv30_fp_state_create(struct pipe_context *pipe, + const struct pipe_shader_state *cso) +{ + struct nv30_fragprog *fp = CALLOC_STRUCT(nv30_fragprog); + if (!fp) + return NULL; + + fp->pipe.tokens = tgsi_dup_tokens(cso->tokens); + tgsi_scan_shader(fp->pipe.tokens, &fp->info); + return fp; +} + +static void +nv30_fp_state_delete(struct pipe_context *pipe, void *hwcso) +{ + struct nv30_fragprog *fp = hwcso; + + pipe_resource_reference(&fp->buffer, NULL); + + FREE((void *)fp->pipe.tokens); + FREE(fp->insn); + FREE(fp); +} + +static void +nv30_fp_state_bind(struct pipe_context *pipe, void *hwcso) +{ + struct nv30_context *nv30 = nv30_context(pipe); + + nv30->fragprog.program = hwcso; + nv30->dirty |= NV30_NEW_FRAGPROG; +} + +void +nv30_fragprog_init(struct pipe_context *pipe) +{ + pipe->create_fs_state = nv30_fp_state_create; + pipe->bind_fs_state = nv30_fp_state_bind; + pipe->delete_fs_state = nv30_fp_state_delete; +} diff --git a/src/gallium/drivers/nv30/nv30_fragtex.c b/src/gallium/drivers/nv30/nv30_fragtex.c new file mode 100644 index 00000000000..723628be52f --- /dev/null +++ b/src/gallium/drivers/nv30/nv30_fragtex.c @@ -0,0 +1,202 @@ +/* + * Copyright 2012 Red Hat Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Authors: Ben Skeggs + * + */ + +#include "util/u_inlines.h" + +#include "nouveau/nv_object.xml.h" +#include "nv30-40_3d.xml.h" +#include "nv30_context.h" +#include "nv30_format.h" + +void +nv30_fragtex_validate(struct nv30_context *nv30) +{ + struct pipe_screen *pscreen = &nv30->screen->base.base; + struct nouveau_object *eng3d = nv30->screen->eng3d; + struct nouveau_pushbuf *push = nv30->base.pushbuf; + unsigned dirty = nv30->fragprog.dirty_samplers; + + while (dirty) { + unsigned unit = ffs(dirty) - 1; + struct nv30_sampler_view *sv = (void *)nv30->fragprog.textures[unit]; + struct nv30_sampler_state *ss = nv30->fragprog.samplers[unit]; + + PUSH_RESET(push, BUFCTX_FRAGTEX(unit)); + + if (ss && sv) { + const struct nv30_texfmt *fmt = nv30_texfmt(pscreen, sv->pipe.format); + struct pipe_resource *pt = sv->pipe.texture; + struct nv30_miptree *mt = nv30_miptree(pt); + unsigned min_lod, max_lod; + u32 filter = sv->filt | (ss->filt & sv->filt_mask); + u32 format = sv->fmt | ss->fmt; + u32 enable = ss->en; + + /* handle base_level when not using a mip filter, min/max level + * is unfortunately ignored by the hardware otherwise + */ + if (ss->pipe.min_mip_filter == PIPE_TEX_MIPFILTER_NONE) { + if (sv->base_lod) + filter += 0x00020000; /* N/L -> NMN/LMN */ + max_lod = sv->base_lod; + min_lod = sv->base_lod; + } else { + max_lod = MIN2(ss->max_lod + sv->base_lod, sv->high_lod); + min_lod = MIN2(ss->min_lod + sv->base_lod, max_lod); + } + + if (eng3d->oclass >= NV40_3D_CLASS) { + /* this is a tad stupid of the hardware, but there's no non-rcomp + * z16/z24 texture formats to be had, we have to suffer and lose + * some precision to handle this case. + */ + if (ss->pipe.compare_mode != PIPE_TEX_COMPARE_R_TO_TEXTURE) { + if (fmt->nv40 == NV40_3D_TEX_FORMAT_FORMAT_Z16) + format |= NV40_3D_TEX_FORMAT_FORMAT_A8L8; + else + if (fmt->nv40 == NV40_3D_TEX_FORMAT_FORMAT_Z24) + format |= NV40_3D_TEX_FORMAT_FORMAT_A16L16; + else + format |= fmt->nv40; + } else { + format |= fmt->nv40; + } + + enable |= (min_lod << 19) | (max_lod << 7); + enable |= NV40_3D_TEX_ENABLE_ENABLE; + + BEGIN_NV04(push, NV40_3D(TEX_SIZE1(unit)), 1); + PUSH_DATA (push, sv->npot_size1); + } else { + /* this is a tad stupid of the hardware, but there's no non-rcomp + * z16/z24 texture formats to be had, we have to suffer and lose + * some precision to handle this case. + */ + if (ss->pipe.compare_mode != PIPE_TEX_COMPARE_R_TO_TEXTURE) { + if (fmt->nv30 == NV30_3D_TEX_FORMAT_FORMAT_Z16) { + if (ss->pipe.normalized_coords) + format |= NV30_3D_TEX_FORMAT_FORMAT_A8L8; + else + format |= NV30_3D_TEX_FORMAT_FORMAT_A8L8_RECT; + } else + if (fmt->nv30 == NV30_3D_TEX_FORMAT_FORMAT_Z24) { + if (ss->pipe.normalized_coords) + format |= NV30_3D_TEX_FORMAT_FORMAT_HILO16; + else + format |= NV30_3D_TEX_FORMAT_FORMAT_HILO16_RECT; + } else { + if (ss->pipe.normalized_coords) + format |= fmt->nv30; + else + format |= fmt->nv30_rect; + } + } else { + if (ss->pipe.normalized_coords) + format |= fmt->nv30; + else + format |= fmt->nv30_rect; + } + + enable |= NV30_3D_TEX_ENABLE_ENABLE; + enable |= (min_lod << 18) | (max_lod << 6); + } + + BEGIN_NV04(push, NV30_3D(TEX_OFFSET(unit)), 8); + PUSH_MTHDl(push, NV30_3D(TEX_OFFSET(unit)), BUFCTX_FRAGTEX(unit), + mt->base.bo, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD); + PUSH_MTHDs(push, NV30_3D(TEX_FORMAT(unit)), BUFCTX_FRAGTEX(unit), + mt->base.bo, format, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD, + NV30_3D_TEX_FORMAT_DMA0, + NV30_3D_TEX_FORMAT_DMA1); + PUSH_DATA (push, sv->wrap | (ss->wrap & sv->wrap_mask)); + PUSH_DATA (push, enable); + PUSH_DATA (push, sv->swz); + PUSH_DATA (push, filter); + PUSH_DATA (push, sv->npot_size0); + PUSH_DATA (push, ss->bcol); + BEGIN_NV04(push, NV30_3D(TEX_FILTER_OPTIMIZATION(unit)), 1); + PUSH_DATA (push, nv30->config.filter); + } else { + BEGIN_NV04(push, NV30_3D(TEX_ENABLE(unit)), 1); + PUSH_DATA (push, 0); + } + + dirty &= ~(1 << unit); + } + + nv30->fragprog.dirty_samplers = 0; +} + +static void +nv30_fragtex_sampler_states_bind(struct pipe_context *pipe, + unsigned nr, void **hwcso) +{ + struct nv30_context *nv30 = nv30_context(pipe); + unsigned i; + + for (i = 0; i < nr; i++) { + nv30->fragprog.samplers[i] = hwcso[i]; + nv30->fragprog.dirty_samplers |= (1 << i); + } + + for (; i < nv30->fragprog.num_samplers; i++) { + nv30->fragprog.samplers[i] = NULL; + nv30->fragprog.dirty_samplers |= (1 << i); + } + + nv30->fragprog.num_samplers = nr; + nv30->dirty |= NV30_NEW_FRAGTEX; +} + + +static void +nv30_fragtex_set_sampler_views(struct pipe_context *pipe, unsigned nr, + struct pipe_sampler_view **views) +{ + struct nv30_context *nv30 = nv30_context(pipe); + unsigned i; + + for (i = 0; i < nr; i++) { + nouveau_bufctx_reset(nv30->bufctx, BUFCTX_FRAGTEX(i)); + pipe_sampler_view_reference(&nv30->fragprog.textures[i], views[i]); + nv30->fragprog.dirty_samplers |= (1 << i); + } + + for (; i < nv30->fragprog.num_textures; i++) { + nouveau_bufctx_reset(nv30->bufctx, BUFCTX_FRAGTEX(i)); + pipe_sampler_view_reference(&nv30->fragprog.textures[i], NULL); + nv30->fragprog.dirty_samplers |= (1 << i); + } + + nv30->fragprog.num_textures = nr; + nv30->dirty |= NV30_NEW_FRAGTEX; +} + +void +nv30_fragtex_init(struct pipe_context *pipe) +{ + pipe->bind_fragment_sampler_states = nv30_fragtex_sampler_states_bind; + pipe->set_fragment_sampler_views = nv30_fragtex_set_sampler_views; +} diff --git a/src/gallium/drivers/nv30/nv30_miptree.c b/src/gallium/drivers/nv30/nv30_miptree.c new file mode 100644 index 00000000000..7e677291f6a --- /dev/null +++ b/src/gallium/drivers/nv30/nv30_miptree.c @@ -0,0 +1,442 @@ +/* + * Copyright 2012 Red Hat Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Authors: Ben Skeggs + * + */ + +#include "util/u_format.h" +#include "util/u_inlines.h" +#include "util/u_surface.h" + +#include "nouveau/nv_m2mf.xml.h" +#include "nv30_screen.h" +#include "nv30_context.h" +#include "nv30_resource.h" +#include "nv30_transfer.h" + +static INLINE unsigned +layer_offset(struct pipe_resource *pt, unsigned level, unsigned layer) +{ + struct nv30_miptree *mt = nv30_miptree(pt); + struct nv30_miptree_level *lvl = &mt->level[level]; + + if (pt->target == PIPE_TEXTURE_CUBE) + return (layer * mt->layer_size) + lvl->offset; + + return lvl->offset + (layer * lvl->zslice_size); +} + +static boolean +nv30_miptree_get_handle(struct pipe_screen *pscreen, + struct pipe_resource *pt, + struct winsys_handle *handle) +{ + struct nv30_miptree *mt = nv30_miptree(pt); + unsigned stride; + + if (!mt || !mt->base.bo) + return FALSE; + + stride = util_format_get_stride(mt->base.base.format, + mt->base.base.width0); + + return nouveau_screen_bo_get_handle(pscreen, mt->base.bo, stride, handle); +} + +static void +nv30_miptree_destroy(struct pipe_screen *pscreen, struct pipe_resource *pt) +{ + struct nv30_miptree *mt = nv30_miptree(pt); + + nouveau_bo_ref(NULL, &mt->base.bo); + FREE(mt); +} + +struct nv30_transfer { + struct pipe_transfer base; + struct nv30_rect img; + struct nv30_rect tmp; + unsigned nblocksx; + unsigned nblocksy; +}; + +static INLINE struct nv30_transfer * +nv30_transfer(struct pipe_transfer *ptx) +{ + return (struct nv30_transfer *)ptx; +} + +static INLINE void +define_rect(struct pipe_resource *pt, unsigned level, unsigned z, + unsigned x, unsigned y, unsigned w, unsigned h, + struct nv30_rect *rect) +{ + struct nv30_miptree *mt = nv30_miptree(pt); + struct nv30_miptree_level *lvl = &mt->level[level]; + + rect->w = u_minify(pt->width0, level) << mt->ms_x; + rect->w = util_format_get_nblocksx(pt->format, rect->w); + rect->h = u_minify(pt->height0, level) << mt->ms_y; + rect->h = util_format_get_nblocksy(pt->format, rect->h); + rect->d = 1; + rect->z = 0; + if (mt->swizzled) { + if (pt->target == PIPE_TEXTURE_3D) { + rect->d = u_minify(pt->depth0, level); + rect->z = z; z = 0; + } + rect->pitch = 0; + } else { + rect->pitch = lvl->pitch; + } + + rect->bo = mt->base.bo; + rect->domain = NOUVEAU_BO_VRAM; + rect->offset = layer_offset(pt, level, z); + rect->cpp = util_format_get_blocksize(pt->format); + + rect->x0 = util_format_get_nblocksx(pt->format, x) << mt->ms_x; + rect->y0 = util_format_get_nblocksy(pt->format, y) << mt->ms_y; + rect->x1 = rect->x0 + (w << mt->ms_x); + rect->y1 = rect->y0 + (h << mt->ms_y); +} + +void +nv30_resource_copy_region(struct pipe_context *pipe, + struct pipe_resource *dstres, unsigned dst_level, + unsigned dstx, unsigned dsty, unsigned dstz, + struct pipe_resource *srcres, unsigned src_level, + const struct pipe_box *src_box) +{ + struct nv30_context *nv30 = nv30_context(pipe); + struct nv30_rect src, dst; + + if (dstres->target == PIPE_BUFFER && srcres->target == PIPE_BUFFER) { + util_resource_copy_region(pipe, dstres, dst_level, dstx, dsty, dstz, + srcres, src_level, src_box); + return; + } + + define_rect(srcres, src_level, src_box->z, src_box->x, src_box->y, + src_box->width, src_box->height, &src); + define_rect(dstres, dst_level, dstz, dstx, dsty, + src_box->width, src_box->height, &dst); + + nv30_transfer_rect(nv30, NEAREST, &src, &dst); +} + +void +nv30_resource_resolve(struct pipe_context *pipe, + const struct pipe_resolve_info *info) +{ + struct nv30_context *nv30 = nv30_context(pipe); + struct nv30_rect src, dst; + + define_rect(info->src.res, 0, 0, info->src.x0, info->src.y0, + info->src.x1 - info->src.x0, info->src.y1 - info->src.y0, &src); + define_rect(info->dst.res, info->dst.level, 0, info->dst.x0, info->dst.y0, + info->dst.x1 - info->dst.x0, info->dst.y1 - info->dst.y0, &dst); + + nv30_transfer_rect(nv30, BILINEAR, &src, &dst); +} + +static struct pipe_transfer * +nv30_miptree_transfer_new(struct pipe_context *pipe, struct pipe_resource *pt, + unsigned level, unsigned usage, + const struct pipe_box *box) +{ + struct nv30_context *nv30 = nv30_context(pipe); + struct nouveau_device *dev = nv30->screen->base.device; + struct nv30_transfer *tx; + int ret; + + tx = CALLOC_STRUCT(nv30_transfer); + if (!tx) + return NULL; + pipe_resource_reference(&tx->base.resource, pt); + tx->base.level = level; + tx->base.usage = usage; + tx->base.box = *box; + tx->base.stride = util_format_get_nblocksx(pt->format, box->width) * + util_format_get_blocksize(pt->format); + tx->base.layer_stride = util_format_get_nblocksy(pt->format, box->height) * + tx->base.stride; + + tx->nblocksx = util_format_get_nblocksx(pt->format, box->width); + tx->nblocksy = util_format_get_nblocksy(pt->format, box->height); + + define_rect(pt, level, box->z, box->x, box->y, + tx->nblocksx, tx->nblocksy, &tx->img); + + ret = nouveau_bo_new(dev, NOUVEAU_BO_GART | NOUVEAU_BO_MAP, 0, + tx->base.layer_stride, NULL, &tx->tmp.bo); + if (ret) { + pipe_resource_reference(&tx->base.resource, NULL); + FREE(tx); + return NULL; + } + + tx->tmp.domain = NOUVEAU_BO_GART; + tx->tmp.offset = 0; + tx->tmp.pitch = tx->base.stride; + tx->tmp.cpp = tx->img.cpp; + tx->tmp.w = tx->nblocksx; + tx->tmp.h = tx->nblocksy; + tx->tmp.d = 1; + tx->tmp.x0 = 0; + tx->tmp.y0 = 0; + tx->tmp.x1 = tx->tmp.w; + tx->tmp.y1 = tx->tmp.h; + tx->tmp.z = 0; + + if (usage & PIPE_TRANSFER_READ) + nv30_transfer_rect(nv30, NEAREST, &tx->img, &tx->tmp); + + return &tx->base; +} + +static void +nv30_miptree_transfer_del(struct pipe_context *pipe, struct pipe_transfer *ptx) +{ + struct nv30_context *nv30 = nv30_context(pipe); + struct nv30_transfer *tx = nv30_transfer(ptx); + + if (ptx->usage & PIPE_TRANSFER_WRITE) + nv30_transfer_rect(nv30, NEAREST, &tx->tmp, &tx->img); + + nouveau_bo_ref(NULL, &tx->tmp.bo); + pipe_resource_reference(&ptx->resource, NULL); + FREE(tx); +} + +static void * +nv30_miptree_transfer_map(struct pipe_context *pipe, struct pipe_transfer *ptx) +{ + struct nv30_context *nv30 = nv30_context(pipe); + struct nv30_transfer *tx = nv30_transfer(ptx); + unsigned access = 0; + int ret; + + if (tx->tmp.bo->map) + return tx->tmp.bo->map; + + if (ptx->usage & PIPE_TRANSFER_READ) + access |= NOUVEAU_BO_RD; + if (ptx->usage & PIPE_TRANSFER_WRITE) + access |= NOUVEAU_BO_WR; + + ret = nouveau_bo_map(tx->tmp.bo, access, nv30->base.client); + if (ret) + return NULL; + return tx->tmp.bo->map; +} + +static void +nv30_miptree_transfer_unmap(struct pipe_context *pipe, + struct pipe_transfer *ptx) +{ +} + +const struct u_resource_vtbl nv30_miptree_vtbl = { + nv30_miptree_get_handle, + nv30_miptree_destroy, + nv30_miptree_transfer_new, + nv30_miptree_transfer_del, + nv30_miptree_transfer_map, + u_default_transfer_flush_region, + nv30_miptree_transfer_unmap, + u_default_transfer_inline_write +}; + +struct pipe_resource * +nv30_miptree_create(struct pipe_screen *pscreen, + const struct pipe_resource *tmpl) +{ + struct nouveau_device *dev = nouveau_screen(pscreen)->device; + struct nv30_miptree *mt = CALLOC_STRUCT(nv30_miptree); + struct pipe_resource *pt = &mt->base.base; + unsigned blocksz, size; + unsigned w, h, d, l; + int ret; + + switch (tmpl->nr_samples) { + case 4: + mt->ms_mode = 0x00004000; + mt->ms_x = 1; + mt->ms_y = 1; + break; + case 2: + mt->ms_mode = 0x00003000; + mt->ms_x = 1; + mt->ms_y = 0; + break; + default: + mt->ms_mode = 0x00000000; + mt->ms_x = 0; + mt->ms_y = 0; + break; + } + + mt->base.vtbl = &nv30_miptree_vtbl; + *pt = *tmpl; + pipe_reference_init(&pt->reference, 1); + pt->screen = pscreen; + + w = pt->width0 << mt->ms_x; + h = pt->height0 << mt->ms_y; + d = (pt->target == PIPE_TEXTURE_3D) ? pt->depth0 : 1; + blocksz = util_format_get_blocksize(pt->format); + + if ((pt->target == PIPE_TEXTURE_RECT) || + !util_is_power_of_two(pt->width0) || + !util_is_power_of_two(pt->height0) || + !util_is_power_of_two(pt->depth0) || + util_format_is_compressed(pt->format) || + util_format_is_float(pt->format) || mt->ms_mode) { + mt->uniform_pitch = util_format_get_nblocksx(pt->format, w) * blocksz; + mt->uniform_pitch = align(mt->uniform_pitch, 64); + } + + if (!mt->uniform_pitch) + mt->swizzled = TRUE; + + size = 0; + for (l = 0; l <= pt->last_level; l++) { + struct nv30_miptree_level *lvl = &mt->level[l]; + unsigned nbx = util_format_get_nblocksx(pt->format, w); + unsigned nby = util_format_get_nblocksx(pt->format, h); + + lvl->offset = size; + lvl->pitch = mt->uniform_pitch; + if (!lvl->pitch) + lvl->pitch = nbx * blocksz; + + lvl->zslice_size = lvl->pitch * nby; + size += lvl->zslice_size * d; + + w = u_minify(w, 1); + h = u_minify(h, 1); + d = u_minify(d, 1); + } + + mt->layer_size = size; + if (pt->target == PIPE_TEXTURE_CUBE) { + if (!mt->uniform_pitch) + mt->layer_size = align(mt->layer_size, 128); + size = mt->layer_size * 6; + } + + ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 256, size, NULL, &mt->base.bo); + if (ret) { + FREE(mt); + return NULL; + } + + mt->base.domain = NOUVEAU_BO_VRAM; + return &mt->base.base; +} + +struct pipe_resource * +nv30_miptree_from_handle(struct pipe_screen *pscreen, + const struct pipe_resource *tmpl, + struct winsys_handle *handle) +{ + struct nv30_miptree *mt; + unsigned stride; + + /* only supports 2D, non-mipmapped textures for the moment */ + if ((tmpl->target != PIPE_TEXTURE_2D && + tmpl->target != PIPE_TEXTURE_RECT) || + tmpl->last_level != 0 || + tmpl->depth0 != 1 || + tmpl->array_size > 1) + return NULL; + + mt = CALLOC_STRUCT(nv30_miptree); + if (!mt) + return NULL; + + mt->base.bo = nouveau_screen_bo_from_handle(pscreen, handle, &stride); + if (mt->base.bo == NULL) { + FREE(mt); + return NULL; + } + + mt->base.base = *tmpl; + mt->base.vtbl = &nv30_miptree_vtbl; + pipe_reference_init(&mt->base.base.reference, 1); + mt->base.base.screen = pscreen; + mt->uniform_pitch = stride; + mt->level[0].pitch = mt->uniform_pitch; + mt->level[0].offset = 0; + + /* no need to adjust bo reference count */ + return &mt->base.base; +} + +struct pipe_surface * +nv30_miptree_surface_new(struct pipe_context *pipe, + struct pipe_resource *pt, + const struct pipe_surface *tmpl) +{ + struct nv30_miptree *mt = nv30_miptree(pt); /* guaranteed */ + struct nv30_surface *ns; + struct pipe_surface *ps; + struct nv30_miptree_level *lvl = &mt->level[tmpl->u.tex.level]; + + ns = CALLOC_STRUCT(nv30_surface); + if (!ns) + return NULL; + ps = &ns->base; + + pipe_reference_init(&ps->reference, 1); + pipe_resource_reference(&ps->texture, pt); + ps->context = pipe; + ps->format = tmpl->format; + ps->usage = tmpl->usage; + ps->u.tex.level = tmpl->u.tex.level; + ps->u.tex.first_layer = tmpl->u.tex.first_layer; + ps->u.tex.last_layer = tmpl->u.tex.last_layer; + + ns->width = u_minify(pt->width0, ps->u.tex.level); + ns->height = u_minify(pt->height0, ps->u.tex.level); + ns->depth = ps->u.tex.last_layer - ps->u.tex.first_layer + 1; + ns->offset = layer_offset(pt, ps->u.tex.level, ps->u.tex.first_layer); + if (mt->swizzled) + ns->pitch = 4096; /* random, just something the hw won't reject.. */ + else + ns->pitch = lvl->pitch; + + /* comment says there are going to be removed, but they're used by the st */ + ps->width = ns->width; + ps->height = ns->height; + return ps; +} + +void +nv30_miptree_surface_del(struct pipe_context *pipe, struct pipe_surface *ps) +{ + struct nv30_surface *ns = nv30_surface(ps); + + pipe_resource_reference(&ps->texture, NULL); + FREE(ns); +} diff --git a/src/gallium/drivers/nv30/nv30_push.c b/src/gallium/drivers/nv30/nv30_push.c new file mode 100644 index 00000000000..16575ee2686 --- /dev/null +++ b/src/gallium/drivers/nv30/nv30_push.c @@ -0,0 +1,280 @@ +/* + * Copyright 2012 Red Hat Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Authors: Ben Skeggs + * + */ + +#include "pipe/p_context.h" +#include "pipe/p_state.h" +#include "util/u_inlines.h" +#include "util/u_format.h" +#include "translate/translate.h" + +#include "nouveau/nv_object.xml.h" +#include "nv30-40_3d.xml.h" +#include "nv30_context.h" +#include "nv30_resource.h" + +struct push_context { + struct nouveau_pushbuf *push; + + void *idxbuf; + + float edgeflag; + int edgeflag_attr; + + uint32_t vertex_words; + uint32_t packet_vertex_limit; + + struct translate *translate; + + boolean primitive_restart; + uint32_t prim; + uint32_t restart_index; +}; + +static INLINE unsigned +prim_restart_search_i08(uint8_t *elts, unsigned push, uint8_t index) +{ + unsigned i; + for (i = 0; i < push; ++i) + if (elts[i] == index) + break; + return i; +} + +static INLINE unsigned +prim_restart_search_i16(uint16_t *elts, unsigned push, uint16_t index) +{ + unsigned i; + for (i = 0; i < push; ++i) + if (elts[i] == index) + break; + return i; +} + +static INLINE unsigned +prim_restart_search_i32(uint32_t *elts, unsigned push, uint32_t index) +{ + unsigned i; + for (i = 0; i < push; ++i) + if (elts[i] == index) + break; + return i; +} + +static void +emit_vertices_i08(struct push_context *ctx, unsigned start, unsigned count) +{ + uint8_t *elts = (uint8_t *)ctx->idxbuf + start; + + while (count) { + unsigned push = MIN2(count, ctx->packet_vertex_limit); + unsigned size, nr; + + nr = push; + if (ctx->primitive_restart) + nr = prim_restart_search_i08(elts, push, ctx->restart_index); + + size = ctx->vertex_words * nr; + + BEGIN_NI04(ctx->push, NV30_3D(VERTEX_DATA), size); + + ctx->translate->run_elts8(ctx->translate, elts, nr, 0, ctx->push->cur); + + ctx->push->cur += size; + count -= nr; + elts += nr; + + if (nr != push) { + BEGIN_NV04(ctx->push, NV30_3D(VB_ELEMENT_U32), 1); + PUSH_DATA (ctx->push, ctx->restart_index); + count--; + elts++; + } + } +} + +static void +emit_vertices_i16(struct push_context *ctx, unsigned start, unsigned count) +{ + uint16_t *elts = (uint16_t *)ctx->idxbuf + start; + + while (count) { + unsigned push = MIN2(count, ctx->packet_vertex_limit); + unsigned size, nr; + + nr = push; + if (ctx->primitive_restart) + nr = prim_restart_search_i16(elts, push, ctx->restart_index); + + size = ctx->vertex_words * nr; + + BEGIN_NI04(ctx->push, NV30_3D(VERTEX_DATA), size); + + ctx->translate->run_elts16(ctx->translate, elts, nr, 0, ctx->push->cur); + + ctx->push->cur += size; + count -= nr; + elts += nr; + + if (nr != push) { + BEGIN_NV04(ctx->push, NV30_3D(VB_ELEMENT_U32), 1); + PUSH_DATA (ctx->push, ctx->restart_index); + count--; + elts++; + } + } +} + +static void +emit_vertices_i32(struct push_context *ctx, unsigned start, unsigned count) +{ + uint32_t *elts = (uint32_t *)ctx->idxbuf + start; + + while (count) { + unsigned push = MIN2(count, ctx->packet_vertex_limit); + unsigned size, nr; + + nr = push; + if (ctx->primitive_restart) + nr = prim_restart_search_i32(elts, push, ctx->restart_index); + + size = ctx->vertex_words * nr; + + BEGIN_NI04(ctx->push, NV30_3D(VERTEX_DATA), size); + + ctx->translate->run_elts(ctx->translate, elts, nr, 0, ctx->push->cur); + + ctx->push->cur += size; + count -= nr; + elts += nr; + + if (nr != push) { + BEGIN_NV04(ctx->push, NV30_3D(VB_ELEMENT_U32), 1); + PUSH_DATA (ctx->push, ctx->restart_index); + count--; + elts++; + } + } +} + +static void +emit_vertices_seq(struct push_context *ctx, unsigned start, unsigned count) +{ + while (count) { + unsigned push = MIN2(count, ctx->packet_vertex_limit); + unsigned size = ctx->vertex_words * push; + + BEGIN_NI04(ctx->push, NV30_3D(VERTEX_DATA), size); + + ctx->translate->run(ctx->translate, start, push, 0, ctx->push->cur); + ctx->push->cur += size; + count -= push; + start += push; + } +} + +void +nv30_push_vbo(struct nv30_context *nv30, const struct pipe_draw_info *info) +{ + struct push_context ctx; + unsigned i, index_size; + boolean apply_bias = info->indexed && info->index_bias; + + ctx.push = nv30->base.pushbuf; + ctx.translate = nv30->vertex->translate; + ctx.packet_vertex_limit = nv30->vertex->vtx_per_packet_max; + ctx.vertex_words = nv30->vertex->vtx_size; + + for (i = 0; i < nv30->num_vtxbufs; ++i) { + uint8_t *data; + struct pipe_vertex_buffer *vb = &nv30->vtxbuf[i]; + struct nv04_resource *res = nv04_resource(vb->buffer); + + data = nouveau_resource_map_offset(&nv30->base, res, + vb->buffer_offset, NOUVEAU_BO_RD); + + if (apply_bias) + data += info->index_bias * vb->stride; + + ctx.translate->set_buffer(ctx.translate, i, data, vb->stride, ~0); + } + + if (info->indexed) { + ctx.idxbuf = nouveau_resource_map_offset(&nv30->base, + nv04_resource(nv30->idxbuf.buffer), + nv30->idxbuf.offset, NOUVEAU_BO_RD); + if (!ctx.idxbuf) { + nv30_state_release(nv30); + return; + } + index_size = nv30->idxbuf.index_size; + ctx.primitive_restart = info->primitive_restart; + ctx.restart_index = info->restart_index; + } else { + ctx.idxbuf = NULL; + index_size = 0; + ctx.primitive_restart = FALSE; + ctx.restart_index = 0; + } + + if (nv30->screen->eng3d->oclass >= NV40_3D_CLASS) { + BEGIN_NV04(ctx.push, NV40_3D(PRIM_RESTART_ENABLE), 2); + PUSH_DATA (ctx.push, info->primitive_restart); + PUSH_DATA (ctx.push, info->restart_index); + nv30->state.prim_restart = info->primitive_restart; + } + + ctx.prim = nv30_prim_gl(info->mode); + + PUSH_RESET(ctx.push, BUFCTX_IDXBUF); + BEGIN_NV04(ctx.push, NV30_3D(VERTEX_BEGIN_END), 1); + PUSH_DATA (ctx.push, ctx.prim); + switch (index_size) { + case 0: + emit_vertices_seq(&ctx, info->start, info->count); + break; + case 1: + emit_vertices_i08(&ctx, info->start, info->count); + break; + case 2: + emit_vertices_i16(&ctx, info->start, info->count); + break; + case 4: + emit_vertices_i32(&ctx, info->start, info->count); + break; + default: + assert(0); + break; + } + BEGIN_NV04(ctx.push, NV30_3D(VERTEX_BEGIN_END), 1); + PUSH_DATA (ctx.push, NV30_3D_VERTEX_BEGIN_END_STOP); + + if (info->indexed) + nouveau_resource_unmap(nv04_resource(nv30->idxbuf.buffer)); + + for (i = 0; i < nv30->num_vtxbufs; ++i) + nouveau_resource_unmap(nv04_resource(nv30->vtxbuf[i].buffer)); + + nv30_state_release(nv30); +} diff --git a/src/gallium/drivers/nv30/nv30_query.c b/src/gallium/drivers/nv30/nv30_query.c new file mode 100644 index 00000000000..fb4be31e6ad --- /dev/null +++ b/src/gallium/drivers/nv30/nv30_query.c @@ -0,0 +1,263 @@ +/* + * Copyright 2012 Red Hat Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Authors: Ben Skeggs + * + */ + +#include "nouveau/nv_object.xml.h" +#include "nv30-40_3d.xml.h" +#include "nv30_screen.h" +#include "nv30_context.h" + +#define LIST_FIRST_ENTRY(__type, __item, __field) \ + LIST_ENTRY(__type, (__item)->next, __field) + +struct nv30_query_object { + struct list_head list; + struct nouveau_heap *hw; +}; + +static volatile void * +nv30_ntfy(struct nv30_screen *screen, struct nv30_query_object *qo) +{ + struct nv04_notify *query = screen->query->data; + struct nouveau_bo *notify = screen->notify; + volatile void *ntfy = NULL; + + if (qo && qo->hw) + ntfy = (char *)notify->map + query->offset + qo->hw->start; + + return ntfy; +} + +static void +nv30_query_object_del(struct nv30_screen *screen, struct nv30_query_object **po) +{ + struct nv30_query_object *qo = *po; *po = NULL; + if (qo) { + volatile uint32_t *ntfy = nv30_ntfy(screen, qo); + while (ntfy[3] & 0xff000000) { + } + nouveau_heap_free(&qo->hw); + LIST_DEL(&qo->list); + FREE(qo); + } +} + +static struct nv30_query_object * +nv30_query_object_new(struct nv30_screen *screen) +{ + struct nv30_query_object *oq, *qo = CALLOC_STRUCT(nv30_query_object); + volatile uint32_t *ntfy; + + if (!qo) + return NULL; + + /* allocate a new hw query object, if no hw objects left we need to + * spin waiting for one to become free + */ + while (nouveau_heap_alloc(screen->query_heap, 32, NULL, &qo->hw)) { + oq = LIST_FIRST_ENTRY(struct nv30_query_object, &screen->queries, list); + nv30_query_object_del(screen, &oq); + } + + LIST_ADDTAIL(&qo->list, &screen->queries); + + ntfy = nv30_ntfy(screen, qo); + ntfy[0] = 0x00000000; + ntfy[1] = 0x00000000; + ntfy[2] = 0x00000000; + ntfy[3] = 0x01000000; + return qo; +} + +struct nv30_query { + struct nv30_query_object *qo[2]; + unsigned type; + uint32_t report; + uint32_t enable; + uint64_t result; +}; + +static INLINE struct nv30_query * +nv30_query(struct pipe_query *pipe) +{ + return (struct nv30_query *)pipe; +} + +static struct pipe_query * +nv30_query_create(struct pipe_context *pipe, unsigned type) +{ + struct nv30_query *q = CALLOC_STRUCT(nv30_query); + if (!q) + return NULL; + + q->type = type; + + switch (q->type) { + case PIPE_QUERY_TIME_ELAPSED: + q->enable = 0x0000; + q->report = 1; + break; + case PIPE_QUERY_OCCLUSION_COUNTER: + q->enable = NV30_3D_QUERY_ENABLE; + q->report = 1; + break; + case NV30_QUERY_ZCULL_0: + case NV30_QUERY_ZCULL_1: + case NV30_QUERY_ZCULL_2: + case NV30_QUERY_ZCULL_3: + q->enable = 0x1804; + q->report = 2 + (q->type - NV30_QUERY_ZCULL_0); + break; + default: + FREE(q); + return NULL; + } + + return (struct pipe_query *)q; +} + +static void +nv30_query_destroy(struct pipe_context *pipe, struct pipe_query *pq) +{ + FREE(pq); +} + +static void +nv30_query_begin(struct pipe_context *pipe, struct pipe_query *pq) +{ + struct nv30_context *nv30 = nv30_context(pipe); + struct nv30_query *q = nv30_query(pq); + struct nouveau_pushbuf *push = nv30->base.pushbuf; + + switch (q->type) { + case PIPE_QUERY_TIME_ELAPSED: + q->qo[0] = nv30_query_object_new(nv30->screen); + if (q->qo[0]) { + BEGIN_NV04(push, NV30_3D(QUERY_GET), 1); + PUSH_DATA (push, (q->report << 24) | q->qo[0]->hw->start); + } + break; + default: + BEGIN_NV04(push, NV30_3D(QUERY_RESET), 1); + PUSH_DATA (push, q->report); + break; + } + + if (q->enable) { + BEGIN_NV04(push, SUBC_3D(q->enable), 1); + PUSH_DATA (push, 1); + } +} + +static void +nv30_query_end(struct pipe_context *pipe, struct pipe_query *pq) +{ + struct nv30_context *nv30 = nv30_context(pipe); + struct nv30_screen *screen = nv30->screen; + struct nv30_query *q = nv30_query(pq); + struct nouveau_pushbuf *push = nv30->base.pushbuf; + + q->qo[1] = nv30_query_object_new(screen); + if (q->qo[1]) { + BEGIN_NV04(push, NV30_3D(QUERY_GET), 1); + PUSH_DATA (push, (q->report << 24) | q->qo[1]->hw->start); + } + + if (q->enable) { + BEGIN_NV04(push, SUBC_3D(q->enable), 1); + PUSH_DATA (push, 0); + } + PUSH_KICK (push); +} + +static boolean +nv30_query_result(struct pipe_context *pipe, struct pipe_query *pq, + boolean wait, void *result) +{ + struct nv30_screen *screen = nv30_screen(pipe->screen); + struct nv30_query *q = nv30_query(pq); + volatile uint32_t *ntfy0 = nv30_ntfy(screen, q->qo[0]); + volatile uint32_t *ntfy1 = nv30_ntfy(screen, q->qo[1]); + uint64_t *res64 = result; + + if (ntfy1) { + while (ntfy1[3] & 0xff000000) { + if (!wait) + return FALSE; + } + + switch (q->type) { + case PIPE_QUERY_TIME_ELAPSED: + q->result = *(uint64_t *)&ntfy1[0] - *(uint64_t *)&ntfy0[0]; + break; + default: + q->result = ntfy1[2]; + break; + } + + nv30_query_object_del(screen, &q->qo[0]); + nv30_query_object_del(screen, &q->qo[1]); + } + + *res64 = q->result; + return TRUE; +} + +static void +nv40_query_render_condition(struct pipe_context *pipe, + struct pipe_query *pq, uint mode) +{ + struct nv30_context *nv30 = nv30_context(pipe); + struct nv30_query *q = nv30_query(pq); + struct nouveau_pushbuf *push = nv30->base.pushbuf; + + if (!pq) { + BEGIN_NV04(push, SUBC_3D(0x1e98), 1); + PUSH_DATA (push, 0x01000000); + return; + } + + if (mode == PIPE_RENDER_COND_WAIT || + mode == PIPE_RENDER_COND_BY_REGION_WAIT) { + BEGIN_NV04(push, SUBC_3D(0x0110), 1); + PUSH_DATA (push, 0); + } + + BEGIN_NV04(push, SUBC_3D(0x1e98), 1); + PUSH_DATA (push, 0x02000000 | q->qo[1]->hw->start); +} + +void +nv30_query_init(struct pipe_context *pipe) +{ + struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d; + + pipe->create_query = nv30_query_create; + pipe->destroy_query = nv30_query_destroy; + pipe->begin_query = nv30_query_begin; + pipe->end_query = nv30_query_end; + pipe->get_query_result = nv30_query_result; + if (eng3d->oclass >= NV40_3D_CLASS) + pipe->render_condition = nv40_query_render_condition; +} diff --git a/src/gallium/drivers/nv30/nv30_resource.c b/src/gallium/drivers/nv30/nv30_resource.c new file mode 100644 index 00000000000..6bcee4d0294 --- /dev/null +++ b/src/gallium/drivers/nv30/nv30_resource.c @@ -0,0 +1,80 @@ +/* + * Copyright 2012 Red Hat Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Authors: