From: Dave Airlie Date: Wed, 19 Jan 2011 06:27:13 +0000 (+1000) Subject: radeon: avoid segfault on 3D textures. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=a5da4acb9583db5289fcad410513d0fedcf9bab2;p=mesa.git radeon: avoid segfault on 3D textures. This is a candidate for 7.9 and 7.10 --- diff --git a/src/mesa/drivers/dri/radeon/radeon_state.c b/src/mesa/drivers/dri/radeon/radeon_state.c index ca42aa39474..e88e984354f 100644 --- a/src/mesa/drivers/dri/radeon/radeon_state.c +++ b/src/mesa/drivers/dri/radeon/radeon_state.c @@ -2091,6 +2091,9 @@ static GLboolean r100ValidateBuffers(struct gl_context *ctx) continue; t = rmesa->state.texture.unit[i].texobj; + + if (!t) + continue; if (t->image_override && t->bo) radeon_cs_space_add_persistent_bo(rmesa->radeon.cmdbuf.cs, t->bo, RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0);