From: Marek Olšák Date: Fri, 18 Aug 2017 18:16:03 +0000 (+0200) Subject: radeonsi/gfx9: prevent shader-db crashes X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=a65afda768f64e2034e400cff5c0cc8dfef1c353;p=mesa.git radeonsi/gfx9: prevent shader-db crashes - don't precompile LS and ES (they don't exist on GFX9), compile as VS instead - don't precompile HS and GS (we don't have LS and ES parts) Reviewed-by: Nicolai Hähnle --- diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c index 968e231b8b8..45b321b0a61 100644 --- a/src/gallium/drivers/radeonsi/si_state_shaders.c +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c @@ -1876,7 +1876,11 @@ void si_init_shader_selector_async(void *job, int thread_index) } /* Pre-compilation. */ - if (sscreen->b.debug_flags & DBG_PRECOMPILE) { + if (sscreen->b.debug_flags & DBG_PRECOMPILE && + /* GFX9 needs LS or ES for compilation, which we don't have here. */ + (sscreen->b.chip_class <= VI || + (sel->type != PIPE_SHADER_TESS_CTRL && + sel->type != PIPE_SHADER_GEOMETRY))) { struct si_shader_ctx_state state = {sel}; struct si_shader_key key; @@ -1885,6 +1889,12 @@ void si_init_shader_selector_async(void *job, int thread_index) sel->so.num_outputs != 0, &key); + /* GFX9 doesn't have LS and ES. */ + if (sscreen->b.chip_class >= GFX9) { + key.as_ls = 0; + key.as_es = 0; + } + /* Set reasonable defaults, so that the shader key doesn't * cause any code to be eliminated. */