Ben Skeggs + * + */ + +#include "util/u_format.h" +#include "util/u_inlines.h" + +#include "nv30_screen.h" +#include "nv30_context.h" +#include "nv30_resource.h" +#include "nv30_transfer.h" + +static struct pipe_resource * +nv30_resource_create(struct pipe_screen *pscreen, + const struct pipe_resource *tmpl) +{ + switch (tmpl->target) { + case PIPE_BUFFER: + return nouveau_buffer_create(pscreen, tmpl); + default: + return nv30_miptree_create(pscreen, tmpl); + } +} + +static struct pipe_resource * +nv30_resource_from_handle(struct pipe_screen *pscreen, + const struct pipe_resource *tmpl, + struct winsys_handle *handle) +{ + if (tmpl->target == PIPE_BUFFER) + return NULL; + else + return nv30_miptree_from_handle(pscreen, tmpl, handle); +} + +void +nv30_resource_screen_init(struct pipe_screen *pscreen) +{ + pscreen->resource_create = nv30_resource_create; + pscreen->resource_from_handle = nv30_resource_from_handle; + pscreen->resource_get_handle = u_resource_get_handle_vtbl; + pscreen->resource_destroy = u_resource_destroy_vtbl; + pscreen->user_buffer_create = nouveau_user_buffer_create; +} + +void +nv30_resource_init(struct pipe_context *pipe) +{ + pipe->get_transfer = u_get_transfer_vtbl; + pipe->transfer_map = u_transfer_map_vtbl; + pipe->transfer_flush_region = u_transfer_flush_region_vtbl; + pipe->transfer_unmap = u_transfer_unmap_vtbl; + pipe->transfer_destroy = u_transfer_destroy_vtbl; + pipe->transfer_inline_write = u_transfer_inline_write_vtbl; + pipe->create_surface = nv30_miptree_surface_new; + pipe->surface_destroy = nv30_miptree_surface_del; + pipe->resource_copy_region = nv30_resource_copy_region; + pipe->resource_resolve = nv30_resource_resolve; +} diff --git a/src/gallium/drivers/nv30/nv30_resource.h b/src/gallium/drivers/nv30/nv30_resource.h new file mode 100644 index 00000000000..6f5d1a86590 --- /dev/null +++ b/src/gallium/drivers/nv30/nv30_resource.h @@ -0,0 +1,71 @@ +#ifndef __NV30_RESOURCE_H__ +#define __NV30_RESOURCE_H__ + +#include "nouveau/nouveau_buffer.h" + +void nv30_resource_screen_init(struct pipe_screen *); +void nv30_resource_init(struct pipe_context *); + +struct nv30_surface { + struct pipe_surface base; + uint32_t offset; + uint32_t pitch; + uint32_t width; + uint16_t height; + uint16_t depth; +}; + +static INLINE struct nv30_surface * +nv30_surface(struct pipe_surface *ps) +{ + return (struct nv30_surface *)ps; +} + +struct nv30_miptree_level { + uint32_t offset; + uint32_t pitch; + uint32_t zslice_size; +}; + +struct nv30_miptree { + struct nv04_resource base; + struct nv30_miptree_level level[13]; + uint32_t uniform_pitch; + uint32_t layer_size; + boolean swizzled; + unsigned ms_mode; + unsigned ms_x:1; + unsigned ms_y:1; +}; + +static INLINE struct nv30_miptree * +nv30_miptree(struct pipe_resource *pt) +{ + return (struct nv30_miptree *)pt; +} + +struct pipe_resource * +nv30_miptree_create(struct pipe_screen *, const struct pipe_resource *); + +struct pipe_resource * +nv30_miptree_from_handle(struct pipe_screen *, const struct pipe_resource *, + struct winsys_handle *); + +struct pipe_surface * +nv30_miptree_surface_new(struct pipe_context *, struct pipe_resource *, + const struct pipe_surface *); + +void +nv30_miptree_surface_del(struct pipe_context *, struct pipe_surface *); + +void +nv30_resource_copy_region(struct pipe_context *pipe, + struct pipe_resource *dst, unsigned dst_level, + unsigned dstx, unsigned dsty, unsigned dstz, + struct pipe_resource *src, unsigned src_level, + const struct pipe_box *src_box); + +void +nv30_resource_resolve(struct pipe_context *, const struct pipe_resolve_info *); + +#endif diff --git a/src/gallium/drivers/nv30/nv30_screen.c b/src/gallium/drivers/nv30/nv30_screen.c new file mode 100644 index 00000000000..fa5140767bb --- /dev/null +++ b/src/gallium/drivers/nv30/nv30_screen.c @@ -0,0 +1,565 @@ +/* + * Copyright 2012 Red Hat Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Authors: Ben Skeggs + * + */ + +#include "util/u_format_s3tc.h" + +#include "nouveau/nv_object.xml.h" +#include "nouveau/nv_m2mf.xml.h" +#include "nv30-40_3d.xml.h" +#include "nv01_2d.xml.h" + +#include "nouveau/nouveau_fence.h" +#include "nv30_screen.h" +#include "nv30_context.h" +#include "nv30_resource.h" +#include "nv30_format.h" + +#define RANKINE_0397_CHIPSET 0x00000003 +#define RANKINE_0497_CHIPSET 0x000001e0 +#define RANKINE_0697_CHIPSET 0x00000010 +#define CURIE_4097_CHIPSET 0x00000baf +#define CURIE_4497_CHIPSET 0x00005450 +#define CURIE_4497_CHIPSET6X 0x00000088 + +static int +nv30_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param) +{ + struct nv30_screen *screen = nv30_screen(pscreen); + struct nouveau_object *eng3d = screen->eng3d; + + switch (param) { + /* non-boolean capabilities */ + case PIPE_CAP_MAX_RENDER_TARGETS: + return (eng3d->oclass >= NV40_3D_CLASS) ? 4 : 1; + case PIPE_CAP_MAX_TEXTURE_2D_LEVELS: + return 13; + case PIPE_CAP_MAX_TEXTURE_3D_LEVELS: + return 10; + case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS: + return 13; + case PIPE_CAP_MAX_COMBINED_SAMPLERS: + return 16; + case PIPE_CAP_GLSL_FEATURE_LEVEL: + return 120; + /* supported capabilities */ + case PIPE_CAP_TWO_SIDED_STENCIL: + case PIPE_CAP_ANISOTROPIC_FILTER: + case PIPE_CAP_POINT_SPRITE: + case PIPE_CAP_SCALED_RESOLVE: + case PIPE_CAP_OCCLUSION_QUERY: + case PIPE_CAP_TIMER_QUERY: + case PIPE_CAP_TEXTURE_SHADOW_MAP: + case PIPE_CAP_TEXTURE_SWIZZLE: + case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE: + case PIPE_CAP_DEPTH_CLIP_DISABLE: + case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT: + case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT: + case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER: + case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER: + return 1; + /* nv4x capabilities */ + case PIPE_CAP_BLEND_EQUATION_SEPARATE: + case PIPE_CAP_NPOT_TEXTURES: + case PIPE_CAP_CONDITIONAL_RENDER: + case PIPE_CAP_TEXTURE_MIRROR_CLAMP: + case PIPE_CAP_PRIMITIVE_RESTART: + return (eng3d->oclass >= NV40_3D_CLASS) ? 1 : 0; + /* unsupported */ + case PIPE_CAP_DUAL_SOURCE_BLEND: + case PIPE_CAP_SM3: + case PIPE_CAP_INDEP_BLEND_ENABLE: + case PIPE_CAP_INDEP_BLEND_FUNC: + case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS: + case PIPE_CAP_SHADER_STENCIL_EXPORT: + case PIPE_CAP_TGSI_INSTANCEID: + case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: /* XXX: yes? */ + case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS: + case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME: + case PIPE_CAP_MIN_TEXEL_OFFSET: + case PIPE_CAP_MAX_TEXEL_OFFSET: + case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS: + case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS: + case PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS: + case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS: + case PIPE_CAP_TEXTURE_BARRIER: + case PIPE_CAP_SEAMLESS_CUBE_MAP: + case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE: + case PIPE_CAP_VERTEX_COLOR_UNCLAMPED: + case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: + case PIPE_CAP_MIXED_COLORBUFFER_FORMATS: + return 0; + default: + debug_printf("unknown param %d\n", param); + return 0; + } +} + +static float +nv30_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param) +{ + struct nv30_screen *screen = nv30_screen(pscreen); + struct nouveau_object *eng3d = screen->eng3d; + + switch (param) { + case PIPE_CAPF_MAX_LINE_WIDTH: + case PIPE_CAPF_MAX_LINE_WIDTH_AA: + return 10.0; + case PIPE_CAPF_MAX_POINT_WIDTH: + case PIPE_CAPF_MAX_POINT_WIDTH_AA: + return 64.0; + case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY: + return (eng3d->oclass >= NV40_3D_CLASS) ? 16.0 : 8.0; + case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS: + return 15.0; + default: + debug_printf("unknown paramf %d\n", param); + return 0; + } +} + +static int +nv30_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader, + enum pipe_shader_cap param) +{ + struct nv30_screen *screen = nv30_screen(pscreen); + struct nouveau_object *eng3d = screen->eng3d; + + switch (shader) { + case PIPE_SHADER_VERTEX: + switch (param) { + case PIPE_SHADER_CAP_MAX_INSTRUCTIONS: + case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS: + return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 256; + case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS: + case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS: + return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 0; + case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: + return 0; + case PIPE_SHADER_CAP_MAX_INPUTS: + return 16; + case PIPE_SHADER_CAP_MAX_CONSTS: + return (eng3d->oclass >= NV40_3D_CLASS) ? (468 - 6): (256 - 6); + case PIPE_SHADER_CAP_MAX_CONST_BUFFERS: + return 1; + case PIPE_SHADER_CAP_MAX_TEMPS: + return (eng3d->oclass >= NV40_3D_CLASS) ? 32 : 13; + case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: + return 0; + case PIPE_SHADER_CAP_MAX_ADDRS: + return 2; + case PIPE_SHADER_CAP_MAX_PREDS: + case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED: + case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR: + case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR: + case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR: + case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR: + case PIPE_SHADER_CAP_SUBROUTINES: + case PIPE_SHADER_CAP_INTEGERS: + return 0; + default: + debug_printf("unknown vertex shader param %d\n", param); + return 0; + } + break; + case PIPE_SHADER_FRAGMENT: + switch (param) { + case PIPE_SHADER_CAP_MAX_INSTRUCTIONS: + case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS: + case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS: + case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS: + return 4096; + case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: + return 0; + case PIPE_SHADER_CAP_MAX_INPUTS: + return (eng3d->oclass >= NV40_3D_CLASS) ? 12 : 10; + case PIPE_SHADER_CAP_MAX_CONSTS: + return (eng3d->oclass >= NV40_3D_CLASS) ? 224 : 32; + case PIPE_SHADER_CAP_MAX_CONST_BUFFERS: + return 1; + case PIPE_SHADER_CAP_MAX_TEMPS: + return 32; + case PIPE_SHADER_CAP_MAX_ADDRS: + return (eng3d->oclass >= NV40_3D_CLASS) ? 1 : 0; + case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: + return 16; + case PIPE_SHADER_CAP_MAX_PREDS: + case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED: + case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR: + case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR: + case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR: + case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR: + case PIPE_SHADER_CAP_SUBROUTINES: + return 0; + default: + debug_printf("unknown fragment shader param %d\n", param); + return 0; + } + break; + default: + return 0; + } +} + +static boolean +nv30_screen_is_format_supported(struct pipe_screen *pscreen, + enum pipe_format format, + enum pipe_texture_target target, + unsigned sample_count, + unsigned bindings) +{ + if (!(0x00000017 & (1 << sample_count))) + return FALSE; + + if (!util_format_s3tc_enabled) { + switch (format) { + case PIPE_FORMAT_DXT1_RGB: + case PIPE_FORMAT_DXT1_RGBA: + case PIPE_FORMAT_DXT3_RGBA: + case PIPE_FORMAT_DXT5_RGBA: + return FALSE; + default: + break; + } + } + + /* transfers & shared are always supported */ + bindings &= ~(PIPE_BIND_TRANSFER_READ | + PIPE_BIND_TRANSFER_WRITE | + PIPE_BIND_SHARED); + + return (nv30_format_info(pscreen, format)->bindings & bindings) == bindings; +} + +static void +nv30_screen_fence_emit(struct pipe_screen *pscreen, uint32_t *sequence) +{ + struct nv30_screen *screen = nv30_screen(pscreen); + struct nouveau_pushbuf *push = screen->base.pushbuf; + + *sequence = ++screen->base.fence.sequence; + + BEGIN_NV04(push, NV30_3D(FENCE_OFFSET), 2); + PUSH_DATA (push, 0); + PUSH_DATA (push, *sequence); +} + +static uint32_t +nv30_screen_fence_update(struct pipe_screen *pscreen) +{ + struct nv30_screen *screen = nv30_screen(pscreen); + struct nv04_notify *fence = screen->fence->data; + return *(uint32_t *)((char *)screen->notify->map + fence->offset); +} + +static void +nv30_screen_destroy(struct pipe_screen *pscreen) +{ + struct nv30_screen *screen = nv30_screen(pscreen); + + if (screen->base.fence.current && + screen->base.fence.current->state >= NOUVEAU_FENCE_STATE_EMITTED) { + nouveau_fence_wait(screen->base.fence.current); + nouveau_fence_ref (NULL, &screen->base.fence.current); + } + + nouveau_object_del(&screen->query); + nouveau_object_del(&screen->fence); + nouveau_object_del(&screen->ntfy); + + nouveau_object_del(&screen->sifm); + nouveau_object_del(&screen->swzsurf); + nouveau_object_del(&screen->surf2d); + nouveau_object_del(&screen->m2mf); + nouveau_object_del(&screen->eng3d); + nouveau_object_del(&screen->null); + + nouveau_screen_fini(&screen->base); + FREE(screen); +} + +#define FAIL_SCREEN_INIT(str, err) \ + do { \ + NOUVEAU_ERR(str, err); \ + nv30_screen_destroy(pscreen); \ + return NULL; \ + } while(0) + +struct pipe_screen * +nv30_screen_create(struct nouveau_device *dev) +{ + struct nv30_screen *screen = CALLOC_STRUCT(nv30_screen); + struct pipe_screen *pscreen; + struct nouveau_pushbuf *push; + struct nv04_fifo *fifo; + unsigned oclass = 0; + int ret, i; + + if (!screen) + return NULL; + + switch (dev->chipset & 0xf0) { + case 0x30: + if (RANKINE_0397_CHIPSET & (1 << (dev->chipset & 0x0f))) + oclass = NV30_3D_CLASS; + else + if (RANKINE_0697_CHIPSET & (1 << (dev->chipset & 0x0f))) + oclass = NV34_3D_CLASS; + else + if (RANKINE_0497_CHIPSET & (1 << (dev->chipset & 0x0f))) + oclass = NV35_3D_CLASS; + break; + case 0x40: + if (CURIE_4097_CHIPSET & (1 << (dev->chipset & 0x0f))) + oclass = NV40_3D_CLASS; + else + if (CURIE_4497_CHIPSET & (1 << (dev->chipset & 0x0f))) + oclass = NV44_3D_CLASS; + break; + case 0x60: + if (CURIE_4497_CHIPSET6X & (1 << (dev->chipset & 0x0f))) + oclass = NV44_3D_CLASS; + break; + default: + break; + } + + if (!oclass) { + NOUVEAU_ERR("unknown 3d class for 0x%02x\n", dev->chipset); + return NULL; + } + + pscreen = &screen->base.base; + pscreen->destroy = nv30_screen_destroy; + pscreen->get_param = nv30_screen_get_param; + pscreen->get_paramf = nv30_screen_get_paramf; + pscreen->get_shader_param = nv30_screen_get_shader_param; + pscreen->context_create = nv30_context_create; + pscreen->is_format_supported = nv30_screen_is_format_supported; + nv30_resource_screen_init(pscreen); + + screen->base.fence.emit = nv30_screen_fence_emit; + screen->base.fence.update = nv30_screen_fence_update; + screen->base.sysmem_bindings = PIPE_BIND_CONSTANT_BUFFER; + if (oclass != NV40_3D_CLASS) + screen->base.sysmem_bindings |= PIPE_BIND_INDEX_BUFFER; + + ret = nouveau_screen_init(&screen->base, dev); + if (ret) + FAIL_SCREEN_INIT("nv30_screen_init failed: %d\n", ret); + + fifo = screen->base.channel->data; + push = screen->base.pushbuf; + push->rsvd_kick = 16; + + ret = nouveau_object_new(screen->base.channel, 0x00000000, NV01_NULL_CLASS, + NULL, 0, &screen->null); + if (ret) + FAIL_SCREEN_INIT("error allocating null object: %d\n", ret); + + /* DMA_FENCE refuses to accept DMA objects with "adjust" filled in, + * this means that the address pointed at by the DMA object must + * be 4KiB aligned, which means this object needs to be the first + * one allocated on the channel. + */ + ret = nouveau_object_new(screen->base.channel, 0xbeef1e00, + NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) { + .length = 32 }, sizeof(struct nv04_notify), + &screen->fence); + if (ret) + FAIL_SCREEN_INIT("error allocating fence notifier: %d\n", ret); + + /* DMA_NOTIFY object, we don't actually use this but M2MF fails without */ + ret = nouveau_object_new(screen->base.channel, 0xbeef0301, + NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) { + .length = 32 }, sizeof(struct nv04_notify), + &screen->ntfy); + if (ret) + FAIL_SCREEN_INIT("error allocating sync notifier: %d\n", ret); + + /* DMA_QUERY, used to implement occlusion queries, we attempt to allocate + * the remainder of the "notifier block" assigned by the kernel for + * use as query objects + */ + ret = nouveau_object_new(screen->base.channel, 0xbeef0351, + NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) { + .length = 4096 - 128 }, sizeof(struct nv04_notify), + &screen->query); + if (ret) + FAIL_SCREEN_INIT("error allocating query notifier: %d\n", ret); + + ret = nouveau_heap_init(&screen->query_heap, 0, 4096 - 128); + if (ret) + FAIL_SCREEN_INIT("error creating query heap: %d\n", ret); + + LIST_INITHEAD(&screen->queries); + + /* Vertex program resources (code/data), currently 6 of the constant + * slots are reserved to implement user clipping planes + */ + if (oclass < NV40_3D_CLASS) { + nouveau_heap_init(&screen->vp_exec_heap, 0, 256); + nouveau_heap_init(&screen->vp_data_heap, 6, 256 - 6); + } else { + nouveau_heap_init(&screen->vp_exec_heap, 0, 512); + nouveau_heap_init(&screen->vp_data_heap, 6, 468 - 6); + } + + ret = nouveau_bo_wrap(screen->base.device, fifo->notify, &screen->notify); + if (ret == 0) + nouveau_bo_map(screen->notify, 0, screen->base.client); + if (ret) + FAIL_SCREEN_INIT("error mapping notifier memory: %d\n", ret); + + ret = nouveau_object_new(screen->base.channel, 0xbeef3097, oclass, + NULL, 0, &screen->eng3d); + if (ret) + FAIL_SCREEN_INIT("error allocating 3d object: %d\n", ret); + + BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1); + PUSH_DATA (push, screen->eng3d->handle); + BEGIN_NV04(push, NV30_3D(DMA_NOTIFY), 13); + PUSH_DATA (push, screen->ntfy->handle); + PUSH_DATA (push, fifo->vram); /* TEXTURE0 */ + PUSH_DATA (push, fifo->gart); /* TEXTURE1 */ + PUSH_DATA (push, fifo->vram); /* COLOR1 */ + PUSH_DATA (push, screen->null->handle); /* UNK190 */ + PUSH_DATA (push, fifo->vram); /* COLOR0 */ + PUSH_DATA (push, fifo->vram); /* ZETA */ + PUSH_DATA (push, fifo->vram); /* VTXBUF0 */ + PUSH_DATA (push, fifo->gart); /* VTXBUF1 */ + PUSH_DATA (push, screen->fence->handle); /* FENCE */ + PUSH_DATA (push, screen->query->handle); /* QUERY - intr 0x80 if nullobj */ + PUSH_DATA (push, screen->null->handle); /* UNK1AC */ + PUSH_DATA (push, screen->null->handle); /* UNK1B0 */ + BEGIN_NV04(push, NV30_3D(VIEWPORT_CLIP_MODE), 1); + PUSH_DATA (push, 0); + if (screen->eng3d->oclass < NV40_3D_CLASS) { + BEGIN_NV04(push, SUBC_3D(0x03b0), 1); + PUSH_DATA (push, 0x00100000); + BEGIN_NV04(push, SUBC_3D(0x1d80), 1); + PUSH_DATA (push, 3); + + BEGIN_NV04(push, SUBC_3D(0x1e98), 1); + PUSH_DATA (push, 0); + BEGIN_NV04(push, SUBC_3D(0x17e0), 3); + PUSH_DATA (push, fui(0.0)); + PUSH_DATA (push, fui(0.0)); + PUSH_DATA (push, fui(1.0)); + BEGIN_NV04(push, SUBC_3D(0x1f80), 16); + for (i = 0; i < 16; i++) + PUSH_DATA (push, (i == 8) ? 0x0000ffff : 0); + + BEGIN_NV04(push, NV30_3D(RC_ENABLE), 1); + PUSH_DATA (push, 0); + } else { + BEGIN_NV04(push, NV40_3D(DMA_COLOR2), 2); + PUSH_DATA (push, fifo->vram); + PUSH_DATA (push, fifo->vram); /* COLOR3 */ + + BEGIN_NV04(push, SUBC_3D(0x1450), 1); + PUSH_DATA (push, 0x00000004); + + BEGIN_NV04(push, SUBC_3D(0x1ea4), 3); /* ZCULL */ + PUSH_DATA (push, 0x00000010); + PUSH_DATA (push, 0x01000100); + PUSH_DATA (push, 0xff800006); + + /* vtxprog output routing */ + BEGIN_NV04(push, SUBC_3D(0x1fc4), 1); + PUSH_DATA (push, 0x06144321); + BEGIN_NV04(push, SUBC_3D(0x1fc8), 2); + PUSH_DATA (push, 0xedcba987); + PUSH_DATA (push, 0x0000006f); + BEGIN_NV04(push, SUBC_3D(0x1fd0), 1); + PUSH_DATA (push, 0x00171615); + BEGIN_NV04(push, SUBC_3D(0x1fd4), 1); + PUSH_DATA (push, 0x001b1a19); + + BEGIN_NV04(push, SUBC_3D(0x1ef8), 1); + PUSH_DATA (push, 0x0020ffff); + BEGIN_NV04(push, SUBC_3D(0x1d64), 1); + PUSH_DATA (push, 0x01d300d4); + + BEGIN_NV04(push, NV40_3D(MIPMAP_ROUNDING), 1); + PUSH_DATA (push, NV40_3D_MIPMAP_ROUNDING_MODE_DOWN); + } + + ret = nouveau_object_new(screen->base.channel, 0xbeef3901, NV03_M2MF_CLASS, + NULL, 0, &screen->m2mf); + if (ret) + FAIL_SCREEN_INIT("error allocating m2mf object: %d\n", ret); + + BEGIN_NV04(push, NV01_SUBC(M2MF, OBJECT), 1); + PUSH_DATA (push, screen->m2mf->handle); + BEGIN_NV04(push, NV03_M2MF(DMA_NOTIFY), 1); + PUSH_DATA (push, screen->ntfy->handle); + + ret = nouveau_object_new(screen->base.channel, 0xbeef6201, + NV10_SURFACE_2D_CLASS, NULL, 0, &screen->surf2d); + if (ret) + FAIL_SCREEN_INIT("error allocating surf2d object: %d\n", ret); + + BEGIN_NV04(push, NV01_SUBC(SF2D, OBJECT), 1); + PUSH_DATA (push, screen->surf2d->handle); + BEGIN_NV04(push, NV04_SF2D(DMA_NOTIFY), 1); + PUSH_DATA (push, screen->ntfy->handle); + + if (dev->chipset < 0x40) + oclass = NV30_SURFACE_SWZ_CLASS; + else + oclass = NV40_SURFACE_SWZ_CLASS; + + ret = nouveau_object_new(screen->base.channel, 0xbeef5201, oclass, + NULL, 0, &screen->swzsurf); + if (ret) + FAIL_SCREEN_INIT("error allocating swizzled surface object: %d\n", ret); + + BEGIN_NV04(push, NV01_SUBC(SSWZ, OBJECT), 1); + PUSH_DATA (push, screen->swzsurf->handle); + BEGIN_NV04(push, NV04_SSWZ(DMA_NOTIFY), 1); + PUSH_DATA (push, screen->ntfy->handle); + + if (dev->chipset < 0x40) + oclass = NV30_SIFM_CLASS; + else + oclass = NV40_SIFM_CLASS; + + ret = nouveau_object_new(screen->base.channel, 0xbeef7701, oclass, + NULL, 0, &screen->sifm); + if (ret) + FAIL_SCREEN_INIT("error allocating scaled image object: %d\n", ret); + + BEGIN_NV04(push, NV01_SUBC(SIFM, OBJECT), 1); + PUSH_DATA (push, screen->sifm->handle); + BEGIN_NV04(push, NV03_SIFM(DMA_NOTIFY), 1); + PUSH_DATA (push, screen->ntfy->handle); + BEGIN_NV04(push, NV05_SIFM(COLOR_CONVERSION), 1); + PUSH_DATA (push, NV05_SIFM_COLOR_CONVERSION_TRUNCATE); + + nouveau_pushbuf_kick(push, push->channel); + + nouveau_fence_new(&screen->base, &screen->base.fence.current, FALSE); + return pscreen; +} diff --git a/src/gallium/drivers/nv30/nv30_screen.h b/src/gallium/drivers/nv30/nv30_screen.h new file mode 100644 index 00000000000..2ee087ef751 --- /dev/null +++ b/src/gallium/drivers/nv30/nv30_screen.h @@ -0,0 +1,51 @@ +#ifndef __NV30_SCREEN_H__ +#define __NV30_SCREEN_H__ + +#include + +#define NOUVEAU_ERR(fmt, args...) \ + fprintf(stderr, "%s:%d - "fmt, __FUNCTION__, __LINE__, ##args); + +#include "util/u_double_list.h" + +#include "nouveau/nouveau_screen.h" +#include "nouveau/nouveau_fence.h" +#include "nouveau/nouveau_heap.h" +#include "nv30_winsys.h" +#include "nv30_resource.h" + +struct nv30_context; + +struct nv30_screen { + struct nouveau_screen base; + + struct nv30_context *cur_ctx; + + struct nouveau_bo *notify; + + struct nouveau_object *ntfy; + struct nouveau_object *fence; + + struct nouveau_object *query; + struct nouveau_heap *query_heap; + struct list_head queries; + + struct nouveau_object *null; + struct nouveau_object *eng3d; + struct nouveau_object *m2mf; + struct nouveau_object *surf2d; + struct nouveau_object *swzsurf; + struct nouveau_object *sifm; + + /*XXX: nvfx state */ + struct nouveau_heap *vp_exec_heap; + struct nouveau_heap *vp_data_heap; +}; + +static INLINE struct nv30_screen * +nv30_screen(struct pipe_screen *pscreen) +{ + return (struct nv30_screen *)pscreen; +} + +#endif diff --git a/src/gallium/drivers/nv30/nv30_state.c b/src/gallium/drivers/nv30/nv30_state.c new file mode 100644 index 00000000000..64a8f33d466 --- /dev/null +++ b/src/gallium/drivers/nv30/nv30_state.c @@ -0,0 +1,447 @@ +/* + * Copyright 2012 Red Hat Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Authors: Ben Skeggs + * + */ + +#include "util/u_inlines.h" + +#include "nouveau/nouveau_gldefs.h" +#include "nouveau/nv_object.xml.h" +#include "nv30-40_3d.xml.h" +#include "nv30_context.h" +#include "nv30_winsys.h" + +#define NV40_3D_MRT_BLEND_ENABLE 0x0000036c + +static void * +nv30_blend_state_create(struct pipe_context *pipe, + const struct pipe_blend_state *cso) +{ + struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d; + struct nv30_blend_stateobj *so; + uint32_t blend[2], cmask[2]; + int i; + + so = CALLOC_STRUCT(nv30_blend_stateobj); + if (!so) + return NULL; + so->pipe = *cso; + + if (cso->logicop_enable) { + SB_MTHD30(so, COLOR_LOGIC_OP_ENABLE, 2); + SB_DATA (so, 1); + SB_DATA (so, nvgl_logicop_func(cso->logicop_func)); + } else { + SB_MTHD30(so, COLOR_LOGIC_OP_ENABLE, 1); + SB_DATA (so, 0); + } + + SB_MTHD30(so, DITHER_ENABLE, 1); + SB_DATA (so, cso->dither); + + blend[0] = cso->rt[0].blend_enable; + cmask[0] = !!(cso->rt[0].colormask & PIPE_MASK_A) << 24 | + !!(cso->rt[0].colormask & PIPE_MASK_R) << 16 | + !!(cso->rt[0].colormask & PIPE_MASK_G) << 8 | + !!(cso->rt[0].colormask & PIPE_MASK_B); + if (cso->independent_blend_enable) { + blend[1] = 0; + cmask[1] = 0; + for (i = 1; i < 4; i++) { + blend[1] |= cso->rt[i].blend_enable << i; + cmask[1] |= !!(cso->rt[i].colormask & PIPE_MASK_A) << (0 + (i * 4)) | + !!(cso->rt[i].colormask & PIPE_MASK_R) << (1 + (i * 4)) | + !!(cso->rt[i].colormask & PIPE_MASK_G) << (2 + (i * 4)) | + !!(cso->rt[i].colormask & PIPE_MASK_B) << (3 + (i * 4)); + } + } else { + blend[1] = 0x0000000e * (blend[0] & 0x00000001); + cmask[1] = 0x00001110 * !!(cmask[0] & 0x01000000); + cmask[1] |= 0x00002220 * !!(cmask[0] & 0x00010000); + cmask[1] |= 0x00004440 * !!(cmask[0] & 0x00000100); + cmask[1] |= 0x00008880 * !!(cmask[0] & 0x00000001); + } + + if (eng3d->oclass >= NV40_3D_CLASS) { + SB_MTHD40(so, MRT_BLEND_ENABLE, 2); + SB_DATA (so, blend[1]); + SB_DATA (so, cmask[1]); + } + + if (blend[0] || blend[1]) { + SB_MTHD30(so, BLEND_FUNC_ENABLE, 3); + SB_DATA (so, blend[0]); + SB_DATA (so, (nvgl_blend_func(cso->rt[0].alpha_src_factor) << 16) | + nvgl_blend_func(cso->rt[0].rgb_src_factor)); + SB_DATA (so, (nvgl_blend_func(cso->rt[0].alpha_dst_factor) << 16) | + nvgl_blend_func(cso->rt[0].rgb_dst_factor)); + if (eng3d->oclass < NV40_3D_CLASS) { + SB_MTHD30(so, BLEND_EQUATION, 1); + SB_DATA (so, nvgl_blend_eqn(cso->rt[0].rgb_func)); + } else { + SB_MTHD40(so, BLEND_EQUATION, 1); + SB_DATA (so, (nvgl_blend_eqn(cso->rt[0].alpha_func) << 16) | + nvgl_blend_eqn(cso->rt[0].rgb_func)); + } + } else { + SB_MTHD30(so, BLEND_FUNC_ENABLE, 1); + SB_DATA (so, blend[0]); + } + + SB_MTHD30(so, COLOR_MASK, 1); + SB_DATA (so, cmask[0]); + return so; +} + +static void +nv30_blend_state_bind(struct pipe_context *pipe, void *hwcso) +{ + struct nv30_context *nv30 = nv30_context(pipe); + + nv30->blend = hwcso; + nv30->dirty |= NV30_NEW_BLEND; +} + +static void +nv30_blend_state_delete(struct pipe_context *pipe, void *hwcso) +{ + FREE(hwcso); +} + +static void * +nv30_rasterizer_state_create(struct pipe_context *pipe, + const struct pipe_rasterizer_state *cso) +{ + struct nv30_rasterizer_stateobj *so; + + so = CALLOC_STRUCT(nv30_rasterizer_stateobj); + if (!so) + return NULL; + so->pipe = *cso; + + SB_MTHD30(so, SHADE_MODEL, 1); + SB_DATA (so, cso->flatshade ? NV30_3D_SHADE_MODEL_FLAT : + NV30_3D_SHADE_MODEL_SMOOTH); + + SB_MTHD30(so, POLYGON_MODE_FRONT, 6); + SB_DATA (so, nvgl_polygon_mode(cso->fill_front)); + SB_DATA (so, nvgl_polygon_mode(cso->fill_back)); + if (cso->cull_face == PIPE_FACE_FRONT_AND_BACK) + SB_DATA (so, NV30_3D_CULL_FACE_FRONT_AND_BACK); + else + if (cso->cull_face == PIPE_FACE_FRONT) + SB_DATA (so, NV30_3D_CULL_FACE_FRONT); + else + SB_DATA (so, NV30_3D_CULL_FACE_BACK); + SB_DATA (so, cso->front_ccw ? NV30_3D_FRONT_FACE_CCW : + NV30_3D_FRONT_FACE_CW); + SB_DATA (so, cso->poly_smooth); + SB_DATA (so, cso->cull_face != PIPE_FACE_NONE); + + SB_MTHD30(so, POLYGON_OFFSET_POINT_ENABLE, 3); + SB_DATA (so, cso->offset_point); + SB_DATA (so, cso->offset_line); + SB_DATA (so, cso->offset_tri); + if (cso->offset_point || cso->offset_line || cso->offset_tri) { + SB_MTHD30(so, POLYGON_OFFSET_FACTOR, 2); + SB_DATA (so, fui(cso->offset_scale)); + SB_DATA (so, fui(cso->offset_units * 2.0)); + } + + SB_MTHD30(so, LINE_WIDTH, 2); + SB_DATA (so, (unsigned char)(cso->line_width * 8.0) & 0xff); + SB_DATA (so, cso->line_smooth); + SB_MTHD30(so, LINE_STIPPLE_ENABLE, 2); + SB_DATA (so, cso->line_stipple_enable); + SB_DATA (so, (cso->line_stipple_pattern << 16) | + cso->line_stipple_factor); + + SB_MTHD30(so, VERTEX_TWO_SIDE_ENABLE, 1); + SB_DATA (so, cso->light_twoside); + SB_MTHD30(so, POLYGON_STIPPLE_ENABLE, 1); + SB_DATA (so, cso->poly_stipple_enable); + SB_MTHD30(so, POINT_SIZE, 1); + SB_DATA (so, fui(cso->point_size)); + SB_MTHD30(so, FLATSHADE_FIRST, 1); + SB_DATA (so, cso->flatshade_first); + + SB_MTHD30(so, DEPTH_CONTROL, 1); + SB_DATA (so, cso->depth_clip ? 0x00000001 : 0x00000010); + return so; +} + +static void +nv30_rasterizer_state_bind(struct pipe_context *pipe, void *hwcso) +{ + struct nv30_context *nv30 = nv30_context(pipe); + + nv30->rast = hwcso; + nv30->dirty |= NV30_NEW_RASTERIZER; +} + +static void +nv30_rasterizer_state_delete(struct pipe_context *pipe, void *hwcso) +{ + FREE(hwcso); +} + +static void * +nv30_zsa_state_create(struct pipe_context *pipe, + const struct pipe_depth_stencil_alpha_state *cso) +{ + struct nv30_zsa_stateobj *so; + + so = CALLOC_STRUCT(nv30_zsa_stateobj); + if (!so) + return NULL; + so->pipe = *cso; + + SB_MTHD30(so, DEPTH_FUNC, 3); + SB_DATA (so, nvgl_comparison_op(cso->depth.func)); + SB_DATA (so, cso->depth.writemask); + SB_DATA (so, cso->depth.enabled); + + if (cso->stencil[0].enabled) { + SB_MTHD30(so, STENCIL_ENABLE(0), 3); + SB_DATA (so, 1); + SB_DATA (so, cso->stencil[0].writemask); + SB_DATA (so, nvgl_comparison_op(cso->stencil[0].func)); + SB_MTHD30(so, STENCIL_FUNC_MASK(0), 4); + SB_DATA (so, cso->stencil[0].valuemask); + SB_DATA (so, nvgl_stencil_op(cso->stencil[0].fail_op)); + SB_DATA (so, nvgl_stencil_op(cso->stencil[0].zfail_op)); + SB_DATA (so, nvgl_stencil_op(cso->stencil[0].zpass_op)); + } else { + SB_MTHD30(so, STENCIL_ENABLE(0), 2); + SB_DATA (so, 0); + SB_DATA (so, 0x000000ff); + } + + if (cso->stencil[1].enabled) { + SB_MTHD30(so, STENCIL_ENABLE(1), 3); + SB_DATA (so, 1); + SB_DATA (so, cso->stencil[1].writemask); + SB_DATA (so, nvgl_comparison_op(cso->stencil[1].func)); + SB_MTHD30(so, STENCIL_FUNC_MASK(1), 4); + SB_DATA (so, cso->stencil[1].valuemask); + SB_DATA (so, nvgl_stencil_op(cso->stencil[1].fail_op)); + SB_DATA (so, nvgl_stencil_op(cso->stencil[1].zfail_op)); + SB_DATA (so, nvgl_stencil_op(cso->stencil[1].zpass_op)); + } else { + SB_MTHD30(so, STENCIL_ENABLE(1), 1); + SB_DATA (so, 0); + } + + SB_MTHD30(so, ALPHA_FUNC_ENABLE, 3); + SB_DATA (so, cso->alpha.enabled ? 