From: Eric Anholt Date: Thu, 27 Aug 2020 18:33:31 +0000 (-0700) Subject: nir: Fix printing of individual instructions with io semantics. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=a3a8322dcd7aaede8dedff131c7d73bdbe3f06f9;p=mesa.git nir: Fix printing of individual instructions with io semantics. The state->shader is missing when used outside of nir_print_shader, just drop these details in that case. We can fix nir_print_instr() to look up the shader, but let's also make sure that an instr detached from a shader (such as one you're constructing but haven't yet inserted) still works. Fixes: 2b1ef5df4eac ("nir: print IO semantics (v2)") Reviewed-by: Jason Ekstrand Part-of: --- diff --git a/src/compiler/nir/nir_print.c b/src/compiler/nir/nir_print.c index ed7cccfc2ca..6e871b6c950 100644 --- a/src/compiler/nir/nir_print.c +++ b/src/compiler/nir/nir_print.c @@ -929,25 +929,27 @@ print_intrinsic_instr(nir_intrinsic_instr *instr, print_state *state) fprintf(fp, " location=%u slots=%u", nir_intrinsic_io_semantics(instr).location, nir_intrinsic_io_semantics(instr).num_slots); - if (state->shader->info.stage == MESA_SHADER_FRAGMENT && - instr->intrinsic == nir_intrinsic_store_output && - nir_intrinsic_io_semantics(instr).dual_source_blend_index) { - fprintf(fp, " dualsrc=1"); - } - if (state->shader->info.stage == MESA_SHADER_FRAGMENT && - instr->intrinsic == nir_intrinsic_load_output && - nir_intrinsic_io_semantics(instr).fb_fetch_output) { - fprintf(fp, " fbfetch=1"); - } - if (state->shader->info.stage == MESA_SHADER_GEOMETRY && - instr->intrinsic == nir_intrinsic_store_output) { - unsigned gs_streams = nir_intrinsic_io_semantics(instr).gs_streams; - fprintf(fp, " gs_streams("); - for (unsigned i = 0; i < 4; i++) { - fprintf(fp, "%s%c=%u", i ? " " : "", "xyzw"[i], - (gs_streams >> (i * 2)) & 0x3); + if (state->shader) { + if (state->shader->info.stage == MESA_SHADER_FRAGMENT && + instr->intrinsic == nir_intrinsic_store_output && + nir_intrinsic_io_semantics(instr).dual_source_blend_index) { + fprintf(fp, " dualsrc=1"); + } + if (state->shader->info.stage == MESA_SHADER_FRAGMENT && + instr->intrinsic == nir_intrinsic_load_output && + nir_intrinsic_io_semantics(instr).fb_fetch_output) { + fprintf(fp, " fbfetch=1"); + } + if (state->shader->info.stage == MESA_SHADER_GEOMETRY && + instr->intrinsic == nir_intrinsic_store_output) { + unsigned gs_streams = nir_intrinsic_io_semantics(instr).gs_streams; + fprintf(fp, " gs_streams("); + for (unsigned i = 0; i < 4; i++) { + fprintf(fp, "%s%c=%u", i ? " " : "", "xyzw"[i], + (gs_streams >> (i * 2)) & 0x3); + } + fprintf(fp, ")"); } - fprintf(fp, ")"); } break;