From: Tapani Pälli Date: Thu, 23 Apr 2015 08:13:17 +0000 (+0300) Subject: mesa: refactor active attrib queries for glGetProgramiv X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=a563689a408b7a28c710fb0e382272a0d823f38a;p=mesa.git mesa: refactor active attrib queries for glGetProgramiv Main motivation here is to get rid of iterating IR and encapsulate queries within program resources. No functional changes. Piglit tests calling the modified functionality: - gl-get-active-attrib-returns-all-inputs - glsl-1.50-get-active-attrib-array - getactiveattrib Signed-off-by: Tapani Pälli Reviewed-by: Martin Peres --- diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp index bc6fec57d34..a84ec84090d 100644 --- a/src/mesa/main/shader_query.cpp +++ b/src/mesa/main/shader_query.cpp @@ -291,7 +291,6 @@ _mesa_GetAttribLocation(GLhandleARB program, const GLcharARB * name) return (loc >= 0) ? loc : -1; } - unsigned _mesa_count_active_attribs(struct gl_shader_program *shProg) { @@ -300,19 +299,13 @@ _mesa_count_active_attribs(struct gl_shader_program *shProg) return 0; } - exec_list *const ir = shProg->_LinkedShaders[MESA_SHADER_VERTEX]->ir; - unsigned i = 0; - - foreach_in_list(ir_instruction, node, ir) { - const ir_variable *const var = node->as_variable(); - - if (!is_active_attrib(var)) - continue; - - i++; + struct gl_program_resource *res = shProg->ProgramResourceList; + unsigned count = 0; + for (unsigned j = 0; j < shProg->NumProgramResourceList; j++, res++) { + if (is_active_attrib(RESOURCE_VAR(res))) + count++; } - - return i; + return count; } @@ -324,20 +317,16 @@ _mesa_longest_attribute_name_length(struct gl_shader_program *shProg) return 0; } - exec_list *const ir = shProg->_LinkedShaders[MESA_SHADER_VERTEX]->ir; + struct gl_program_resource *res = shProg->ProgramResourceList; size_t longest = 0; + for (unsigned j = 0; j < shProg->NumProgramResourceList; j++, res++) { + if (res->Type == GL_PROGRAM_INPUT && + res->StageReferences & (1 << MESA_SHADER_VERTEX)) { - foreach_in_list(ir_instruction, node, ir) { - const ir_variable *const var = node->as_variable(); - - if (var == NULL - || var->data.mode != ir_var_shader_in - || var->data.location == -1) - continue; - - const size_t len = strlen(var->name); - if (len >= longest) - longest = len + 1; + const size_t length = strlen(RESOURCE_VAR(res)->name); + if (length >= longest) + longest = length + 1; + } } return longest;