1 : 0); + SB_DATA (so, nvgl_comparison_op(cso->alpha.func)); + SB_DATA (so, float_to_ubyte(cso->alpha.ref_value)); + + return so; +} + +static void +nv30_zsa_state_bind(struct pipe_context *pipe, void *hwcso) +{ + struct nv30_context *nv30 = nv30_context(pipe); + + nv30->zsa = hwcso; + nv30->dirty |= NV30_NEW_ZSA; +} + +static void +nv30_zsa_state_delete(struct pipe_context *pipe, void *hwcso) +{ + FREE(hwcso); +} + +static void +nv30_set_blend_color(struct pipe_context *pipe, + const struct pipe_blend_color *bcol) +{ + struct nv30_context *nv30 = nv30_context(pipe); + + nv30->blend_colour = *bcol; + nv30->dirty |= NV30_NEW_BLEND_COLOUR; +} + +static void +nv30_set_stencil_ref(struct pipe_context *pipe, + const struct pipe_stencil_ref *sr) +{ + struct nv30_context *nv30 = nv30_context(pipe); + + nv30->stencil_ref = *sr; + nv30->dirty |= NV30_NEW_STENCIL_REF; +} + +static void +nv30_set_clip_state(struct pipe_context *pipe, + const struct pipe_clip_state *clip) +{ + struct nv30_context *nv30 = nv30_context(pipe); + + memcpy(nv30->clip.ucp, clip->ucp, sizeof(clip->ucp)); + + nv30->dirty |= NV30_NEW_CLIP; +} + +static void +nv30_set_sample_mask(struct pipe_context *pipe, unsigned sample_mask) +{ + struct nv30_context *nv30 = nv30_context(pipe); + + nv30->sample_mask = sample_mask; + nv30->dirty |= NV30_NEW_SAMPLE_MASK; +} + +static void +nv30_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index, + struct pipe_resource *buf) +{ + struct nv30_context *nv30 = nv30_context(pipe); + unsigned size; + + size = 0; + if (buf) + size = buf->width0 / (4 * sizeof(float)); + + if (shader == PIPE_SHADER_VERTEX) { + pipe_resource_reference(&nv30->vertprog.constbuf, buf); + nv30->vertprog.constbuf_nr = size; + nv30->dirty |= NV30_NEW_VERTCONST; + } else + if (shader == PIPE_SHADER_FRAGMENT) { + pipe_resource_reference(&nv30->fragprog.constbuf, buf); + nv30->fragprog.constbuf_nr = size; + nv30->dirty |= NV30_NEW_FRAGCONST; + } +} + +static void +nv30_set_framebuffer_state(struct pipe_context *pipe, + const struct pipe_framebuffer_state *fb) +{ + struct nv30_context *nv30 = nv30_context(pipe); + + nouveau_bufctx_reset(nv30->bufctx, BUFCTX_FB); + + nv30->framebuffer = *fb; + nv30->dirty |= NV30_NEW_FRAMEBUFFER; +} + +static void +nv30_set_polygon_stipple(struct pipe_context *pipe, + const struct pipe_poly_stipple *stipple) +{ + struct nv30_context *nv30 = nv30_context(pipe); + + nv30->stipple = *stipple; + nv30->dirty |= NV30_NEW_STIPPLE; +} + +static void +nv30_set_scissor_state(struct pipe_context *pipe, + const struct pipe_scissor_state *scissor) +{ + struct nv30_context *nv30 = nv30_context(pipe); + + nv30->scissor = *scissor; + nv30->dirty |= NV30_NEW_SCISSOR; +} + +static void +nv30_set_viewport_state(struct pipe_context *pipe, + const struct pipe_viewport_state *vpt) +{ + struct nv30_context *nv30 = nv30_context(pipe); + + nv30->viewport = *vpt; + nv30->dirty |= NV30_NEW_VIEWPORT; +} + +static void +nv30_set_vertex_buffers(struct pipe_context *pipe, + unsigned count, + const struct pipe_vertex_buffer *vb) +{ + struct nv30_context *nv30 = nv30_context(pipe); + unsigned i; + + nouveau_bufctx_reset(nv30->bufctx, BUFCTX_VTXBUF); + + for (i = 0; i < count; ++i) + pipe_resource_reference(&nv30->vtxbuf[i].buffer, vb[i].buffer); + for (; i < nv30->num_vtxbufs; ++i) + pipe_resource_reference(&nv30->vtxbuf[i].buffer, NULL); + + memcpy(nv30->vtxbuf, vb, sizeof(*vb) * count); + nv30->num_vtxbufs = count; + + nv30->dirty |= NV30_NEW_ARRAYS; +} + +static void +nv30_set_index_buffer(struct pipe_context *pipe, + const struct pipe_index_buffer *ib) +{ + struct nv30_context *nv30 = nv30_context(pipe); + + if (ib) { + pipe_resource_reference(&nv30->idxbuf.buffer, ib->buffer); + memcpy(&nv30->idxbuf, ib, sizeof(nv30->idxbuf)); + } else { + pipe_resource_reference(&nv30->idxbuf.buffer, NULL); + } +} + +void +nv30_state_init(struct pipe_context *pipe) +{ + pipe->create_blend_state = nv30_blend_state_create; + pipe->bind_blend_state = nv30_blend_state_bind; + pipe->delete_blend_state = nv30_blend_state_delete; + + pipe->create_rasterizer_state = nv30_rasterizer_state_create; + pipe->bind_rasterizer_state = nv30_rasterizer_state_bind; + pipe->delete_rasterizer_state = nv30_rasterizer_state_delete; + + pipe->create_depth_stencil_alpha_state = nv30_zsa_state_create; + pipe->bind_depth_stencil_alpha_state = nv30_zsa_state_bind; + pipe->delete_depth_stencil_alpha_state = nv30_zsa_state_delete; + + pipe->set_blend_color = nv30_set_blend_color; + pipe->set_stencil_ref = nv30_set_stencil_ref; + pipe->set_clip_state = nv30_set_clip_state; + pipe->set_sample_mask = nv30_set_sample_mask; + pipe->set_constant_buffer = nv30_set_constant_buffer; + pipe->set_framebuffer_state = nv30_set_framebuffer_state; + pipe->set_polygon_stipple = nv30_set_polygon_stipple; + pipe->set_scissor_state = nv30_set_scissor_state; + pipe->set_viewport_state = nv30_set_viewport_state; + + pipe->set_vertex_buffers = nv30_set_vertex_buffers; + pipe->set_index_buffer = nv30_set_index_buffer; + + pipe->redefine_user_buffer = u_default_redefine_user_buffer; +} diff --git a/src/gallium/drivers/nv30/nv30_state.h b/src/gallium/drivers/nv30/nv30_state.h new file mode 100644 index 00000000000..a219bf20951 --- /dev/null +++ b/src/gallium/drivers/nv30/nv30_state.h @@ -0,0 +1,144 @@ +#ifndef __NV30_STATE_H__ +#define __NV30_STATE_H__ + +#include "pipe/p_state.h" +#include "tgsi/tgsi_scan.h" +#include "util/u_dynarray.h" + +#define NV30_QUERY_ZCULL_0 (PIPE_QUERY_TYPES + 0) +#define NV30_QUERY_ZCULL_1 (PIPE_QUERY_TYPES + 1) +#define NV30_QUERY_ZCULL_2 (PIPE_QUERY_TYPES + 2) +#define NV30_QUERY_ZCULL_3 (PIPE_QUERY_TYPES + 3) + +#define SB_DATA(so, u) (so)->data[(so)->size++] = (u) +#define SB_MTHD30(so, mthd, size) \ + SB_DATA((so), ((size) << 18) | (7 << 13) | NV30_3D_##mthd) +#define SB_MTHD40(so, mthd, size) \ + SB_DATA((so), ((size) << 18) | (7 << 13) | NV40_3D_##mthd) + +struct nv30_blend_stateobj { + struct pipe_blend_state pipe; + unsigned data[16]; + unsigned size; +}; + +struct nv30_rasterizer_stateobj { + struct pipe_rasterizer_state pipe; + unsigned data[32]; + unsigned size; +}; + +struct nv30_zsa_stateobj { + struct pipe_depth_stencil_alpha_state pipe; + unsigned data[32]; + unsigned size; +}; + +struct nv30_sampler_state { + struct pipe_sampler_state pipe; + unsigned fmt; + unsigned wrap; + unsigned en; + unsigned filt; + unsigned bcol; + /* 4.8 */ + unsigned min_lod; + unsigned max_lod; +}; + +struct nv30_sampler_view { + struct pipe_sampler_view pipe; + unsigned fmt; + unsigned swz; + unsigned filt; + unsigned filt_mask; + unsigned wrap; + unsigned wrap_mask; + unsigned npot_size0; + unsigned npot_size1; + /* 4.8 */ + unsigned base_lod; + unsigned high_lod; +}; + +struct nv30_shader_reloc { + unsigned location; + unsigned target; +}; + +struct nv30_vertprog_exec { + uint32_t data[4]; +}; + +struct nv30_vertprog_data { + int index; /* immediates == -1 */ + float value[4]; +}; + +struct nv30_vertprog { + struct pipe_shader_state pipe; + struct tgsi_shader_info info; + + struct draw_vertex_shader *draw; + boolean translated; + unsigned enabled_ucps; + uint16_t texcoord[10]; + + struct util_dynarray branch_relocs; + struct nv30_vertprog_exec *insns; + unsigned nr_insns; + + struct util_dynarray const_relocs; + struct nv30_vertprog_data *consts; + unsigned nr_consts; + + struct nouveau_heap *exec; + struct nouveau_heap *data; + uint32_t ir; + uint32_t or; + void *nvfx; +}; + +struct nv30_fragprog_data { + unsigned offset; + unsigned index; +}; + +struct nv30_fragprog { + struct pipe_shader_state pipe; + struct tgsi_shader_info info; + + struct draw_fragment_shader *draw; + boolean translated; + + uint32_t *insn; + unsigned insn_len; + + uint16_t texcoord[10]; + struct nv30_fragprog_data *consts; + unsigned nr_consts; + + struct pipe_resource *buffer; + uint32_t vp_or; /* appended to VP_RESULT_EN */ + uint32_t fp_control; + uint32_t point_sprite_control; + uint32_t coord_conventions; + uint32_t samplers; + uint32_t rt_enable; +}; + +struct nv30_vertex_element { + unsigned state; +}; + +struct nv30_vertex_stateobj { + struct pipe_vertex_element pipe[PIPE_MAX_ATTRIBS]; + struct translate *translate; + bool need_conversion; + unsigned num_elements; + unsigned vtx_size; + unsigned vtx_per_packet_max; + struct nv30_vertex_element element[]; +}; + +#endif diff --git a/src/gallium/drivers/nv30/nv30_state_validate.c b/src/gallium/drivers/nv30/nv30_state_validate.c new file mode 100644 index 00000000000..df0170bb8e4 --- /dev/null +++ b/src/gallium/drivers/nv30/nv30_state_validate.c @@ -0,0 +1,535 @@ +/* + * Copyright 2012 Red Hat Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Authors: Ben Skeggs + * + */ + +#include "util/u_format.h" +#include "util/u_math.h" +#include "util/u_half.h" + +#include "nouveau/nv_object.xml.h" +#include "nv30-40_3d.xml.h" +#include "nv30_context.h" +#include "nv30_format.h" + +static void +nv30_validate_fb(struct nv30_context *nv30) +{ + struct pipe_screen *pscreen = &nv30->screen->base.base; + struct pipe_framebuffer_state *fb = &nv30->framebuffer; + struct nouveau_pushbuf *push = nv30->base.pushbuf; + struct nouveau_object *eng3d = nv30->screen->eng3d; + uint32_t rt_format; + int h = fb->height; + int w = fb->width; + int x = 0; + int y = 0; + + nv30->state.rt_enable = (NV30_3D_RT_ENABLE_COLOR0 << fb->nr_cbufs) - 1; + if (nv30->state.rt_enable > 1) + nv30->state.rt_enable |= NV30_3D_RT_ENABLE_MRT; + + rt_format = 0; + if (fb->nr_cbufs > 0) { + struct nv30_miptree *mt = nv30_miptree(fb->cbufs[0]->texture); + rt_format |= nv30_format(pscreen, fb->cbufs[0]->format)->hw; + rt_format |= mt->ms_mode; + if (mt->swizzled) + rt_format |= NV30_3D_RT_FORMAT_TYPE_SWIZZLED; + else + rt_format |= NV30_3D_RT_FORMAT_TYPE_LINEAR; + } else { + if (fb->zsbuf && util_format_get_blocksize(fb->zsbuf->format) > 2) + rt_format |= NV30_3D_RT_FORMAT_COLOR_A8R8G8B8; + else + rt_format |= NV30_3D_RT_FORMAT_COLOR_R5G6B5; + } + + if (fb->zsbuf) { + rt_format |= nv30_format(pscreen, fb->zsbuf->format)->hw; + if (nv30_miptree(fb->zsbuf->texture)->swizzled) + rt_format |= NV30_3D_RT_FORMAT_TYPE_SWIZZLED; + else + rt_format |= NV30_3D_RT_FORMAT_TYPE_LINEAR; + } else { + if (fb->nr_cbufs && util_format_get_blocksize(fb->cbufs[0]->format) > 2) + rt_format |= NV30_3D_RT_FORMAT_ZETA_Z24S8; + else + rt_format |= NV30_3D_RT_FORMAT_ZETA_Z16; + } + + /* hardware rounds down render target offset to 64 bytes, but surfaces + * with a size of 2x2 pixel (16bpp) or 1x1 pixel (32bpp) have an + * unaligned start aaddress. For these two important square formats + * we can hack around this limitation by adjusting the viewport origin + */ + if (nv30->state.rt_enable) { + int off = nv30_surface(fb->cbufs[0])->offset & 63; + if (off) { + x += off / (util_format_get_blocksize(fb->cbufs[0]->format) * 2); + w = 16; + h = 2; + } + } + + if (rt_format & NV30_3D_RT_FORMAT_TYPE_SWIZZLED) { + rt_format |= util_logbase2(w) << 16; + rt_format |= util_logbase2(h) << 24; + } + + if (!PUSH_SPACE(push, 64)) + return; + PUSH_RESET(push, BUFCTX_FB); + + BEGIN_NV04(push, SUBC_3D(0x1da4), 1); + PUSH_DATA (push, 0); + BEGIN_NV04(push, NV30_3D(RT_HORIZ), 3); + PUSH_DATA (push, w << 16); + PUSH_DATA (push, h << 16); + PUSH_DATA (push, rt_format); + BEGIN_NV04(push, NV30_3D(VIEWPORT_HORIZ), 2); + PUSH_DATA (push, w << 16); + PUSH_DATA (push, h << 16); + BEGIN_NV04(push, NV30_3D(VIEWPORT_TX_ORIGIN), 1); + PUSH_DATA (push, (y << 16) | x); + + if ((nv30->state.rt_enable & NV30_3D_RT_ENABLE_COLOR0) || fb->zsbuf) { + struct nv30_surface *rsf = nv30_surface(fb->cbufs[0]); + struct nv30_surface *zsf = nv30_surface(fb->zsbuf); + struct nouveau_bo *rbo, *zbo; + + if (!rsf) rsf = zsf; + else if (!zsf) zsf = rsf; + rbo = nv30_miptree(rsf->base.texture)->base.bo; + zbo = nv30_miptree(zsf->base.texture)->base.bo; + + if (eng3d->oclass >= NV40_3D_CLASS) { + BEGIN_NV04(push, NV40_3D(ZETA_PITCH), 1); + PUSH_DATA (push, zsf->pitch); + BEGIN_NV04(push, NV40_3D(COLOR0_PITCH), 3); + PUSH_DATA (push, rsf->pitch); + } else { + BEGIN_NV04(push, NV30_3D(COLOR0_PITCH), 3); + PUSH_DATA (push, (zsf->pitch << 16) | rsf->pitch); + } + PUSH_MTHDl(push, NV30_3D(COLOR0_OFFSET), BUFCTX_FB, rbo, rsf->offset & ~63, + NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR); + PUSH_MTHDl(push, NV30_3D(ZETA_OFFSET), BUFCTX_FB, zbo, zsf->offset & ~63, + NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR); + } + + if (nv30->state.rt_enable & NV30_3D_RT_ENABLE_COLOR1) { + struct nv30_surface *sf = nv30_surface(fb->cbufs[1]); + struct nouveau_bo *bo = nv30_miptree(sf->base.texture)->base.bo; + + BEGIN_NV04(push, NV30_3D(COLOR1_OFFSET), 2); + PUSH_MTHDl(push, NV30_3D(COLOR1_OFFSET), BUFCTX_FB, bo, sf->offset, + NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR); + PUSH_DATA (push, sf->pitch); + } + + if (nv30->state.rt_enable & NV40_3D_RT_ENABLE_COLOR2) { + struct nv30_surface *sf = nv30_surface(fb->cbufs[2]); + struct nouveau_bo *bo = nv30_miptree(sf->base.texture)->base.bo; + + BEGIN_NV04(push, NV40_3D(COLOR2_OFFSET), 1); + PUSH_MTHDl(push, NV40_3D(COLOR2_OFFSET), BUFCTX_FB, bo, sf->offset, + NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR); + BEGIN_NV04(push, NV40_3D(COLOR2_PITCH), 1); + PUSH_DATA (push, sf->pitch); + } + + if (nv30->state.rt_enable & NV40_3D_RT_ENABLE_COLOR3) { + struct nv30_surface *sf = nv30_surface(fb->cbufs[3]); + struct nouveau_bo *bo = nv30_miptree(sf->base.texture)->base.bo; + + BEGIN_NV04(push, NV40_3D(COLOR3_OFFSET), 1); + PUSH_MTHDl(push, NV40_3D(COLOR3_OFFSET), BUFCTX_FB, bo, sf->offset, + NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR); + BEGIN_NV04(push, NV40_3D(COLOR3_PITCH), 1); + PUSH_DATA (push, sf->pitch); + } +} + +static void +nv30_validate_blend_colour(struct nv30_context *nv30) +{ + struct nouveau_pushbuf *push = nv30->base.pushbuf; + float *rgba = nv30->blend_colour.color; + + if (nv30->framebuffer.nr_cbufs) { + switch (nv30->framebuffer.cbufs[0]->format) { + case PIPE_FORMAT_R16G16B16A16_FLOAT: + case PIPE_FORMAT_R32G32B32A32_FLOAT: + BEGIN_NV04(push, NV30_3D(BLEND_COLOR), 1); + PUSH_DATA (push, (util_float_to_half(rgba[0]) << 0) | + (util_float_to_half(rgba[1]) << 16)); + BEGIN_NV04(push, SUBC_3D(0x037c), 1); + PUSH_DATA (push, (util_float_to_half(rgba[2]) << 0) | + (util_float_to_half(rgba[3]) << 16)); + break; + default: + break; + } + } + + BEGIN_NV04(push, NV30_3D(BLEND_COLOR), 1); + PUSH_DATA (push, (float_to_ubyte(rgba[3]) << 24) | + (float_to_ubyte(rgba[0]) << 16) | + (float_to_ubyte(rgba[1]) << 8) | + (float_to_ubyte(rgba[2]) << 0)); +} + +static void +nv30_validate_stencil_ref(struct nv30_context *nv30) +{ + struct nouveau_pushbuf *push = nv30->base.pushbuf; + + BEGIN_NV04(push, NV30_3D(STENCIL_FUNC_REF(0)), 1); + PUSH_DATA (push, nv30->stencil_ref.ref_value[0]); + BEGIN_NV04(push, NV30_3D(STENCIL_FUNC_REF(1)), 1); + PUSH_DATA (push, nv30->stencil_ref.ref_value[1]); +} + +static void +nv30_validate_stipple(struct nv30_context *nv30) +{ + struct nouveau_pushbuf *push = nv30->base.pushbuf; + + BEGIN_NV04(push, NV30_3D(POLYGON_STIPPLE_PATTERN(0)), 32); + PUSH_DATAp(push, nv30->stipple.stipple, 32); +} + +static void +nv30_validate_scissor(struct nv30_context *nv30) +{ + struct nouveau_pushbuf *push = nv30->base.pushbuf; + struct pipe_scissor_state *s = &nv30->scissor; + + if (!(nv30->dirty & NV30_NEW_SCISSOR) && + nv30->rast->pipe.scissor != nv30->state.scissor_off) + return; + nv30->state.scissor_off = !nv30->rast->pipe.scissor; + + BEGIN_NV04(push, NV30_3D(SCISSOR_HORIZ), 2); + if (nv30->rast->pipe.scissor) { + PUSH_DATA (push, ((s->maxx - s->minx) << 16) | s->minx); + PUSH_DATA (push, ((s->maxy - s->miny) << 16) | s->miny); + } else { + PUSH_DATA (push, 0x10000000); + PUSH_DATA (push, 0x10000000); + } +} + +static void +nv30_validate_viewport(struct nv30_context *nv30) +{ + struct nouveau_pushbuf *push = nv30->base.pushbuf; + struct pipe_viewport_state *vp = &nv30->viewport; + + BEGIN_NV04(push, NV30_3D(VIEWPORT_TRANSLATE_X), 8); + PUSH_DATAf(push, vp->translate[0]); + PUSH_DATAf(push, vp->translate[1]); + PUSH_DATAf(push, vp->translate[2]); + PUSH_DATAf(push, vp->translate[3]); + PUSH_DATAf(push, vp->scale[0]); + PUSH_DATAf(push, vp->scale[1]); + PUSH_DATAf(push, vp->scale[2]); + PUSH_DATAf(push, vp->scale[3]); + BEGIN_NV04(push, NV30_3D(DEPTH_RANGE_NEAR), 2); + PUSH_DATAf(push, vp->translate[2] - fabsf(vp->scale[2])); + PUSH_DATAf(push, vp->translate[2] + fabsf(vp->scale[2])); +} + +static void +nv30_validate_clip(struct nv30_context *nv30) +{ + struct nouveau_pushbuf *push = nv30->base.pushbuf; + unsigned i; + uint32_t clpd_enable = 0; + + for (i = 0; i < 6; i++) { + if (nv30->rast->pipe.clip_plane_enable & (1 << i)) { + if (nv30->dirty & NV30_NEW_CLIP) { + BEGIN_NV04(push, NV30_3D(VP_UPLOAD_CONST_ID), 5); + PUSH_DATA (push, i); + PUSH_DATAp(push, nv30->clip.ucp[i], 4); + } + + clpd_enable |= 1 << (1 + 4*i); + } + } + + BEGIN_NV04(push, NV30_3D(VP_CLIP_PLANES_ENABLE), 1); + PUSH_DATA (push, clpd_enable); +} + +static void +nv30_validate_blend(struct nv30_context *nv30) +{ + struct nouveau_pushbuf *push = nv30->base.pushbuf; + + PUSH_SPACE(push, nv30->blend->size); + PUSH_DATAp(push, nv30->blend->data, nv30->blend->size); +} + +static void +nv30_validate_zsa(struct nv30_context *nv30) +{ + struct nouveau_pushbuf *push = nv30->base.pushbuf; + + PUSH_SPACE(push, nv30->zsa->size); + PUSH_DATAp(push, nv30->zsa->data, nv30->zsa->size); +} + +static void +nv30_validate_rasterizer(struct nv30_context *nv30) +{ + struct nouveau_pushbuf *push = nv30->base.pushbuf; + + PUSH_SPACE(push, nv30->rast->size); + PUSH_DATAp(push, nv30->rast->data, nv30->rast->size); +} + +static void +nv30_validate_multisample(struct nv30_context *nv30) +{ + struct pipe_rasterizer_state *rasterizer = &nv30->rast->pipe; + struct pipe_blend_state *blend = &nv30->blend->pipe; + struct nouveau_pushbuf *push = nv30->base.pushbuf; + uint32_t ctrl = nv30->sample_mask << 16; + + if (blend->alpha_to_one) + ctrl |= 0x00000100; + if (blend->alpha_to_coverage) + ctrl |= 0x00000010; + if (rasterizer->multisample) + ctrl |= 0x00000001; + + BEGIN_NV04(push, NV30_3D(MULTISAMPLE_CONTROL), 1); + PUSH_DATA (push, ctrl); +} + +static void +nv30_validate_fragment(struct nv30_context *nv30) +{ + struct nouveau_pushbuf *push = nv30->base.pushbuf; + struct nv30_fragprog *fp = nv30->fragprog.program; + + BEGIN_NV04(push, NV30_3D(RT_ENABLE), 1); + PUSH_DATA (push, nv30->state.rt_enable & ~fp->rt_enable); + BEGIN_NV04(push, NV30_3D(COORD_CONVENTIONS), 1); + PUSH_DATA (push, fp->coord_conventions | nv30->framebuffer.height); +} + +static void +nv30_validate_point_coord(struct nv30_context *nv30) +{ + struct pipe_rasterizer_state *rasterizer = &nv30->rast->pipe; + struct nouveau_pushbuf *push = nv30->base.pushbuf; + struct nv30_fragprog *fp = nv30->fragprog.program; + uint32_t hw = 0x00000000; + + if (rasterizer) { + hw |= (nv30->rast->pipe.sprite_coord_enable & 0xff) << 8; + if (fp) + hw |= fp->point_sprite_control; + + if (rasterizer->sprite_coord_mode == PIPE_SPRITE_COORD_LOWER_LEFT) { + if (hw) + nv30->draw_flags |= NV30_NEW_RASTERIZER; + } else + if (rasterizer->point_quad_rasterization) { + hw |= NV30_3D_POINT_SPRITE_ENABLE; + } + } + + BEGIN_NV04(push, NV30_3D(POINT_SPRITE), 1); + PUSH_DATA (push, hw); +} + +struct state_validate { + void (*func)(struct nv30_context *); + uint32_t mask; +}; + +static struct state_validate hwtnl_validate_list[] = { + { nv30_validate_fb, NV30_NEW_FRAMEBUFFER }, + { nv30_validate_blend, NV30_NEW_BLEND }, + { nv30_validate_zsa, NV30_NEW_ZSA }, + { nv30_validate_rasterizer, NV30_NEW_RASTERIZER }, + { nv30_validate_multisample, NV30_NEW_SAMPLE_MASK | NV30_NEW_BLEND | + NV30_NEW_RASTERIZER }, + { nv30_validate_blend_colour, NV30_NEW_BLEND_COLOUR | + NV30_NEW_FRAMEBUFFER }, + { nv30_validate_stencil_ref, NV30_NEW_STENCIL_REF }, + { nv30_validate_stipple, NV30_NEW_STIPPLE }, + { nv30_validate_scissor, NV30_NEW_SCISSOR | NV30_NEW_RASTERIZER }, + { nv30_validate_viewport, NV30_NEW_VIEWPORT }, + { nv30_validate_clip, NV30_NEW_CLIP }, + { nv30_fragprog_validate, NV30_NEW_FRAGPROG | NV30_NEW_FRAGCONST }, + { nv30_vertprog_validate, NV30_NEW_VERTPROG | NV30_NEW_VERTCONST | + NV30_NEW_FRAGPROG | NV30_NEW_RASTERIZER }, + { nv30_validate_fragment, NV30_NEW_FRAMEBUFFER | NV30_NEW_FRAGPROG }, + { nv30_validate_point_coord, NV30_NEW_RASTERIZER | NV30_NEW_FRAGPROG }, + { nv30_fragtex_validate, NV30_NEW_FRAGTEX }, + { nv40_verttex_validate, NV30_NEW_VERTTEX }, + { nv30_vbo_validate, NV30_NEW_VERTEX | NV30_NEW_ARRAYS }, + {} +}; + +#define NV30_SWTNL_MASK (NV30_NEW_VIEWPORT | \ + NV30_NEW_CLIP | \ + NV30_NEW_VERTPROG | \ + NV30_NEW_VERTCONST | \ + NV30_NEW_VERTTEX | \ + NV30_NEW_VERTEX | \ + NV30_NEW_ARRAYS) + +static struct state_validate swtnl_validate_list[] = { + { nv30_validate_fb, NV30_NEW_FRAMEBUFFER }, + { nv30_validate_blend, NV30_NEW_BLEND }, + { nv30_validate_zsa, NV30_NEW_ZSA }, + { nv30_validate_rasterizer, NV30_NEW_RASTERIZER }, + { nv30_validate_multisample, NV30_NEW_SAMPLE_MASK | NV30_NEW_BLEND | + NV30_NEW_RASTERIZER }, + { nv30_validate_blend_colour, NV30_NEW_BLEND_COLOUR | + NV30_NEW_FRAMEBUFFER }, + { nv30_validate_stencil_ref, NV30_NEW_STENCIL_REF }, + { nv30_validate_stipple, NV30_NEW_STIPPLE }, + { nv30_validate_scissor, NV30_NEW_SCISSOR | NV30_NEW_RASTERIZER }, + { nv30_fragprog_validate, NV30_NEW_FRAGPROG | NV30_NEW_FRAGCONST }, + { nv30_validate_fragment, NV30_NEW_FRAMEBUFFER | NV30_NEW_FRAGPROG }, + { nv30_fragtex_validate, NV30_NEW_FRAGTEX }, + {} +}; + +static void +nv30_state_context_switch(struct nv30_context *nv30) +{ + struct nv30_context *prev = nv30->screen->cur_ctx; + + if (prev) + nv30->state = prev->state; + nv30->dirty = NV30_NEW_ALL; + + if (!nv30->vertex) + nv30->dirty &= ~(NV30_NEW_VERTEX | NV30_NEW_ARRAYS); + + if (!nv30->vertprog.program) + nv30->dirty &= ~NV30_NEW_VERTPROG; + if (!nv30->fragprog.program) + nv30->dirty &= ~NV30_NEW_FRAGPROG; + + if (!nv30->blend) + nv30->dirty &= ~NV30_NEW_BLEND; + if (!nv30->rast) + nv30->dirty &= ~NV30_NEW_RASTERIZER; + if (!nv30->zsa) + nv30->dirty &= ~NV30_NEW_ZSA; + + nv30->screen->cur_ctx = nv30; + nv30->base.pushbuf->user_priv = &nv30->bufctx; +} + +boolean +nv30_state_validate(struct nv30_context *nv30, boolean hwtnl) +{ + struct nouveau_screen *screen = &nv30->screen->base; + struct nouveau_pushbuf *push = nv30->base.pushbuf; + struct nouveau_bufctx *bctx = nv30->bufctx; + struct nouveau_bufref *bref; + struct state_validate *validate; + + if (nv30->screen->cur_ctx != nv30) + nv30_state_context_switch(nv30); + + if (hwtnl) { + nv30->draw_dirty |= nv30->dirty; + if (nv30->draw_flags) { + nv30->draw_flags &= ~nv30->dirty; + if (!nv30->draw_flags) + nv30->dirty |= NV30_SWTNL_MASK; + } + } + + if (!nv30->draw_flags) + validate = hwtnl_validate_list; + else + validate = swtnl_validate_list; + + if (nv30->dirty) { + while (validate->func) { + if (nv30->dirty & validate->mask) + validate->func(nv30); + validate++; + } + + nv30->dirty = 0; + } + + nouveau_pushbuf_bufctx(push, bctx); + if (nouveau_pushbuf_validate(push)) { + nouveau_pushbuf_bufctx(push, NULL); + return FALSE; + } + + /*XXX*/ + BEGIN_NV04(push, NV30_3D(VTX_CACHE_INVALIDATE_1710), 1); + PUSH_DATA (push, 0); + if (nv30->screen->eng3d->oclass >= NV40_3D_CLASS) { + BEGIN_NV04(push, NV40_3D(TEX_CACHE_CTL), 1); + PUSH_DATA (push, 2); + BEGIN_NV04(push, NV40_3D(TEX_CACHE_CTL), 1); + PUSH_DATA (push, 1); + BEGIN_NV04(push, NV30_3D(R1718), 1); + PUSH_DATA (push, 0); + BEGIN_NV04(push, NV30_3D(R1718), 1); + PUSH_DATA (push, 0); + BEGIN_NV04(push, NV30_3D(R1718), 1); + PUSH_DATA (push, 0); + } + + LIST_FOR_EACH_ENTRY(bref, &bctx->current, thead) { + struct nv04_resource *res = bref->priv; + if (res && res->mm) { + nouveau_fence_ref(screen->fence.current, &res->fence); + + if (bref->flags & NOUVEAU_BO_RD) + res->status |= NOUVEAU_BUFFER_STATUS_GPU_READING; + + if (bref->flags & NOUVEAU_BO_WR) { + nouveau_fence_ref(screen->fence.current, &res->fence_wr); + res->status |= NOUVEAU_BUFFER_STATUS_GPU_WRITING; + } + } + } + + return TRUE; +} + +void +nv30_state_release(struct nv30_context *nv30) +{ + nouveau_pushbuf_bufctx(nv30->base.pushbuf, NULL); +} diff --git a/src/gallium/drivers/nv30/nv30_texture.c b/src/gallium/drivers/nv30/nv30_texture.c new file mode 100644 index 00000000000..fb9ee0716d3 --- /dev/null +++ b/src/gallium/drivers/nv30/nv30_texture.c @@ -0,0 +1,306 @@ +/* + * Copyright 2012 Red Hat Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Authors: Ben Skeggs + * + */ + +#include "util/u_inlines.h" +#include "util/u_format.h" + +#include "nouveau/nv_object.xml.h" +#include "nv30-40_3d.xml.h" +#include "nv30_context.h" +#include "nv30_format.h" + +#define NV30_3D_TEX_WRAP_S_MIRROR_REPEAT NV30_3D_TEX_WRAP_S_MIRRORED_REPEAT +#define NV30_WRAP(n) \ + case PIPE_TEX_WRAP_##n: ret = NV30_3D_TEX_WRAP_S_##n; break +#define NV40_WRAP(n) \ + case PIPE_TEX_WRAP_##n: ret = NV40_3D_TEX_WRAP_S_##n; break + +static INLINE unsigned +wrap_mode(unsigned pipe) +{ + unsigned ret = NV30_3D_TEX_WRAP_S_REPEAT; + + switch (pipe) { + NV30_WRAP(REPEAT); + NV30_WRAP(MIRROR_REPEAT); + NV30_WRAP(CLAMP_TO_EDGE); + NV30_WRAP(CLAMP_TO_BORDER); + NV30_WRAP(CLAMP); + NV40_WRAP(MIRROR_CLAMP_TO_EDGE); + NV40_WRAP(MIRROR_CLAMP_TO_BORDER); + NV40_WRAP(MIRROR_CLAMP); + default: + break; + } + + return ret >> NV30_3D_TEX_WRAP_S__SHIFT; +} + +static INLINE unsigned +filter_mode(const struct pipe_sampler_state *cso) +{ + unsigned filter; + + switch (cso->mag_img_filter) { + case PIPE_TEX_FILTER_LINEAR: + filter = NV30_3D_TEX_FILTER_MAG_LINEAR; + break; + default: + filter = NV30_3D_TEX_FILTER_MAG_NEAREST; + break; + } + + switch (cso->min_img_filter) { + case PIPE_TEX_FILTER_LINEAR: + switch (cso->min_mip_filter) { + case PIPE_TEX_MIPFILTER_NEAREST: + filter |= NV30_3D_TEX_FILTER_MIN_LINEAR_MIPMAP_NEAREST; + break; + case PIPE_TEX_MIPFILTER_LINEAR: + filter |= NV30_3D_TEX_FILTER_MIN_LINEAR_MIPMAP_LINEAR; + break; + default: + filter |= NV30_3D_TEX_FILTER_MIN_LINEAR; + break; + } + break; + default: + switch (cso->min_mip_filter) { + case PIPE_TEX_MIPFILTER_NEAREST: + filter |= NV30_3D_TEX_FILTER_MIN_NEAREST_MIPMAP_NEAREST; + break; + case PIPE_TEX_MIPFILTER_LINEAR: + filter |= NV30_3D_TEX_FILTER_MIN_NEAREST_MIPMAP_LINEAR; + break; + default: + filter |= NV30_3D_TEX_FILTER_MIN_NEAREST; + break; + } + break; + } + + return filter; +} + +static INLINE unsigned +compare_mode(const struct pipe_sampler_state *cso) +{ + if (cso->compare_mode != PIPE_TEX_COMPARE_R_TO_TEXTURE) + return 0; + + switch (cso->compare_func) { + case PIPE_FUNC_NEVER : return NV30_3D_TEX_WRAP_RCOMP_NEVER; + case PIPE_FUNC_GREATER : return NV30_3D_TEX_WRAP_RCOMP_GREATER; + case PIPE_FUNC_EQUAL : return NV30_3D_TEX_WRAP_RCOMP_EQUAL; + case PIPE_FUNC_GEQUAL : return NV30_3D_TEX_WRAP_RCOMP_GEQUAL; + case PIPE_FUNC_LESS : return NV30_3D_TEX_WRAP_RCOMP_LESS; + case PIPE_FUNC_NOTEQUAL: return NV30_3D_TEX_WRAP_RCOMP_NOTEQUAL; + case PIPE_FUNC_LEQUAL : return NV30_3D_TEX_WRAP_RCOMP_LEQUAL; + case PIPE_FUNC_ALWAYS : return NV30_3D_TEX_WRAP_RCOMP_ALWAYS; + default: + return 0; + } +} + +static void * +nv30_sampler_state_create(struct pipe_context *pipe, + const struct pipe_sampler_state *cso) +{ + struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d; + struct nv30_sampler_state *so; + const float max_lod = 15.0 + (255.0 / 256.0); + + so = MALLOC_STRUCT(nv30_sampler_state); + if (!so) + return NULL; + + so->pipe = *cso; + so->fmt = 0; + so->wrap = (wrap_mode(cso->wrap_s) << NV30_3D_TEX_WRAP_S__SHIFT) | + (wrap_mode(cso->wrap_t) << NV30_3D_TEX_WRAP_T__SHIFT) | + (wrap_mode(cso->wrap_r) << NV30_3D_TEX_WRAP_R__SHIFT); + so->en = 0; + so->wrap |= compare_mode(cso); + so->filt = filter_mode(cso) | 0x00002000; + so->bcol = (float_to_ubyte(cso->border_color.f[3]) << 24) | + (float_to_ubyte(cso->border_color.f[0]) << 16) | + (float_to_ubyte(cso->border_color.f[1]) << 8) | + (float_to_ubyte(cso->border_color.f[2]) << 0); + + if (eng3d->oclass >= NV40_3D_CLASS) { + unsigned aniso = cso->max_anisotropy; + + if (!cso->normalized_coords) + so->fmt |= NV40_3D_TEX_FORMAT_RECT; + + if (aniso > 1) { + if (aniso >= 16) so->en |= NV40_3D_TEX_ENABLE_ANISO_16X; + else if (aniso >= 12) so->en |= NV40_3D_TEX_ENABLE_ANISO_12X; + else if (aniso >= 10) so->en |= NV40_3D_TEX_ENABLE_ANISO_10X; + else if (aniso >= 8) so->en |= NV40_3D_TEX_ENABLE_ANISO_8X; + else if (aniso >= 6) so->en |= NV40_3D_TEX_ENABLE_ANISO_6X; + else if (aniso >= 4) so->en |= NV40_3D_TEX_ENABLE_ANISO_4X; + else so->en |= NV40_3D_TEX_ENABLE_ANISO_2X; + + so->wrap |= nv30_context(pipe)->config.aniso; + } + } else { + so->en |= NV30_3D_TEX_ENABLE_ENABLE; + + if (cso->max_anisotropy >= 8) so->en |= NV30_3D_TEX_ENABLE_ANISO_8X; + else if (cso->max_anisotropy >= 4) so->en |= NV30_3D_TEX_ENABLE_ANISO_4X; + else if (cso->max_anisotropy >= 2) so->en |= NV30_3D_TEX_ENABLE_ANISO_2X; + } + + so->filt |= (int)(cso->lod_bias * 256.0) & 0x1fff; + so->max_lod = (int)(CLAMP(cso->max_lod, 0.0, max_lod) * 256.0); + so->min_lod = (int)(CLAMP(cso->min_lod, 0.0, max_lod) * 256.0); + return so; +} + +static void +nv30_sampler_state_delete(struct pipe_context *pipe, void *hwcso) +{ + FREE(hwcso); +} + +static INLINE uint32_t +swizzle(const struct nv30_texfmt *fmt, unsigned cmp, unsigned swz) +{ + uint32_t data = fmt->swz[swz].src << 8; + if (swz <= PIPE_SWIZZLE_ALPHA) + data |= fmt->swz[swz].cmp; + else + data |= fmt->swz[cmp].cmp; + return data; +} + +static struct pipe_sampler_view * +nv30_sampler_view_create(struct pipe_context *pipe, struct pipe_resource *pt, + const struct pipe_sampler_view *tmpl) +{ + const struct nv30_texfmt *fmt = nv30_texfmt(pipe->screen, tmpl->format); + struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d; + struct nv30_miptree *mt = nv30_miptree(pt); + struct nv30_sampler_view *so; + + so = MALLOC_STRUCT(nv30_sampler_view); + if (!so) + return NULL; + so->pipe = *tmpl; + so->pipe.reference.count = 1; + so->pipe.texture = NULL; + so->pipe.context = pipe; + pipe_resource_reference(&so->pipe.texture, pt); + + so->fmt = NV30_3D_TEX_FORMAT_NO_BORDER; + switch (pt->target) { + case PIPE_TEXTURE_1D: + so->fmt |= NV30_3D_TEX_FORMAT_DIMS_1D; + break; + case PIPE_TEXTURE_CUBE: + so->fmt |= NV30_3D_TEX_FORMAT_CUBIC; + case PIPE_TEXTURE_2D: + case PIPE_TEXTURE_RECT: + so->fmt |= NV30_3D_TEX_FORMAT_DIMS_2D; + break; + case PIPE_TEXTURE_3D: + so->fmt |= NV30_3D_TEX_FORMAT_DIMS_3D; + break; + default: + assert(0); + so->fmt |= NV30_3D_TEX_FORMAT_DIMS_1D; + break; + } + + so->filt = fmt->filter; + so->wrap = fmt->wrap; + so->swz = fmt->swizzle; + so->swz |= swizzle(fmt, 3, tmpl->swizzle_a); + so->swz |= swizzle(fmt, 0, tmpl->swizzle_r) << 2; + so->swz |= swizzle(fmt, 1, tmpl->swizzle_g) << 4; + so->swz |= swizzle(fmt, 2, tmpl->swizzle_b) << 6; + + /* apparently, we need to ignore the t coordinate for 1D textures to + * fix piglit tex1d-2dborder + */ + so->wrap_mask = ~0; + if (pt->target == PIPE_TEXTURE_1D) { + so->wrap_mask &= ~NV30_3D_TEX_WRAP_T__MASK; + so->wrap |= NV30_3D_TEX_WRAP_T_REPEAT; + } + + /* yet more hardware suckage, can't filter 32-bit float formats */ + switch (tmpl->format) { + case PIPE_FORMAT_R32_FLOAT: + case PIPE_FORMAT_R32G32B32A32_FLOAT: + so->filt_mask = ~(NV30_3D_TEX_FILTER_MIN__MASK | + NV30_3D_TEX_FILTER_MAG__MASK); + so->filt |= NV30_3D_TEX_FILTER_MIN_NEAREST | + NV30_3D_TEX_FILTER_MAG_NEAREST; + break; + default: + so->filt_mask = ~0; + break; + } + + so->npot_size0 = (pt->width0 << 16) | pt->height0; + if (eng3d->oclass >= NV40_3D_CLASS) { + so->npot_size1 = (pt->depth0 << 20) | mt->uniform_pitch; + if (!mt->swizzled) + so->fmt |= NV40_3D_TEX_FORMAT_LINEAR; + so->fmt |= 0x00008000; + so->fmt |= (pt->last_level + 1) << NV40_3D_TEX_FORMAT_MIPMAP_COUNT__SHIFT; + } else { + so->swz |= mt->uniform_pitch << NV30_3D_TEX_SWIZZLE_RECT_PITCH__SHIFT; + if (pt->last_level) + so->fmt |= NV30_3D_TEX_FORMAT_MIPMAP; + so->fmt |= util_logbase2(pt->width0) << 20; + so->fmt |= util_logbase2(pt->height0) << 24; + so->fmt |= util_logbase2(pt->depth0) << 28; + so->fmt |= 0x00010000; + } + + so->base_lod = so->pipe.u.tex.first_level << 8; + so->high_lod = MIN2(pt->last_level, so->pipe.u.tex.last_level) << 8; + return &so->pipe; +} + +static void +nv30_sampler_view_destroy(struct pipe_context *pipe, + struct pipe_sampler_view *view) +{ + pipe_resource_reference(&view->texture, NULL); + FREE(view); +} + +void +nv30_texture_init(struct pipe_context *pipe) +{ + pipe->create_sampler_state = nv30_sampler_state_create; + pipe->delete_sampler_state = nv30_sampler_state_delete; + pipe->create_sampler_view = nv30_sampler_view_create; + pipe->sampler_view_destroy = nv30_sampler_view_destroy; +} diff --git a/src/gallium/drivers/nv30/nv30_transfer.c b/src/gallium/drivers/nv30/nv30_transfer.c new file mode 100644 index 00000000000..8e7088378b7 --- /dev/null +++ b/src/gallium/drivers/nv30/nv30_transfer.c @@ -0,0 +1,755 @@ +/* + * Copyright 2012 Red Hat Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Authors: Ben Skeggs + * + */ + +#define XFER_ARGS \ + struct nv30_context *nv30, enum nv30_transfer_filter filter, \ + struct nv30_rect *src, struct nv30_rect *dst + +#include "util/u_math.h" + +#include "nouveau/nv_object.xml.h" +#include "nouveau/nv_m2mf.xml.h" +#include "nv01_2d.xml.h" +#include "nv30-40_3d.xml.h" + +#include "nv30_context.h" +#include "nv30_transfer.h" + +/* Various helper functions to transfer different types of data in a number + * of different ways. + */ + +static INLINE boolean +nv30_transfer_scaled(struct nv30_rect *src, struct nv30_rect *dst) +{ + if (src->x1 - src->x0 != dst->x1 - dst->x0) + return TRUE; + if (src->y1 - src->y0 != dst->y1 - dst->y0) + return TRUE; + return FALSE; +} + +static INLINE boolean +nv30_transfer_blit(XFER_ARGS) +{ + if (nv30->screen->eng3d->oclass < NV40_3D_CLASS) + return FALSE; + if (dst->offset & 63 || dst->pitch & 63 || dst->d > 1) + return FALSE; + if (dst->w < 2 || dst->h < 2) + return FALSE; + if (dst->cpp > 4 || (dst->cpp == 1 && !dst->pitch)) + return FALSE; + if (src->cpp > 4) + return FALSE; + return TRUE; +} + +static INLINE struct nouveau_heap * +nv30_transfer_rect_vertprog(struct nv30_context *nv30) +{ + struct nouveau_heap *heap = nv30->screen->vp_exec_heap; + struct nouveau_heap *vp; + + vp = nv30->blit_vp; + if (!vp) { + if (nouveau_heap_alloc(heap, 2, &nv30->blit_vp, &nv30->blit_vp)) { + while (heap->next && heap->size < 2) { + struct nouveau_heap **evict = heap->next->priv; + nouveau_heap_free(evict); + } + + if (nouveau_heap_alloc(heap, 2, &nv30->blit_vp, &nv30->blit_vp)) + return NULL; + } + + vp = nv30->blit_vp; + if (vp) { + struct nouveau_pushbuf *push = nv30->base.pushbuf; + + BEGIN_NV04(push, NV30_3D(VP_UPLOAD_FROM_ID), 1); + PUSH_DATA (push, vp->start); + BEGIN_NV04(push, NV30_3D(VP_UPLOAD_INST(0)), 4); + PUSH_DATA (push, 0x401f9c6c); /* mov o[hpos], a[0]; */ + PUSH_DATA (push, 0x0040000d); + PUSH_DATA (push, 0x8106c083); + PUSH_DATA (push, 0x6041ff80); + BEGIN_NV04(push, NV30_3D(VP_UPLOAD_INST(0)), 4); + PUSH_DATA (push, 0x401f9c6c); /* mov o[tex0], a[8]; end; */ + PUSH_DATA (push, 0x0040080d); + PUSH_DATA (push, 0x8106c083); + PUSH_DATA (push, 0x6041ff9d); + } + } + + return vp; +} + + +static INLINE struct nv04_resource * +nv30_transfer_rect_fragprog(struct nv30_context *nv30) +{ + struct nv04_resource *fp = nv04_resource(nv30->blit_fp); + struct pipe_context *pipe = &nv30->base.pipe; + + if (!fp) { + nv30->blit_fp = pipe_buffer_create(pipe->screen, 0, 0, 12 * 4); + if (nv30->blit_fp) { + struct pipe_transfer *transfer; + u32 *map = pipe_buffer_map(pipe, nv30->blit_fp, + PIPE_TRANSFER_WRITE, &transfer); + if (map) { + map[0] = 0x17009e00; /* texr r0, i[tex0], texture[0]; end; */ + map[1] = 0x1c9dc801; + map[2] = 0x0001c800; + map[3] = 0x3fe1c800; + map[4] = 0x01401e81; /* end; */ + map[5] = 0x1c9dc800; + map[6] = 0x0001c800; + map[7] = 0x0001c800; + pipe_buffer_unmap(pipe, transfer); + } + + fp = nv04_resource(nv30->blit_fp); + nouveau_buffer_migrate(&nv30->base, fp, NOUVEAU_BO_VRAM); + } + } + + return fp; +} + +static void +nv30_transfer_rect_blit(XFER_ARGS) +{ + struct nv04_resource *fp = nv30_transfer_rect_fragprog(nv30); + struct nouveau_heap *vp = nv30_transfer_rect_vertprog(nv30); + struct nouveau_pushbuf *push = nv30->base.pushbuf; + struct nouveau_pushbuf_refn refs[] = { + { fp->bo, fp->domain | NOUVEAU_BO_RD }, + { src->bo, src->domain | NOUVEAU_BO_RD }, + { dst->bo, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR }, + }; + u32 texfmt, texswz; + u32 format, stride; + + if (nouveau_pushbuf_space(push, 512, 8, 0) || + nouveau_pushbuf_refn (push, refs, sizeof(refs) / sizeof(refs[0]))) + return; + + /* various switches depending on cpp of the transfer */ + switch (dst->cpp) { + case 4: + format = NV30_3D_RT_FORMAT_COLOR_A8R8G8B8 | + NV30_3D_RT_FORMAT_ZETA_Z24S8; + texfmt = NV40_3D_TEX_FORMAT_FORMAT_A8R8G8B8; + texswz = 0x0000aae4; + break; + case 2: + format = NV30_3D_RT_FORMAT_COLOR_R5G6B5 | + NV30_3D_RT_FORMAT_ZETA_Z16; + texfmt = NV40_3D_TEX_FORMAT_FORMAT_R5G6B5; + texswz = 0x0000a9e4; + break; + case 1: + format = NV30_3D_RT_FORMAT_COLOR_B8 | + NV30_3D_RT_FORMAT_ZETA_Z16; + texfmt = NV40_3D_TEX_FORMAT_FORMAT_L8; + texswz = 0x0000aaff; + break; + default: + assert(0); + return; + } + + /* render target */ + if (!dst->pitch) { + format |= NV30_3D_RT_FORMAT_TYPE_SWIZZLED; + format |= util_logbase2(dst->w) << 16; + format |= util_logbase2(dst->h) << 24; + stride = 64; + } else { + format |= NV30_3D_RT_FORMAT_TYPE_LINEAR; + stride = dst->pitch; + } + + BEGIN_NV04(push, NV30_3D(VIEWPORT_HORIZ), 2); + PUSH_DATA (push, dst->w << 16); + PUSH_DATA (push, dst->h << 16); + BEGIN_NV04(push, NV30_3D(RT_HORIZ), 5); + PUSH_DATA (push, dst->w << 16); + PUSH_DATA (push, dst->h << 16); + PUSH_DATA (push, format); + PUSH_DATA (push, stride); + PUSH_RELOC(push, dst->bo, dst->offset, NOUVEAU_BO_LOW, 0, 0); + BEGIN_NV04(push, NV30_3D(RT_ENABLE), 1); + PUSH_DATA (push, NV30_3D_RT_ENABLE_COLOR0); + + nv30->dirty |= NV30_NEW_FRAMEBUFFER; + + /* viewport state */ + BEGIN_NV04(push, NV30_3D(VIEWPORT_TRANSLATE_X), 8); + PUSH_DATAf(push, 0.0); + PUSH_DATAf(push, 0.0); + PUSH_DATAf(push, 0.0); + PUSH_DATAf(push, 0.0); + PUSH_DATAf(push, 1.0); + PUSH_DATAf(push, 1.0); + PUSH_DATAf(push, 1.0); + PUSH_DATAf(push, 1.0); + BEGIN_NV04(push, NV30_3D(DEPTH_RANGE_NEAR), 2); + PUSH_DATAf(push, 0.0); + PUSH_DATAf(push, 1.0); + + nv30->dirty |= NV30_NEW_VIEWPORT; + + /* blend state */ + BEGIN_NV04(push, NV30_3D(COLOR_LOGIC_OP_ENABLE), 1); + PUSH_DATA (push, 0); + BEGIN_NV04(push, NV30_3D(DITHER_ENABLE), 1); + PUSH_DATA (push, 0); + BEGIN_NV04(push, NV30_3D(BLEND_FUNC_ENABLE), 1); + PUSH_DATA (push, 0); + BEGIN_NV04(push, NV30_3D(COLOR_MASK), 1); + PUSH_DATA (push, 0x01010101); + + nv30->dirty |= NV30_NEW_BLEND; + + /* depth-stencil-alpha state */ + BEGIN_NV04(push, NV30_3D(DEPTH_WRITE_ENABLE), 2); + PUSH_DATA (push, 0); + PUSH_DATA (push, 0); + BEGIN_NV04(push, NV30_3D(STENCIL_ENABLE(0)), 1); + PUSH_DATA (push, 0); + BEGIN_NV04(push, NV30_3D(STENCIL_ENABLE(1)), 1); + PUSH_DATA (push, 0); + BEGIN_NV04(push, NV30_3D(ALPHA_FUNC_ENABLE), 1); + PUSH_DATA (push, 0); + + nv30->dirty |= NV30_NEW_ZSA; + + /* rasterizer state */ + BEGIN_NV04(push, NV30_3D(SHADE_MODEL), 1); + PUSH_DATA (push, NV30_3D_SHADE_MODEL_FLAT); + BEGIN_NV04(push, NV30_3D(CULL_FACE_ENABLE), 1); + PUSH_DATA (push, 0); + BEGIN_NV04(push, NV30_3D(POLYGON_MODE_FRONT), 2); + PUSH_DATA (push, NV30_3D_POLYGON_MODE_FRONT_FILL); + PUSH_DATA (push, NV30_3D_POLYGON_MODE_BACK_FILL); + BEGIN_NV04(push, NV30_3D(POLYGON_OFFSET_FILL_ENABLE), 1); + PUSH_DATA (push, 0); + BEGIN_NV04(push, NV30_3D(POLYGON_STIPPLE_ENABLE), 1); + PUSH_DATA (push, 0); + + nv30->state.scissor_off = 0; + nv30->dirty |= NV30_NEW_RASTERIZER; + + /* vertex program */ + BEGIN_NV04(push, NV30_3D(VP_START_FROM_ID), 1); + PUSH_DATA (push, vp->start); + BEGIN_NV04(push, NV40_3D(VP_ATTRIB_EN), 2); + PUSH_DATA (push, 0x00000101); /* attrib: 0, 8 */ + PUSH_DATA (push, 0x00004000); /* result: hpos, tex0 */ + BEGIN_NV04(push, NV30_3D(ENGINE), 1); + PUSH_DATA (push, 0x00000103); + BEGIN_NV04(push, NV30_3D(VP_CLIP_PLANES_ENABLE), 1); + PUSH_DATA (push, 0x00000000); + + nv30->dirty |= NV30_NEW_VERTPROG; + nv30->dirty |= NV30_NEW_CLIP; + + /* fragment program */ + BEGIN_NV04(push, NV30_3D(FP_ACTIVE_PROGRAM), 1); + PUSH_RELOC(push, fp->bo, fp->offset, fp->domain | + NOUVEAU_BO_LOW | NOUVEAU_BO_OR, + NV30_3D_FP_ACTIVE_PROGRAM_DMA0, + NV30_3D_FP_ACTIVE_PROGRAM_DMA1); + BEGIN_NV04(push, NV30_3D(FP_CONTROL), 1); + PUSH_DATA (push, 0x02000000); + + nv30->state.fragprog = NULL; + nv30->dirty |= NV30_NEW_FRAGPROG; + + /* texture */ + texfmt |= 1 << NV40_3D_TEX_FORMAT_MIPMAP_COUNT__SHIFT; + texfmt |= NV30_3D_TEX_FORMAT_NO_BORDER; + texfmt |= NV40_3D_TEX_FORMAT_RECT; + texfmt |= 0x00008000; + if (src->d < 2) + texfmt |= NV30_3D_TEX_FORMAT_DIMS_2D; + else + texfmt |= NV30_3D_TEX_FORMAT_DIMS_3D; + if (src->pitch) + texfmt |= NV40_3D_TEX_FORMAT_LINEAR; + + BEGIN_NV04(push, NV30_3D(TEX_OFFSET(0)), 8); + PUSH_RELOC(push, src->bo, src->offset, NOUVEAU_BO_LOW, 0, 0); + PUSH_RELOC(push, src->bo, texfmt, NOUVEAU_BO_OR, + NV30_3D_TEX_FORMAT_DMA0, NV30_3D_TEX_FORMAT_DMA1); + PUSH_DATA (push, NV30_3D_TEX_WRAP_S_CLAMP_TO_EDGE | + NV30_3D_TEX_WRAP_T_CLAMP_TO_EDGE | + NV30_3D_TEX_WRAP_R_CLAMP_TO_EDGE); + PUSH_DATA (push, NV40_3D_TEX_ENABLE_ENABLE); + PUSH_DATA (push, texswz); + switch (filter) { + case BILINEAR: + PUSH_DATA (push, NV30_3D_TEX_FILTER_MIN_LINEAR | + NV30_3D_TEX_FILTER_MAG_LINEAR | 0x00002000); + break; + default: + PUSH_DATA (push, NV30_3D_TEX_FILTER_MIN_NEAREST | + NV30_3D_TEX_FILTER_MAG_NEAREST | 0x00002000); + break; + } + PUSH_DATA (push, (src->w << 16) | src->h); + PUSH_DATA (push, 0x00000000); + BEGIN_NV04(push, NV40_3D(TEX_SIZE1(0)), 1); + PUSH_DATA (push, 0x00100000 | src->pitch); + BEGIN_NV04(push, SUBC_3D(0x0b40), 1); + PUSH_DATA (push, src->d < 2 ? 0x00000001 : 0x00000000); + BEGIN_NV04(push, NV40_3D(TEX_CACHE_CTL), 1); + PUSH_DATA (push, 1); + + nv30->fragprog.dirty_samplers |= 1; + nv30->dirty |= NV30_NEW_FRAGTEX; + + /* blit! */ + BEGIN_NV04(push, NV30_3D(SCISSOR_HORIZ), 2); + PUSH_DATA (push, (dst->x1 - dst->x0) << 16 | dst->x0); + PUSH_DATA (push, (dst->y1 - dst->y0) << 16 | dst->y0); + BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1); + PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_QUADS); + BEGIN_NV04(push, NV30_3D(VTX_ATTR_3F(8)), 3); + PUSH_DATAf(push, src->x0); + PUSH_DATAf(push, src->y0); + PUSH_DATAf(push, src->z); + BEGIN_NV04(push, NV30_3D(VTX_ATTR_2I(0)), 1); + PUSH_DATA (push, (dst->y0 << 16) | dst->x0); + BEGIN_NV04(push, NV30_3D(VTX_ATTR_3F(8)), 3); + PUSH_DATAf(push, src->x1); + PUSH_DATAf(push, src->y0); + PUSH_DATAf(push, src->z); + BEGIN_NV04(push, NV30_3D(VTX_ATTR_2I(0)), 1); + PUSH_DATA (push, (dst->y0 << 16) | dst->x1); + BEGIN_NV04(push, NV30_3D(VTX_ATTR_3F(8)), 3); + PUSH_DATAf(push, src->x1); + PUSH_DATAf(push, src->y1); + PUSH_DATAf(push, src->z); + BEGIN_NV04(push, NV30_3D(VTX_ATTR_2I(0)), 1); + PUSH_DATA (push, (dst->y1 << 16) | dst->x1); + BEGIN_NV04(push, NV30_3D(VTX_ATTR_3F(8)), 3); + PUSH_DATAf(push, src->x0); + PUSH_DATAf(push, src->y1); + PUSH_DATAf(push, src->z); + BEGIN_NV04(push, NV30_3D(VTX_ATTR_2I(0)), 1); + PUSH_DATA (push, (dst->y1 << 16) | dst->x0); + BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1); + PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP); +} + +static boolean +nv30_transfer_sifm(XFER_ARGS) +{ + if (!src->pitch || (src->w | src->h) > 1024 || src->w < 2 || src->h < 2) + return FALSE; + + if (src->d > 1 || dst->d > 1) + return FALSE; + + if (dst->offset & 63) + return FALSE; + + if (!dst->pitch) { + if ((dst->w | dst->h) > 2048 || dst->w < 2 || dst->h < 2) + return FALSE; + } else { + if (dst->domain != NOUVEAU_BO_VRAM) + return FALSE; + if (dst->pitch & 63) + return FALSE; + } + + return TRUE; +} + +static void +nv30_transfer_rect_sifm(XFER_ARGS) + +{ + struct nouveau_pushbuf *push = nv30->base.pushbuf; + struct nouveau_pushbuf_refn refs[] = { + { src->bo, src->domain | NOUVEAU_BO_RD }, + { dst->bo, dst->domain | NOUVEAU_BO_WR }, + }; + struct nv04_fifo *fifo = push->channel->data; + unsigned si_fmt, si_arg; + unsigned ss_fmt; + + switch (dst->cpp) { + case 4: ss_fmt = NV04_SURFACE_SWZ_FORMAT_COLOR_A8R8G8B8; break; + case 2: ss_fmt = NV04_SURFACE_SWZ_FORMAT_COLOR_R5G6B5; break; + default: + ss_fmt = NV04_SURFACE_SWZ_FORMAT_COLOR_Y8; + break; + } + + switch (src->cpp) { + case 4: si_fmt = NV03_SIFM_COLOR_FORMAT_A8R8G8B8; break; + case 2: si_fmt = NV03_SIFM_COLOR_FORMAT_R5G6B5; break; + default: + si_fmt = NV03_SIFM_COLOR_FORMAT_AY8; + break; + } + + if (filter == NEAREST) { + si_arg = NV03_SIFM_FORMAT_ORIGIN_CENTER; + si_arg |= NV03_SIFM_FORMAT_FILTER_POINT_SAMPLE; + } else { + si_arg = NV03_SIFM_FORMAT_ORIGIN_CORNER; + si_arg |= NV03_SIFM_FORMAT_FILTER_BILINEAR; + } + + if (nouveau_pushbuf_space(push, 32, 6, 0) || + nouveau_pushbuf_refn (push, refs, 2)) + return; + + if (dst->pitch) { + BEGIN_NV04(push, NV04_SF2D(DMA_IMAGE_SOURCE), 2); + PUSH_RELOC(push, dst->bo, 0, NOUVEAU_BO_OR, fifo->vram, fifo->gart); + PUSH_RELOC(push, dst->bo, 0, NOUVEAU_BO_OR, fifo->vram, fifo->gart); + BEGIN_NV04(push, NV04_SF2D(FORMAT), 4); + PUSH_DATA (push, ss_fmt); + PUSH_DATA (push, dst->pitch << 16 | dst->pitch); + PUSH_RELOC(push, dst->bo, dst->offset, NOUVEAU_BO_LOW, 0, 0); + PUSH_RELOC(push, dst->bo, dst->offset, NOUVEAU_BO_LOW, 0, 0); + BEGIN_NV04(push, NV05_SIFM(SURFACE), 1); + PUSH_DATA (push, nv30->screen->surf2d->handle); + } else { + BEGIN_NV04(push, NV04_SSWZ(DMA_IMAGE), 1); + PUSH_RELOC(push, dst->bo, 0, NOUVEAU_BO_OR, fifo->vram, fifo->gart); + BEGIN_NV04(push, NV04_SSWZ(FORMAT), 2); + PUSH_DATA (push, ss_fmt | (util_logbase2(dst->w) << 16) | + (util_logbase2(dst->h) << 24)); + PUSH_RELOC(push, dst->bo, dst->offset, NOUVEAU_BO_LOW, 0, 0); + BEGIN_NV04(push, NV05_SIFM(SURFACE), 1); + PUSH_DATA (push, nv30->screen->swzsurf->handle); + } + + BEGIN_NV04(push, NV03_SIFM(DMA_IMAGE), 1); + PUSH_RELOC(push, src->bo, 0, NOUVEAU_BO_OR, fifo->vram, fifo->gart); + BEGIN_NV04(push, NV03_SIFM(COLOR_FORMAT), 8); + PUSH_DATA (push, si_fmt); + PUSH_DATA (push, NV03_SIFM_OPERATION_SRCCOPY); + PUSH_DATA (push, ( dst->y0 << 16) | dst->x0); + PUSH_DATA (push, ((dst->y1 - dst->y0) << 16) | (dst->x1 - dst->x0)); + PUSH_DATA (push, ( dst->y0 << 16) | dst->x0); + PUSH_DATA (push, ((dst->y1 - dst->y0) << 16) | (dst->x1 - dst->x0)); + PUSH_DATA (push, ((src->x1 - src->x0) << 20) / (dst->x1 - dst->x0)); + PUSH_DATA (push, ((src->y1 - src->y0) << 20) / (dst->y1 - dst->y0)); + BEGIN_NV04(push, NV03_SIFM(SIZE), 4); + PUSH_DATA (push, align((src->y1 - src->y0), 2) << 16 | + align((src->x1 - src->x0), 2)); + PUSH_DATA (push, src->pitch | si_arg); + PUSH_RELOC(push, src->bo, src->offset, NOUVEAU_BO_LOW, 0, 0); + PUSH_DATA (push, (src->y0 << 16) | src->x0); +} + +/* The NOP+OFFSET_OUT stuff after each M2MF transfer *is* actually required + * to prevent some odd things from happening, easily reproducible by + * attempting to do conditional rendering that has a M2MF transfer done + * some time before it. 0x1e98 will fail with a DMA_W_PROTECTION (assuming + * that name is still accurate on nv4x) error. + */ + +static boolean +nv30_transfer_m2mf(XFER_ARGS) +{ + if (!src->pitch || !dst->pitch) + return FALSE; + if (nv30_transfer_scaled(src, dst)) + return FALSE; + return TRUE; +} + +static void +nv30_transfer_rect_m2mf(XFER_ARGS) +{ + struct nouveau_pushbuf *push = nv30->base.pushbuf; + struct nouveau_pushbuf_refn refs[] = { + { src->bo, src->domain | NOUVEAU_BO_RD }, + { dst->bo, dst->domain | NOUVEAU_BO_WR }, + }; + struct nv04_fifo *fifo = push->channel->data; + unsigned src_offset = src->offset; + unsigned dst_offset = dst->offset; + unsigned w = dst->x1 - dst->x0; + unsigned h = dst->y1 - dst->y0; + + src_offset += (src->y0 * src->pitch) + (src->x0 * src->cpp); + dst_offset += (dst->y0 * dst->pitch) + (dst->x0 * dst->cpp); + + BEGIN_NV04(push, NV03_M2MF(DMA_BUFFER_IN), 2); + PUSH_DATA (push, (src->domain == NOUVEAU_BO_VRAM) ? fifo->vram : fifo->gart); + PUSH_DATA (push, (dst->domain == NOUVEAU_BO_VRAM) ? fifo->vram : fifo->gart); + + while (h) { + unsigned lines = (h > 2047) ? 2047 : h; + + if (nouveau_pushbuf_space(push, 13, 2, 0) || + nouveau_pushbuf_refn (push, refs, 2)) + return; + + BEGIN_NV04(push, NV03_M2MF(OFFSET_IN), 8); + PUSH_RELOC(push, src->bo, src_offset, NOUVEAU_BO_LOW, 0, 0); + PUSH_RELOC(push, dst->bo, dst_offset, NOUVEAU_BO_LOW, 0, 0); + PUSH_DATA (push, src->pitch); + PUSH_DATA (push, dst->pitch); + PUSH_DATA (push, w * src->cpp); + PUSH_DATA (push, lines); + PUSH_DATA (push, NV03_M2MF_FORMAT_INPUT_INC_1 | + NV03_M2MF_FORMAT_OUTPUT_INC_1); + PUSH_DATA (push, 0x00000000); + BEGIN_NV04(push, NV04_GRAPH(M2MF, NOP), 1); + PUSH_DATA (push, 0x00000000); + BEGIN_NV04(push, NV03_M2MF(OFFSET_OUT), 1); + PUSH_DATA (push, 0x00000000); + + h -= lines; + src_offset += src->pitch * lines; + dst_offset += dst->pitch * lines; + } +} + +static boolean +nv30_transfer_cpu(XFER_ARGS) +{ + if (nv30_transfer_scaled(src, dst)) + return FALSE; + return TRUE; +} + +static char * +linear_ptr(struct nv30_rect *rect, char *base, int x, int y, int z) +{ + return base + (y * rect->pitch) + (x * rect->cpp); +} + +static INLINE unsigned +swizzle2d(unsigned v, unsigned s) +{ + v = (v | (v << 8)) & 0x00ff00ff; + v = (v | (v << 4)) & 0x0f0f0f0f; + v = (v | (v << 2)) & 0x33333333; + v = (v | (v << 1)) & 0x55555555; + return v << s; +} + +static char * +swizzle2d_ptr(struct nv30_rect *rect, char *base, int x, int y, int z) +{ + unsigned k = util_logbase2(MIN2(rect->w, rect->h)); + unsigned km = (1 << k) - 1; + unsigned nx = rect->w >> k; + unsigned tx = x >> k; + unsigned ty = y >> k; + unsigned m; + + m = swizzle2d(x & km, 0); + m |= swizzle2d(y & km, 1); + m += ((ty * nx) + tx) << k << k; + + return base + (m * rect->cpp); +} + +static char * +swizzle3d_ptr(struct nv30_rect *rect, char *base, int x, int y, int z) +{ + unsigned w = rect->w >> 1; + unsigned h = rect->h >> 1; + unsigned d = rect->d >> 1; + unsigned i = 0, o; + unsigned v = 0; + + do { + o = i; + if (w) { + v |= (x & 1) << i++; + x >>= 1; + w >>= 1; + } + if (h) { + v |= (y & 1) << i++; + y >>= 1; + h >>= 1; + } + if (d) { + v |= (z & 1) << i++; + z >>= 1; + d >>= 1; + } + } while(o != i); + + return base + (v * rect->cpp); +} + +typedef char *(*get_ptr_t)(struct nv30_rect *, char *, int, int, int); + +static INLINE get_ptr_t +get_ptr(struct nv30_rect *rect) +{ + if (rect->pitch) + return linear_ptr; + + if (rect->d <= 1) + return swizzle2d_ptr; + + return swizzle3d_ptr; +} + +static void +nv30_transfer_rect_cpu(XFER_ARGS) +{ + get_ptr_t sp = get_ptr(src); + get_ptr_t dp = get_ptr(dst); + char *srcmap, *dstmap; + int x, y; + + nouveau_bo_map(src->bo, NOUVEAU_BO_RD, nv30->base.client); + nouveau_bo_map(dst->bo, NOUVEAU_BO_WR, nv30->base.client); + srcmap = src->bo->map + src->offset; + dstmap = dst->bo->map + dst->offset; + + for (y = 0; y < (dst->y1 - dst->y0); y++) { + for (x = 0; x < (dst->x1 - dst->x0); x++) { + memcpy(dp(dst, dstmap, dst->x0 + x, dst->y0 + y, dst->z), + sp(src, srcmap, src->x0 + x, src->y0 + y, src->z), dst->cpp); + } + } +} + +void +nv30_transfer_rect(struct nv30_context *nv30, enum nv30_transfer_filter filter, + struct nv30_rect *src, struct nv30_rect *dst) +{ + static const struct { + char *name; + boolean (*possible)(XFER_ARGS); + void (*execute)(XFER_ARGS); + } *method, methods[] = { + { "m2mf", nv30_transfer_m2mf, nv30_transfer_rect_m2mf }, + { "sifm", nv30_transfer_sifm, nv30_transfer_rect_sifm }, + { "blit", nv30_transfer_blit, nv30_transfer_rect_blit }, + { "rect", nv30_transfer_cpu, nv30_transfer_rect_cpu }, + {} + }; + + method = methods - 1; + while ((++method)->possible) { + if (method->possible(nv30, filter, src, dst)) { + method->execute(nv30, filter, src, dst); + return; + } + } + + assert(0); +} + +void +nv30_transfer_push_data(struct nouveau_context *nv, + struct nouveau_bo *bo, unsigned offset, unsigned domain, + unsigned size, void *data) +{ + /* use ifc, or scratch + copy_data? */ + fprintf(stderr, "nv30: push_data not implemented\n"); +} + +void +nv30_transfer_copy_data(struct nouveau_context *nv, + struct nouveau_bo *dst, unsigned d_off, unsigned d_dom, + struct nouveau_bo *src, unsigned s_off, unsigned s_dom, + unsigned size) +{ + struct nv04_fifo *fifo = nv->screen->channel->data; + struct nouveau_pushbuf_refn refs[] = { + { src, s_dom | NOUVEAU_BO_RD }, + { dst, d_dom | NOUVEAU_BO_WR }, + }; + struct nouveau_pushbuf *push = nv->pushbuf; + unsigned pages, lines; + + pages = size >> 12; + size -= (pages << 12); + + BEGIN_NV04(push, NV03_M2MF(DMA_BUFFER_IN), 2); + PUSH_DATA (push, (s_dom == NOUVEAU_BO_VRAM) ? fifo->vram : fifo->gart); + PUSH_DATA (push, (d_dom == NOUVEAU_BO_VRAM) ? fifo->vram : fifo->gart); + + while (pages) { + lines = (pages > 2047) ? 2047 : pages; + pages -= lines; + + if (nouveau_pushbuf_space(push, 13, 2, 0) || + nouveau_pushbuf_refn (push, refs, 2)) + return; + + BEGIN_NV04(push, NV03_M2MF(OFFSET_IN), 8); + PUSH_RELOC(push, src, s_off, NOUVEAU_BO_LOW, 0, 0); + PUSH_RELOC(push, dst, d_off, NOUVEAU_BO_LOW, 0, 0); + PUSH_DATA (push, 4096); + PUSH_DATA (push, 4096); + PUSH_DATA (push, 4096); + PUSH_DATA (push, lines); + PUSH_DATA (push, NV03_M2MF_FORMAT_INPUT_INC_1 | + NV03_M2MF_FORMAT_OUTPUT_INC_1); + PUSH_DATA (push, 0x00000000); + BEGIN_NV04(push, NV04_GRAPH(M2MF, NOP), 1); + PUSH_DATA (push, 0x00000000); + BEGIN_NV04(push, NV03_M2MF(OFFSET_OUT), 1); + PUSH_DATA (push, 0x00000000); + + s_off += (lines << 12); + d_off += (lines << 12); + } + + if (size) { + if (nouveau_pushbuf_space(push, 13, 2, 0) || + nouveau_pushbuf_refn (push, refs, 2)) + return; + + BEGIN_NV04(push, NV03_M2MF(OFFSET_IN), 8); + PUSH_RELOC(push, src, s_off, NOUVEAU_BO_LOW, 0, 0); + PUSH_RELOC(push, dst, d_off, NOUVEAU_BO_LOW, 0, 0); + PUSH_DATA (push, size); + PUSH_DATA (push, size); + PUSH_DATA (push, size); + PUSH_DATA (push, 1); + PUSH_DATA (push, NV03_M2MF_FORMAT_INPUT_INC_1 | + NV03_M2MF_FORMAT_OUTPUT_INC_1); + PUSH_DATA (push, 0x00000000); + BEGIN_NV04(push, NV04_GRAPH(M2MF, NOP), 1); + PUSH_DATA (push, 0x00000000); + BEGIN_NV04(push, NV03_M2MF(OFFSET_OUT), 1); + PUSH_DATA (push, 0x00000000); + } +} diff --git a/src/gallium/drivers/nv30/nv30_transfer.h b/src/gallium/drivers/nv30/nv30_transfer.h new file mode 100644 index 00000000000..3fa6cd0c029 --- /dev/null +++ b/src/gallium/drivers/nv30/nv30_transfer.h @@ -0,0 +1,40 @@ +#ifndef __NV30_TRANSFER_H__ +#define __NV30_TRANSFER_H__ + +struct nv30_rect { + struct nouveau_bo *bo; + unsigned offset; + unsigned domain; + unsigned pitch; + unsigned cpp; + unsigned w; + unsigned h; + unsigned d; + unsigned z; + unsigned x0; + unsigned x1; + unsigned y0; + unsigned y1; +}; + +enum nv30_transfer_filter { + NEAREST = 0, + BILINEAR +}; + +void +nv30_transfer_rect(struct nv30_context *, enum nv30_transfer_filter filter, + struct nv30_rect *, struct nv30_rect *); + +void +nv30_transfer_push_data(struct nouveau_context *, + struct nouveau_bo *, unsigned offset, unsigned domain, + unsigned size, void *data); + +void +nv30_transfer_copy_data(struct nouveau_context *, + struct nouveau_bo *, unsigned dstoff, unsigned dstdom, + struct nouveau_bo *, unsigned srcoff, unsigned srcdom, + unsigned size); + +#endif diff --git a/src/gallium/drivers/nv30/nv30_vbo.c b/src/gallium/drivers/nv30/nv30_vbo.c new file mode 100644 index 00000000000..43914f74153 --- /dev/null +++ b/src/gallium/drivers/nv30/nv30_vbo.c @@ -0,0 +1,620 @@ +/* + * Copyright 2012 Red Hat Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Authors: Ben Skeggs + * + */ + +#include "util/u_format.h" +#include "util/u_inlines.h" +#include "translate/translate.h" + +#include "nouveau/nouveau_fence.h" +#include "nouveau/nv_object.xml.h" +#include "nv30-40_3d.xml.h" +#include "nv30_context.h" +#include "nv30_format.h" + +static void +nv30_emit_vtxattr(struct nv30_context *nv30, struct pipe_vertex_buffer *vb, + struct pipe_vertex_element *ve, unsigned attr) +{ + const unsigned nc = util_format_get_nr_components(ve->src_format); + struct nouveau_pushbuf *push = nv30->base.pushbuf; + struct nv04_resource *res = nv04_resource(vb->buffer); + const void *data; + float v[4]; + + data = nouveau_resource_map_offset(&nv30->base, res, vb->buffer_offset + + ve->src_offset, NOUVEAU_BO_RD); + + util_format_read_4f(ve->src_format, v, 0, data, 0, 0, 0, 1, 1); + + switch (nc) { + case 4: + BEGIN_NV04(push, NV30_3D(VTX_ATTR_4F(attr)), 4); + PUSH_DATAf(push, v[0]); + PUSH_DATAf(push, v[1]); + PUSH_DATAf(push, v[2]); + PUSH_DATAf(push, v[3]); + break; + case 3: + BEGIN_NV04(push, NV30_3D(VTX_ATTR_3F(attr)), 3); + PUSH_DATAf(push, v[0]); + PUSH_DATAf(push, v[1]); + PUSH_DATAf(push, v[2]); + break; + case 2: + BEGIN_NV04(push, NV30_3D(VTX_ATTR_2F(attr)), 2); + PUSH_DATAf(push, v[0]); + PUSH_DATAf(push, v[1]); + break; + case 1: + BEGIN_NV04(push, NV30_3D(VTX_ATTR_1F(attr)), 1); + PUSH_DATAf(push, v[0]); + break; + default: + assert(0); + break; + } +} + +static INLINE void +nv30_vbuf_range(struct nv30_context *nv30, int vbi, + uint32_t *base, uint32_t *size) +{ + assert(nv30->vbo_max_index != ~0); + *base = nv30->vbo_min_index * nv30->vtxbuf[vbi].stride; + *size = (nv30->vbo_max_index - + nv30->vbo_min_index + 1) * nv30->vtxbuf[vbi].stride; +} + +static void +nv30_prevalidate_vbufs(struct nv30_context *nv30) +{ + struct pipe_vertex_buffer *vb; + struct nv04_resource *buf; + int i; + uint32_t base, size; + + nv30->vbo_fifo = nv30->vbo_user = 0; + + for (i = 0; i < nv30->num_vtxbufs; i++) { + vb = &nv30->vtxbuf[i]; + if (!vb->stride) + continue; + buf = nv04_resource(vb->buffer); + + /* NOTE: user buffers with temporary storage count as mapped by GPU */ + if (!nouveau_resource_mapped_by_gpu(vb->buffer)) { + if (nv30->vbo_push_hint) { + nv30->vbo_fifo = ~0; + continue; + } else { + if (buf->status & NOUVEAU_BUFFER_STATUS_USER_MEMORY) { + nv30->vbo_user |= 1 << i; + assert(vb->stride > vb->buffer_offset); + nv30_vbuf_range(nv30, i, &base, &size); + nouveau_user_buffer_upload(&nv30->base, buf, base, size); + } else { + nouveau_buffer_migrate(&nv30->base, buf, NOUVEAU_BO_GART); + } + nv30->base.vbo_dirty = TRUE; + } + } + } +} + +static void +nv30_update_user_vbufs(struct nv30_context *nv30) +{ + struct nouveau_pushbuf *push = nv30->base.pushbuf; + uint32_t base, offset, size; + int i; + uint32_t written = 0; + + for (i = 0; i < nv30->vertex->num_elements; i++) { + struct pipe_vertex_element *ve = &nv30->vertex->pipe[i]; + const int b = ve->vertex_buffer_index; + struct pipe_vertex_buffer *vb = &nv30->vtxbuf[b]; + struct nv04_resource *buf = nv04_resource(vb->buffer); + + if (!(nv30->vbo_user & (1 << b))) + continue; + + if (!vb->stride) { + nv30_emit_vtxattr(nv30, vb, ve, i); + continue; + } + nv30_vbuf_range(nv30, b, &base, &size); + + if (!(written & (1 << b))) { + written |= 1 << b; + nouveau_user_buffer_upload(&nv30->base, buf, base, size); + } + + offset = vb->buffer_offset + ve->src_offset; + + BEGIN_NV04(push, NV30_3D(VTXBUF(i)), 1); + PUSH_RESRC(push, NV30_3D(VTXBUF(i)), BUFCTX_VTXTMP, buf, offset, + NOUVEAU_BO_LOW | NOUVEAU_BO_RD, + 0, NV30_3D_VTXBUF_DMA1); + } + nv30->base.vbo_dirty = TRUE; +} + +static INLINE void +nv30_release_user_vbufs(struct nv30_context *nv30) +{ + uint32_t vbo_user = nv30->vbo_user; + + while (vbo_user) { + int i = ffs(vbo_user) - 1; + vbo_user &= ~(1 << i); + + nouveau_buffer_release_gpu_storage(nv04_resource(nv30->vtxbuf[i].buffer)); + } + + nouveau_bufctx_reset(nv30->bufctx, BUFCTX_VTXTMP); +} + +void +nv30_vbo_validate(struct nv30_context *nv30) +{ + struct nouveau_pushbuf *push = nv30->base.pushbuf; + struct nv30_vertex_stateobj *vertex = nv30->vertex; + struct pipe_vertex_element *ve; + struct pipe_vertex_buffer *vb; + unsigned i, redefine; + + nouveau_bufctx_reset(nv30->bufctx, BUFCTX_VTXBUF); + if (!nv30->vertex || nv30->draw_flags) + return; + + if (unlikely(vertex->need_conversion)) { + nv30->vbo_fifo = ~0; + nv30->vbo_user = 0; + } else { + nv30_prevalidate_vbufs(nv30); + } + + if (!PUSH_SPACE(push, 128)) + return; + + redefine = MAX2(vertex->num_elements, nv30->state.num_vtxelts); + BEGIN_NV04(push, NV30_3D(VTXFMT(0)), redefine); + + for (i = 0; i < vertex->num_elements; i++) { + ve = &vertex->pipe[i]; + vb = &nv30->vtxbuf[ve->vertex_buffer_index]; + + if (likely(vb->stride) || nv30->vbo_fifo) + PUSH_DATA (push, (vb->stride << 8) | vertex->element[i].state); + else + PUSH_DATA (push, NV30_3D_VTXFMT_TYPE_V32_FLOAT); + } + + for (; i < nv30->state.num_vtxelts; i++) { + PUSH_DATA (push, NV30_3D_VTXFMT_TYPE_V32_FLOAT); + } + + for (i = 0; i < vertex->num_elements; i++) { + struct nv04_resource *res; + unsigned offset; + boolean user; + + ve = &vertex->pipe[i]; + vb = &nv30->vtxbuf[ve->vertex_buffer_index]; + user = (nv30->vbo_user & (1 << ve->vertex_buffer_index)); + + res = nv04_resource(vb->buffer); + + if (nv30->vbo_fifo || unlikely(vb->stride == 0)) { + if (!nv30->vbo_fifo) + nv30_emit_vtxattr(nv30, vb, ve, i); + continue; + } + + offset = ve->src_offset + vb->buffer_offset; + + BEGIN_NV04(push, NV30_3D(VTXBUF(i)), 1); + PUSH_RESRC(push, NV30_3D(VTXBUF(i)), user ? BUFCTX_VTXTMP : BUFCTX_VTXBUF, + res, offset, NOUVEAU_BO_LOW | NOUVEAU_BO_RD, + 0, NV30_3D_VTXBUF_DMA1); + } + + nv30->state.num_vtxelts = vertex->num_elements; +} + +static void * +nv30_vertex_state_create(struct pipe_context *pipe, unsigned num_elements, + const struct pipe_vertex_element *elements) +{ + struct nv30_vertex_stateobj *so; + struct translate_key transkey; + unsigned i; + + assert(num_elements); + + so = MALLOC(sizeof(*so) + sizeof(*so->element) * num_elements); + if (!so) + return NULL; + memcpy(so->pipe, elements, sizeof(*elements) * num_elements); + so->num_elements = num_elements; + so->need_conversion = FALSE; + + transkey.nr_elements = 0; + transkey.output_stride = 0; + + for (i = 0; i < num_elements; i++) { + const struct pipe_vertex_element *ve = &elements[i]; + const unsigned vbi = ve->vertex_buffer_index; + enum pipe_format fmt = ve->src_format; + + so->element[i].state = nv30_vtxfmt(pipe->screen, fmt)->hw; + if (!so->element[i].state) { + switch (util_format_get_nr_components(fmt)) { + case 1: fmt = PIPE_FORMAT_R32_FLOAT; break; + case 2: fmt = PIPE_FORMAT_R32G32_FLOAT; break; + case 3: fmt = PIPE_FORMAT_R32G32B32_FLOAT; break; + case 4: fmt = PIPE_FORMAT_R32G32B32A32_FLOAT; break; + default: + assert(0); + return NULL; + } + so->element[i].state = nv30_vtxfmt(pipe->screen, fmt)->hw; + so->need_conversion = TRUE; + } + + if (1) { + unsigned j = transkey.nr_elements++; + + transkey.element[j].type = TRANSLATE_ELEMENT_NORMAL; + transkey.element[j].input_format = ve->src_format; + transkey.element[j].input_buffer = vbi; + transkey.element[j].input_offset = ve->src_offset; + transkey.element[j].instance_divisor = ve->instance_divisor; + + transkey.element[j].output_format = fmt; + transkey.element[j].output_offset = transkey.output_stride; + transkey.output_stride += (util_format_get_stride(fmt, 1) + 3) & ~3; + } + } + + so->translate = translate_create(&transkey); + so->vtx_size = transkey.output_stride / 4; + so->vtx_per_packet_max = NV04_PFIFO_MAX_PACKET_LEN / MAX2(so->vtx_size, 1); + return so; +} + +static void +nv30_vertex_state_delete(struct pipe_context *pipe, void *hwcso) +{ + struct nv30_vertex_stateobj *so = hwcso; + + if (so->translate) + so->translate->release(so->translate); + FREE(hwcso); +} + +static void +nv30_vertex_state_bind(struct pipe_context *pipe, void *hwcso) +{ + struct nv30_context *nv30 = nv30_context(pipe); + + nv30->vertex = hwcso; + nv30->dirty |= NV30_NEW_VERTEX; +} + +static void +nv30_draw_arrays(struct nv30_context *nv30, + unsigned mode, unsigned start, unsigned count, + unsigned instance_count) +{ + struct nouveau_pushbuf *push = nv30->base.pushbuf; + unsigned prim; + + prim = nv30_prim_gl(mode); + + BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1); + PUSH_DATA (push, prim); + while (count) { + const unsigned mpush = 2047 * 256; + unsigned npush = (count > mpush) ? mpush : count; + unsigned wpush = ((npush + 255) & ~255) >> 8; + + count -= npush; + + BEGIN_NI04(push, NV30_3D(VB_VERTEX_BATCH), wpush); + while (npush >= 256) { + PUSH_DATA (push, 0xff000000 | start); + start += 256; + npush -= 256; + } + + if (npush) + PUSH_DATA (push, ((npush - 1) << 24) | start); + } + BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1); + PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP); +} + +static void +nv30_draw_elements_inline_u08(struct nouveau_pushbuf *push, uint8_t *map, + unsigned start, unsigned count) +{ + map += start; + + if (count & 1) { + BEGIN_NV04(push, NV30_3D(VB_ELEMENT_U32), 1); + PUSH_DATA (push, *map++); + } + + count >>= 1; + while (count) { + unsigned npush = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN); + count -= npush; + + BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U16), npush); + while (npush--) { + PUSH_DATA (push, (map[1] << 16) | map[0]); + map += 2; + } + } + +} + +static void +nv30_draw_elements_inline_u16(struct nouveau_pushbuf *push, uint16_t *map, + unsigned start, unsigned count) +{ + map += start; + + if (count & 1) { + BEGIN_NV04(push, NV30_3D(VB_ELEMENT_U32), 1); + PUSH_DATA (push, *map++); + } + + count >>= 1; + while (count) { + unsigned npush = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN); + count -= npush; + + BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U16), npush); + while (npush--) { + PUSH_DATA (push, (map[1] << 16) | map[0]); + map += 2; + } + } +} + +static void +nv30_draw_elements_inline_u32(struct nouveau_pushbuf *push, uint32_t *map, + unsigned start, unsigned count) +{ + map += start; + + while (count) { + const unsigned nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN); + + BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U32), nr); + PUSH_DATAp(push, map, nr); + + map += nr; + count -= nr; + } +} + +static void +nv30_draw_elements_inline_u32_short(struct nouveau_pushbuf *push, uint32_t *map, + unsigned start, unsigned count) +{ + map += start; + + if (count & 1) { + BEGIN_NV04(push, NV30_3D(VB_ELEMENT_U32), 1); + PUSH_DATA (push, *map++); + } + + count >>= 1; + while (count) { + unsigned npush = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);; + count -= npush; + + BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U16), npush); + while (npush--) { + PUSH_DATA (push, (map[1] << 16) | map[0]); + map += 2; + } + } +} + +static void +nv30_draw_elements(struct nv30_context *nv30, boolean shorten, + unsigned mode, unsigned start, unsigned count, + unsigned instance_count, int32_t index_bias) +{ + const unsigned index_size = nv30->idxbuf.index_size; + struct nouveau_pushbuf *push = nv30->base.pushbuf; + struct nouveau_object *eng3d = nv30->screen->eng3d; + unsigned prim = nv30_prim_gl(mode); + void *data; + +#if 0 /*XXX*/ + if (index_bias != nv30->state.index_bias) { + BEGIN_NV04(push, NV30_3D(VB_ELEMENT_BASE), 1); + PUSH_DATA (push, index_bias); + nv30->state.index_bias = index_bias; + } +#endif + + if (eng3d->oclass == NV40_3D_CLASS && index_size > 1 && + nouveau_resource_mapped_by_gpu(nv30->idxbuf.buffer)) { + struct nv04_resource *res = nv04_resource(nv30->idxbuf.buffer); + unsigned offset = nv30->idxbuf.offset; + + BEGIN_NV04(push, NV30_3D(IDXBUF_OFFSET), 2); + PUSH_RESRC(push, NV30_3D(IDXBUF_OFFSET), BUFCTX_IDXBUF, res, offset, + NOUVEAU_BO_LOW | NOUVEAU_BO_RD, 0, 0); + PUSH_MTHD (push, NV30_3D(IDXBUF_FORMAT), BUFCTX_IDXBUF, res->bo, + (index_size == 2) ? 