From: Brian Paul Date: Fri, 7 Apr 2000 17:07:32 +0000 (+0000) Subject: initial check-in X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=a518b47e5bcff6e3feaeb378ccb06fd1ea1da760;p=mesa.git initial check-in --- diff --git a/docs/RELNOTES-3.1 b/docs/RELNOTES-3.1 new file mode 100644 index 00000000000..4d6e3c2f44b --- /dev/null +++ b/docs/RELNOTES-3.1 @@ -0,0 +1,146 @@ + + Mesa 3.1 release notes + + PLEASE READ!!!! + + +New copyright +------------- + +Mesa 3.1 will be distributed under an XFree86-style copyright instead +of the GNU LGPL. + + +New directories +--------------- + +All documentation files are now in the docs/ directory. +All shell scripts are now in the bin/ directory. + + +New library names +----------------- + +Formerly, the main Mesa library was named libMesaGL.so (or libMesaGL.a) +and the GLU library was named libMesaGLU.so (or libMesaGLU.a). + +Now, the main library is named libGL.so (or libGL.a) and the GLU library +is named libGLU.so (or libGLU.a). + +The change allows Mesa to be more easily substituted for OpenGL. +Specifically, the linker/loader on some Unix-like systems won't +allow libMesaGL.so to be used instead of libGL.so if the application +was linked with the former. + +Warning: if you have another OpenGL implementation installed on your +system (i.e. you have another OpenGL libGL.so) you'll have to be +carefull about which library (OpenGL or Mesa) you link against. Be +aware of -L linker flags and the value of the LD_LIBRARY_PATH environment +variable. + + +New library versioning +---------------------- + +Previously, the Mesa GL library was named libMesaGL.so.3.0 +To better support Linux/OpenGL standards, the Mesa GL library is now +named libGL.so.1.2.030100 This indicates version 1.2 of the OpenGL spec +and Mesa implementation 3.1.0 + +In the long term this will allow better interoperability with other +OpenGL implementations, especially on Linux. In the short term, +OpenGL apps may have to be relinked to use the new library naming. + + + +New makefiles +------------- + +The old Makefiles found in the various directories have been renamed +to Makefile.X11 in order to prevent filename collisions with autoconfig- +generated Makefiles. + +The top-level Makefile simply includes Makefile.X11 +If your top-level Makefile get's overwritten/destroyed you can restore +it by copying Makefile.X11 to Makefile + + +New extensions +-------------- + +GL_EXT_stencil_wrap + Implements two new stencil operations: GL_INCR_WRAP_EXT and + GL_DECR_WRAP_EXT which allow stencil increment and decrement + without clamping. + +GL_INGR_blend_func_separate + Allows specification of blend factors for RGB and Alpha independently. + (INGR = Intergraph) + +GL_ARB_multitexture + Multiple simultaneous textures. (ARB = Architecture Review Board) + +GL_NV_texgen_reflection + nVidia texgen extension for better reflection mapping. + +GL_PGI_misc_hints + Assorted transformation hints. + +GL_EXT_compiled_vertex_array + Compiled vertex arrays. + +GL_EXT_clip_volume_hint + Allows one to disable clip volume (frustum) testing. + + + +Extensions removed +------------------ + +GL_EXT_multitexture - obsolete in favor of GL_ARB_multitexture + + + +Config file +----------- + +By default, /etc/mesa.conf will be read when Mesa starts. This +file controls default hints, enable/disable of extensions, and +more. See the CONFIG file for documentation. + + + +Optimizations +------------- + +Keith Whitwell has contributed significant optimizations to Mesa's +vertex transformation code. Basically, the whole transformation +stage of Mesa has been rewritten. + +It's impossible to give a speedup factor. You'll just have to +try your app and see how it performs. + + + +Device Driver changes +--------------------- + +A bunch of new device driver functions have been added. See src/dd.h +Keith Harrison contributed many of them. I've been planning on adding +a bunch of functions like these to make writing hardware drivers easier. +More such function will probably be added in the near future. + + + +Miscellaneous +------------- + +util/glstate.c has some handy functions for debugging. Basically, it +offers a simple function for printing GL state variables. It's not +finished yet. There's a LOT more GLenum records to be added (see the +code). Anyone want to help? + + + +---------------------------------------------------------------------- +$Id: RELNOTES-3.1,v 1.2 2000/04/07 17:08:06 brianp Exp $ diff --git a/docs/RELNOTES-3.2 b/docs/RELNOTES-3.2 new file mode 100644 index 00000000000..7737c28e80f --- /dev/null +++ b/docs/RELNOTES-3.2 @@ -0,0 +1,12 @@ + + Mesa 3.2 release notes + + PLEASE READ!!!! + + +Mesa 3.2 is a stabilization of the Mesa 3.1 release. No new features +have been added. For a list of bug fixes please read the VERSIONS file. + + +---------------------------------------------------------------------- +$Id: RELNOTES-3.2,v 1.2 2000/04/07 17:08:06 brianp Exp $ diff --git a/docs/RELNOTES-3.3 b/docs/RELNOTES-3.3 new file mode 100644 index 00000000000..28267402101 --- /dev/null +++ b/docs/RELNOTES-3.3 @@ -0,0 +1,200 @@ + + Mesa 3.3 release notes + + PLEASE READ!!!! + + + + +Header file / GLenum changes +---------------------------- + +The gl.h and glu.h headers now use #defines to define all GL_* tokens +instead of C-language enums. This change improves Mesa/OpenGL +interoperability. + + + +New API dispatch code +--------------------- + +The core Mesa gl* functions are now implemented with a new dispatch +(jump table) which will allow simultaneous direct/indirect rendering. + +The code is found in the glapi*.