From: Marek Olšák Date: Thu, 16 Nov 2017 00:46:40 +0000 (+0100) Subject: mesa: reduce the size of gl_viewport_attrib X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=a7882013d3e788a76cce638704c02b7bea0e67a1;p=mesa.git mesa: reduce the size of gl_viewport_attrib All drivers convert these to float, so there is no reason to use double. The piglit test that expects double precision from glGet will be adjusted not to require it (there is a piglit patch). gl_context::ViewportArray: 512 -> 384 bytes Reviewed-by: Mathias Fröhlich Reviewed-by: Brian Paul --- diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h index 1c35ea3e0bf..dbe8a9af02f 100644 --- a/src/mesa/drivers/common/meta.h +++ b/src/mesa/drivers/common/meta.h @@ -158,7 +158,7 @@ struct save_state /** MESA_META_VIEWPORT */ GLfloat ViewportX, ViewportY, ViewportW, ViewportH; - GLclampd DepthNear, DepthFar; + GLclampf DepthNear, DepthFar; /** MESA_META_CLAMP_FRAGMENT_COLOR */ GLenum ClampFragmentColor; diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index d8cb8f832c3..a589bd4bb29 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1407,7 +1407,7 @@ struct gl_viewport_attrib { GLfloat X, Y; /**< position */ GLfloat Width, Height; /**< size */ - GLdouble Near, Far; /**< Depth buffer range */ + GLfloat Near, Far; /**< Depth buffer range */ };