0x00000010 : 0x00000000, + res->domain | NOUVEAU_BO_RD, + 0, NV30_3D_IDXBUF_FORMAT_DMA1); + BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1); + PUSH_DATA (push, prim); + while (count) { + const unsigned mpush = 2047 * 256; + unsigned npush = (count > mpush) ? mpush : count; + unsigned wpush = ((npush + 255) & ~255) >> 8; + + count -= npush; + + BEGIN_NI04(push, NV30_3D(VB_INDEX_BATCH), wpush); + while (npush >= 256) { + PUSH_DATA (push, 0xff000000 | start); + start += 256; + npush -= 256; + } + + if (npush) + PUSH_DATA (push, ((npush - 1) << 24) | start); + } + BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1); + PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP); + PUSH_RESET(push, BUFCTX_IDXBUF); + } else { + data = nouveau_resource_map_offset(&nv30->base, + nv04_resource(nv30->idxbuf.buffer), + nv30->idxbuf.offset, NOUVEAU_BO_RD); + if (!data) + return; + + BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1); + PUSH_DATA (push, prim); + switch (index_size) { + case 1: + nv30_draw_elements_inline_u08(push, data, start, count); + break; + case 2: + nv30_draw_elements_inline_u16(push, data, start, count); + break; + case 4: + if (shorten) + nv30_draw_elements_inline_u32_short(push, data, start, count); + else + nv30_draw_elements_inline_u32(push, data, start, count); + break; + default: + assert(0); + return; + } + BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1); + PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP); + } +} + +static void +nv30_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info) +{ + struct nv30_context *nv30 = nv30_context(pipe); + struct nouveau_pushbuf *push = nv30->base.pushbuf; + + /* For picking only a few vertices from a large user buffer, push is better, + * if index count is larger and we expect repeated vertices, suggest upload. + */ + nv30->vbo_push_hint = /* the 64 is heuristic */ + !(info->indexed && + ((info->max_index - info->min_index + 64) < info->count)); + + nv30->vbo_min_index = info->min_index; + nv30->vbo_max_index = info->max_index; + + if (nv30->vbo_push_hint != !!nv30->vbo_fifo) + nv30->dirty |= NV30_NEW_ARRAYS; + + push->user_priv = &nv30->bufctx; + if (nv30->vbo_user && !(nv30->dirty & (NV30_NEW_VERTEX | NV30_NEW_ARRAYS))) + nv30_update_user_vbufs(nv30); + + nv30_state_validate(nv30, TRUE); + if (nv30->draw_flags) { + nv30_render_vbo(pipe, info); + return; + } else + if (nv30->vbo_fifo) { + nv30_push_vbo(nv30, info); + return; + } + + if (nv30->base.vbo_dirty) { + BEGIN_NV04(push, NV30_3D(VTX_CACHE_INVALIDATE_1710), 1); + PUSH_DATA (push, 0); + nv30->base.vbo_dirty = FALSE; + } + + if (!info->indexed) { + nv30_draw_arrays(nv30, + info->mode, info->start, info->count, + info->instance_count); + } else { + boolean shorten = info->max_index <= 65535; + + assert(nv30->idxbuf.buffer); + + if (info->primitive_restart != nv30->state.prim_restart) { + if (info->primitive_restart) { + BEGIN_NV04(push, NV40_3D(PRIM_RESTART_ENABLE), 2); + PUSH_DATA (push, 1); + PUSH_DATA (push, info->restart_index); + + if (info->restart_index > 65535) + shorten = FALSE; + } else { + BEGIN_NV04(push, NV40_3D(PRIM_RESTART_ENABLE), 1); + PUSH_DATA (push, 0); + } + nv30->state.prim_restart = info->primitive_restart; + } else + if (info->primitive_restart) { + BEGIN_NV04(push, NV40_3D(PRIM_RESTART_INDEX), 1); + PUSH_DATA (push, info->restart_index); + + if (info->restart_index > 65535) + shorten = FALSE; + } + + nv30_draw_elements(nv30, shorten, + info->mode, info->start, info->count, + info->instance_count, info->index_bias); + } + + nv30_state_release(nv30); + nv30_release_user_vbufs(nv30); +} + +void +nv30_vbo_init(struct pipe_context *pipe) +{ + pipe->create_vertex_elements_state = nv30_vertex_state_create; + pipe->delete_vertex_elements_state = nv30_vertex_state_delete; + pipe->bind_vertex_elements_state = nv30_vertex_state_bind; + pipe->draw_vbo = nv30_draw_vbo; +} diff --git a/src/gallium/drivers/nv30/nv30_vertprog.c b/src/gallium/drivers/nv30/nv30_vertprog.c new file mode 100644 index 00000000000..9b5ba35fe1e --- /dev/null +++ b/src/gallium/drivers/nv30/nv30_vertprog.c @@ -0,0 +1,258 @@ +/* + * Copyright 2012 Red Hat Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Authors: Ben Skeggs + * + */ + +#include "util/u_dynarray.h" +#include "tgsi/tgsi_parse.h" + +#include "nouveau/nv_object.xml.h" +#include "nv30-40_3d.xml.h" +#include "nv30_context.h" +#include "nv30_state.h" + +static void +nv30_vertprog_destroy(struct nv30_vertprog *vp) +{ + util_dynarray_fini(&vp->branch_relocs); + nouveau_heap_free(&vp->exec); + FREE(vp->insns); + vp->insns = NULL; + vp->nr_insns = 0; + + util_dynarray_fini(&vp->const_relocs); + nouveau_heap_free(&vp->data); + FREE(vp->consts); + vp->consts = NULL; + vp->nr_consts = 0; + + vp->translated = FALSE; +} + +void +nv30_vertprog_validate(struct nv30_context *nv30) +{ + struct nouveau_pushbuf *push = nv30->base.pushbuf; + struct nouveau_object *eng3d = nv30->screen->eng3d; + struct nv30_vertprog *vp = nv30->vertprog.program; + struct nv30_fragprog *fp = nv30->fragprog.program; + boolean upload_code = FALSE; + boolean upload_data = FALSE; + unsigned i; + + if (nv30->dirty & NV30_NEW_FRAGPROG) { + if (memcmp(vp->texcoord, fp->texcoord, sizeof(vp->texcoord))) { + if (vp->translated) + nv30_vertprog_destroy(vp); + memcpy(vp->texcoord, fp->texcoord, sizeof(vp->texcoord)); + } + } + + if (nv30->rast && nv30->rast->pipe.clip_plane_enable != vp->enabled_ucps) { + vp->enabled_ucps = nv30->rast->pipe.clip_plane_enable; + if (vp->translated) + nv30_vertprog_destroy(vp); + } + + if (!vp->translated) { + vp->translated = _nvfx_vertprog_translate(nv30, vp); + if (!vp->translated) { + nv30->draw_flags |= NV30_NEW_VERTPROG; + return; + } + nv30->dirty |= NV30_NEW_VERTPROG; + } + + if (!vp->exec) { + struct nouveau_heap *heap = nv30->screen->vp_exec_heap; + struct nv30_shader_reloc *reloc = vp->branch_relocs.data; + unsigned nr_reloc = vp->branch_relocs.size / sizeof(*reloc); + uint32_t *inst, target; + + if (nouveau_heap_alloc(heap, vp->nr_insns, &vp->exec, &vp->exec)) { + while (heap->next && heap->size < vp->nr_insns) { + struct nouveau_heap **evict = heap->next->priv; + nouveau_heap_free(evict); + } + + if (nouveau_heap_alloc(heap, vp->nr_insns, &vp->exec, &vp->exec)) { + nv30->draw_flags |= NV30_NEW_VERTPROG; + return; + } + } + + if (eng3d->oclass < NV40_3D_CLASS) { + while (nr_reloc--) { + inst = vp->insns[reloc->location].data; + target = vp->exec->start + reloc->target; + + inst[2] &= ~0x000007fc; + inst[2] |= target << 2; + reloc++; + } + } else { + while (nr_reloc--) { + inst = vp->insns[reloc->location].data; + target = vp->exec->start + reloc->target; + + inst[2] &= ~0x0000003f; + inst[2] |= target >> 3; + inst[3] &= ~0xe0000000; + inst[3] |= target << 29; + reloc++; + } + } + + upload_code = TRUE; + } + + if (vp->nr_consts && !vp->data) { + struct nouveau_heap *heap = nv30->screen->vp_data_heap; + struct nv30_shader_reloc *reloc = vp->const_relocs.data; + unsigned nr_reloc = vp->const_relocs.size / sizeof(*reloc); + uint32_t *inst, target; + + if (nouveau_heap_alloc(heap, vp->nr_consts, vp, &vp->data)) { + while (heap->next && heap->size < vp->nr_consts) { + struct nv30_vertprog *evp = heap->next->priv; + nouveau_heap_free(&evp->data); + } + + if (nouveau_heap_alloc(heap, vp->nr_consts, vp, &vp->data)) { + nv30->draw_flags |= NV30_NEW_VERTPROG; + return; + } + } + + if (eng3d->oclass < NV40_3D_CLASS) { + while (nr_reloc--) { + inst = vp->insns[reloc->location].data; + target = vp->data->start + reloc->target; + + inst[1] &= ~0x0003fc000; + inst[1] |= target << 14; + reloc++; + } + } else { + while (nr_reloc--) { + inst = vp->insns[reloc->location].data; + target = vp->data->start + reloc->target; + + inst[1] &= ~0x0001ff000; + inst[1] |= target << 12; + reloc++; + } + } + + upload_code = TRUE; + upload_data = TRUE; + } + + if (vp->nr_consts) { + struct nv04_resource *res = nv04_resource(nv30->vertprog.constbuf); + + for (i = 0; i < vp->nr_consts; i++) { + struct nv30_vertprog_data *data = &vp->consts[i]; + + if (data->index < 0) { + if (!upload_data) + continue; + } else { + float *constbuf = (float *)res->data; + if (!upload_data && + !memcmp(data->value, &constbuf[data->index * 4], 16)) + continue; + memcpy(data->value, &constbuf[data->index * 4], 16); + } + + BEGIN_NV04(push, NV30_3D(VP_UPLOAD_CONST_ID), 5); + PUSH_DATA (push, vp->data->start + i); + PUSH_DATAp(push, data->value, 4); + } + } + + if (upload_code) { + BEGIN_NV04(push, NV30_3D(VP_UPLOAD_FROM_ID), 1); + PUSH_DATA (push, vp->exec->start); + for (i = 0; i < vp->nr_insns; i++) { + BEGIN_NV04(push, NV30_3D(VP_UPLOAD_INST(0)), 4); + PUSH_DATAp(push, vp->insns[i].data, 4); + } + } + + if (nv30->dirty & (NV30_NEW_VERTPROG | NV30_NEW_FRAGPROG)) { + BEGIN_NV04(push, NV30_3D(VP_START_FROM_ID), 1); + PUSH_DATA (push, vp->exec->start); + if (eng3d->oclass < NV40_3D_CLASS) { + BEGIN_NV04(push, NV30_3D(ENGINE), 1); + PUSH_DATA (push, 0x00000013); /* vp instead of ff, somehow */ + } else { + BEGIN_NV04(push, NV40_3D(VP_ATTRIB_EN), 2); + PUSH_DATA (push, vp->ir); + PUSH_DATA (push, vp->or | fp->vp_or); + BEGIN_NV04(push, NV30_3D(ENGINE), 1); + PUSH_DATA (push, 0x00000011); + } + } +} + +static void * +nv30_vp_state_create(struct pipe_context *pipe, + const struct pipe_shader_state *cso) +{ + struct nv30_vertprog *vp = CALLOC_STRUCT(nv30_vertprog); + if (!vp) + return NULL; + + vp->pipe.tokens = tgsi_dup_tokens(cso->tokens); + tgsi_scan_shader(vp->pipe.tokens, &vp->info); + return vp; +} + +static void +nv30_vp_state_delete(struct pipe_context *pipe, void *hwcso) +{ + struct nv30_vertprog *vp = hwcso; + + if (vp->translated) + nv30_vertprog_destroy(vp); + FREE((void *)vp->pipe.tokens); + FREE(vp); +} + +static void +nv30_vp_state_bind(struct pipe_context *pipe, void *hwcso) +{ + struct nv30_context *nv30 = nv30_context(pipe); + + nv30->vertprog.program = hwcso; + nv30->dirty |= NV30_NEW_VERTPROG; +} + +void +nv30_vertprog_init(struct pipe_context *pipe) +{ + pipe->create_vs_state = nv30_vp_state_create; + pipe->bind_vs_state = nv30_vp_state_bind; + pipe->delete_vs_state = nv30_vp_state_delete; +} diff --git a/src/gallium/drivers/nv30/nv30_vertprog.h b/src/gallium/drivers/nv30/nv30_vertprog.h new file mode 100644 index 00000000000..e8c16b0341a --- /dev/null +++ b/src/gallium/drivers/nv30/nv30_vertprog.h @@ -0,0 +1,176 @@ +#ifndef __NV30_SHADER_H__ +#define __NV30_SHADER_H__ + +/* Vertex programs instruction set + * + * 128bit opcodes, split into 4 32-bit ones for ease of use. + * + * Non-native instructions + * ABS - MOV + NV40_VP_INST0_DEST_ABS + * POW - EX2 + MUL + LG2 + * SUB - ADD, second source negated + * SWZ - MOV + * XPD - + * + * Register access + * - Only one INPUT can be accessed per-instruction (move extras into TEMPs) + * - Only one CONST can be accessed per-instruction (move extras into TEMPs) + * + * Relative Addressing + * According to the value returned for + * MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB + * + * there are only two address registers available. The destination in the + * ARL instruction is set to TEMP (The temp isn't actually written). + * + * When using vanilla ARB_v_p, the proprietary driver will squish both the + * available ADDRESS regs into the first hardware reg in the X and Y + * components. + * + * To use an address reg as an index into consts, the CONST_SRC is set to + * (const_base + offset) and INDEX_CONST is set. + * + * To access the second address reg use ADDR_REG_SELECT_1. A particular + * component of the address regs is selected with ADDR_SWZ. + * + * Only one address register can be accessed per instruction. + * + * Conditional execution (see NV_vertex_program{2,3} for details) Conditional + * execution of an instruction is enabled by setting COND_TEST_ENABLE, and + * selecting the condition which will allow the test to pass with + * COND_{FL,LT,...}. It is possible to swizzle the values in the condition + * register, which allows for testing against an individual component. + * + * Branching: + * + * The BRA/CAL instructions seem to follow a slightly different opcode + * layout. The destination instruction ID (IADDR) overlaps a source field. + * Instruction ID's seem to be numbered based on the UPLOAD_FROM_ID FIFO + * command, and is incremented automatically on each UPLOAD_INST FIFO + * command. + * + * Conditional branching is achieved by using the condition tests described + * above. There doesn't appear to be dedicated looping instructions, but + * this can be done using a temp reg + conditional branching. + * + * Subroutines may be uploaded before the main program itself, but the first + * executed instruction is determined by the PROGRAM_START_ID FIFO command. + * + */ + +/* DWORD 0 */ + +/* guess that this is the same as nv40 */ +#define NV30_VP_INST_INDEX_INPUT (1 << 27) + +#define NV30_VP_INST_ADDR_REG_SELECT_1 (1 << 24) +#define NV30_VP_INST_SRC2_ABS (1 << 23) /* guess */ +#define NV30_VP_INST_SRC1_ABS (1 << 22) /* guess */ +#define NV30_VP_INST_SRC0_ABS (1 << 21) /* guess */ +#define NV30_VP_INST_VEC_RESULT (1 << 20) +#define NV30_VP_INST_DEST_TEMP_ID_SHIFT 16 +#define NV30_VP_INST_DEST_TEMP_ID_MASK (0x0F << 16) +#define NV30_VP_INST_COND_UPDATE_ENABLE (1<<15) +#define NV30_VP_INST_VEC_DEST_TEMP_MASK (0x1F << 16) +#define NV30_VP_INST_COND_TEST_ENABLE (1<<14) +#define NV30_VP_INST_COND_SHIFT 11 +#define NV30_VP_INST_COND_MASK (0x07 << 11) +#define NV30_VP_INST_COND_SWZ_X_SHIFT 9 +#define NV30_VP_INST_COND_SWZ_X_MASK (0x03 << 9) +#define NV30_VP_INST_COND_SWZ_Y_SHIFT 7 +#define NV30_VP_INST_COND_SWZ_Y_MASK (0x03 << 7) +#define NV30_VP_INST_COND_SWZ_Z_SHIFT 5 +#define NV30_VP_INST_COND_SWZ_Z_MASK (0x03 << 5) +#define NV30_VP_INST_COND_SWZ_W_SHIFT 3 +#define NV30_VP_INST_COND_SWZ_W_MASK (0x03 << 3) +#define NV30_VP_INST_COND_SWZ_ALL_SHIFT 3 +#define NV30_VP_INST_COND_SWZ_ALL_MASK (0xFF << 3) +#define NV30_VP_INST_ADDR_SWZ_SHIFT 1 +#define NV30_VP_INST_ADDR_SWZ_MASK (0x03 << 1) +#define NV30_VP_INST_SCA_OPCODEH_SHIFT 0 +#define NV30_VP_INST_SCA_OPCODEH_MASK (0x01 << 0) + +/* DWORD 1 */ +#define NV30_VP_INST_SCA_OPCODEL_SHIFT 28 +#define NV30_VP_INST_SCA_OPCODEL_MASK (0x0F << 28) +#define NV30_VP_INST_VEC_OPCODE_SHIFT 23 +#define NV30_VP_INST_VEC_OPCODE_MASK (0x1F << 23) +#define NV30_VP_INST_CONST_SRC_SHIFT 14 +#define NV30_VP_INST_CONST_SRC_MASK (0xFF << 14) +#define NV30_VP_INST_INPUT_SRC_SHIFT 9 /*NV20*/ +#define NV30_VP_INST_INPUT_SRC_MASK (0x0F << 9) /*NV20*/ +#define NV30_VP_INST_SRC0H_SHIFT 0 /*NV20*/ +#define NV30_VP_INST_SRC0H_MASK (0x1FF << 0) /*NV20*/ + +/* Please note: the IADDR fields overlap other fields because they are used + * only for branch instructions. See Branching: label above + * + * DWORD 2 + */ +#define NV30_VP_INST_SRC0L_SHIFT 26 /*NV20*/ +#define NV30_VP_INST_SRC0L_MASK (0x3F <<26) /* NV30_VP_SRC0_LOW_MASK << 26 */ +#define NV30_VP_INST_SRC1_SHIFT 11 /*NV20*/ +#define NV30_VP_INST_SRC1_MASK (0x7FFF<<11) /*NV20*/ +#define NV30_VP_INST_SRC2H_SHIFT 0 /*NV20*/ +#define NV30_VP_INST_SRC2H_MASK (0x7FF << 0) /* NV30_VP_SRC2_HIGH_MASK >> 4*/ +#define NV30_VP_INST_IADDR_SHIFT 2 +#define NV30_VP_INST_IADDR_MASK (0x1FF << 2) /* NV30_VP_SRC2_LOW_MASK << 28 */ + +/* DWORD 3 */ +#define NV30_VP_INST_SRC2L_SHIFT 28 /*NV20*/ +#define NV30_VP_INST_SRC2L_MASK (0x0F <<28) /*NV20*/ +#define NV30_VP_INST_STEMP_WRITEMASK_SHIFT 24 +#define NV30_VP_INST_STEMP_WRITEMASK_MASK (0x0F << 24) +#define NV30_VP_INST_VTEMP_WRITEMASK_SHIFT 20 +#define NV30_VP_INST_VTEMP_WRITEMASK_MASK (0x0F << 20) +#define NV30_VP_INST_SDEST_WRITEMASK_SHIFT 16 +#define NV30_VP_INST_SDEST_WRITEMASK_MASK (0x0F << 16) +#define NV30_VP_INST_VDEST_WRITEMASK_SHIFT 12 /*NV20*/ +#define NV30_VP_INST_VDEST_WRITEMASK_MASK (0x0F << 12) /*NV20*/ +#define NV30_VP_INST_DEST_SHIFT 2 +#define NV30_VP_INST_DEST_MASK (0x1F << 2) +# define NV30_VP_INST_DEST_POS 0 +# define NV30_VP_INST_DEST_BFC0 1 +# define NV30_VP_INST_DEST_BFC1 2 +# define NV30_VP_INST_DEST_COL0 3 +# define NV30_VP_INST_DEST_COL1 4 +# define NV30_VP_INST_DEST_FOGC 5 +# define NV30_VP_INST_DEST_PSZ 6 +# define NV30_VP_INST_DEST_TC(n) (8+(n)) +# define NV30_VP_INST_DEST_CLP(n) (17 + (n)) + +/* guess that this is the same as nv40 */ +#define NV30_VP_INST_INDEX_CONST (1 << 1) + +/* Useful to split the source selection regs into their pieces */ +#define NV30_VP_SRC0_HIGH_SHIFT 6 +#define NV30_VP_SRC0_HIGH_MASK 0x00007FC0 +#define NV30_VP_SRC0_LOW_MASK 0x0000003F +#define NV30_VP_SRC2_HIGH_SHIFT 4 +#define NV30_VP_SRC2_HIGH_MASK 0x00007FF0 +#define NV30_VP_SRC2_LOW_MASK 0x0000000F + + +/* Source-register definition - matches NV20 exactly */ +#define NV30_VP_SRC_NEGATE (1<<14) +#define NV30_VP_SRC_SWZ_X_SHIFT 12 +#define NV30_VP_SRC_REG_SWZ_X_MASK (0x03 <<12) +#define NV30_VP_SRC_SWZ_Y_SHIFT 10 +#define NV30_VP_SRC_REG_SWZ_Y_MASK (0x03 <<10) +#define NV30_VP_SRC_SWZ_Z_SHIFT 8 +#define NV30_VP_SRC_REG_SWZ_Z_MASK (0x03 << 8) +#define NV30_VP_SRC_SWZ_W_SHIFT 6 +#define NV30_VP_SRC_REG_SWZ_W_MASK (0x03 << 6) +#define NV30_VP_SRC_REG_SWZ_ALL_SHIFT 6 +#define NV30_VP_SRC_REG_SWZ_ALL_MASK (0xFF << 6) +#define NV30_VP_SRC_TEMP_SRC_SHIFT 2 +#define NV30_VP_SRC_REG_TEMP_ID_MASK (0x0F << 0) +#define NV30_VP_SRC_REG_TYPE_SHIFT 0 +#define NV30_VP_SRC_REG_TYPE_MASK (0x03 << 0) +#define NV30_VP_SRC_REG_TYPE_TEMP 1 +#define NV30_VP_SRC_REG_TYPE_INPUT 2 +#define NV30_VP_SRC_REG_TYPE_CONST 3 /* guess */ + +#include "nvfx_shader.h" + +#endif diff --git a/src/gallium/drivers/nv30/nv30_winsys.h b/src/gallium/drivers/nv30/nv30_winsys.h new file mode 100644 index 00000000000..1db634e4ce1 --- /dev/null +++ b/src/gallium/drivers/nv30/nv30_winsys.h @@ -0,0 +1,158 @@ +#ifndef __NV30_WINSYS_H__ +#define __NV30_WINSYS_H__ + +#include +#include "nouveau/nouveau_winsys.h" +#include "nouveau/nouveau_buffer.h" + +/*XXX: rnn */ +#define NV40_3D_VTXTEX_OFFSET(i) (0x0900 + ((i) * 0x20)) // 401e80 +#define NV40_3D_VTXTEX_FORMAT(i) (0x0904 + ((i) * 0x20)) // 401e90 +#define NV40_3D_VTXTEX_WRAP(i) (0x0908 + ((i) * 0x20)) // 401ea0 +#define NV40_3D_VTXTEX_ENABLE(i) (0x090c + ((i) * 0x20)) // 401eb0 +#define NV40_3D_VTXTEX_SWZ(i) (0x0910 + ((i) * 0x20)) // 401ec0 +#define NV40_3D_VTXTEX_FILTER(i) (0x0914 + ((i) * 0x20)) // 401ed0 +#define NV40_3D_VTXTEX_SIZE(i) (0x0918 + ((i) * 0x20)) // 401ee0 +#define NV40_3D_VTXTEX_BCOL(i) (0x091c + ((i) * 0x20)) // 401ef0 +#define NV30_3D_VTX_CACHE_INVALIDATE_1710 0x1710 +#define NV30_3D_R1718 0x1718 +#define NV40_3D_PRIM_RESTART_ENABLE 0x1dac +#define NV40_3D_PRIM_RESTART_INDEX 0x1db0 + +static INLINE void +PUSH_RELOC(struct nouveau_pushbuf *push, struct nouveau_bo *bo, uint32_t offset, + uint32_t flags, uint32_t vor, uint32_t tor) +{ + nouveau_pushbuf_reloc(push, bo, offset, flags, vor, tor); +} + +static INLINE struct nouveau_bufctx * +bufctx(struct nouveau_pushbuf *push) +{ + struct nouveau_bufctx **pctx = push->user_priv; + return *pctx; +} + +static INLINE void +PUSH_RESET(struct nouveau_pushbuf *push, int bin) +{ + nouveau_bufctx_reset(bufctx(push), bin); +} + +static INLINE void +PUSH_REFN(struct nouveau_pushbuf *push, int bin, + struct nouveau_bo *bo, uint32_t access) +{ + nouveau_bufctx_refn(bufctx(push), bin, bo, access); +} + +static INLINE void +PUSH_MTHDl(struct nouveau_pushbuf *push, int subc, int mthd, int bin, + struct nouveau_bo *bo, uint32_t offset, uint32_t access) +{ + nouveau_bufctx_mthd(bufctx(push), bin, (1 << 18) | (subc << 13) | mthd, + bo, offset, access | NOUVEAU_BO_LOW, 0, 0)->priv = NULL; + PUSH_DATA(push, bo->offset + offset); +} + +static INLINE void +PUSH_MTHDo(struct nouveau_pushbuf *push, int subc, int mthd, int bin, + struct nouveau_bo *bo, uint32_t access, uint32_t vor, uint32_t tor) +{ + nouveau_bufctx_mthd(bufctx(push), bin, (1 << 18) | (subc << 13) | mthd, + bo, 0, access | NOUVEAU_BO_OR, vor, tor)->priv = NULL; + if (bo->flags & NOUVEAU_BO_VRAM) + PUSH_DATA(push, vor); + else + PUSH_DATA(push, tor); +} + +static INLINE void +PUSH_MTHDs(struct nouveau_pushbuf *push, int subc, int mthd, int bin, + struct nouveau_bo *bo, uint32_t data, uint32_t access, + uint32_t vor, uint32_t tor) +{ + nouveau_bufctx_mthd(bufctx(push), bin, (1 << 18) | (subc << 13) | mthd, + bo, data, access | NOUVEAU_BO_OR, vor, tor)->priv = NULL; + if (bo->flags & NOUVEAU_BO_VRAM) + PUSH_DATA(push, data | vor); + else + PUSH_DATA(push, data | tor); +} + +static INLINE struct nouveau_bufref * +PUSH_MTHD(struct nouveau_pushbuf *push, int subc, int mthd, int bin, + struct nouveau_bo *bo, uint32_t data, uint32_t access, + uint32_t vor, uint32_t tor) +{ + struct nouveau_bufref *bref = + nouveau_bufctx_mthd(bufctx(push), bin, (1 << 18) | (subc << 13) | mthd, + bo, data, access | NOUVEAU_BO_OR, vor, tor); + if (access & NOUVEAU_BO_LOW) + data += bo->offset; + if (bo->flags & NOUVEAU_BO_VRAM) + data |= vor; + else + data |= tor; + PUSH_DATA(push, data); + bref->priv = NULL; + return bref; +} + +static INLINE void +PUSH_RESRC(struct nouveau_pushbuf *push, int subc, int mthd, int bin, + struct nv04_resource *r, uint32_t data, uint32_t access, + uint32_t vor, uint32_t tor) +{ + PUSH_MTHD(push, subc, mthd, bin, r->bo, r->offset + data, + r->domain | access, vor, tor)->priv = r; +} + +static INLINE void +BEGIN_NV04(struct nouveau_pushbuf *push, int subc, int mthd, int size) +{ + PUSH_SPACE(push, size + 1); + PUSH_DATA (push, 0x00000000 | (size << 18) | (subc << 13) | mthd); +} + +static INLINE void +BEGIN_NI04(struct nouveau_pushbuf *push, int subc, int mthd, int size) +{ + PUSH_SPACE(push, size + 1); + PUSH_DATA (push, 0x40000000 | (size << 18) | (subc << 13) | mthd); +} + +/* subchannel assignment + * + * 0: <1.0.0 - used by kernel for m2mf + * 1.0.0 - used by kernel for nvsw + * + * 1: <1.0.0 - used by kernel for nvsw + * 1.0.0 - free for userspace + * + * 2-7: free for userspace on all kernel versions + */ + +#define SUBC_M2MF(mthd) 2, (mthd) +#define NV03_M2MF(mthd) SUBC_M2MF(NV03_M2MF_##mthd) + +#define SUBC_SF2D(mthd) 3, (mthd) +#define NV04_SF2D(mthd) SUBC_SF2D(NV04_SURFACE_2D_##mthd) + +#define SUBC_SSWZ(mthd) 4, (mthd) +#define NV04_SSWZ(mthd) SUBC_SSWZ(NV04_SURFACE_SWZ_##mthd) + +#define SUBC_SIFM(mthd) 5, (mthd) +#define NV03_SIFM(mthd) SUBC_SIFM(NV03_SIFM_##mthd) +#define NV05_SIFM(mthd) SUBC_SIFM(NV05_SIFM_##mthd) + +#define SUBC_3D(mthd) 7, (mthd) +#define NV30_3D(mthd) SUBC_3D(NV30_3D_##mthd) +#define NV40_3D(mthd) SUBC_3D(NV40_3D_##mthd) + +#define NV01_SUBC(subc, mthd) SUBC_##subc((NV01_SUBCHAN_##mthd)) +#define NV11_SUBC(subc, mthd) SUBC_##subc((NV11_SUBCHAN_##mthd)) + +#define NV04_GRAPH(subc, mthd) SUBC_##subc((NV04_GRAPH_##mthd)) + +#endif diff --git a/src/gallium/drivers/nv30/nv40_vertprog.h b/src/gallium/drivers/nv30/nv40_vertprog.h new file mode 100644 index 00000000000..c1f2208f513 --- /dev/null +++ b/src/gallium/drivers/nv30/nv40_vertprog.h @@ -0,0 +1,178 @@ +#ifndef __NV40_SHADER_H__ +#define __NV40_SHADER_H__ + +/* Vertex programs instruction set + * + * The NV40 instruction set is very similar to NV30. Most fields are in + * a slightly different position in the instruction however. + * + * Merged instructions + * In some cases it is possible to put two instructions into one opcode + * slot. The rules for when this is OK is not entirely clear to me yet. + * + * There are separate writemasks and dest temp register fields for each + * grouping of instructions. There is however only one field with the + * ID of a result register. Writing to temp/result regs is selected by + * setting VEC_RESULT/SCA_RESULT. + * + * Temporary registers + * The source/dest temp register fields have been extended by 1 bit, to + * give a total of 32 temporary registers. + * + * Relative Addressing + * NV40 can use an address register to index into vertex attribute regs. + * This is done by putting the offset value into INPUT_SRC and setting + * the INDEX_INPUT flag. + * + * Conditional execution (see NV_vertex_program{2,3} for details) + * There is a second condition code register on NV40, it's use is enabled + * by setting the COND_REG_SELECT_1 flag. + * + * Texture lookup + * TODO + */ + +/* ---- OPCODE BITS 127:96 / data DWORD 0 --- */ +#define NV40_VP_INST_VEC_RESULT (1 << 30) +/* uncertain.. */ +#define NV40_VP_INST_COND_UPDATE_ENABLE ((1 << 14)|1<<29) +/* use address reg as index into attribs */ +#define NV40_VP_INST_INDEX_INPUT (1 << 27) +#define NV40_VP_INST_SATURATE (1 << 26) +#define NV40_VP_INST_COND_REG_SELECT_1 (1 << 25) +#define NV40_VP_INST_ADDR_REG_SELECT_1 (1 << 24) +#define NV40_VP_INST_SRC2_ABS (1 << 23) +#define NV40_VP_INST_SRC1_ABS (1 << 22) +#define NV40_VP_INST_SRC0_ABS (1 << 21) +#define NV40_VP_INST_VEC_DEST_TEMP_SHIFT 15 +#define NV40_VP_INST_VEC_DEST_TEMP_MASK (0x3F << 15) +#define NV40_VP_INST_COND_TEST_ENABLE (1 << 13) +#define NV40_VP_INST_COND_SHIFT 10 +#define NV40_VP_INST_COND_MASK (0x7 << 10) +#define NV40_VP_INST_COND_SWZ_X_SHIFT 8 +#define NV40_VP_INST_COND_SWZ_X_MASK (3 << 8) +#define NV40_VP_INST_COND_SWZ_Y_SHIFT 6 +#define NV40_VP_INST_COND_SWZ_Y_MASK (3 << 6) +#define NV40_VP_INST_COND_SWZ_Z_SHIFT 4 +#define NV40_VP_INST_COND_SWZ_Z_MASK (3 << 4) +#define NV40_VP_INST_COND_SWZ_W_SHIFT 2 +#define NV40_VP_INST_COND_SWZ_W_MASK (3 << 2) +#define NV40_VP_INST_COND_SWZ_ALL_SHIFT 2 +#define NV40_VP_INST_COND_SWZ_ALL_MASK (0xFF << 2) +#define NV40_VP_INST_ADDR_SWZ_SHIFT 0 +#define NV40_VP_INST_ADDR_SWZ_MASK (0x03 << 0) +#define NV40_VP_INST0_KNOWN ( \ + NV40_VP_INST_INDEX_INPUT | \ + NV40_VP_INST_COND_REG_SELECT_1 | \ + NV40_VP_INST_ADDR_REG_SELECT_1 | \ + NV40_VP_INST_SRC2_ABS | \ + NV40_VP_INST_SRC1_ABS | \ + NV40_VP_INST_SRC0_ABS | \ + NV40_VP_INST_VEC_DEST_TEMP_MASK | \ + NV40_VP_INST_COND_TEST_ENABLE | \ + NV40_VP_INST_COND_MASK | \ + NV40_VP_INST_COND_SWZ_ALL_MASK | \ + NV40_VP_INST_ADDR_SWZ_MASK) + +/* ---- OPCODE BITS 95:64 / data DWORD 1 --- */ +#define NV40_VP_INST_VEC_OPCODE_SHIFT 22 +#define NV40_VP_INST_VEC_OPCODE_MASK (0x1F << 22) +#define NV40_VP_INST_SCA_OPCODE_SHIFT 27 +#define NV40_VP_INST_SCA_OPCODE_MASK (0x1F << 27) +#define NV40_VP_INST_CONST_SRC_SHIFT 12 +#define NV40_VP_INST_CONST_SRC_MASK (0xFF << 12) +#define NV40_VP_INST_INPUT_SRC_SHIFT 8 +#define NV40_VP_INST_INPUT_SRC_MASK (0x0F << 8) +#define NV40_VP_INST_SRC0H_SHIFT 0 +#define NV40_VP_INST_SRC0H_MASK (0xFF << 0) +#define NV40_VP_INST1_KNOWN ( \ + NV40_VP_INST_VEC_OPCODE_MASK | \ + NV40_VP_INST_SCA_OPCODE_MASK | \ + NV40_VP_INST_CONST_SRC_MASK | \ + NV40_VP_INST_INPUT_SRC_MASK | \ + NV40_VP_INST_SRC0H_MASK \ + ) + +/* ---- OPCODE BITS 63:32 / data DWORD 2 --- */ +#define NV40_VP_INST_SRC0L_SHIFT 23 +#define NV40_VP_INST_SRC0L_MASK (0x1FF << 23) +#define NV40_VP_INST_SRC1_SHIFT 6 +#define NV40_VP_INST_SRC1_MASK (0x1FFFF << 6) +#define NV40_VP_INST_SRC2H_SHIFT 0 +#define NV40_VP_INST_SRC2H_MASK (0x3F << 0) +#define NV40_VP_INST_IADDRH_SHIFT 0 +#define NV40_VP_INST_IADDRH_MASK (0x3F << 0) + +/* ---- OPCODE BITS 31:0 / data DWORD 3 --- */ +#define NV40_VP_INST_IADDRL_SHIFT 