From: Mathias Fröhlich Date: Sat, 17 Nov 2018 06:13:11 +0000 (+0100) Subject: nouveau: Use gl_array_attribute::_ElementSize. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=a4c01839c27a683901ef22e23e02e5849520222b;hp=182ed6de8c18543682029585b1a69491791e55d4;p=mesa.git nouveau: Use gl_array_attribute::_ElementSize. Instead of open coding the size computation, use the already available gl_array_attribute::_ElementSize value. Reviewed-by: Brian Paul Reviewed-by: Marek Olšák Signed-off-by: Mathias Fröhlich --- diff --git a/src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c b/src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c index 3900c770cbe..97ff07808b9 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c @@ -49,7 +49,7 @@ get_array_stride(struct gl_context *ctx, const struct tnl_vertex_array *a) if (render->mode == VBO && !_mesa_is_bufferobj(binding->BufferObj)) { const struct gl_array_attributes *attrib = a->VertexAttrib; /* Pack client buffers. */ - return align(_mesa_sizeof_type(attrib->Type) * attrib->Size, 4); + return align(attrib->_ElementSize, 4); } else { return binding->Stride; }