From: Marek Olšák Date: Sun, 17 Aug 2014 22:47:01 +0000 (+0200) Subject: gallium/u_blitter: don't use an empty fragment shader if there's a colorbuffer X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=a6fcdbf560804ede8e5574d31ca152f9c400198a;p=mesa.git gallium/u_blitter: don't use an empty fragment shader if there's a colorbuffer This is custom code used by some drivers. Reviewed-by: Roland Scheidegger --- diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c index 20fbd80d5b7..609e02fd190 100644 --- a/src/gallium/auxiliary/util/u_blitter.c +++ b/src/gallium/auxiliary/util/u_blitter.c @@ -1799,7 +1799,7 @@ void util_blitter_custom_depth_stencil(struct blitter_context *blitter, pipe->bind_blend_state(pipe, cbsurf ? ctx->blend[PIPE_MASK_RGBA] : ctx->blend[0]); pipe->bind_depth_stencil_alpha_state(pipe, dsa_stage); - ctx->bind_fs_state(pipe, ctx->fs_empty); + ctx->bind_fs_state(pipe, cbsurf ? ctx->fs_write_one_cbuf : ctx->fs_empty); pipe->bind_vertex_elements_state(pipe, ctx->velem_state); /* set a framebuffer state */