29 +#define NV40_VP_INST_IADDRL_MASK (7 << 29) +#define NV40_VP_INST_SRC2L_SHIFT 21 +#define NV40_VP_INST_SRC2L_MASK (0x7FF << 21) +#define NV40_VP_INST_SCA_WRITEMASK_SHIFT 17 +#define NV40_VP_INST_SCA_WRITEMASK_MASK (0xF << 17) +# define NV40_VP_INST_SCA_WRITEMASK_X (1 << 20) +# define NV40_VP_INST_SCA_WRITEMASK_Y (1 << 19) +# define NV40_VP_INST_SCA_WRITEMASK_Z (1 << 18) +# define NV40_VP_INST_SCA_WRITEMASK_W (1 << 17) +#define NV40_VP_INST_VEC_WRITEMASK_SHIFT 13 +#define NV40_VP_INST_VEC_WRITEMASK_MASK (0xF << 13) +# define NV40_VP_INST_VEC_WRITEMASK_X (1 << 16) +# define NV40_VP_INST_VEC_WRITEMASK_Y (1 << 15) +# define NV40_VP_INST_VEC_WRITEMASK_Z (1 << 14) +# define NV40_VP_INST_VEC_WRITEMASK_W (1 << 13) +#define NV40_VP_INST_SCA_RESULT (1 << 12) +#define NV40_VP_INST_SCA_DEST_TEMP_SHIFT 7 +#define NV40_VP_INST_SCA_DEST_TEMP_MASK (0x1F << 7) +#define NV40_VP_INST_DEST_SHIFT 2 +#define NV40_VP_INST_DEST_MASK (31 << 2) +# define NV40_VP_INST_DEST_POS 0 +# define NV40_VP_INST_DEST_COL0 1 +# define NV40_VP_INST_DEST_COL1 2 +# define NV40_VP_INST_DEST_BFC0 3 +# define NV40_VP_INST_DEST_BFC1 4 +# define NV40_VP_INST_DEST_FOGC 5 +# define NV40_VP_INST_DEST_PSZ 6 +# define NV40_VP_INST_DEST_TC0 7 +# define NV40_VP_INST_DEST_TC(n) (7+n) +# define NV40_VP_INST_DEST_TEMP 0x1F +#define NV40_VP_INST_INDEX_CONST (1 << 1) +#define NV40_VP_INST3_KNOWN ( \ + NV40_VP_INST_SRC2L_MASK |\ + NV40_VP_INST_SCA_WRITEMASK_MASK |\ + NV40_VP_INST_VEC_WRITEMASK_MASK |\ + NV40_VP_INST_SCA_DEST_TEMP_MASK |\ + NV40_VP_INST_DEST_MASK |\ + NV40_VP_INST_INDEX_CONST) + +/* Useful to split the source selection regs into their pieces */ +#define NV40_VP_SRC0_HIGH_SHIFT 9 +#define NV40_VP_SRC0_HIGH_MASK 0x0001FE00 +#define NV40_VP_SRC0_LOW_MASK 0x000001FF +#define NV40_VP_SRC2_HIGH_SHIFT 11 +#define NV40_VP_SRC2_HIGH_MASK 0x0001F800 +#define NV40_VP_SRC2_LOW_MASK 0x000007FF + +/* Source selection - these are the bits you fill NV40_VP_INST_SRCn with */ +#define NV40_VP_SRC_NEGATE (1 << 16) +#define NV40_VP_SRC_SWZ_X_SHIFT 14 +#define NV40_VP_SRC_SWZ_X_MASK (3 << 14) +#define NV40_VP_SRC_SWZ_Y_SHIFT 12 +#define NV40_VP_SRC_SWZ_Y_MASK (3 << 12) +#define NV40_VP_SRC_SWZ_Z_SHIFT 10 +#define NV40_VP_SRC_SWZ_Z_MASK (3 << 10) +#define NV40_VP_SRC_SWZ_W_SHIFT 8 +#define NV40_VP_SRC_SWZ_W_MASK (3 << 8) +#define NV40_VP_SRC_SWZ_ALL_SHIFT 8 +#define NV40_VP_SRC_SWZ_ALL_MASK (0xFF << 8) +#define NV40_VP_SRC_TEMP_SRC_SHIFT 2 +#define NV40_VP_SRC_TEMP_SRC_MASK (0x1F << 2) +#define NV40_VP_SRC_REG_TYPE_SHIFT 0 +#define NV40_VP_SRC_REG_TYPE_MASK (3 << 0) +# define NV40_VP_SRC_REG_TYPE_UNK0 0 +# define NV40_VP_SRC_REG_TYPE_TEMP 1 +# define NV40_VP_SRC_REG_TYPE_INPUT 2 +# define NV40_VP_SRC_REG_TYPE_CONST 3 + +#include "nvfx_shader.h" + +#endif diff --git a/src/gallium/drivers/nv30/nv40_verttex.c b/src/gallium/drivers/nv30/nv40_verttex.c new file mode 100644 index 00000000000..06fcc6f0113 --- /dev/null +++ b/src/gallium/drivers/nv30/nv40_verttex.c @@ -0,0 +1,100 @@ +/* + * Copyright 2012 Red Hat Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Authors: Ben Skeggs + * + */ + +#include "util/u_inlines.h" +#include "nv30_context.h" + +void +nv40_verttex_validate(struct nv30_context *nv30) +{ + struct nouveau_pushbuf *push = nv30->base.pushbuf; + unsigned dirty = nv30->vertprog.dirty_samplers; + + while (dirty) { + unsigned unit = ffs(dirty) - 1; + struct nv30_sampler_view *sv = (void *)nv30->fragprog.textures[unit]; + struct nv30_sampler_state *ss = nv30->fragprog.samplers[unit]; + + if (ss && sv) { + } else { + BEGIN_NV04(push, NV40_3D(VTXTEX_ENABLE(unit)), 1); + PUSH_DATA (push, 0); + } + } + + nv30->vertprog.dirty_samplers = 0; +} + +static void +nv40_verttex_sampler_states_bind(struct pipe_context *pipe, + unsigned nr, void **hwcso) +{ + struct nv30_context *nv30 = nv30_context(pipe); + unsigned i; + + for (i = 0; i < nr; i++) { + nv30->vertprog.samplers[i] = hwcso[i]; + nv30->vertprog.dirty_samplers |= (1 << i); + } + + for (; i < nv30->vertprog.num_samplers; i++) { + nv30->vertprog.samplers[i] = NULL; + nv30->vertprog.dirty_samplers |= (1 << i); + } + + nv30->vertprog.num_samplers = nr; + nv30->dirty |= NV30_NEW_VERTTEX; +} + + +static void +nv40_verttex_set_sampler_views(struct pipe_context *pipe, unsigned nr, + struct pipe_sampler_view **views) +{ + struct nv30_context *nv30 = nv30_context(pipe); + unsigned i; + + for (i = 0; i < nr; i++) { + nouveau_bufctx_reset(nv30->bufctx, BUFCTX_VERTTEX(i)); + pipe_sampler_view_reference(&nv30->vertprog.textures[i], views[i]); + nv30->vertprog.dirty_samplers |= (1 << i); + } + + for (; i < nv30->vertprog.num_textures; i++) { + nouveau_bufctx_reset(nv30->bufctx, BUFCTX_VERTTEX(i)); + pipe_sampler_view_reference(&nv30->vertprog.textures[i], NULL); + nv30->vertprog.dirty_samplers |= (1 << i); + } + + nv30->vertprog.num_textures = nr; + nv30->dirty |= NV30_NEW_VERTTEX; +} + +void +nv40_verttex_init(struct pipe_context *pipe) +{ + pipe->bind_vertex_sampler_states = nv40_verttex_sampler_states_bind; + pipe->set_vertex_sampler_views = nv40_verttex_set_sampler_views; +} diff --git a/src/gallium/drivers/nv30/nvfx_fragprog.c b/src/gallium/drivers/nv30/nvfx_fragprog.c new file mode 100644 index 00000000000..e562b454f92 --- /dev/null +++ b/src/gallium/drivers/nv30/nvfx_fragprog.c @@ -0,0 +1,1241 @@ +#include +#include "pipe/p_context.h" +#include "pipe/p_defines.h" +#include "pipe/p_state.h" +#include "util/u_linkage.h" +#include "util/u_inlines.h" +#include "util/u_debug.h" + +#include "pipe/p_shader_tokens.h" +#include "tgsi/tgsi_parse.h" +#include "tgsi/tgsi_util.h" +#include "tgsi/tgsi_dump.h" +#include "tgsi/tgsi_ureg.h" + +#include "nv30-40_3d.xml.h" +#include "nv30_context.h" +#include "nvfx_shader.h" + +struct nvfx_fpc { + struct nv30_fragprog *fp; + + unsigned max_temps; + unsigned long long r_temps; + unsigned long long r_temps_discard; + struct nvfx_reg r_result[PIPE_MAX_SHADER_OUTPUTS]; + struct nvfx_reg r_input[PIPE_MAX_SHADER_INPUTS]; + struct nvfx_reg *r_temp; + + int num_regs; + + unsigned inst_offset; + unsigned have_const; + + struct util_dynarray imm_data; + + struct nvfx_reg* r_imm; + unsigned nr_imm; + + struct util_dynarray if_stack; + //struct util_dynarray loop_stack; + struct util_dynarray label_relocs; +}; + +static INLINE struct nvfx_reg +temp(struct nvfx_fpc *fpc) +{ + int idx = __builtin_ctzll(~fpc->r_temps); + + if (idx >= fpc->max_temps) { + NOUVEAU_ERR("out of temps!!\n"); + assert(0); + return nvfx_reg(NVFXSR_TEMP, 0); + } + + fpc->r_temps |= (1ULL << idx); + fpc->r_temps_discard |= (1ULL << idx); + return nvfx_reg(NVFXSR_TEMP, idx); +} + +static INLINE void +release_temps(struct nvfx_fpc *fpc) +{ + fpc->r_temps &= ~fpc->r_temps_discard; + fpc->r_temps_discard = 0ULL; +} + +static inline struct nvfx_reg +nvfx_fp_imm(struct nvfx_fpc *fpc, float a, float b, float c, float d) +{ + float v[4] = {a, b, c, d}; + int idx = fpc->imm_data.size >> 4; + + memcpy(util_dynarray_grow(&fpc->imm_data, sizeof(float) * 4), v, 4 * sizeof(float)); + return nvfx_reg(NVFXSR_IMM, idx); +} + +static void +grow_insns(struct nvfx_fpc *fpc, int size) +{ + struct nv30_fragprog *fp = fpc->fp; + + fp->insn_len += size; + fp->insn = realloc(fp->insn, sizeof(uint32_t) * fp->insn_len); +} + +static void +emit_src(struct nvfx_fpc *fpc, int pos, struct nvfx_src src) +{ + struct nv30_fragprog *fp = fpc->fp; + uint32_t *hw = &fp->insn[fpc->inst_offset]; + uint32_t sr = 0; + + switch (src.reg.type) { + case NVFXSR_INPUT: + sr |= (NVFX_FP_REG_TYPE_INPUT << NVFX_FP_REG_TYPE_SHIFT); + hw[0] |= (src.reg.index << NVFX_FP_OP_INPUT_SRC_SHIFT); + break; + case NVFXSR_OUTPUT: + sr |= NVFX_FP_REG_SRC_HALF; + /* fall-through */ + case NVFXSR_TEMP: + sr |= (NVFX_FP_REG_TYPE_TEMP << NVFX_FP_REG_TYPE_SHIFT); + sr |= (src.reg.index << NVFX_FP_REG_SRC_SHIFT); + break; + case NVFXSR_IMM: + if (!fpc->have_const) { + grow_insns(fpc, 4); + hw = &fp->insn[fpc->inst_offset]; + fpc->have_const = 1; + } + + memcpy(&fp->insn[fpc->inst_offset + 4], + (float*)fpc->imm_data.data + src.reg.index * 4, + sizeof(uint32_t) * 4); + + sr |= (NVFX_FP_REG_TYPE_CONST << NVFX_FP_REG_TYPE_SHIFT); + break; + case NVFXSR_CONST: + if (!fpc->have_const) { + grow_insns(fpc, 4); + hw = &fp->insn[fpc->inst_offset]; + fpc->have_const = 1; + } + + { + struct nv30_fragprog_data *fpd; + + fp->consts = realloc(fp->consts, ++fp->nr_consts * + sizeof(*fpd)); + fpd = &fp->consts[fp->nr_consts - 1]; + fpd->offset = fpc->inst_offset + 4; + fpd->index = src.reg.index; + memset(&fp->insn[fpd->offset], 0, sizeof(uint32_t) * 4); + } + + sr |= (NVFX_FP_REG_TYPE_CONST << NVFX_FP_REG_TYPE_SHIFT); + break; + case NVFXSR_NONE: + sr |= (NVFX_FP_REG_TYPE_INPUT << NVFX_FP_REG_TYPE_SHIFT); + break; + default: + assert(0); + } + + if (src.negate) + sr |= NVFX_FP_REG_NEGATE; + + if (src.abs) + hw[1] |= (1 << (29 + pos)); + + sr |= ((src.swz[0] << NVFX_FP_REG_SWZ_X_SHIFT) | + (src.swz[1] << NVFX_FP_REG_SWZ_Y_SHIFT) | + (src.swz[2] << NVFX_FP_REG_SWZ_Z_SHIFT) | + (src.swz[3] << NVFX_FP_REG_SWZ_W_SHIFT)); + + hw[pos + 1] |= sr; +} + +static void +emit_dst(struct nvfx_fpc *fpc, struct nvfx_reg dst) +{ + struct nv30_fragprog *fp = fpc->fp; + uint32_t *hw = &fp->insn[fpc->inst_offset]; + + switch (dst.type) { + case NVFXSR_OUTPUT: + if (dst.index == 1) + fp->fp_control |= 0x0000000e; + else { + hw[0] |= NVFX_FP_OP_OUT_REG_HALF; + dst.index <<= 1; + } + /* fall-through */ + case NVFXSR_TEMP: + if (fpc->num_regs < (dst.index + 1)) + fpc->num_regs = dst.index + 1; + break; + case NVFXSR_NONE: + hw[0] |= (1 << 30); + break; + default: + assert(0); + } + + hw[0] |= (dst.index << NVFX_FP_OP_OUT_REG_SHIFT); +} + +static void +nvfx_fp_emit(struct nvfx_fpc *fpc, struct nvfx_insn insn) +{ + struct nv30_fragprog *fp = fpc->fp; + uint32_t *hw; + + fpc->inst_offset = fp->insn_len; + fpc->have_const = 0; + grow_insns(fpc, 4); + hw = &fp->insn[fpc->inst_offset]; + memset(hw, 0, sizeof(uint32_t) * 4); + + if (insn.op == NVFX_FP_OP_OPCODE_KIL) + fp->fp_control |= NV30_3D_FP_CONTROL_USES_KIL; + hw[0] |= (insn.op << NVFX_FP_OP_OPCODE_SHIFT); + hw[0] |= (insn.mask << NVFX_FP_OP_OUTMASK_SHIFT); + hw[2] |= (insn.scale << NVFX_FP_OP_DST_SCALE_SHIFT); + + if (insn.sat) + hw[0] |= NVFX_FP_OP_OUT_SAT; + + if (insn.cc_update) + hw[0] |= NVFX_FP_OP_COND_WRITE_ENABLE; + hw[1] |= (insn.cc_test << NVFX_FP_OP_COND_SHIFT); + hw[1] |= ((insn.cc_swz[0] << NVFX_FP_OP_COND_SWZ_X_SHIFT) | + (insn.cc_swz[1] << NVFX_FP_OP_COND_SWZ_Y_SHIFT) | + (insn.cc_swz[2] << NVFX_FP_OP_COND_SWZ_Z_SHIFT) | + (insn.cc_swz[3] << NVFX_FP_OP_COND_SWZ_W_SHIFT)); + + if(insn.unit >= 0) + { + hw[0] |= (insn.unit << NVFX_FP_OP_TEX_UNIT_SHIFT); + fp->samplers |= (1 << insn.unit); + } + + emit_dst(fpc, insn.dst); + emit_src(fpc, 0, insn.src[0]); + emit_src(fpc, 1, insn.src[1]); + emit_src(fpc, 2, insn.src[2]); +} + +#define arith(s,o,d,m,s0,s1,s2) \ + nvfx_insn((s), NVFX_FP_OP_OPCODE_##o, -1, \ + (d), (m), (s0), (s1), (s2)) + +#define tex(s,o,u,d,m,s0,s1,s2) \ + nvfx_insn((s), NVFX_FP_OP_OPCODE_##o, (u), \ + (d), (m), (s0), none, none) + +/* IF src.x != 0, as TGSI specifies */ +static void +nv40_fp_if(struct nvfx_fpc *fpc, struct nvfx_src src) +{ + const struct nvfx_src none = nvfx_src(nvfx_reg(NVFXSR_NONE, 0)); + struct nvfx_insn insn = arith(0, MOV, none.reg, NVFX_FP_MASK_X, src, none, none); + uint32_t *hw; + insn.cc_update = 1; + nvfx_fp_emit(fpc, insn); + + fpc->inst_offset = fpc->fp->insn_len; + grow_insns(fpc, 4); + hw = &fpc->fp->insn[fpc->inst_offset]; + /* I really wonder why fp16 precision is used. Presumably the hardware ignores it? */ + hw[0] = (NV40_FP_OP_BRA_OPCODE_IF << NVFX_FP_OP_OPCODE_SHIFT) | + NV40_FP_OP_OUT_NONE | + (NVFX_FP_PRECISION_FP16 << NVFX_FP_OP_PRECISION_SHIFT); + /* Use .xxxx swizzle so that we check only src[0].x*/ + hw[1] = (0 << NVFX_FP_OP_COND_SWZ_X_SHIFT) | + (0 << NVFX_FP_OP_COND_SWZ_Y_SHIFT) | + (0 << NVFX_FP_OP_COND_SWZ_Z_SHIFT) | + (0 << NVFX_FP_OP_COND_SWZ_W_SHIFT) | + (NVFX_FP_OP_COND_NE << NVFX_FP_OP_COND_SHIFT); + hw[2] = 0; /* | NV40_FP_OP_OPCODE_IS_BRANCH | else_offset */ + hw[3] = 0; /* | endif_offset */ + util_dynarray_append(&fpc->if_stack, unsigned, fpc->inst_offset); +} + +/* IF src.x != 0, as TGSI specifies */ +static void +nv40_fp_cal(struct nvfx_fpc *fpc, unsigned target) +{ + struct nvfx_relocation reloc; + uint32_t *hw; + fpc->inst_offset = fpc->fp->insn_len; + grow_insns(fpc, 4); + hw = &fpc->fp->insn[fpc->inst_offset]; + /* I really wonder why fp16 precision is used. Presumably the hardware ignores it? */ + hw[0] = (NV40_FP_OP_BRA_OPCODE_CAL << NVFX_FP_OP_OPCODE_SHIFT); + /* Use .xxxx swizzle so that we check only src[0].x*/ + hw[1] = (NVFX_SWZ_IDENTITY << NVFX_FP_OP_COND_SWZ_ALL_SHIFT) | + (NVFX_FP_OP_COND_TR << NVFX_FP_OP_COND_SHIFT); + hw[2] = NV40_FP_OP_OPCODE_IS_BRANCH; /* | call_offset */ + hw[3] = 0; + reloc.target = target; + reloc.location = fpc->inst_offset + 2; + util_dynarray_append(&fpc->label_relocs, struct nvfx_relocation, reloc); +} + +static void +nv40_fp_ret(struct nvfx_fpc *fpc) +{ + uint32_t *hw; + fpc->inst_offset = fpc->fp->insn_len; + grow_insns(fpc, 4); + hw = &fpc->fp->insn[fpc->inst_offset]; + /* I really wonder why fp16 precision is used. Presumably the hardware ignores it? */ + hw[0] = (NV40_FP_OP_BRA_OPCODE_RET << NVFX_FP_OP_OPCODE_SHIFT); + /* Use .xxxx swizzle so that we check only src[0].x*/ + hw[1] = (NVFX_SWZ_IDENTITY << NVFX_FP_OP_COND_SWZ_ALL_SHIFT) | + (NVFX_FP_OP_COND_TR << NVFX_FP_OP_COND_SHIFT); + hw[2] = NV40_FP_OP_OPCODE_IS_BRANCH; /* | call_offset */ + hw[3] = 0; +} + +static void +nv40_fp_rep(struct nvfx_fpc *fpc, unsigned count, unsigned target) +{ + struct nvfx_relocation reloc; + uint32_t *hw; + fpc->inst_offset = fpc->fp->insn_len; + grow_insns(fpc, 4); + hw = &fpc->fp->insn[fpc->inst_offset]; + /* I really wonder why fp16 precision is used. Presumably the hardware ignores it? */ + hw[0] = (NV40_FP_OP_BRA_OPCODE_REP << NVFX_FP_OP_OPCODE_SHIFT) | + NV40_FP_OP_OUT_NONE | + (NVFX_FP_PRECISION_FP16 << NVFX_FP_OP_PRECISION_SHIFT); + /* Use .xxxx swizzle so that we check only src[0].x*/ + hw[1] = (NVFX_SWZ_IDENTITY << NVFX_FP_OP_COND_SWZ_ALL_SHIFT) | + (NVFX_FP_OP_COND_TR << NVFX_FP_OP_COND_SHIFT); + hw[2] = NV40_FP_OP_OPCODE_IS_BRANCH | + (count << NV40_FP_OP_REP_COUNT1_SHIFT) | + (count << NV40_FP_OP_REP_COUNT2_SHIFT) | + (count << NV40_FP_OP_REP_COUNT3_SHIFT); + hw[3] = 0; /* | end_offset */ + reloc.target = target; + reloc.location = fpc->inst_offset + 3; + util_dynarray_append(&fpc->label_relocs, struct nvfx_relocation, reloc); + //util_dynarray_append(&fpc->loop_stack, unsigned, target); +} + +/* warning: this only works forward, and probably only if not inside any IF */ +static void +nv40_fp_bra(struct nvfx_fpc *fpc, unsigned target) +{ + struct nvfx_relocation reloc; + uint32_t *hw; + fpc->inst_offset = fpc->fp->insn_len; + grow_insns(fpc, 4); + hw = &fpc->fp->insn[fpc->inst_offset]; + /* I really wonder why fp16 precision is used. Presumably the hardware ignores it? */ + hw[0] = (NV40_FP_OP_BRA_OPCODE_IF << NVFX_FP_OP_OPCODE_SHIFT) | + NV40_FP_OP_OUT_NONE | + (NVFX_FP_PRECISION_FP16 << NVFX_FP_OP_PRECISION_SHIFT); + /* Use .xxxx swizzle so that we check only src[0].x*/ + hw[1] = (NVFX_SWZ_IDENTITY << NVFX_FP_OP_COND_SWZ_X_SHIFT) | + (NVFX_FP_OP_COND_FL << NVFX_FP_OP_COND_SHIFT); + hw[2] = NV40_FP_OP_OPCODE_IS_BRANCH; /* | else_offset */ + hw[3] = 0; /* | endif_offset */ + reloc.target = target; + reloc.location = fpc->inst_offset + 2; + util_dynarray_append(&fpc->label_relocs, struct nvfx_relocation, reloc); + reloc.target = target; + reloc.location = fpc->inst_offset + 3; + util_dynarray_append(&fpc->label_relocs, struct nvfx_relocation, reloc); +} + +static void +nv40_fp_brk(struct nvfx_fpc *fpc) +{ + uint32_t *hw; + fpc->inst_offset = fpc->fp->insn_len; + grow_insns(fpc, 4); + hw = &fpc->fp->insn[fpc->inst_offset]; + /* I really wonder why fp16 precision is used. Presumably the hardware ignores it? */ + hw[0] = (NV40_FP_OP_BRA_OPCODE_BRK << NVFX_FP_OP_OPCODE_SHIFT) | + NV40_FP_OP_OUT_NONE; + /* Use .xxxx swizzle so that we check only src[0].x*/ + hw[1] = (NVFX_SWZ_IDENTITY << NVFX_FP_OP_COND_SWZ_X_SHIFT) | + (NVFX_FP_OP_COND_TR << NVFX_FP_OP_COND_SHIFT); + hw[2] = NV40_FP_OP_OPCODE_IS_BRANCH; + hw[3] = 0; +} + +static INLINE struct nvfx_src +tgsi_src(struct nvfx_fpc *fpc, const struct tgsi_full_src_register *fsrc) +{ + struct nvfx_src src; + + switch (fsrc->Register.File) { + case TGSI_FILE_INPUT: + src.reg = fpc->r_input[fsrc->Register.Index]; + break; + case TGSI_FILE_CONSTANT: + src.reg = nvfx_reg(NVFXSR_CONST, fsrc->Register.Index); + break; + case TGSI_FILE_IMMEDIATE: + assert(fsrc->Register.Index < fpc->nr_imm); + src.reg = fpc->r_imm[fsrc->Register.Index]; + break; + case TGSI_FILE_TEMPORARY: + src.reg = fpc->r_temp[fsrc->Register.Index]; + break; + /* NV40 fragprog result regs are just temps, so this is simple */ + case TGSI_FILE_OUTPUT: + src.reg = fpc->r_result[fsrc->Register.Index]; + break; + default: + NOUVEAU_ERR("bad src file\n"); + src.reg.index = 0; + src.reg.type = 0; + break; + } + + src.abs = fsrc->Register.Absolute; + src.negate = fsrc->Register.Negate; + src.swz[0] = fsrc->Register.SwizzleX; + src.swz[1] = fsrc->Register.SwizzleY; + src.swz[2] = fsrc->Register.SwizzleZ; + src.swz[3] = fsrc->Register.SwizzleW; + src.indirect = 0; + src.indirect_reg = 0; + src.indirect_swz = 0; + return src; +} + +static INLINE struct nvfx_reg +tgsi_dst(struct nvfx_fpc *fpc, const struct tgsi_full_dst_register *fdst) { + switch (fdst->Register.File) { + case TGSI_FILE_OUTPUT: + return fpc->r_result[fdst->Register.Index]; + case TGSI_FILE_TEMPORARY: + return fpc->r_temp[fdst->Register.Index]; + case TGSI_FILE_NULL: + return nvfx_reg(NVFXSR_NONE, 0); + default: + NOUVEAU_ERR("bad dst file %d\n", fdst->Register.File); + return nvfx_reg(NVFXSR_NONE, 0); + } +} + +static INLINE int +tgsi_mask(uint tgsi) +{ + int mask = 0; + + if (tgsi & TGSI_WRITEMASK_X) mask |= NVFX_FP_MASK_X; + if (tgsi & TGSI_WRITEMASK_Y) mask |= NVFX_FP_MASK_Y; + if (tgsi & TGSI_WRITEMASK_Z) mask |= NVFX_FP_MASK_Z; + if (tgsi & TGSI_WRITEMASK_W) mask |= NVFX_FP_MASK_W; + return mask; +} + +static boolean +nvfx_fragprog_parse_instruction(struct nv30_context* nvfx, struct nvfx_fpc *fpc, + const struct tgsi_full_instruction *finst) +{ + const struct nvfx_src none = nvfx_src(nvfx_reg(NVFXSR_NONE, 0)); + struct nvfx_insn insn; + struct nvfx_src src[3], tmp; + struct nvfx_reg dst; + int mask, sat, unit = 0; + int ai = -1, ci = -1, ii = -1; + int i; + + if (finst->Instruction.Opcode == TGSI_OPCODE_END) + return TRUE; + + for (i = 0; i < finst->Instruction.NumSrcRegs; i++) { + const struct tgsi_full_src_register *fsrc; + + fsrc = &finst->Src[i]; + if (fsrc->Register.File == TGSI_FILE_TEMPORARY) { + src[i] = tgsi_src(fpc, fsrc); + } + } + + for (i = 0; i < finst->Instruction.NumSrcRegs; i++) { + const struct tgsi_full_src_register *fsrc; + + fsrc = &finst->Src[i]; + + switch (fsrc->Register.File) { + case TGSI_FILE_INPUT: + if(fpc->fp->info.input_semantic_name[fsrc->Register.Index] == TGSI_SEMANTIC_FOG && (0 + || fsrc->Register.SwizzleX == PIPE_SWIZZLE_ALPHA + || fsrc->Register.SwizzleY == PIPE_SWIZZLE_ALPHA + || fsrc->Register.SwizzleZ == PIPE_SWIZZLE_ALPHA + || fsrc->Register.SwizzleW == PIPE_SWIZZLE_ALPHA + )) { + /* hardware puts 0 in fogcoord.w, but GL/Gallium want 1 there */ + struct nvfx_src addend = nvfx_src(nvfx_fp_imm(fpc, 0, 0, 0, 1)); + addend.swz[0] = fsrc->Register.SwizzleX; + addend.swz[1] = fsrc->Register.SwizzleY; + addend.swz[2] = fsrc->Register.SwizzleZ; + addend.swz[3] = fsrc->Register.SwizzleW; + src[i] = nvfx_src(temp(fpc)); + nvfx_fp_emit(fpc, arith(0, ADD, src[i].reg, NVFX_FP_MASK_ALL, tgsi_src(fpc, fsrc), addend, none)); + } else if (ai == -1 || ai == fsrc->Register.Index) { + ai = fsrc->Register.Index; + src[i] = tgsi_src(fpc, fsrc); + } else { + src[i] = nvfx_src(temp(fpc)); + nvfx_fp_emit(fpc, arith(0, MOV, src[i].reg, NVFX_FP_MASK_ALL, tgsi_src(fpc, fsrc), none, none)); + } + break; + case TGSI_FILE_CONSTANT: + if ((ci == -1 && ii == -1) || + ci == fsrc->Register.Index) { + ci = fsrc->Register.Index; + src[i] = tgsi_src(fpc, fsrc); + } else { + src[i] = nvfx_src(temp(fpc)); + nvfx_fp_emit(fpc, arith(0, MOV, src[i].reg, NVFX_FP_MASK_ALL, tgsi_src(fpc, fsrc), none, none)); + } + break; + case TGSI_FILE_IMMEDIATE: + if ((ci == -1 && ii == -1) || + ii == fsrc->Register.Index) { + ii = fsrc->Register.Index; + src[i] = tgsi_src(fpc, fsrc); + } else { + src[i] = nvfx_src(temp(fpc)); + nvfx_fp_emit(fpc, arith(0, MOV, src[i].reg, NVFX_FP_MASK_ALL, tgsi_src(fpc, fsrc), none, none)); + } + break; + case TGSI_FILE_TEMPORARY: + /* handled above */ + break; + case TGSI_FILE_SAMPLER: + unit = fsrc->Register.Index; + break; + case TGSI_FILE_OUTPUT: + break; + default: + NOUVEAU_ERR("bad src file\n"); + return FALSE; + } + } + + dst = tgsi_dst(fpc, &finst->Dst[0]); + mask = tgsi_mask(finst->Dst[0].Register.WriteMask); + sat = (finst->Instruction.Saturate == TGSI_SAT_ZERO_ONE); + + switch (finst->Instruction.Opcode) { + case TGSI_OPCODE_ABS: + nvfx_fp_emit(fpc, arith(sat, MOV, dst, mask, abs(src[0]), none, none)); + break; + case TGSI_OPCODE_ADD: + nvfx_fp_emit(fpc, arith(sat, ADD, dst, mask, src[0], src[1], none)); + break; + case TGSI_OPCODE_CMP: + insn = arith(0, MOV, none.reg, mask, src[0], none, none); + insn.cc_update = 1; + nvfx_fp_emit(fpc, insn); + + insn = arith(sat, MOV, dst, mask, src[2], none, none); + insn.cc_test = NVFX_COND_GE; + nvfx_fp_emit(fpc, insn); + + insn = arith(sat, MOV, dst, mask, src[1], none, none); + insn.cc_test = NVFX_COND_LT; + nvfx_fp_emit(fpc, insn); + break; + case TGSI_OPCODE_COS: + nvfx_fp_emit(fpc, arith(sat, COS, dst, mask, src[0], none, none)); + break; + case TGSI_OPCODE_DDX: + if (mask & (NVFX_FP_MASK_Z | NVFX_FP_MASK_W)) { + tmp = nvfx_src(temp(fpc)); + nvfx_fp_emit(fpc, arith(sat, DDX, tmp.reg, NVFX_FP_MASK_X | NVFX_FP_MASK_Y, swz(src[0], Z, W, Z, W), none, none)); + nvfx_fp_emit(fpc, arith(0, MOV, tmp.reg, NVFX_FP_MASK_Z | NVFX_FP_MASK_W, swz(tmp, X, Y, X, Y), none, none)); + nvfx_fp_emit(fpc, arith(sat, DDX, tmp.reg, NVFX_FP_MASK_X | NVFX_FP_MASK_Y, src[0], none, none)); + nvfx_fp_emit(fpc, arith(0, MOV, dst, mask, tmp, none, none)); + } else { + nvfx_fp_emit(fpc, arith(sat, DDX, dst, mask, src[0], none, none)); + } + break; + case TGSI_OPCODE_DDY: + if (mask & (NVFX_FP_MASK_Z | NVFX_FP_MASK_W)) { + tmp = nvfx_src(temp(fpc)); + nvfx_fp_emit(fpc, arith(sat, DDY, tmp.reg, NVFX_FP_MASK_X | NVFX_FP_MASK_Y, swz(src[0], Z, W, Z, W), none, none)); + nvfx_fp_emit(fpc, arith(0, MOV, tmp.reg, NVFX_FP_MASK_Z | NVFX_FP_MASK_W, swz(tmp, X, Y, X, Y), none, none)); + nvfx_fp_emit(fpc, arith(sat, DDY, tmp.reg, NVFX_FP_MASK_X | NVFX_FP_MASK_Y, src[0], none, none)); + nvfx_fp_emit(fpc, arith(0, MOV, dst, mask, tmp, none, none)); + } else { + nvfx_fp_emit(fpc, arith(sat, DDY, dst, mask, src[0], none, none)); + } + break; + case TGSI_OPCODE_DP2: + tmp = nvfx_src(temp(fpc)); + nvfx_fp_emit(fpc, arith(0, MUL, tmp.reg, NVFX_FP_MASK_X | NVFX_FP_MASK_Y, src[0], src[1], none)); + nvfx_fp_emit(fpc, arith(0, ADD, dst, mask, swz(tmp, X, X, X, X), swz(tmp, Y, Y, Y, Y), none)); + break; + case TGSI_OPCODE_DP3: + nvfx_fp_emit(fpc, arith(sat, DP3, dst, mask, src[0], src[1], none)); + break; + case TGSI_OPCODE_DP4: + nvfx_fp_emit(fpc, arith(sat, DP4, dst, mask, src[0], src[1], none)); + break; + case TGSI_OPCODE_DPH: + tmp = nvfx_src(temp(fpc)); + nvfx_fp_emit(fpc, arith(0, DP3, tmp.reg, NVFX_FP_MASK_X, src[0], src[1], none)); + nvfx_fp_emit(fpc, arith(sat, ADD, dst, mask, swz(tmp, X, X, X, X), swz(src[1], W, W, W, W), none)); + break; + case TGSI_OPCODE_DST: + nvfx_fp_emit(fpc, arith(sat, DST, dst, mask, src[0], src[1], none)); + break; + case TGSI_OPCODE_EX2: + nvfx_fp_emit(fpc, arith(sat, EX2, dst, mask, src[0], none, none)); + break; + case TGSI_OPCODE_FLR: + nvfx_fp_emit(fpc, arith(sat, FLR, dst, mask, src[0], none, none)); + break; + case TGSI_OPCODE_FRC: + nvfx_fp_emit(fpc, arith(sat, FRC, dst, mask, src[0], none, none)); + break; + case TGSI_OPCODE_KILP: + nvfx_fp_emit(fpc, arith(0, KIL, none.reg, 0, none, none, none)); + break; + case TGSI_OPCODE_KIL: + insn = arith(0, MOV, none.reg, NVFX_FP_MASK_ALL, src[0], none, none); + insn.cc_update = 1; + nvfx_fp_emit(fpc, insn); + + insn = arith(0, KIL, none.reg, 0, none, none, none); + insn.cc_test = NVFX_COND_LT; + nvfx_fp_emit(fpc, insn); + break; + case TGSI_OPCODE_LG2: + nvfx_fp_emit(fpc, arith(sat, LG2, dst, mask, src[0], none, none)); + break; + case TGSI_OPCODE_LIT: + if(!nvfx->is_nv4x) + nvfx_fp_emit(fpc, arith(sat, LIT_NV30, dst, mask, src[0], src[1], src[2])); + else { + /* we use FLT_MIN, so that log2 never gives -infinity, and thus multiplication by + * specular 0 always gives 0, so that ex2 gives 1, to satisfy the 0^0 = 1 requirement + * + * NOTE: if we start using half precision, we might need an fp16 FLT_MIN here instead + */ + struct nvfx_src maxs = nvfx_src(nvfx_fp_imm(fpc, 0, FLT_MIN, 0, 0)); + tmp = nvfx_src(temp(fpc)); + if (ci>= 0 || ii >= 0) { + nvfx_fp_emit(fpc, arith(0, MOV, tmp.reg, NVFX_FP_MASK_X | NVFX_FP_MASK_Y, maxs, none, none)); + maxs = tmp; + } + nvfx_fp_emit(fpc, arith(0, MAX, tmp.reg, NVFX_FP_MASK_Y | NVFX_FP_MASK_W, swz(src[0], X, X, X, Y), swz(maxs, X, X, Y, Y), none)); + nvfx_fp_emit(fpc, arith(0, LG2, tmp.reg, NVFX_FP_MASK_W, swz(tmp, W, W, W, W), none, none)); + nvfx_fp_emit(fpc, arith(0, MUL, tmp.reg, NVFX_FP_MASK_W, swz(tmp, W, W, W, W), swz(src[0], W, W, W, W), none)); + nvfx_fp_emit(fpc, arith(sat, LITEX2_NV40, dst, mask, swz(tmp, Y, Y, W, W), none, none)); + } + break; + case TGSI_OPCODE_LRP: + if(!nvfx->is_nv4x) + nvfx_fp_emit(fpc, arith(sat, LRP_NV30, dst, mask, src[0], src[1], src[2])); + else { + tmp = nvfx_src(temp(fpc)); + nvfx_fp_emit(fpc, arith(0, MAD, tmp.reg, mask, neg(src[0]), src[2], src[2])); + nvfx_fp_emit(fpc, arith(sat, MAD, dst, mask, src[0], src[1], tmp)); + } + break; + case TGSI_OPCODE_MAD: + nvfx_fp_emit(fpc, arith(sat, MAD, dst, mask, src[0], src[1], src[2])); + break; + case TGSI_OPCODE_MAX: + nvfx_fp_emit(fpc, arith(sat, MAX, dst, mask, src[0], src[1], none)); + break; + case TGSI_OPCODE_MIN: + nvfx_fp_emit(fpc, arith(sat, MIN, dst, mask, src[0], src[1], none)); + break; + case TGSI_OPCODE_MOV: + nvfx_fp_emit(fpc, arith(sat, MOV, dst, mask, src[0], none, none)); + break; + case TGSI_OPCODE_MUL: + nvfx_fp_emit(fpc, arith(sat, MUL, dst, mask, src[0], src[1], none)); + break; + case TGSI_OPCODE_NOP: + break; + case TGSI_OPCODE_POW: + if(!nvfx->is_nv4x) + nvfx_fp_emit(fpc, arith(sat, POW_NV30, dst, mask, src[0], src[1], none)); + else { + tmp = nvfx_src(temp(fpc)); + nvfx_fp_emit(fpc, arith(0, LG2, tmp.reg, NVFX_FP_MASK_X, swz(src[0], X, X, X, X), none, none)); + nvfx_fp_emit(fpc, arith(0, MUL, tmp.reg, NVFX_FP_MASK_X, swz(tmp, X, X, X, X), swz(src[1], X, X, X, X), none)); + nvfx_fp_emit(fpc, arith(sat, EX2, dst, mask, swz(tmp, X, X, X, X), none, none)); + } + break; + case TGSI_OPCODE_RCP: + nvfx_fp_emit(fpc, arith(sat, RCP, dst, mask, src[0], none, none)); + break; + case TGSI_OPCODE_RFL: + if(!nvfx->is_nv4x) + nvfx_fp_emit(fpc, arith(0, RFL_NV30, dst, mask, src[0], src[1], none)); + else { + tmp = nvfx_src(temp(fpc)); + nvfx_fp_emit(fpc, arith(0, DP3, tmp.reg, NVFX_FP_MASK_X, src[0], src[0], none)); + nvfx_fp_emit(fpc, arith(0, DP3, tmp.reg, NVFX_FP_MASK_Y, src[0], src[1], none)); + insn = arith(0, DIV, tmp.reg, NVFX_FP_MASK_Z, swz(tmp, Y, Y, Y, Y), swz(tmp, X, X, X, X), none); + insn.scale = NVFX_FP_OP_DST_SCALE_2X; + nvfx_fp_emit(fpc, insn); + nvfx_fp_emit(fpc, arith(sat, MAD, dst, mask, swz(tmp, Z, Z, Z, Z), src[0], neg(src[1]))); + } + break; + case TGSI_OPCODE_RSQ: + if(!nvfx->is_nv4x) + nvfx_fp_emit(fpc, arith(sat, RSQ_NV30, dst, mask, abs(swz(src[0], X, X, X, X)), none, none)); + else { + tmp = nvfx_src(temp(fpc)); + insn = arith(0, LG2, tmp.reg, NVFX_FP_MASK_X, abs(swz(src[0], X, X, X, X)), none, none); + insn.scale = NVFX_FP_OP_DST_SCALE_INV_2X; + nvfx_fp_emit(fpc, insn); + nvfx_fp_emit(fpc, arith(sat, EX2, dst, mask, neg(swz(tmp, X, X, X, X)), none, none)); + } + break; + case TGSI_OPCODE_SCS: + /* avoid overwriting the source */ + if(src[0].swz[NVFX_SWZ_X] != NVFX_SWZ_X) + { + if (mask & NVFX_FP_MASK_X) + nvfx_fp_emit(fpc, arith(sat, COS, dst, NVFX_FP_MASK_X, swz(src[0], X, X, X, X), none, none)); + if (mask & NVFX_FP_MASK_Y) + nvfx_fp_emit(fpc, arith(sat, SIN, dst, NVFX_FP_MASK_Y, swz(src[0], X, X, X, X), none, none)); + } + else + { + if (mask & NVFX_FP_MASK_Y) + nvfx_fp_emit(fpc, arith(sat, SIN, dst, NVFX_FP_MASK_Y, swz(src[0], X, X, X, X), none, none)); + if (mask & NVFX_FP_MASK_X) + nvfx_fp_emit(fpc, arith(sat, COS, dst, NVFX_FP_MASK_X, swz(src[0], X, X, X, X), none, none)); + } + break; + case TGSI_OPCODE_SEQ: + nvfx_fp_emit(fpc, arith(sat, SEQ, dst, mask, src[0], src[1], none)); + break; + case TGSI_OPCODE_SFL: + nvfx_fp_emit(fpc, arith(sat, SFL, dst, mask, src[0], src[1], none)); + break; + case TGSI_OPCODE_SGE: + nvfx_fp_emit(fpc, arith(sat, SGE, dst, mask, src[0], src[1], none)); + break; + case TGSI_OPCODE_SGT: + nvfx_fp_emit(fpc, arith(sat, SGT, dst, mask, src[0], src[1], none)); + break; + case TGSI_OPCODE_SIN: + nvfx_fp_emit(fpc, arith(sat, SIN, dst, mask, src[0], none, none)); + break; + case TGSI_OPCODE_SLE: + nvfx_fp_emit(fpc, arith(sat, SLE, dst, mask, src[0], src[1], none)); + break; + case TGSI_OPCODE_SLT: + nvfx_fp_emit(fpc, arith(sat, SLT, dst, mask, src[0], src[1], none)); + break; + case TGSI_OPCODE_SNE: + nvfx_fp_emit(fpc, arith(sat, SNE, dst, mask, src[0], src[1], none)); + break; + case TGSI_OPCODE_SSG: + { + struct nvfx_src minones = swz(nvfx_src(nvfx_fp_imm(fpc, -1, -1, -1, -1)), X, X, X, X); + + insn = arith(sat, MOV, dst, mask, src[0], none, none); + insn.cc_update = 1; + nvfx_fp_emit(fpc, insn); + + insn = arith(0, STR, dst, mask, none, none, none); + insn.cc_test = NVFX_COND_GT; + nvfx_fp_emit(fpc, insn); + + if(!sat) { + insn = arith(0, MOV, dst, mask, minones, none, none); + insn.cc_test = NVFX_COND_LT; + nvfx_fp_emit(fpc, insn); + } + break; + } + case TGSI_OPCODE_STR: + nvfx_fp_emit(fpc, arith(sat, STR, dst, mask, src[0], src[1], none)); + break; + case TGSI_OPCODE_SUB: + nvfx_fp_emit(fpc, arith(sat, ADD, dst, mask, src[0], neg(src[1]), none)); + break; + case TGSI_OPCODE_TEX: + nvfx_fp_emit(fpc, tex(sat, TEX, unit, dst, mask, src[0], none, none)); + break; + case TGSI_OPCODE_TRUNC: + tmp = nvfx_src(temp(fpc)); + insn = arith(0, MOV, none.reg, mask, src[0], none, none); + insn.cc_update = 1; + nvfx_fp_emit(fpc, insn); + + nvfx_fp_emit(fpc, arith(0, FLR, tmp.reg, mask, abs(src[0]), none, none)); + nvfx_fp_emit(fpc, arith(sat, MOV, dst, mask, tmp, none, none)); + + insn = arith(sat, MOV, dst, mask, neg(tmp), none, none); + insn.cc_test = NVFX_COND_LT; + nvfx_fp_emit(fpc, insn); + break; + case TGSI_OPCODE_TXB: + nvfx_fp_emit(fpc, tex(sat, TXB, unit, dst, mask, src[0], none, none)); + break; + case TGSI_OPCODE_TXL: + if(nvfx->is_nv4x) + nvfx_fp_emit(fpc, tex(sat, TXL_NV40, unit, dst, mask, src[0], none, none)); + else /* unsupported on nv30, use TEX and hope they like it */ + nvfx_fp_emit(fpc, tex(sat, TEX, unit, dst, mask, src[0], none, none)); + break; + case TGSI_OPCODE_TXP: + nvfx_fp_emit(fpc, tex(sat, TXP, unit, dst, mask, src[0], none, none)); + break; + case TGSI_OPCODE_XPD: + tmp = nvfx_src(temp(fpc)); + nvfx_fp_emit(fpc, arith(0, MUL, tmp.reg, mask, swz(src[0], Z, X, Y, Y), swz(src[1], Y, Z, X, X), none)); + nvfx_fp_emit(fpc, arith(sat, MAD, dst, (mask & ~NVFX_FP_MASK_W), swz(src[0], Y, Z, X, X), swz(src[1], Z, X, Y, Y), neg(tmp))); + break; + + case TGSI_OPCODE_IF: + // MOVRC0 R31 (TR0.xyzw), R: + // IF (NE.xxxx) ELSE END + if(!nvfx->use_nv4x) + goto nv3x_cflow; + nv40_fp_if(fpc, src[0]); + break; + + case TGSI_OPCODE_ELSE: + { + uint32_t *hw; + if(!nvfx->use_nv4x) + goto nv3x_cflow; + assert(util_dynarray_contains(&fpc->if_stack, unsigned)); + hw = &fpc->fp->insn[util_dynarray_top(&fpc->if_stack, unsigned)]; + hw[2] = NV40_FP_OP_OPCODE_IS_BRANCH | fpc->fp->insn_len; + break; + } + + case TGSI_OPCODE_ENDIF: + { + uint32_t *hw; + if(!nvfx->use_nv4x) + goto nv3x_cflow; + assert(util_dynarray_contains(&fpc->if_stack, unsigned)); + hw = &fpc->fp->insn[util_dynarray_pop(&fpc->if_stack, unsigned)]; + if(!hw[2]) + hw[2] = NV40_FP_OP_OPCODE_IS_BRANCH | fpc->fp->insn_len; + hw[3] = fpc->fp->insn_len; + break; + } + + case TGSI_OPCODE_BRA: + /* This can in limited cases be implemented with an IF with the else and endif labels pointing to the target */ + /* no state tracker uses this, so don't implement this for now */ + assert(0); + nv40_fp_bra(fpc, finst->Label.Label); + break; + + case TGSI_OPCODE_BGNSUB: + case TGSI_OPCODE_ENDSUB: + /* nothing to do here */ + break; + + case TGSI_OPCODE_CAL: + if(!nvfx->use_nv4x) + goto nv3x_cflow; + nv40_fp_cal(fpc, finst->Label.Label); + break; + + case TGSI_OPCODE_RET: + if(!nvfx->use_nv4x) + goto nv3x_cflow; + nv40_fp_ret(fpc); + break; + + case TGSI_OPCODE_BGNLOOP: + if(!nvfx->use_nv4x) + goto nv3x_cflow; + /* TODO: we should support using two nested REPs to allow a > 255 iteration count */ + nv40_fp_rep(fpc, 255, finst->Label.Label); + break; + + case TGSI_OPCODE_ENDLOOP: + break; + + case TGSI_OPCODE_BRK: + if(!nvfx->use_nv4x) + goto nv3x_cflow; + nv40_fp_brk(fpc); + break; + + case TGSI_OPCODE_CONT: + { + static int warned = 0; + if(!warned) { + NOUVEAU_ERR("Sorry, the continue keyword is not implemented: ignoring it.