[ch] files. + +Of interest: the actual "glFooBar" functions are generated with +templatized code defined in glapitemp.h and included by glapi.c +The glapitemp.h template should be reusable for all sorts of OpenGL +projects. + + +New thread support +------------------ + +Thread support in Mesa has been rewritten. The glthread.[ch] files +replace mthreads.[ch]. Thread safety is always enabled (on platforms +which support threads, that is). There is virtually no performance +penalty for typical single-thread applications. See the glapi.c +file for details. + + + +Make configuration changes +-------------------------- + +If you use the old-style (non GNU automake) method to build Mesa note +that several of the configuration names have changed: + + Old name New name + ------------- ---------------- + linux-elf linux + linux linux-static + linux-386-elf linux-386 + linux-386 linux-386-static + etc. + + + +New extensions +-------------- + +GL_EXT_transpose_matrix + Adds glLoadTransposeMatrix() and glMultTransposeMatrix() functions. + See http://reality.sgi.com/opengl/arb/extensions/ext_text/GL_EXT_transpose_matrix.txt + +GL_EXT_texture_add_env + Adds GL_ADD texture environment mode. + See http://www.berkelium.com/OpenGL/EXT/texture_env_add.txt + +GL_EXT_texture_lod_bias + Allows mipmapped texture blurring and sharpening. + +GLX_EXT_visual_rating extension + This extension has no effect in stand-alone Mesa (used for DRI). + +GL_HP_occlusion_test + Used for bounding box occlusion testing (see demos/occlude.c). + +GL_SGIX_pixel_texture / GL_SGIS_pixel_texture + Lets glDraw/CopyPixels draw a texture coordinate image + + + +GLX_SGI_make_current_read functionality +--------------------------------------- + +The functionality of this extension is needed for GLX 1.3 (and required +for the Linux/OpenGL standards base). + +Implementing this function required a **DEVICE DRIVER CHANGE**. +The old SetBuffer() function has been replaced by SetReadBuffer() and +SetDrawBuffer(). All device drivers will have to be updated because +of this change. + +The new function, glXMakeContextCurrent(), in GLX 1.3 now works in Mesa. +The xdemos/wincopy.c program demonstrates it. + + + +Image-related code changes +-------------------------- + +The imaging path code used by glDrawPixels, glTexImage[123]D, +glTexSubImage[123], etc has been rewritten. It's now faster, +uses less memory and has several bug fixes. This work was +actually started in Mesa 3.1 with the glTexImage paths but has now +been carried over to glDrawPixels as well. + + + +Device driver interface changes +------------------------------- + +Added new functions for hardware stencil buffer support: + WriteStencilSpan + ReadStencilSpan + WriteStencilPixels + ReadStencilPixels + + +Removed old depth buffer functions: + AllocDepthBuffer + DepthTestSpan + DepthTestPixels + ReadDepthSpanFloat + ReadDepthSpanInt + + +Added new depth buffer functions: + WriteDepthSpan + ReadDepthSpan + WriteDepthPixels + ReadDepthPixels + + These functions always read/write 32-bit GLuints. This will allow + drivers to have anywhere from 0 to 32-bit Z buffers without + recompiling for 16 vs 32 bits as was previously needed. + + +New texture image functions + The entire interface for texture image specification has been updated. + With the new functions, it's optional for Mesa to keep an internal copy + of all textures. Texture download should be a lot faster when the extra + copy isn't made. + +Misc changes + TexEnv now takes a target argument + Removed UseGlobalTexturePalette (use Enable function instead) + + +Also added + ReadPixels + CopyPixels + + +The SetBufffer function has been replaced by SetDrawBuffer and +SetReadBuffer functions. This lets core Mesa independently +specify which buffer is to be used for reading and which for +drawing. + +The Clear function's mask parameter has changed. Instead of +mask being the flags specified by the user to glClear, the +mask is now a bitmask of the DD_*_BIT flags in dd.h. Now +multiple color buffers can be specified for clearing (ala +glDrawBuffers). The driver's Clear function must also +check the glColorMask glIndexMask, and glStencilMask settings +and do the right thing. See the X/Mesa, OS/Mesa, or FX/Mesa +drivers for examples. + + +The depth buffer changes shouldn't be hard to make for existing +drivers. In fact, it should simply the code. Be careful with +the depthBits value passed to gl_create_context(). 1 is a bad +value! It should normally be 0, 16, 24, or 32. + + +gl_create_framebuffer() takes new arguments which explicitly tell +core Mesa which ancillary buffers (depth, stencil, accum, alpha) +should be implemented in software. Mesa hardware drivers should +carefully set these flags depending on which buffers are in the +graphics card. + + + +Internal constants +------------------ + +Point and line size range and granularity limits are now stored +in the gl_constants struct, which is the Const member of GLcontext. +The limits are initialized from values in config.h but may be +overridden by device drivers to reflect the limits of that driver's +hardware. + +Also added constants for NumAuxBuffers and SubPixelBits. + + + + +---------------------------------------------------------------------- +$Id: RELNOTES-3.3,v 1.1 2000/04/07 17:07:32 brianp Exp $