From: Brian Paul Date: Thu, 27 May 2010 19:05:23 +0000 (-0600) Subject: mesa: fix incorrect GL_DEPTH_STENCIL_ATTACHMENT format check X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=a504f2387e2bb47025c7406d9a466a042dc09e61;p=mesa.git mesa: fix incorrect GL_DEPTH_STENCIL_ATTACHMENT format check We want to check the incoming renderbuffer format, not the (potentially non-existant) current attachment. Fixes segfault w/ fbotexture -ds2. NOTE: this will be applied to the 7.8 branch too. --- diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index bf445d2b299..bc4741b279d 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -1802,10 +1802,10 @@ _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment, rb = NULL; } - if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { + if (attachment == GL_DEPTH_STENCIL_ATTACHMENT && + rb && rb->Format != MESA_FORMAT_NONE) { /* make sure the renderbuffer is a depth/stencil format */ - const GLenum baseFormat = - _mesa_get_format_base_format(att->Renderbuffer->Format); + const GLenum baseFormat = _mesa_get_format_base_format(rb->Format); if (baseFormat != GL_DEPTH_STENCIL) { _mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbufferEXT(renderbuffer"