\n"); + warned = 1; + } + break; + } + + default: + NOUVEAU_ERR("invalid opcode %d\n", finst->Instruction.Opcode); + return FALSE; + } + +out: + release_temps(fpc); + return TRUE; +nv3x_cflow: + { + static int warned = 0; + if(!warned) { + NOUVEAU_ERR( + "Sorry, control flow instructions are not supported in hardware on nv3x: ignoring them\n" + "If rendering is incorrect, try to disable GLSL support in the application.\n"); + warned = 1; + } + } + goto out; +} + +static boolean +nvfx_fragprog_parse_decl_input(struct nv30_context *nvfx, struct nvfx_fpc *fpc, + const struct tgsi_full_declaration *fdec) +{ + unsigned idx = fdec->Range.First; + unsigned hw; + + switch (fdec->Semantic.Name) { + case TGSI_SEMANTIC_POSITION: + hw = NVFX_FP_OP_INPUT_SRC_POSITION; + break; + case TGSI_SEMANTIC_COLOR: + hw = NVFX_FP_OP_INPUT_SRC_COL0 + fdec->Semantic.Index; + break; + case TGSI_SEMANTIC_FOG: + hw = NVFX_FP_OP_INPUT_SRC_FOGC; + break; + case TGSI_SEMANTIC_FACE: + hw = NV40_FP_OP_INPUT_SRC_FACING; + break; + case TGSI_SEMANTIC_GENERIC: + if (fdec->Semantic.Index >= 8) + return TRUE; + + fpc->fp->texcoord[fdec->Semantic.Index] = fdec->Semantic.Index; + fpc->fp->vp_or |= (0x00004000 << fdec->Semantic.Index); + hw = NVFX_FP_OP_INPUT_SRC_TC(fdec->Semantic.Index); + break; + default: + assert(0); + return FALSE; + } + + fpc->r_input[idx] = nvfx_reg(NVFXSR_INPUT, hw); + return TRUE; +} + +static boolean +nvfx_fragprog_assign_generic(struct nv30_context *nvfx, struct nvfx_fpc *fpc, + const struct tgsi_full_declaration *fdec) +{ + unsigned num_texcoords = nvfx->use_nv4x ? 10 : 8; + unsigned idx = fdec->Range.First; + unsigned hw; + + switch (fdec->Semantic.Name) { + case TGSI_SEMANTIC_GENERIC: + if (fdec->Semantic.Index >= 8) { + for (hw = 0; hw < num_texcoords; hw++) { + if (fpc->fp->texcoord[hw] == 0xffff) { + fpc->fp->texcoord[hw] = fdec->Semantic.Index; + if (hw <= 7) fpc->fp->vp_or |= (0x00004000 << hw); + else fpc->fp->vp_or |= (0x00001000 << (hw - 8)); + if (fdec->Semantic.Index == 9) + fpc->fp->point_sprite_control |= (0x00000100 << hw); + hw = NVFX_FP_OP_INPUT_SRC_TC(hw); + fpc->r_input[idx] = nvfx_reg(NVFXSR_INPUT, hw); + return TRUE; + } + } + return FALSE; + } + return TRUE; + default: + return TRUE; + } +} + +static boolean +nvfx_fragprog_parse_decl_output(struct nv30_context* nvfx, struct nvfx_fpc *fpc, + const struct tgsi_full_declaration *fdec) +{ + unsigned idx = fdec->Range.First; + unsigned hw; + + switch (fdec->Semantic.Name) { + case TGSI_SEMANTIC_POSITION: + hw = 1; + break; + case TGSI_SEMANTIC_COLOR: + hw = ~0; + switch (fdec->Semantic.Index) { + case 0: hw = 0; break; + case 1: hw = 2; break; + case 2: hw = 3; break; + case 3: hw = 4; break; + } + if(hw > ((nvfx->use_nv4x) ? 4 : 2)) { + NOUVEAU_ERR("bad rcol index\n"); + return FALSE; + } + break; + default: + NOUVEAU_ERR("bad output semantic\n"); + return FALSE; + } + + fpc->r_result[idx] = nvfx_reg(NVFXSR_OUTPUT, hw); + fpc->r_temps |= (1ULL << hw); + return TRUE; +} + +static boolean +nvfx_fragprog_prepare(struct nv30_context* nvfx, struct nvfx_fpc *fpc) +{ + struct tgsi_parse_context p; + int high_temp = -1, i; + + fpc->r_imm = CALLOC(fpc->fp->info.immediate_count, sizeof(struct nvfx_reg)); + + tgsi_parse_init(&p, fpc->fp->pipe.tokens); + while (!tgsi_parse_end_of_tokens(&p)) { + const union tgsi_full_token *tok = &p.FullToken; + + tgsi_parse_token(&p); + switch(tok->Token.Type) { + case TGSI_TOKEN_TYPE_DECLARATION: + { + const struct tgsi_full_declaration *fdec; + fdec = &p.FullToken.FullDeclaration; + switch (fdec->Declaration.File) { + case TGSI_FILE_INPUT: + if (!nvfx_fragprog_parse_decl_input(nvfx, fpc, fdec)) + goto out_err; + break; + case TGSI_FILE_OUTPUT: + if (!nvfx_fragprog_parse_decl_output(nvfx, fpc, fdec)) + goto out_err; + break; + case TGSI_FILE_TEMPORARY: + if (fdec->Range.Last > high_temp) { + high_temp = + fdec->Range.Last; + } + break; + default: + break; + } + } + break; + case TGSI_TOKEN_TYPE_IMMEDIATE: + { + struct tgsi_full_immediate *imm; + + imm = &p.FullToken.FullImmediate; + assert(imm->Immediate.DataType == TGSI_IMM_FLOAT32); + assert(fpc->nr_imm < fpc->fp->info.immediate_count); + + fpc->r_imm[fpc->nr_imm++] = nvfx_fp_imm(fpc, imm->u[0].Float, imm->u[1].Float, imm->u[2].Float, imm->u[3].Float); + break; + } + default: + break; + } + } + tgsi_parse_free(&p); + + tgsi_parse_init(&p, fpc->fp->pipe.tokens); + while (!tgsi_parse_end_of_tokens(&p)) { + const struct tgsi_full_declaration *fdec; + tgsi_parse_token(&p); + switch(p.FullToken.Token.Type) { + case TGSI_TOKEN_TYPE_DECLARATION: + fdec = &p.FullToken.FullDeclaration; + switch (fdec->Declaration.File) { + case TGSI_FILE_INPUT: + if (!nvfx_fragprog_assign_generic(nvfx, fpc, fdec)) + goto out_err; + break; + default: + break; + } + break; + default: + break; + } + } + tgsi_parse_free(&p); + + if (++high_temp) { + fpc->r_temp = CALLOC(high_temp, sizeof(struct nvfx_reg)); + for (i = 0; i < high_temp; i++) + fpc->r_temp[i] = temp(fpc); + fpc->r_temps_discard = 0ULL; + } + + return TRUE; + +out_err: + if (fpc->r_temp) { + FREE(fpc->r_temp); + fpc->r_temp = NULL; + } + tgsi_parse_free(&p); + return FALSE; +} + +DEBUG_GET_ONCE_BOOL_OPTION(nvfx_dump_fp, "NVFX_DUMP_FP", FALSE) + +void +_nvfx_fragprog_translate(struct nv30_context *nvfx, struct nv30_fragprog *fp, + boolean emulate_sprite_flipping) +{ + struct tgsi_parse_context parse; + struct nvfx_fpc *fpc = NULL; + struct util_dynarray insns; + + fp->translated = FALSE; + fp->point_sprite_control = 0; + fp->vp_or = 0; + + fpc = CALLOC_STRUCT(nvfx_fpc); + if (!fpc) + goto out_err; + + fpc->max_temps = nvfx->use_nv4x ? 48 : 32; + fpc->fp = fp; + fpc->num_regs = 2; + memset(fp->texcoord, 0xff, sizeof(fp->texcoord)); + + for (unsigned i = 0; i < fp->info.num_properties; ++i) { + switch (fp->info.properties[i].name) { + case TGSI_PROPERTY_FS_COORD_ORIGIN: + if (fp->info.properties[i].data[0]) + fp->coord_conventions |= NV30_3D_COORD_CONVENTIONS_ORIGIN_INVERTED; + break; + case TGSI_PROPERTY_FS_COORD_PIXEL_CENTER: + if (fp->info.properties[i].data[0]) + fp->coord_conventions |= NV30_3D_COORD_CONVENTIONS_CENTER_INTEGER; + break; + case TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS: + if (fp->info.properties[i].data[0]) + fp->rt_enable |= NV30_3D_RT_ENABLE_MRT; + break; + default: + break; + } + } + + if (!nvfx_fragprog_prepare(nvfx, fpc)) + goto out_err; + + tgsi_parse_init(&parse, fp->pipe.tokens); + util_dynarray_init(&insns); + + while (!tgsi_parse_end_of_tokens(&parse)) { + tgsi_parse_token(&parse); + + switch (parse.FullToken.Token.Type) { + case TGSI_TOKEN_TYPE_INSTRUCTION: + { + const struct tgsi_full_instruction *finst; + + util_dynarray_append(&insns, unsigned, fp->insn_len); + finst = &parse.FullToken.FullInstruction; + if (!nvfx_fragprog_parse_instruction(nvfx, fpc, finst)) + goto out_err; + } + break; + default: + break; + } + } + util_dynarray_append(&insns, unsigned, fp->insn_len); + + for(unsigned i = 0; i < fpc->label_relocs.size; i += sizeof(struct nvfx_relocation)) + { + struct nvfx_relocation* label_reloc = (struct nvfx_relocation*)((char*)fpc->label_relocs.data + i); + fp->insn[label_reloc->location] |= ((unsigned*)insns.data)[label_reloc->target]; + } + util_dynarray_fini(&insns); + + if(!nvfx->is_nv4x) + fp->fp_control |= (fpc->num_regs-1)/2; + else + fp->fp_control |= fpc->num_regs << NV40_3D_FP_CONTROL_TEMP_COUNT__SHIFT; + + /* Terminate final instruction */ + if(fp->insn) + fp->insn[fpc->inst_offset] |= 0x00000001; + + /* Append NOP + END instruction for branches to the end of the program */ + fpc->inst_offset = fp->insn_len; + grow_insns(fpc, 4); + fp->insn[fpc->inst_offset + 0] = 0x00000001; + fp->insn[fpc->inst_offset + 1] = 0x00000000; + fp->insn[fpc->inst_offset + 2] = 0x00000000; + fp->insn[fpc->inst_offset + 3] = 0x00000000; + + if(debug_get_option_nvfx_dump_fp()) + { + debug_printf("\n"); + tgsi_dump(fp->pipe.tokens, 0); + + debug_printf("\n%s fragment program:\n", nvfx->is_nv4x ? "nv4x" : "nv3x"); + for (unsigned i = 0; i < fp->insn_len; i += 4) + debug_printf("%3u: %08x %08x %08x %08x\n", i >> 2, fp->insn[i], fp->insn[i + 1], fp->insn[i + 2], fp->insn[i + 3]); + debug_printf("\n"); + } + + fp->translated = TRUE; + +out: + tgsi_parse_free(&parse); + if(fpc) + { + if (fpc->r_temp) + FREE(fpc->r_temp); + util_dynarray_fini(&fpc->if_stack); + util_dynarray_fini(&fpc->label_relocs); + util_dynarray_fini(&fpc->imm_data); + //util_dynarray_fini(&fpc->loop_stack); + FREE(fpc); + } + + return; + +out_err: + _debug_printf("Error: failed to compile this fragment program:\n"); + tgsi_dump(fp->pipe.tokens, 0); + goto out; +} + +static inline void +nvfx_fp_memcpy(void* dst, const void* src, size_t len) +{ +#ifndef PIPE_ARCH_BIG_ENDIAN + memcpy(dst, src, len); +#else + size_t i; + for(i = 0; i < len; i += 4) { + uint32_t v = *(uint32_t*)((char*)src + i); + *(uint32_t*)((char*)dst + i) = (v >> 16) | (v << 16); + } +#endif +} diff --git a/src/gallium/drivers/nv30/nvfx_shader.h b/src/gallium/drivers/nv30/nvfx_shader.h new file mode 100644 index 00000000000..e343bf01698 --- /dev/null +++ b/src/gallium/drivers/nv30/nvfx_shader.h @@ -0,0 +1,525 @@ +#ifndef __NVFX_SHADER_H__ +#define __NVFX_SHADER_H__ + +#include + +#include "pipe/p_compiler.h" + +#define NVFX_SWZ_IDENTITY ((3 << 6) | (2 << 4) | (1 << 2) | (0 << 0)) + +/* this will resolve to either the NV30 or the NV40 version + * depending on the current hardware */ +/* unusual, but very fast and compact method */ +#define NVFX_VP(c) ((NV30_VP_##c) + (nv30->is_nv4x & ((NV40_VP_##c) - (NV30_VP_##c)))) + +#define NVFX_VP_INST_SLOT_VEC 0 +#define NVFX_VP_INST_SLOT_SCA 1 + +#define NVFX_VP_INST_IN_POS 0 /* These seem to match the bindings specified in */ +#define NVFX_VP_INST_IN_WEIGHT 1 /* the ARB_v_p spec (2.14.3.1) */ +#define NVFX_VP_INST_IN_NORMAL 2 +#define NVFX_VP_INST_IN_COL0 3 /* Should probably confirm them all though */ +#define NVFX_VP_INST_IN_COL1 4 +#define NVFX_VP_INST_IN_FOGC 5 +#define NVFX_VP_INST_IN_TC0 8 +#define NVFX_VP_INST_IN_TC(n) (8+n) + +#define NVFX_VP_INST_SCA_OP_NOP 0x00 +#define NVFX_VP_INST_SCA_OP_MOV 0x01 +#define NVFX_VP_INST_SCA_OP_RCP 0x02 +#define NVFX_VP_INST_SCA_OP_RCC 0x03 +#define NVFX_VP_INST_SCA_OP_RSQ 0x04 +#define NVFX_VP_INST_SCA_OP_EXP 0x05 +#define NVFX_VP_INST_SCA_OP_LOG 0x06 +#define NVFX_VP_INST_SCA_OP_LIT 0x07 +#define NVFX_VP_INST_SCA_OP_BRA 0x09 +#define NVFX_VP_INST_SCA_OP_CAL 0x0B +#define NVFX_VP_INST_SCA_OP_RET 0x0C +#define NVFX_VP_INST_SCA_OP_LG2 0x0D +#define NVFX_VP_INST_SCA_OP_EX2 0x0E +#define NVFX_VP_INST_SCA_OP_SIN 0x0F +#define NVFX_VP_INST_SCA_OP_COS 0x10 + +#define NV40_VP_INST_SCA_OP_PUSHA 0x13 +#define NV40_VP_INST_SCA_OP_POPA 0x14 + +#define NVFX_VP_INST_VEC_OP_NOP 0x00 +#define NVFX_VP_INST_VEC_OP_MOV 0x01 +#define NVFX_VP_INST_VEC_OP_MUL 0x02 +#define NVFX_VP_INST_VEC_OP_ADD 0x03 +#define NVFX_VP_INST_VEC_OP_MAD 0x04 +#define NVFX_VP_INST_VEC_OP_DP3 0x05 +#define NVFX_VP_INST_VEC_OP_DPH 0x06 +#define NVFX_VP_INST_VEC_OP_DP4 0x07 +#define NVFX_VP_INST_VEC_OP_DST 0x08 +#define NVFX_VP_INST_VEC_OP_MIN 0x09 +#define NVFX_VP_INST_VEC_OP_MAX 0x0A +#define NVFX_VP_INST_VEC_OP_SLT 0x0B +#define NVFX_VP_INST_VEC_OP_SGE 0x0C +#define NVFX_VP_INST_VEC_OP_ARL 0x0D +#define NVFX_VP_INST_VEC_OP_FRC 0x0E +#define NVFX_VP_INST_VEC_OP_FLR 0x0F +#define NVFX_VP_INST_VEC_OP_SEQ 0x10 +#define NVFX_VP_INST_VEC_OP_SFL 0x11 +#define NVFX_VP_INST_VEC_OP_SGT 0x12 +#define NVFX_VP_INST_VEC_OP_SLE 0x13 +#define NVFX_VP_INST_VEC_OP_SNE 0x14 +#define NVFX_VP_INST_VEC_OP_STR 0x15 +#define NVFX_VP_INST_VEC_OP_SSG 0x16 +#define NVFX_VP_INST_VEC_OP_ARR 0x17 +#define NVFX_VP_INST_VEC_OP_ARA 0x18 + +#define NV40_VP_INST_VEC_OP_TXL 0x19 + +/* DWORD 3 */ +#define NVFX_VP_INST_LAST (1 << 0) + +/* + * Each fragment program opcode appears to be comprised of 4 32-bit values. + * + * 0: OPDEST + * 0: program end + * 1-6: destination register + * 7: destination register is fp16?? (use for outputs) + * 8: set condition code + * 9: writemask x + * 10: writemask y + * 11: writemask z + * 12: writemask w + * 13-16: source attribute register number (e.g. COL0) + * 17-20: texture unit number + * 21: expand value on texture operation (x -> 2x - 1) + * 22-23: precision 0 = fp32, 1 = fp16, 2 = s1.10 fixed, 3 = s0.8 fixed (nv40-only)) + * 24-29: opcode + * 30: no destination + * 31: saturate + * 1 - SRC0 + * 0-17: see common source fields + * 18: execute if condition code less + * 19: execute if condition code equal + * 20: execute if condition code greater + * 21-22: condition code swizzle x source component + * 23-24: condition code swizzle y source component + * 25-26: condition code swizzle z source component + * 27-28: condition code swizzle w source component + * 29: source 0 absolute + * 30: always 0 in renouveau tests + * 31: always 0 in renouveau tests + * 2 - SRC1 + * 0-17: see common source fields + * 18: source 1 absolute + * 19-20: input precision 0 = fp32, 1 = fp16, 2 = s1.10 fixed, 3 = ??? + * 21-27: always 0 in renouveau tests + * 28-30: scale (0 = 1x, 1 = 2x, 2 = 4x, 3 = 8x, 4 = ???, 5, = 1/2, 6 = 1/4, 7 = 1/8) + * 31: opcode is branch + * 3 - SRC2 + * 0-17: see common source fields + * 18: source 2 absolute + * 19-29: address register displacement + * 30: use index register + * 31: disable perspective-correct interpolation? + * +* Common fields of 0, 1, 2 - SRC + * 0-1: source register type (0 = temp, 1 = input, 2 = immediate, 3 = ???) + * 2-7: source temp register index + * 8: source register is fp16?? + * 9-10: source swizzle x source component + * 11-12: source swizzle y source component + * 13-14: source swizzle z source component + * 15-16: source swizzle w source component + * 17: negate + + * There appears to be no special difference between result regs and temp regs. + * result.color == R0.xyzw + * result.depth == R1.z + * When the fragprog contains instructions to write depth, NV30_TCL_PRIMITIVE_3D_UNK1D78=0 + * otherwise it is set to 1. + * + * Constants are inserted directly after the instruction that uses them. + * + * It appears that it's not possible to use two input registers in one + * instruction as the input sourcing is done in the instruction dword + * and not the source selection dwords. As such instructions such as: + * + * ADD result.color, fragment.color, fragment.texcoord[0]; + * + * must be split into two MOV's and then an ADD (nvidia does this) but + * I'm not sure why it's not just one MOV and then source the second input + * in the ADD instruction.. + * + * Negation of the full source is done with NV30_FP_REG_NEGATE, arbitrary + * negation requires multiplication with a const. + * + * Arbitrary swizzling is supported with the exception of SWIZZLE_ZERO/SWIZZLE_ONE + * The temp/result regs appear to be initialised to (0.0, 0.0, 0.0, 0.0) as SWIZZLE_ZERO + * is implemented simply by not writing to the relevant components of the destination. + * + * Conditional execution + * TODO + * + * Non-native instructions: + * LIT + * LRP - MAD+MAD + * SUB - ADD, negate second source + * RSQ - LG2 + EX2 + * POW - LG2 + MUL + EX2 + * SCS - COS + SIN + * XPD + * + * NV40 Looping + * Loops appear to be fairly expensive on NV40 at least, the proprietary + * driver goes to a lot of effort to avoid using the native looping + * instructions. If the total number of *executed* instructions between + * REP/ENDREP or LOOP/ENDLOOP is <=500, the driver will unroll the loop. + * The maximum loop count is 255. + * + */ + +//== Opcode / Destination selection == +#define NVFX_FP_OP_PROGRAM_END (1 << 0) +#define NVFX_FP_OP_OUT_REG_SHIFT 1 +#define NV30_FP_OP_OUT_REG_MASK (31 << 1) /* uncertain */ +#define NV40_FP_OP_OUT_REG_MASK (63 << 1) +/* Needs to be set when writing outputs to get expected result.. */ +#define NVFX_FP_OP_OUT_REG_HALF (1 << 7) +#define NVFX_FP_OP_COND_WRITE_ENABLE (1 << 8) +#define NVFX_FP_OP_OUTMASK_SHIFT 9 +#define NVFX_FP_OP_OUTMASK_MASK (0xF << 9) +# define NVFX_FP_OP_OUT_X (1<<9) +# define NVFX_FP_OP_OUT_Y (1<<10) +# define NVFX_FP_OP_OUT_Z (1<<11) +# define NVFX_FP_OP_OUT_W (1<<12) +/* Uncertain about these, especially the input_src values.. it's possible that + * they can be dynamically changed. + */ +#define NVFX_FP_OP_INPUT_SRC_SHIFT 13 +#define NVFX_FP_OP_INPUT_SRC_MASK (15 << 13) +# define NVFX_FP_OP_INPUT_SRC_POSITION 0x0 +# define NVFX_FP_OP_INPUT_SRC_COL0 0x1 +# define NVFX_FP_OP_INPUT_SRC_COL1 0x2 +# define NVFX_FP_OP_INPUT_SRC_FOGC 0x3 +# define NVFX_FP_OP_INPUT_SRC_TC0 0x4 +# define NVFX_FP_OP_INPUT_SRC_TC(n) (0x4 + n) +# define NV40_FP_OP_INPUT_SRC_FACING 0xE +#define NVFX_FP_OP_TEX_UNIT_SHIFT 17 +#define NVFX_FP_OP_TEX_UNIT_MASK (0xF << 17) /* guess */ +#define NVFX_FP_OP_PRECISION_SHIFT 22 +#define NVFX_FP_OP_PRECISION_MASK (3 << 22) +# define NVFX_FP_PRECISION_FP32 0 +# define NVFX_FP_PRECISION_FP16 1 +# define NVFX_FP_PRECISION_FX12 2 +#define NVFX_FP_OP_OPCODE_SHIFT 24 +#define NVFX_FP_OP_OPCODE_MASK (0x3F << 24) +/* NV30/NV40 fragment program opcodes */ +#define NVFX_FP_OP_OPCODE_NOP 0x00 +#define NVFX_FP_OP_OPCODE_MOV 0x01 +#define NVFX_FP_OP_OPCODE_MUL 0x02 +#define NVFX_FP_OP_OPCODE_ADD 0x03 +#define NVFX_FP_OP_OPCODE_MAD 0x04 +#define NVFX_FP_OP_OPCODE_DP3 0x05 +#define NVFX_FP_OP_OPCODE_DP4 0x06 +#define NVFX_FP_OP_OPCODE_DST 0x07 +#define NVFX_FP_OP_OPCODE_MIN 0x08 +#define NVFX_FP_OP_OPCODE_MAX 0x09 +#define NVFX_FP_OP_OPCODE_SLT 0x0A +#define NVFX_FP_OP_OPCODE_SGE 0x0B +#define NVFX_FP_OP_OPCODE_SLE 0x0C +#define NVFX_FP_OP_OPCODE_SGT 0x0D +#define NVFX_FP_OP_OPCODE_SNE 0x0E +#define NVFX_FP_OP_OPCODE_SEQ 0x0F +#define NVFX_FP_OP_OPCODE_FRC 0x10 +#define NVFX_FP_OP_OPCODE_FLR 0x11 +#define NVFX_FP_OP_OPCODE_KIL 0x12 +#define NVFX_FP_OP_OPCODE_PK4B 0x13 +#define NVFX_FP_OP_OPCODE_UP4B 0x14 +#define NVFX_FP_OP_OPCODE_DDX 0x15 /* can only write XY */ +#define NVFX_FP_OP_OPCODE_DDY 0x16 /* can only write XY */ +#define NVFX_FP_OP_OPCODE_TEX 0x17 +#define NVFX_FP_OP_OPCODE_TXP 0x18 +#define NVFX_FP_OP_OPCODE_TXD 0x19 +#define NVFX_FP_OP_OPCODE_RCP 0x1A +#define NVFX_FP_OP_OPCODE_EX2 0x1C +#define NVFX_FP_OP_OPCODE_LG2 0x1D +#define NVFX_FP_OP_OPCODE_STR 0x20 +#define NVFX_FP_OP_OPCODE_SFL 0x21 +#define NVFX_FP_OP_OPCODE_COS 0x22 +#define NVFX_FP_OP_OPCODE_SIN 0x23 +#define NVFX_FP_OP_OPCODE_PK2H 0x24 +#define NVFX_FP_OP_OPCODE_UP2H 0x25 +#define NVFX_FP_OP_OPCODE_PK4UB 0x27 +#define NVFX_FP_OP_OPCODE_UP4UB 0x28 +#define NVFX_FP_OP_OPCODE_PK2US 0x29 +#define NVFX_FP_OP_OPCODE_UP2US 0x2A +#define NVFX_FP_OP_OPCODE_DP2A 0x2E +#define NVFX_FP_OP_OPCODE_TXB 0x31 +#define NVFX_FP_OP_OPCODE_DIV 0x3A + +/* NV30 only fragment program opcodes */ +#define NVFX_FP_OP_OPCODE_RSQ_NV30 0x1B +#define NVFX_FP_OP_OPCODE_LIT_NV30 0x1E +#define NVFX_FP_OP_OPCODE_LRP_NV30 0x1F +#define NVFX_FP_OP_OPCODE_POW_NV30 0x26 +#define NVFX_FP_OP_OPCODE_RFL_NV30 0x36 + +/* NV40 only fragment program opcodes */ +#define NVFX_FP_OP_OPCODE_TXL_NV40 0x2F +#define NVFX_FP_OP_OPCODE_LITEX2_NV40 0x3C + +/* The use of these instructions appears to be indicated by bit 31 of DWORD 2.*/ +#define NV40_FP_OP_BRA_OPCODE_BRK 0x0 +#define NV40_FP_OP_BRA_OPCODE_CAL 0x1 +#define NV40_FP_OP_BRA_OPCODE_IF 0x2 +#define NV40_FP_OP_BRA_OPCODE_LOOP 0x3 +#define NV40_FP_OP_BRA_OPCODE_REP 0x4 +#define NV40_FP_OP_BRA_OPCODE_RET 0x5 + +#define NV40_FP_OP_OUT_NONE (1 << 30) +#define NVFX_FP_OP_OUT_SAT (1 << 31) + +/* high order bits of SRC0 */ +#define NVFX_FP_OP_SRC0_ABS (1 << 29) +#define NVFX_FP_OP_COND_SWZ_W_SHIFT 27 +#define NVFX_FP_OP_COND_SWZ_W_MASK (3 << 27) +#define NVFX_FP_OP_COND_SWZ_Z_SHIFT 25 +#define NVFX_FP_OP_COND_SWZ_Z_MASK (3 << 25) +#define NVFX_FP_OP_COND_SWZ_Y_SHIFT 23 +#define NVFX_FP_OP_COND_SWZ_Y_MASK (3 << 23) +#define NVFX_FP_OP_COND_SWZ_X_SHIFT 21 +#define NVFX_FP_OP_COND_SWZ_X_MASK (3 << 21) +#define NVFX_FP_OP_COND_SWZ_ALL_SHIFT 21 +#define NVFX_FP_OP_COND_SWZ_ALL_MASK (0xFF << 21) +#define NVFX_FP_OP_COND_SHIFT 18 +#define NVFX_FP_OP_COND_MASK (0x07 << 18) +# define NVFX_FP_OP_COND_FL 0 +# define NVFX_FP_OP_COND_LT 1 +# define NVFX_FP_OP_COND_EQ 2 +# define NVFX_FP_OP_COND_LE 3 +# define NVFX_FP_OP_COND_GT 4 +# define NVFX_FP_OP_COND_NE 5 +# define NVFX_FP_OP_COND_GE 6 +# define NVFX_FP_OP_COND_TR 7 + +/* high order bits of SRC1 */ +#define NV40_FP_OP_OPCODE_IS_BRANCH (1<<31) +#define NVFX_FP_OP_DST_SCALE_SHIFT 28 +#define NVFX_FP_OP_DST_SCALE_MASK (3 << 28) +#define NVFX_FP_OP_DST_SCALE_1X 0 +#define NVFX_FP_OP_DST_SCALE_2X 1 +#define NVFX_FP_OP_DST_SCALE_4X 2 +#define NVFX_FP_OP_DST_SCALE_8X 3 +#define NVFX_FP_OP_DST_SCALE_INV_2X 5 +#define NVFX_FP_OP_DST_SCALE_INV_4X 6 +#define NVFX_FP_OP_DST_SCALE_INV_8X 7 +#define NVFX_FP_OP_SRC1_ABS (1 << 18) + +/* SRC1 LOOP */ +#define NV40_FP_OP_LOOP_INCR_SHIFT 19 +#define NV40_FP_OP_LOOP_INCR_MASK (0xFF << 19) +#define NV40_FP_OP_LOOP_INDEX_SHIFT 10 +#define NV40_FP_OP_LOOP_INDEX_MASK (0xFF << 10) +#define NV40_FP_OP_LOOP_COUNT_SHIFT 2 +#define NV40_FP_OP_LOOP_COUNT_MASK (0xFF << 2) + +/* SRC1 IF: absolute offset in dwords */ +#define NV40_FP_OP_ELSE_OFFSET_SHIFT 0 +#define NV40_FP_OP_ELSE_OFFSET_MASK (0x7FFFFFFF << 0) + +/* SRC1 CAL */ +#define NV40_FP_OP_SUB_OFFSET_SHIFT 0 +#define NV40_FP_OP_SUB_OFFSET_MASK (0x7FFFFFFF << 0) + +/* SRC1 REP + * I have no idea why there are 3 count values here.. but they + * have always been filled with the same value in my tests so + * far.. + */ +#define NV40_FP_OP_REP_COUNT1_SHIFT 2 +#define NV40_FP_OP_REP_COUNT1_MASK (0xFF << 2) +#define NV40_FP_OP_REP_COUNT2_SHIFT 10 +#define NV40_FP_OP_REP_COUNT2_MASK (0xFF << 10) +#define NV40_FP_OP_REP_COUNT3_SHIFT 19 +#define NV40_FP_OP_REP_COUNT3_MASK (0xFF << 19) + +/* SRC2 REP/IF: absolute offset in dwords */ +#define NV40_FP_OP_END_OFFSET_SHIFT 0 +#define NV40_FP_OP_END_OFFSET_MASK (0x7FFFFFFF << 0) + +/* high order bits of SRC2 */ +#define NVFX_FP_OP_INDEX_INPUT (1 << 30) +#define NV40_FP_OP_ADDR_INDEX_SHIFT 19 +#define NV40_FP_OP_ADDR_INDEX_MASK (0xF << 19) + +//== Register selection == +#define NVFX_FP_REG_TYPE_SHIFT 0 +#define NVFX_FP_REG_TYPE_MASK (3 << 0) +# define NVFX_FP_REG_TYPE_TEMP 0 +# define NVFX_FP_REG_TYPE_INPUT 1 +# define NVFX_FP_REG_TYPE_CONST 2 +#define NVFX_FP_REG_SRC_SHIFT 2 +#define NV30_FP_REG_SRC_MASK (31 << 2) +#define NV40_FP_REG_SRC_MASK (63 << 2) +#define NVFX_FP_REG_SRC_HALF (1 << 8) +#define NVFX_FP_REG_SWZ_ALL_SHIFT 9 +#define NVFX_FP_REG_SWZ_ALL_MASK (255 << 9) +#define NVFX_FP_REG_SWZ_X_SHIFT 9 +#define NVFX_FP_REG_SWZ_X_MASK (3 << 9) +#define NVFX_FP_REG_SWZ_Y_SHIFT 11 +#define NVFX_FP_REG_SWZ_Y_MASK (3 << 11) +#define NVFX_FP_REG_SWZ_Z_SHIFT 13 +#define NVFX_FP_REG_SWZ_Z_MASK (3 << 13) +#define NVFX_FP_REG_SWZ_W_SHIFT 15 +#define NVFX_FP_REG_SWZ_W_MASK (3 << 15) +# define NVFX_FP_SWIZZLE_X 0 +# define NVFX_FP_SWIZZLE_Y 1 +# define NVFX_FP_SWIZZLE_Z 2 +# define NVFX_FP_SWIZZLE_W 3 +#define NVFX_FP_REG_NEGATE (1 << 17) + +#define NVFXSR_NONE 0 +#define NVFXSR_OUTPUT 1 +#define NVFXSR_INPUT 2 +#define NVFXSR_TEMP 3 +#define NVFXSR_CONST 5 +#define NVFXSR_IMM 6 + +#define NVFX_COND_FL 0 +#define NVFX_COND_LT 1 +#define NVFX_COND_EQ 2 +#define NVFX_COND_LE 3 +#define NVFX_COND_GT 4 +#define NVFX_COND_NE 5 +#define NVFX_COND_GE 6 +#define NVFX_COND_TR 7 + +/* Yes, this are ordered differently... */ + +#define NVFX_VP_MASK_X 8 +#define NVFX_VP_MASK_Y 4 +#define NVFX_VP_MASK_Z 2 +#define NVFX_VP_MASK_W 1 +#define NVFX_VP_MASK_ALL 0xf + +#define NVFX_FP_MASK_X 1 +#define NVFX_FP_MASK_Y 2 +#define NVFX_FP_MASK_Z 4 +#define NVFX_FP_MASK_W 8 +#define NVFX_FP_MASK_ALL 0xf + +#define NVFX_SWZ_X 0 +#define NVFX_SWZ_Y 1 +#define NVFX_SWZ_Z 2 +#define NVFX_SWZ_W 3 + +#define swz(s,x,y,z,w) nvfx_src_swz((s), NVFX_SWZ_##x, NVFX_SWZ_##y, NVFX_SWZ_##z, NVFX_SWZ_##w) +#define neg(s) nvfx_src_neg((s)) +#define abs(s) nvfx_src_abs((s)) + +struct nvfx_reg { + int8_t type; + uint32_t index; +}; + +struct nvfx_src { + struct nvfx_reg reg; + + uint8_t indirect : 1; + uint8_t indirect_reg : 1; + uint8_t indirect_swz : 2; + uint8_t negate : 1; + uint8_t abs : 1; + uint8_t swz[4]; +}; + +struct nvfx_insn +{ + uint8_t op; + char scale; + int8_t unit; + uint8_t mask; + uint8_t cc_swz[4]; + + uint8_t sat : 1; + uint8_t cc_update : 1; + uint8_t cc_update_reg : 1; + uint8_t cc_test : 3; + uint8_t cc_test_reg : 1; + + struct nvfx_reg dst; + struct nvfx_src src[3]; +}; + +static INLINE struct nvfx_insn +nvfx_insn(boolean sat, unsigned op, int unit, struct nvfx_reg dst, unsigned mask, struct nvfx_src s0, struct nvfx_src s1, struct nvfx_src s2) +{ + struct nvfx_insn insn = { + .op = op, + .scale = 0, + .unit = unit, + .sat = sat, + .mask = mask, + .cc_update = 0, + .cc_update_reg = 0, + .cc_test = NVFX_COND_TR, + .cc_test_reg = 0, + .cc_swz = { 0, 1, 2, 3 }, + .dst = dst, + .src = {s0, s1, s2} + }; + return insn; +} + +static INLINE struct nvfx_reg +nvfx_reg(int type, int index) +{ + struct nvfx_reg temp = { + .type = type, + .index = index, + }; + return temp; +} + +static INLINE struct nvfx_src +nvfx_src(struct nvfx_reg reg) +{ + struct nvfx_src temp = { + .reg = reg, + .abs = 0, + .negate = 0, + .swz = { 0, 1, 2, 3 }, + .indirect = 0, + }; + return temp; +} + +static INLINE struct nvfx_src +nvfx_src_swz(struct nvfx_src src, int x, int y, int z, int w) +{ + struct nvfx_src dst = src; + + dst.swz[NVFX_SWZ_X] = src.swz[x]; + dst.swz[NVFX_SWZ_Y] = src.swz[y]; + dst.swz[NVFX_SWZ_Z] = src.swz[z]; + dst.swz[NVFX_SWZ_W] = src.swz[w]; + return dst; +} + +static INLINE struct nvfx_src +nvfx_src_neg(struct nvfx_src src) +{ + src.negate = !src.negate; + return src; +} + +static INLINE struct nvfx_src +nvfx_src_abs(struct nvfx_src src) +{ + src.abs = 1; + return src; +} + +struct nvfx_relocation { + unsigned location; + unsigned target; +}; + +#endif diff --git a/src/gallium/drivers/nv30/nvfx_vertprog.c b/src/gallium/drivers/nv30/nvfx_vertprog.c new file mode 100644 index 00000000000..d7eb9fb0a63 --- /dev/null +++ b/src/gallium/drivers/nv30/nvfx_vertprog.c @@ -0,0 +1,1116 @@ +#include "pipe/p_context.h" +#include "pipe/p_defines.h" +#include "pipe/p_state.h" +#include "util/u_linkage.h" +#include "util/u_debug.h" + +#include "pipe/p_shader_tokens.h" +#include "tgsi/tgsi_parse.h" +#include "tgsi/tgsi_dump.h" +#include "tgsi/tgsi_util.h" +#include "tgsi/tgsi_ureg.h" + +#include "draw/draw_context.h" + +#include "nv30-40_3d.xml.h" +#include "nv30_context.h" +#include "nv30_resource.h" + +/* TODO (at least...): + * 1. Indexed consts + ARL + * 3. NV_vp11, NV_vp2, NV_vp3 features + * - extra arith opcodes + * - branching + * - texture sampling + * - indexed attribs + * - indexed results + * 4. bugs + */ + +#include "nv30_vertprog.h" +#include "nv40_vertprog.h" + +struct nvfx_loop_entry { + unsigned brk_target; + unsigned cont_target; +}; + +struct nvfx_vpc { + struct nv30_context* nv30; + struct pipe_shader_state pipe; + struct nv30_vertprog *vp; + struct tgsi_shader_info* info; + + struct nv30_vertprog_exec *vpi; + + unsigned r_temps; + unsigned r_temps_discard; + struct nvfx_reg r_result[PIPE_MAX_SHADER_OUTPUTS]; + struct nvfx_reg *r_address; + struct nvfx_reg *r_temp; + struct nvfx_reg *r_const; + struct nvfx_reg r_0_1; + + struct nvfx_reg *imm; + unsigned nr_imm; + + int hpos_idx; + int cvtx_idx; + + struct util_dynarray label_relocs; + struct util_dynarray loop_stack; +}; + +static struct nvfx_reg +temp(struct nvfx_vpc *vpc) +{ + int idx = ffs(~vpc->r_temps) - 1; + + if (idx < 0) { + NOUVEAU_ERR("out of temps!!\n"); + assert(0); + return nvfx_reg(NVFXSR_TEMP, 0); + } + + vpc->r_temps |= (1 << idx); + vpc->r_temps_discard |= (1 << idx); + return nvfx_reg(NVFXSR_TEMP, idx); +} + +static inline void +release_temps(struct nvfx_vpc *vpc) +{ + vpc->r_temps &= ~vpc->r_temps_discard; + vpc->r_temps_discard = 0; +} + +static struct nvfx_reg +constant(struct nvfx_vpc *vpc, int pipe, float x, float y, float z, float w) +{ + struct nv30_vertprog *vp = vpc->vp; + struct nv30_vertprog_data *vpd; + int idx; + + if (pipe >= 0) { + for (idx = 0; idx < vp->nr_consts; idx++) { + if (vp->consts[idx].index == pipe) + return nvfx_reg(NVFXSR_CONST, idx); + } + } + + idx = vp->nr_consts++; + vp->consts = realloc(vp->consts, sizeof(*vpd) * vp->nr_consts); + vpd = &vp->consts[idx]; + + vpd->index = pipe; + vpd->value[0] = x; + vpd->value[1] = y; + vpd->value[2] = z; + vpd->value[3] = w; + return nvfx_reg(NVFXSR_CONST, idx); +} + +#define arith(s,t,o,d,m,s0,s1,s2) \ + nvfx_insn((s), (NVFX_VP_INST_SLOT_##t << 7) | NVFX_VP_INST_##t##_OP_##o, -1, (d), (m), (s0), (s1), (s2)) + +static void +emit_src(struct nv30_context *nv30, struct nvfx_vpc *vpc, uint32_t *hw, + int pos, struct nvfx_src src) +{ + struct nv30_vertprog *vp = vpc->vp; + uint32_t sr = 0; + struct nvfx_relocation reloc; + + switch (src.reg.type) { + case NVFXSR_TEMP: + sr |= (NVFX_VP(SRC_REG_TYPE_TEMP) << NVFX_VP(SRC_REG_TYPE_SHIFT)); + sr |= (src.reg.index << NVFX_VP(SRC_TEMP_SRC_SHIFT)); + break; + case NVFXSR_INPUT: + sr |= (NVFX_VP(SRC_REG_TYPE_INPUT) << + NVFX_VP(SRC_REG_TYPE_SHIFT)); + vp->ir |= (1 << src.reg.index); + hw[1] |= (src.reg.index << NVFX_VP(INST_INPUT_SRC_SHIFT)); + break; + case NVFXSR_CONST: + sr |= (NVFX_VP(SRC_REG_TYPE_CONST) << + NVFX_VP(SRC_REG_TYPE_SHIFT)); + if (src.reg.index < 512) { + reloc.location = vp->nr_insns - 1; + reloc.target = src.reg.index; + util_dynarray_append(&vp->const_relocs, struct nvfx_relocation, reloc); + } else { + hw[1] |= (src.reg.index - 512) << NVFX_VP(INST_CONST_SRC_SHIFT); + } + break; + case NVFXSR_NONE: + sr |= (NVFX_VP(SRC_REG_TYPE_INPUT) << + NVFX_VP(SRC_REG_TYPE_SHIFT)); + break; + default: + assert(0); + } + + if (src.negate) + sr |= NVFX_VP(SRC_NEGATE); + + if (src.abs) + hw[0] |= (1 << (21 + pos)); + + sr |= ((src.swz[0] << NVFX_VP(SRC_SWZ_X_SHIFT)) | + (src.swz[1] << NVFX_VP(SRC_SWZ_Y_SHIFT)) | + (src.swz[2] << NVFX_VP(SRC_SWZ_Z_SHIFT)) | + (src.swz[3] << NVFX_VP(SRC_SWZ_W_SHIFT))); + + if(src.indirect) { + if(src.reg.type == NVFXSR_CONST) + hw[3] |= NVFX_VP(INST_INDEX_CONST); + else if(src.reg.type == NVFXSR_INPUT) + hw[0] |= NVFX_VP(INST_INDEX_INPUT); + else + assert(0); + if(src.indirect_reg) + hw[0] |= NVFX_VP(INST_ADDR_REG_SELECT_1); + hw[0] |= src.indirect_swz << NVFX_VP(INST_ADDR_SWZ_SHIFT); + } + + switch (pos) { + case 0: + hw[1] |= ((sr & NVFX_VP(SRC0_HIGH_MASK)) >> + NVFX_VP(SRC0_HIGH_SHIFT)) << NVFX_VP(INST_SRC0H_SHIFT); + hw[2] |= (sr & NVFX_VP(SRC0_LOW_MASK)) << + NVFX_VP(INST_SRC0L_SHIFT); + break; + case 1: + hw[2] |= sr << NVFX_VP(INST_SRC1_SHIFT); + break; + case 2: + hw[2] |= ((sr & NVFX_VP(SRC2_HIGH_MASK)) >> + NVFX_VP(SRC2_HIGH_SHIFT)) << NVFX_VP(INST_SRC2H_SHIFT); + hw[3] |= (sr & NVFX_VP(SRC2_LOW_MASK)) << + NVFX_VP(INST_SRC2L_SHIFT); + break; + default: + assert(0); + } +} + +static void +emit_dst(struct nv30_context *nv30, struct nvfx_vpc *vpc, uint32_t *hw, + int slot, struct nvfx_reg dst) +{ + struct nv30_vertprog *vp = vpc->vp; + + switch (dst.type) { + case NVFXSR_NONE: + if(!nv30->is_nv4x) + hw[0] |= NV30_VP_INST_DEST_TEMP_ID_MASK; + else { + hw[3] |= NV40_VP_INST_DEST_MASK; + if (slot == 0) + hw[0] |= NV40_VP_INST_VEC_DEST_TEMP_MASK; + else + hw[3] |= NV40_VP_INST_SCA_DEST_TEMP_MASK; + } + break; + case NVFXSR_TEMP: + if(!nv30->is_nv4x) + hw[0] |= (dst.index << NV30_VP_INST_DEST_TEMP_ID_SHIFT); + else { + hw[3] |= NV40_VP_INST_DEST_MASK; + if (slot == 0) + hw[0] |= (dst.index << NV40_VP_INST_VEC_DEST_TEMP_SHIFT); + else + hw[3] |= (dst.index << NV40_VP_INST_SCA_DEST_TEMP_SHIFT); + } + break; + case NVFXSR_OUTPUT: + /* TODO: this may be wrong because on nv30 COL0 and BFC0 are swapped */ + if(nv30->is_nv4x) { + switch (dst.index) { + case NV30_VP_INST_DEST_CLP(0): + dst.index = NVFX_VP(INST_DEST_FOGC); + vp->or |= (1 << 6); + break; + case NV30_VP_INST_DEST_CLP(1): + dst.index = NVFX_VP(INST_DEST_FOGC); + vp->or |= (1 << 7); + break; + case NV30_VP_INST_DEST_CLP(2): + dst.index = NVFX_VP(INST_DEST_FOGC); + vp->or |= (1 << 8); + break; + case NV30_VP_INST_DEST_CLP(3): + dst.index = NVFX_VP(INST_DEST_PSZ); + vp->or |= (1 << 9); + break; + case NV30_VP_INST_DEST_CLP(4): + dst.index = NVFX_VP(INST_DEST_PSZ); + vp->or |= (1 << 10); + break; + case NV30_VP_INST_DEST_CLP(5): + dst.index = NVFX_VP(INST_DEST_PSZ); + vp->or |= (1 << 11); + break; + case NV40_VP_INST_DEST_COL0: vp->or |= (1 << 0); break; + case NV40_VP_INST_DEST_COL1: vp->or |= (1 << 1); break; + case NV40_VP_INST_DEST_BFC0: vp->or |= (1 << 2); break; + case NV40_VP_INST_DEST_BFC1: vp->or |= (1 << 3); break; + case NV40_VP_INST_DEST_FOGC: vp->or |= (1 << 4); break; + case NV40_VP_INST_DEST_PSZ : vp->or |= (1 << 5); break; + } + } + + if(!nv30->is_nv4x) { + hw[3] |= (dst.index << NV30_VP_INST_DEST_SHIFT); + hw[0] |= NV30_VP_INST_VEC_DEST_TEMP_MASK; + + /*XXX: no way this is entirely correct, someone needs to + * figure out what exactly it is. + */ + hw[3] |= 0x800; + } else { + hw[3] |= (dst.index << NV40_VP_INST_DEST_SHIFT); + if (slot == 0) { + hw[0] |= NV40_VP_INST_VEC_RESULT; + hw[0] |= NV40_VP_INST_VEC_DEST_TEMP_MASK; + } else { + hw[3] |= NV40_VP_INST_SCA_RESULT; + hw[3] |= NV40_VP_INST_SCA_DEST_TEMP_MASK; + } + } + break; + default: + assert(0); + } +} + +static void +nvfx_vp_emit(struct nvfx_vpc *vpc, struct nvfx_insn insn) +{ + struct nv30_context *nv30 = vpc->nv30; + struct nv30_vertprog *vp = vpc->vp; + unsigned slot = insn.op >> 7; + unsigned op = insn.op & 0x7f; + uint32_t *hw; + + vp->insns = realloc(vp->insns, ++vp->nr_insns * sizeof(*vpc->vpi)); + vpc->vpi = &vp->insns[vp->nr_insns - 1]; + memset(vpc->vpi, 0, sizeof(*vpc->vpi)); + + hw = vpc->vpi->data; + + if (insn.cc_test != NVFX_COND_TR) + hw[0] |= NVFX_VP(INST_COND_TEST_ENABLE); + hw[0] |= (insn.cc_test << NVFX_VP(INST_COND_SHIFT)); + hw[0] |= ((insn.cc_swz[0] << NVFX_VP(INST_COND_SWZ_X_SHIFT)) | + (insn.cc_swz[1] << NVFX_VP(INST_COND_SWZ_Y_SHIFT)) | + (insn.cc_swz[2] << NVFX_VP(INST_COND_SWZ_Z_SHIFT)) | + (insn.cc_swz[3] << NVFX_VP(INST_COND_SWZ_W_SHIFT))); + if(insn.cc_update) + hw[0] |= NVFX_VP(INST_COND_UPDATE_ENABLE); + + if(insn.sat) { + assert(nv30->use_nv4x); + if(nv30->use_nv4x) + hw[0] |= NV40_VP_INST_SATURATE; + } + + if(!nv30->is_nv4x) { + if(slot == 0) + hw[1] |= (op << NV30_VP_INST_VEC_OPCODE_SHIFT); + else { + hw[0] |= ((op >> 4) << NV30_VP_INST_SCA_OPCODEH_SHIFT); + hw[1] |= ((op & 0xf) << NV30_VP_INST_SCA_OPCODEL_SHIFT); + } +// hw[3] |= NVFX_VP(INST_SCA_DEST_TEMP_MASK); +// hw[3] |= (mask << NVFX_VP(INST_VEC_WRITEMASK_SHIFT)); + + if (insn.dst.type == NVFXSR_OUTPUT) { + if (slot) + hw[3] |= (insn.mask << NV30_VP_INST_SDEST_WRITEMASK_SHIFT); + else + hw[3] |= (insn.mask << NV30_VP_INST_VDEST_WRITEMASK_SHIFT); + } else { + if (slot) + hw[3] |= (insn.mask << NV30_VP_INST_STEMP_WRITEMASK_SHIFT); + else + hw[3] |= (insn.mask << NV30_VP_INST_VTEMP_WRITEMASK_SHIFT); + } + } else { + if (slot == 0) { + hw[1] |= (op << NV40_VP_INST_VEC_OPCODE_SHIFT); + hw[3] |= NV40_VP_INST_SCA_DEST_TEMP_MASK; + hw[3] |= (insn.mask << NV40_VP_INST_VEC_WRITEMASK_SHIFT); + } else { + hw[1] |= (op << NV40_VP_INST_SCA_OPCODE_SHIFT); + hw[0] |= NV40_VP_INST_VEC_DEST_TEMP_MASK ; + hw[3] |= (insn.mask << NV40_VP_INST_SCA_WRITEMASK_SHIFT); + } + } + + emit_dst(nv30, vpc, hw, slot, insn.dst); + emit_src(nv30, vpc, hw, 0, insn.src[0]); + emit_src(nv30, vpc, hw, 1, insn.src[1]); + emit_src(nv30, vpc, hw, 2, insn.src[2]); + +// if(insn.src[0].indirect || op == NVFX_VP_INST_VEC_OP_ARL) +// hw[3] |= NV40_VP_INST_SCA_RESULT; +} + +static inline struct nvfx_src +tgsi_src(struct nvfx_vpc *vpc, const struct tgsi_full_src_register *fsrc) { + struct nvfx_src src; + + switch (fsrc->Register.File) { + case TGSI_FILE_INPUT: + src.reg = nvfx_reg(NVFXSR_INPUT, fsrc->Register.Index); + break; + case TGSI_FILE_CONSTANT: + src.reg = vpc->r_const[fsrc->Register.Index]; + break; + case TGSI_FILE_IMMEDIATE: + src.reg = vpc->imm[fsrc->Register.Index]; + break; + case TGSI_FILE_TEMPORARY: + src.reg = vpc->r_temp[fsrc->Register.Index]; + break; + default: + NOUVEAU_ERR("bad src file\n"); + src.reg.index = 0; + src.reg.type = -1; + break; + } + + src.abs = fsrc->Register.Absolute; + src.negate = fsrc->Register.Negate; + src.swz[0] = fsrc->Register.SwizzleX; + src.swz[1] = fsrc->Register.SwizzleY; + src.swz[2] = fsrc->Register.SwizzleZ; + src.swz[3] = fsrc->Register.SwizzleW; + src.indirect = 0; + src.indirect_reg = 0; + src.indirect_swz = 0; + + if(fsrc->Register.Indirect) { + if(fsrc->Indirect.File == TGSI_FILE_ADDRESS && + (fsrc->Register.File == TGSI_FILE_CONSTANT || + fsrc->Register.File == TGSI_FILE_INPUT)) { + src.indirect = 1; + src.indirect_reg = fsrc->Indirect.Index; + src.indirect_swz = fsrc->Indirect.SwizzleX; + } else { + src.reg.index = 0; + src.reg.type = -1; + } + } + + return src; +} + +static INLINE struct nvfx_reg +tgsi_dst(struct nvfx_vpc *vpc, const struct tgsi_full_dst_register *fdst) { + struct nvfx_reg dst; + + switch (fdst->Register.File) { + case TGSI_FILE_NULL: + dst = nvfx_reg(NVFXSR_NONE, 0); + break; + case TGSI_FILE_OUTPUT: + dst = vpc->r_result[fdst->Register.Index]; + break; + case TGSI_FILE_TEMPORARY: + dst = vpc->r_temp[fdst->Register.Index]; + break; + case TGSI_FILE_ADDRESS: + dst = vpc->r_address[fdst->Register.Index]; + break; + default: + NOUVEAU_ERR("bad dst file %i\n", fdst->Register.File); + dst.index = 0; + dst.type = 0; + break; + } + + return dst; +} + +static inline int +tgsi_mask(uint tgsi) +{ + int mask = 0; + + if (tgsi & TGSI_WRITEMASK_X) mask |= NVFX_VP_MASK_X; + if (tgsi & TGSI_WRITEMASK_Y) mask |= NVFX_VP_MASK_Y; + if (tgsi & TGSI_WRITEMASK_Z) mask |= NVFX_VP_MASK_Z; + if (tgsi & TGSI_WRITEMASK_W) mask |= NVFX_VP_MASK_W; + return mask; +} + +static boolean +nvfx_vertprog_parse_instruction(struct nv30_context *nv30, struct nvfx_vpc *vpc, + unsigned idx, const struct tgsi_full_instruction *finst) +{ + struct nvfx_src src[3], tmp; + struct nvfx_reg dst; + struct nvfx_reg final_dst; + struct nvfx_src none = nvfx_src(nvfx_reg(NVFXSR_NONE, 0)); + struct nvfx_insn insn; + struct nvfx_relocation reloc; + struct nvfx_loop_entry loop; + boolean sat = FALSE; + int mask; + int ai = -1, ci = -1, ii = -1; + int i; + unsigned sub_depth = 0; + + for (i = 0; i < finst->Instruction.NumSrcRegs; i++) { + const struct tgsi_full_src_register *fsrc; + + fsrc = &finst->Src[i]; + if (fsrc->Register.File == TGSI_FILE_TEMPORARY) { + src[i] = tgsi_src(vpc, fsrc); + } + } + + for (i = 0; i < finst->Instruction.NumSrcRegs; i++) { + const struct tgsi_full_src_register *fsrc; + + fsrc = &finst->Src[i]; + + switch (fsrc->Register.File) { + case TGSI_FILE_INPUT: + if (ai == -1 || ai == fsrc->Register.Index) { + ai = fsrc->Register.Index; + src[i] = tgsi_src(vpc, fsrc); + } else { + src[i] = nvfx_src(temp(vpc)); + nvfx_vp_emit(vpc, arith(0, VEC, MOV, src[i].reg, NVFX_VP_MASK_ALL, + tgsi_src(vpc, fsrc), none, none)); + } + break; + case TGSI_FILE_CONSTANT: + if ((ci == -1 && ii == -1) || + ci == fsrc->Register.Index) { + ci = fsrc->Register.Index; + src[i] = tgsi_src(vpc, fsrc); + } else { + src[i] = nvfx_src(temp(vpc)); + nvfx_vp_emit(vpc, arith(0, VEC, MOV, src[i].reg, NVFX_VP_MASK_ALL, + tgsi_src(vpc, fsrc), none, none)); + } + break; + case TGSI_FILE_IMMEDIATE: + if ((ci == -1 && ii == -1) || + ii == fsrc->Register.Index) { + ii = fsrc->Register.Index; + src[i] = tgsi_src(vpc, fsrc); + } else { + src[i] = nvfx_src(temp(vpc)); + nvfx_vp_emit(vpc, arith(0, VEC, MOV, src[i].reg, NVFX_VP_MASK_ALL, + tgsi_src(vpc, fsrc), none, none)); + } + break; + case TGSI_FILE_TEMPORARY: + /* handled above */ + break; + default: + NOUVEAU_ERR("bad src file\n"); + return FALSE; + } + } + + for (i = 0; i < finst->Instruction.NumSrcRegs; i++) { + if(src[i].reg.type < 0) + return FALSE; + } + + if(finst->Dst[0].Register.File == TGSI_FILE_ADDRESS && + finst->Instruction.Opcode != TGSI_OPCODE_ARL) + return FALSE; + + final_dst = dst = tgsi_dst(vpc, &finst->Dst[0]); + mask = tgsi_mask(finst->Dst[0].Register.WriteMask); + if(finst->Instruction.Saturate == TGSI_SAT_ZERO_ONE) { + assert(finst->Instruction.Opcode != TGSI_OPCODE_ARL); + if (nv30->use_nv4x) + sat = TRUE; + else + if(dst.type != NVFXSR_TEMP) + dst = temp(vpc); + } + + switch (finst->Instruction.Opcode) { + case TGSI_OPCODE_ABS: + nvfx_vp_emit(vpc, arith(sat, VEC, MOV, dst, mask, abs(src[0]), none, none)); + break; + case TGSI_OPCODE_ADD: + nvfx_vp_emit(vpc, arith(sat, VEC, ADD, dst, mask, src[0], none, src[1])); + break; + case TGSI_OPCODE_ARL: + nvfx_vp_emit(vpc, arith(0, VEC, ARL, dst, mask, src[0], none, none)); + break; + case TGSI_OPCODE_CMP: + insn = arith(0, VEC, MOV, none.reg, mask, src[0], none, none); + insn.cc_update = 1; + nvfx_vp_emit(vpc, insn); + + insn = arith(sat, VEC, MOV, dst, mask, src[2], none, none); + insn.cc_test = NVFX_COND_GE; + nvfx_vp_emit(vpc, insn); + + insn = arith(sat, VEC, MOV, dst, mask, src[1], none, none); + insn.cc_test = NVFX_COND_LT; + nvfx_vp_emit(vpc, insn); + break; + case TGSI_OPCODE_COS: + nvfx_vp_emit(vpc, arith(sat, SCA, COS, dst, mask, none, none, src[0])); + break; + case TGSI_OPCODE_DP2: + tmp = nvfx_src(temp(vpc)); + nvfx_vp_emit(vpc, arith(0, VEC, MUL, tmp.reg, NVFX_VP_MASK_X | NVFX_VP_MASK_Y, src[0], src[1], none)); + nvfx_vp_emit(vpc, arith(sat, VEC, ADD, dst, mask, swz(tmp, X, X, X, X), none, swz(tmp, Y, Y, Y, Y))); + break; + case TGSI_OPCODE_DP3: + nvfx_vp_emit(vpc, arith(sat, VEC, DP3, dst, mask, src[0], src[1], none)); + break; + case TGSI_OPCODE_DP4: + nvfx_vp_emit(vpc, arith(sat, VEC, DP4, dst, mask, src[0], src[1], none)); + break; + case TGSI_OPCODE_DPH: + nvfx_vp_emit(vpc, arith(sat, VEC, DPH, dst, mask, src[0], src[1], none)); + break; + case TGSI_OPCODE_DST: + nvfx_vp_emit(vpc, arith(sat, VEC, DST, dst, mask, src[0], src[1], none)); + break; + case TGSI_OPCODE_EX2: + nvfx_vp_emit(vpc, arith(sat, SCA, EX2, dst, mask, none, none, src[0])); + break; + case TGSI_OPCODE_EXP: + nvfx_vp_emit(vpc, arith(sat, SCA, EXP, dst, mask, none, none, src[0])); + break; + case TGSI_OPCODE_FLR: + nvfx_vp_emit(vpc, arith(sat, VEC, FLR, dst, mask, src[0], none, none)); + break; + case TGSI_OPCODE_FRC: + nvfx_vp_emit(vpc, arith(sat, VEC, FRC, dst, mask, src[0], none, none)); + break; + case TGSI_OPCODE_LG2: + nvfx_vp_emit(vpc, arith(sat, SCA, LG2, dst, mask, none, none, src[0])); + break; + case TGSI_OPCODE_LIT: + nvfx_vp_emit(vpc, arith(sat, SCA, LIT, dst, mask, none, none, src[0])); + break; + case TGSI_OPCODE_LOG: + nvfx_vp_emit(vpc, arith(sat, SCA, LOG, dst, mask, none, none, src[0])); + break; + case TGSI_OPCODE_LRP: + tmp = nvfx_src(temp(vpc)); + nvfx_vp_emit(vpc, arith(0, VEC, MAD, tmp.reg, mask, neg(src[0]), src[2], src[2])); + nvfx_vp_emit(vpc, arith(sat, VEC, MAD, dst, mask, src[0], src[1], tmp)); + break; + case TGSI_OPCODE_MAD: + nvfx_vp_emit(vpc, arith(sat, VEC, MAD, dst, mask, src[0], src[1], src[2])); + break; + case TGSI_OPCODE_MAX: + nvfx_vp_emit(vpc, arith(sat, VEC, MAX, dst, mask, src[0], src[1], none)); + break; + case TGSI_OPCODE_MIN: + nvfx_vp_emit(vpc, arith(sat, VEC, MIN, dst, mask, src[0], src[1], none)); + break; + case TGSI_OPCODE_MOV: + nvfx_vp_emit(vpc, arith(sat, VEC, MOV, dst, mask, src[0], none, none)); + break; + case TGSI_OPCODE_MUL: + nvfx_vp_emit(vpc, arith(sat, VEC, MUL, dst, mask, src[0], src[1], none)); + break; + case TGSI_OPCODE_NOP: + break; + case TGSI_OPCODE_POW: + tmp = nvfx_src(temp(vpc)); + nvfx_vp_emit(vpc, arith(0, SCA, LG2, tmp.reg, NVFX_VP_MASK_X, none, none, swz(src[0], X, X, X, X))); + nvfx_vp_emit(vpc, arith(0, VEC, MUL, tmp.reg, NVFX_VP_MASK_X, swz(tmp, X, X, X, X), swz(src[1], X, X, X, X), none)); + nvfx_vp_emit(vpc, arith(sat, SCA, EX2, dst, mask, none, none, swz(tmp, X, X, X, X))); + break; + case TGSI_OPCODE_RCP: + nvfx_vp_emit(vpc, arith(sat, SCA, RCP, dst, mask, none, none, src[0])); + break; + case TGSI_OPCODE_RSQ: + nvfx_vp_emit(vpc, arith(sat, SCA, RSQ, dst, mask, none, none, abs(src[0]))); + break; + case TGSI_OPCODE_SEQ: + nvfx_vp_emit(vpc, arith(sat, VEC, SEQ, dst, mask, src[0], src[1], none)); + break; + case TGSI_OPCODE_SFL: + nvfx_vp_emit(vpc, arith(sat, VEC, SFL, dst, mask, src[0], src[1], none)); + break; + case TGSI_OPCODE_SGE: + nvfx_vp_emit(vpc, arith(sat, VEC, SGE, dst, mask, src[0], src[1], none)); + break; + case TGSI_OPCODE_SGT: + nvfx_vp_emit(vpc, arith(sat, VEC, SGT, dst, mask, src[0], src[1], none)); + break; + case TGSI_OPCODE_SIN: + nvfx_vp_emit(vpc, arith(sat, SCA, SIN, dst, mask, none, none, src[0])); + break; + case TGSI_OPCODE_SLE: + nvfx_vp_emit(vpc, arith(sat, VEC, SLE, dst, mask, src[0], src[1], none)); + break; + case TGSI_OPCODE_SLT: + nvfx_vp_emit(vpc, arith(sat, VEC, SLT, dst, mask, src[0], src[1], none)); + break; + case TGSI_OPCODE_SNE: + nvfx_vp_emit(vpc, arith(sat, VEC, SNE, dst, mask, src[0], src[1], none)); + break; + case TGSI_OPCODE_SSG: + nvfx_vp_emit(vpc, arith(sat, VEC, SSG, dst, mask, src[0], src[1], none)); + break; + case TGSI_OPCODE_STR: + nvfx_vp_emit(vpc, arith(sat, VEC, STR, dst, mask, src[0], src[1], none)); + break; + case TGSI_OPCODE_SUB: + nvfx_vp_emit(vpc, arith(sat, VEC, ADD, dst, mask, src[0], none, neg(src[1]))); + break; + case TGSI_OPCODE_TRUNC: + tmp = nvfx_src(temp(vpc)); + insn = arith(0, VEC, MOV, none.reg, mask, src[0], none, none); + insn.cc_update = 1; + nvfx_vp_emit(vpc, insn); + + nvfx_vp_emit(vpc, arith(0, VEC, FLR, tmp.reg, mask, abs(src[0]), none, none)); + nvfx_vp_emit(vpc, arith(sat, VEC, MOV, dst, mask, tmp, none, none)); + + insn = arith(sat, VEC, MOV, dst, mask, neg(tmp), none, none); + insn.cc_test = NVFX_COND_LT; + nvfx_vp_emit(vpc, insn); + break; + case TGSI_OPCODE_XPD: + tmp = nvfx_src(temp(vpc)); + nvfx_vp_emit(vpc, arith(0, VEC, MUL, tmp.reg, mask, swz(src[0], Z, X, Y, Y), swz(src[1], Y, Z, X, X), none)); + nvfx_vp_emit(vpc, arith(sat, VEC, MAD, dst, (mask & ~NVFX_VP_MASK_W), swz(src[0], Y, Z, X, X), swz(src[1], Z, X, Y, Y), neg(tmp))); + break; + case TGSI_OPCODE_IF: + insn = arith(0, VEC, MOV, none.reg, NVFX_VP_MASK_X, src[0], none, none); + insn.cc_update = 1; + nvfx_vp_emit(vpc, insn); + + reloc.location = vpc->vp->nr_insns; + reloc.target = finst->Label.Label + 1; + util_dynarray_append(&vpc->label_relocs, struct nvfx_relocation, reloc); + + insn = arith(0, SCA, BRA, none.reg, 0, none, none, none); + insn.cc_test = NVFX_COND_EQ; + insn.cc_swz[0] = insn.cc_swz[1] = insn.cc_swz[2] = insn.cc_swz[3] = 0; + nvfx_vp_emit(vpc, insn); + break; + case TGSI_OPCODE_ELSE: + case TGSI_OPCODE_BRA: + case TGSI_OPCODE_CAL: + reloc.location = vpc->vp->nr_insns; + reloc.target = finst->Label.Label; + util_dynarray_append(&vpc->label_relocs, struct nvfx_relocation, reloc); + + if(finst->Instruction.Opcode == TGSI_OPCODE_CAL) + insn = arith(0, SCA, CAL, none.reg, 0, none, none, none); + else + insn = arith(0, SCA, BRA, none.reg, 0, none, none, none); + nvfx_vp_emit(vpc, insn); + break; + case TGSI_OPCODE_RET: + if(sub_depth || !vpc->vp->enabled_ucps) { + tmp = none; + tmp.swz[0] = tmp.swz[1] = tmp.swz[2] = tmp.swz[3] = 0; + nvfx_vp_emit(vpc, arith(0, SCA, RET, none.reg, 0, none, none, tmp)); + } else { + reloc.location = vpc->vp->nr_insns; + reloc.target = vpc->info->num_instructions; + util_dynarray_append(&vpc->label_relocs, struct nvfx_relocation, reloc); + nvfx_vp_emit(vpc, arith(0, SCA, BRA, none.reg, 0, none, none, none)); + } + break; + case TGSI_OPCODE_BGNSUB: + ++sub_depth; + break; + case TGSI_OPCODE_ENDSUB: + --sub_depth; + break; + case TGSI_OPCODE_ENDIF: + /* nothing to do here */ + break; + case TGSI_OPCODE_BGNLOOP: + loop.cont_target = idx; + loop.brk_target = finst->Label.Label + 1; + util_dynarray_append(&vpc->loop_stack, struct nvfx_loop_entry, loop); + break; + case TGSI_OPCODE_ENDLOOP: + loop = util_dynarray_pop(&vpc->loop_stack, struct nvfx_loop_entry); + + reloc.location = vpc->vp->nr_insns; + reloc.target = loop.cont_target; + util_dynarray_append(&vpc->label_relocs, struct nvfx_relocation, reloc); + + nvfx_vp_emit(vpc, arith(0, SCA, BRA, none.reg, 0, none, none, none)); + break; + case TGSI_OPCODE_CONT: + loop = util_dynarray_top(&vpc->loop_stack, struct nvfx_loop_entry); + + reloc.location = vpc->vp->nr_insns; + reloc.target = loop.cont_target; + util_dynarray_append(&vpc->label_relocs, struct nvfx_relocation, reloc); + + nvfx_vp_emit(vpc, arith(0, SCA, BRA, none.reg, 0, none, none, none)); + break; + case TGSI_OPCODE_BRK: + loop = util_dynarray_top(&vpc->loop_stack, struct nvfx_loop_entry); + + reloc.location = vpc->vp->nr_insns; + reloc.target = loop.brk_target; + util_dynarray_append(&vpc->label_relocs, struct nvfx_relocation, reloc); + + nvfx_vp_emit(vpc, arith(0, SCA, BRA, none.reg, 0, none, none, none)); + break; + case TGSI_OPCODE_END: + assert(!sub_depth); + if(vpc->vp->enabled_ucps) { + if(idx != (vpc->info->num_instructions - 1)) { + reloc.location = vpc->vp->nr_insns; + reloc.target = vpc->info->num_instructions; + util_dynarray_append(&vpc->label_relocs, struct nvfx_relocation, reloc); + nvfx_vp_emit(vpc, arith(0, SCA, BRA, none.reg, 0, none, none, none)); + } + } else { + if(vpc->vp->nr_insns) + vpc->vp->insns[vpc->vp->nr_insns - 1].data[3] |= NVFX_VP_INST_LAST; + nvfx_vp_emit(vpc, arith(0, VEC, NOP, none.reg, 0, none, none, none)); + vpc->vp->insns[vpc->vp->nr_insns - 1].data[3] |= NVFX_VP_INST_LAST; + } + break; + default: + NOUVEAU_ERR("invalid opcode %d\n", finst->Instruction.Opcode); + return FALSE; + } + + if(finst->Instruction.Saturate == TGSI_SAT_ZERO_ONE && !nv30->use_nv4x) { + if (!vpc->r_0_1.type) + vpc->r_0_1 = constant(vpc, -1, 0, 1, 0, 0); + nvfx_vp_emit(vpc, arith(0, VEC, MAX, dst, mask, nvfx_src(dst), swz(nvfx_src(vpc->r_0_1), X, X, X, X), none)); + nvfx_vp_emit(vpc, arith(0, VEC, MIN, final_dst, mask, nvfx_src(dst), swz(nvfx_src(vpc->r_0_1), Y, Y, Y, Y), none)); + } + + release_temps(vpc); + return TRUE; +} + +static boolean +nvfx_vertprog_parse_decl_output(struct nv30_context *nv30, struct nvfx_vpc *vpc, + const struct tgsi_full_declaration *fdec) +{ + unsigned num_texcoords = nv30->is_nv4x ? 10 : 8; + unsigned idx = fdec->Range.First; + int hw = 0, i; + + switch (fdec->Semantic.Name) { + case TGSI_SEMANTIC_POSITION: + hw = NVFX_VP(INST_DEST_POS); + vpc->hpos_idx = idx; + break; + case TGSI_SEMANTIC_CLIPVERTEX: + vpc->r_result[idx] = temp(vpc); + vpc->r_temps_discard = 0; + vpc->cvtx_idx = idx; + return TRUE; + case TGSI_SEMANTIC_COLOR: + if (fdec->Semantic.Index == 0) { + hw = NVFX_VP(INST_DEST_COL0); + } else + if (fdec->Semantic.Index == 1) { + hw = NVFX_VP(INST_DEST_COL1); + } else { + NOUVEAU_ERR("bad colour semantic index\n"); + return FALSE; + } + break; + case TGSI_SEMANTIC_BCOLOR: + if (fdec->Semantic.Index == 0) { + hw = NVFX_VP(INST_DEST_BFC0); + } else + if (fdec->Semantic.Index == 1) { + hw = NVFX_VP(INST_DEST_BFC1); + } else { + NOUVEAU_ERR("bad bcolour semantic index\n"); + return FALSE; + } + break; + case TGSI_SEMANTIC_FOG: + hw = NVFX_VP(INST_DEST_FOGC); + break; + case TGSI_SEMANTIC_PSIZE: + hw = NVFX_VP(INST_DEST_PSZ); + break; + case TGSI_SEMANTIC_GENERIC: + for (i = 0; i < num_texcoords; i++) { + if (vpc->vp->texcoord[i] == fdec->Semantic.Index) { + hw = NVFX_VP(INST_DEST_TC(i)); + break; + } + } + + if (i == num_texcoords) { + vpc->r_result[idx] = nvfx_reg(NVFXSR_NONE, 0); + return TRUE; + } + break; + case TGSI_SEMANTIC_EDGEFLAG: + /* not really an error just a fallback */ + NOUVEAU_ERR("cannot handle edgeflag output\n"); + return FALSE; + default: + NOUVEAU_ERR("bad output semantic\n"); + return FALSE; + } + + vpc->r_result[idx] = nvfx_reg(NVFXSR_OUTPUT, hw); + return TRUE; +} + +static boolean +nvfx_vertprog_prepare(struct nv30_context *nv30, struct nvfx_vpc *vpc) +{ + struct tgsi_parse_context p; + int high_const = -1, high_temp = -1, high_addr = -1, nr_imm = 0, i; + + tgsi_parse_init(&p, vpc->pipe.tokens); + while (!tgsi_parse_end_of_tokens(&p)) { + const union tgsi_full_token *tok = &p.FullToken; + + tgsi_parse_token(&p); + switch(tok->Token.Type) { + case TGSI_TOKEN_TYPE_IMMEDIATE: + nr_imm++; + break; + case TGSI_TOKEN_TYPE_DECLARATION: + { + const struct tgsi_full_declaration *fdec; + + fdec = &p.FullToken.FullDeclaration; + switch (fdec->Declaration.File) { + case TGSI_FILE_TEMPORARY: + if (fdec->Range.Last > high_temp) { + high_temp = + fdec->Range.Last; + } + break; + case TGSI_FILE_ADDRESS: + if (fdec->Range.Last > high_addr) { + high_addr = + fdec->Range.Last; + } + break; + case TGSI_FILE_CONSTANT: + if (fdec->Range.Last > high_const) { + high_const = + fdec->Range.Last; + } + break; + case TGSI_FILE_OUTPUT: + if (!nvfx_vertprog_parse_decl_output(nv30, vpc, fdec)) + return FALSE; + break; + default: + break; + } + } + break; + default: + break; + } + } + tgsi_parse_free(&p); + + if (nr_imm) { + vpc->imm = CALLOC(nr_imm, sizeof(struct nvfx_reg)); + assert(vpc->imm); + } + + if (++high_temp) { + vpc->r_temp = CALLOC(high_temp, sizeof(struct nvfx_reg)); + for (i = 0; i < high_temp; i++) + vpc->r_temp[i] = temp(vpc); + } + + if (++high_addr) { + vpc->r_address = CALLOC(high_addr, sizeof(struct nvfx_reg)); + for (i = 0; i < high_addr; i++) + vpc->r_address[i] = nvfx_reg(NVFXSR_TEMP, i); + } + + if(++high_const) { + vpc->r_const = CALLOC(high_const, sizeof(struct nvfx_reg)); + for (i = 0; i < high_const; i++) + vpc->r_const[i] = constant(vpc, i, 0, 0, 0, 0); + } + + vpc->r_temps_discard = 0; + return TRUE; +} + +DEBUG_GET_ONCE_BOOL_OPTION(nvfx_dump_vp, "NVFX_DUMP_VP", FALSE) + +boolean +_nvfx_vertprog_translate(struct nv30_context *nv30, struct nv30_vertprog *vp) +{ + struct tgsi_parse_context parse; + struct nvfx_vpc *vpc = NULL; + struct nvfx_src none = nvfx_src(nvfx_reg(NVFXSR_NONE, 0)); + struct util_dynarray insns; + int i, ucps; + + vp->translated = FALSE; + vp->nr_insns = 0; + vp->nr_consts = 0; + + vpc = CALLOC_STRUCT(nvfx_vpc); + if (!vpc) + return FALSE; + vpc->nv30 = nv30; + vpc->vp = vp; + vpc->pipe = vp->pipe; + vpc->info = &vp->info; + vpc->cvtx_idx = -1; + + if (!nvfx_vertprog_prepare(nv30, vpc)) { + FREE(vpc); + return FALSE; + } + + /* Redirect post-transform vertex position to a temp if user clip + * planes are enabled. We need to append code to the vtxprog + * to handle clip planes later. + */ + if (vp->enabled_ucps && vpc->cvtx_idx < 0) { + vpc->r_result[vpc->hpos_idx] = temp(vpc); + vpc->r_temps_discard = 0; + vpc->cvtx_idx = vpc->hpos_idx; + } + + util_dynarray_init(&insns); + + tgsi_parse_init(&parse, vp->pipe.tokens); + while (!tgsi_parse_end_of_tokens(&parse)) { + tgsi_parse_token(&parse); + + switch (parse.FullToken.Token.Type) { + case TGSI_TOKEN_TYPE_IMMEDIATE: + { + const struct tgsi_full_immediate *imm; + + imm = &parse.FullToken.FullImmediate; + assert(imm->Immediate.DataType == TGSI_IMM_FLOAT32); + assert(imm->Immediate.NrTokens == 4 + 1); + vpc->imm[vpc->nr_imm++] = + constant(vpc, -1, + imm->u[0].Float, + imm->u[1].Float, + imm->u[2].Float, + imm->u[3].Float); + } + break; + case TGSI_TOKEN_TYPE_INSTRUCTION: + { + const struct tgsi_full_instruction *finst; + unsigned idx = insns.size >> 2; + util_dynarray_append(&insns, unsigned, vp->nr_insns); + finst = &parse.FullToken.FullInstruction; + if (!nvfx_vertprog_parse_instruction(nv30, vpc, idx, finst)) + goto out; + } + break; + default: + break; + } + } + + util_dynarray_append(&insns, unsigned, vp->nr_insns); + + for(unsigned i = 0; i < vpc->label_relocs.size; i += sizeof(struct nvfx_relocation)) + { + struct nvfx_relocation* label_reloc = (struct nvfx_relocation*)((char*)vpc->label_relocs.data + i); + struct nvfx_relocation hw_reloc; + + hw_reloc.location = label_reloc->location; + hw_reloc.target = ((unsigned*)insns.data)[label_reloc->target]; + + //debug_printf("hw %u -> tgsi %u = hw %u\n", hw_reloc.location, label_reloc->target, hw_reloc.target); + + util_dynarray_append(&vp->branch_relocs, struct nvfx_relocation, hw_reloc); + } + util_dynarray_fini(&insns); + util_dynarray_trim(&vp->branch_relocs); + + /* XXX: what if we add a RET before?! make sure we jump here...*/ + + /* Write out HPOS if it was redirected to a temp earlier */ + if (vpc->r_result[vpc->hpos_idx].type != NVFXSR_OUTPUT) { + struct nvfx_reg hpos = nvfx_reg(NVFXSR_OUTPUT, + NVFX_VP(INST_DEST_POS)); + struct nvfx_src htmp = nvfx_src(vpc->r_result[vpc->hpos_idx]); + + nvfx_vp_emit(vpc, arith(0, VEC, MOV, hpos, NVFX_VP_MASK_ALL, htmp, none, none)); + } + + /* Insert code to handle user clip planes */ + ucps = vp->enabled_ucps; + while (ucps) { + int i = ffs(ucps) - 1; ucps &= ~(1 << i); + struct nvfx_reg cdst = nvfx_reg(NVFXSR_OUTPUT, NV30_VP_INST_DEST_CLP(i)); + struct nvfx_src ceqn = nvfx_src(nvfx_reg(NVFXSR_CONST, 512 + i)); + struct nvfx_src htmp = nvfx_src(vpc->r_result[vpc->cvtx_idx]); + unsigned mask; + + if(nv30->is_nv4x) + { + switch (i) { + case 0: case 3: mask = NVFX_VP_MASK_Y; break; + case 1: case 4: mask = NVFX_VP_MASK_Z; break; + case 2: case 5: mask = NVFX_VP_MASK_W; break; + default: + NOUVEAU_ERR("invalid clip dist #%d\n", i); + goto out; + } + } + else + mask = NVFX_VP_MASK_X; + + nvfx_vp_emit(vpc, arith(0, VEC, DP4, cdst, mask, htmp, ceqn, none)); + } + + if (vpc->vp->nr_insns) + vpc->vp->insns[vpc->vp->nr_insns - 1].data[3] |= NVFX_VP_INST_LAST; + + if(debug_get_option_nvfx_dump_vp()) + { + debug_printf("\n"); + tgsi_dump(vpc->pipe.tokens, 0); + + debug_printf("\n%s vertex program:\n", nv30->is_nv4x ? "nv4x" : "nv3x"); + for (i = 0; i < vp->nr_insns; i++) + debug_printf("%3u: %08x %08x %08x %08x\n", i, vp->insns[i].data[0], vp->insns[i].data[1], vp->insns[i].data[2], vp->insns[i].data[3]); + debug_printf("\n"); + } + + vp->translated = TRUE; + +out: + tgsi_parse_free(&parse); + if(vpc) { + util_dynarray_fini(&vpc->label_relocs); + util_dynarray_fini(&vpc->loop_stack); + FREE(vpc->r_temp); + FREE(vpc->r_address); + FREE(vpc->r_const); + FREE(vpc->imm); + FREE(vpc); + } + + return vp->translated; +} diff --git a/src/gallium/drivers/nv50/nv50_context.c b/src/gallium/drivers/nv50/nv50_context.c index 88eb4bb246c..98f8c4d266c 100644 --- a/src/gallium/drivers/nv50/nv50_context.c +++ b/src/gallium/drivers/nv50/nv50_context.c @@ -27,8 +27,6 @@ #include "nv50_screen.h" #include "nv50_resource.h" -#include "nouveau/nouveau_reloc.h" - static void nv50_flush(struct pipe_context *pipe, struct pipe_fence_handle **fence) diff --git a/src/gallium/targets/dri-nouveau/Makefile b/src/gallium/targets/dri-nouveau/Makefile index 03279aad88e..c3c277895ea 100644 --- a/src/gallium/targets/dri-nouveau/Makefile +++ b/src/gallium/targets/dri-nouveau/Makefile @@ -8,6 +8,7 @@ PIPE_DRIVERS = \ $(TOP)/src/gallium/winsys/nouveau/drm/libnouveaudrm.a \ $(TOP)/src/gallium/drivers/trace/libtrace.a \ $(TOP)/src/gallium/drivers/rbug/librbug.a \ + $(TOP)/src/gallium/drivers/nv30/libnv30.a \ $(TOP)/src/gallium/drivers/nv50/libnv50.a \ $(TOP)/src/gallium/drivers/nvc0/libnvc0.a \ $(TOP)/src/gallium/drivers/nouveau/libnouveau.a diff --git a/src/gallium/targets/vdpau-nouveau/Makefile b/src/gallium/targets/vdpau-nouveau/Makefile index b5be875ede1..bb971c6f293 100644 --- a/src/gallium/targets/vdpau-nouveau/Makefile +++ b/src/gallium/targets/vdpau-nouveau/Makefile @@ -7,6 +7,7 @@ DRIVER_INCLUDES = $(shell $(PKG_CONFIG) libdrm --cflags-only-I) PIPE_DRIVERS = \ $(TOP)/src/gallium/winsys/nouveau/drm/libnouveaudrm.a \ + $(TOP)/src/gallium/drivers/nv30/libnv30.a \ $(TOP)/src/gallium/drivers/nv50/libnv50.a \ $(TOP)/src/gallium/drivers/nvc0/libnvc0.a \ $(TOP)/src/gallium/drivers/nouveau/libnouveau.a \ diff --git a/src/gallium/targets/xorg-nouveau/Makefile b/src/gallium/targets/xorg-nouveau/Makefile index f8334111bf6..8e704c6a5fe 100644 --- a/src/gallium/targets/xorg-nouveau/Makefile +++ b/src/gallium/targets/xorg-nouveau/Makefile @@ -13,6 +13,7 @@ DRIVER_DEFINES = \ DRIVER_PIPES = \ $(TOP)/src/gallium/state_trackers/xorg/libxorgtracker.a \ $(TOP)/src/gallium/winsys/nouveau/drm/libnouveaudrm.a \ + $(TOP)/src/gallium/drivers/nv30/libnv30.a \ $(TOP)/src/gallium/drivers/nv50/libnv50.a \ $(TOP)/src/gallium/drivers/nvc0/libnvc0.a \ $(TOP)/src/gallium/drivers/nouveau/libnouveau.a \ diff --git a/src/gallium/winsys/nouveau/drm/nouveau_drm_winsys.c b/src/gallium/winsys/nouveau/drm/nouveau_drm_winsys.c index 017e92ece9c..91d51c08ed5 100644 --- a/src/gallium/winsys/nouveau/drm/nouveau_drm_winsys.c +++ b/src/gallium/winsys/nouveau/drm/nouveau_drm_winsys.c @@ -21,13 +21,11 @@ nouveau_drm_screen_create(int fd) return NULL; switch (dev->chipset & 0xf0) { -#if 0 case 0x30: case 0x40: case 0x60: init = nv30_screen_create; break; -#endif case 0x50: case 0x80: case 0x90: