From: Roland Scheidegger Date: Wed, 23 Apr 2014 18:23:07 +0000 (+0200) Subject: llvmpipe: fix clearing of individual color buffers in a fb X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=a7a03d84fc1a7a1721b4a0338258b3b8687743e8;p=mesa.git llvmpipe: fix clearing of individual color buffers in a fb GL (3.0) allows you to clear individual color buffers in a fb. In fact for fbs containing both int and float/normalized color buffers this is required (because the clearing values are otherwise undefined if applied to all buffers). The gallium interface was changed a while ago, but llvmpipe ignored it (hence doing such individual clears always resulted in clearing all buffers, plus some assorted asserts due to the mixed fbs). So change the clear command to indicate the buffer to be cleared. Also, because indicating the buffer to be cleared would have made lp_rast_arg_cmd larger which is unacceptable (we're trying to shrink it some day) allocate the clear value in the scene and just pass a pointer. There's several advantages and disadvantages here: + clearing individual buffers works (we could also actually bin such clears now if they'd come through clear_render_target() if the surface is in the current fb, though we didn't do this before for the single rb case and still don't try). + since there's one clear per rb, we do the format conversion in setup rather than per bin. Aside from the (drop in the ocean...) performance advantage this means that clearing to very small values (that is, denormal when converted to the format) should work for small float (fp16 etc.) formats, as the util code couldn't handle it correctly before (because cpu denorms are disabled when executing the bin commands, screwing up the magic conversion and flushing the values to 0, though this was not verified). - there's some overhead for traditional old-style clear-all MRT cases, since there's one rast clear command per rb instead of one for all rbs. This fixes https://bugs.freedesktop.org/show_bug.cgi?id=76976. v2: get rid of the ugly manual memcpy stuff and just use union util_color. This is 32 bytes instead of 16 but as the allocation is per scene we can live with those additional 16 bytes (and the additional 128 bytes in the setup context), which makes the code much more obvious. Suggested by Brian. Reviewed-by: Brian Paul --- diff --git a/src/gallium/drivers/llvmpipe/lp_rast.c b/src/gallium/drivers/llvmpipe/lp_rast.c index 0ae5976eedc..d50ee482142 100644 --- a/src/gallium/drivers/llvmpipe/lp_rast.c +++ b/src/gallium/drivers/llvmpipe/lp_rast.c @@ -109,25 +109,6 @@ lp_rast_tile_begin(struct lp_rasterizer_task *task, } -/** - * Examine a framebuffer object to determine if any of the colorbuffers - * use a pure integer format. - * XXX this could be a gallium utility function if useful elsewhere. - */ -static boolean -is_fb_pure_integer(const struct pipe_framebuffer_state *fb) -{ - unsigned i; - for (i = 0; i < fb->nr_cbufs; i++) { - if (fb->cbufs[i] && - util_format_is_pure_integer(fb->cbufs[i]->format)) { - return TRUE; - } - } - return FALSE; -} - - /** * Clear the rasterizer's current color tile. * This is a bin command called during bin processing. @@ -138,87 +119,42 @@ lp_rast_clear_color(struct lp_rasterizer_task *task, const union lp_rast_cmd_arg arg) { const struct lp_scene *scene = task->scene; + unsigned cbuf = arg.clear_rb->cbuf; + union util_color uc; + enum pipe_format format; - if (scene->fb.nr_cbufs) { - unsigned i; - union util_color uc; - - if (is_fb_pure_integer(&scene->fb)) { - /* - * We expect int/uint clear values here, though some APIs - * might disagree (but in any case util_pack_color() - * couldn't handle it)... - */ - LP_DBG(DEBUG_RAST, "%s pure int 0x%x,0x%x,0x%x,0x%x\n", __FUNCTION__, - arg.clear_color.ui[0], - arg.clear_color.ui[1], - arg.clear_color.ui[2], - arg.clear_color.ui[3]); - - for (i = 0; i < scene->fb.nr_cbufs; i++) { - enum pipe_format format = scene->fb.cbufs[i]->format; - - if (util_format_is_pure_sint(format)) { - util_format_write_4i(format, arg.clear_color.i, 0, &uc, 0, 0, 0, 1, 1); - } - else { - assert(util_format_is_pure_uint(format)); - util_format_write_4ui(format, arg.clear_color.ui, 0, &uc, 0, 0, 0, 1, 1); - } - - util_fill_box(scene->cbufs[i].map, - format, - scene->cbufs[i].stride, - scene->cbufs[i].layer_stride, - task->x, - task->y, - 0, - task->width, - task->height, - scene->fb_max_layer + 1, - &uc); - } - } - else { - uint8_t clear_color[4]; - - for (i = 0; i < 4; ++i) { - clear_color[i] = float_to_ubyte(arg.clear_color.f[i]); - } + /* we never bin clear commands for non-existing buffers */ + assert(cbuf < scene->fb.nr_cbufs); + assert(scene->fb.cbufs[cbuf]); - LP_DBG(DEBUG_RAST, "%s 0x%x,0x%x,0x%x,0x%x\n", __FUNCTION__, - clear_color[0], - clear_color[1], - clear_color[2], - clear_color[3]); - - for (i = 0; i < scene->fb.nr_cbufs; i++) { - if (scene->fb.cbufs[i]) { - util_pack_color(arg.clear_color.f, - scene->fb.cbufs[i]->format, &uc); - - util_fill_box(scene->cbufs[i].map, - scene->fb.cbufs[i]->format, - scene->cbufs[i].stride, - scene->cbufs[i].layer_stride, - task->x, - task->y, - 0, - task->width, - task->height, - scene->fb_max_layer + 1, - &uc); - } - } - } - } + format = scene->fb.cbufs[cbuf]->format; + uc = arg.clear_rb->color_val; + /* + * this is pretty rough since we have target format (bunch of bytes...) here. + * dump it as raw 4 dwords. + */ + LP_DBG(DEBUG_RAST, "%s clear value (target format %d) raw 0x%x,0x%x,0x%x,0x%x\n", + __FUNCTION__, format, uc.ui[0], uc.ui[1], uc.ui[2], uc.ui[3]); + + + util_fill_box(scene->cbufs[cbuf].map, + format, + scene->cbufs[cbuf].stride, + scene->cbufs[cbuf].layer_stride, + task->x, + task->y, + 0, + task->width, + task->height, + scene->fb_max_layer + 1, + &uc); + + /* this will increase for each rb which probably doesn't mean much */ LP_COUNT(nr_color_tile_clear); } - - /** * Clear the rasterizer's current z/stencil tile. * This is a bin command called during bin processing. diff --git a/src/gallium/drivers/llvmpipe/lp_rast.h b/src/gallium/drivers/llvmpipe/lp_rast.h index e2a9ec20892..6bd917d962f 100644 --- a/src/gallium/drivers/llvmpipe/lp_rast.h +++ b/src/gallium/drivers/llvmpipe/lp_rast.h @@ -38,6 +38,7 @@ #define LP_RAST_H #include "pipe/p_compiler.h" +#include "util/u_pack_color.h" #include "lp_jit.h" @@ -136,6 +137,12 @@ struct lp_rast_triangle { }; +struct lp_rast_clear_rb { + union util_color color_val; + unsigned cbuf; +}; + + #define GET_A0(inputs) ((float (*)[4])((inputs)+1)) #define GET_DADX(inputs) ((float (*)[4])((char *)((inputs) + 1) + (inputs)->stride)) #define GET_DADY(inputs) ((float (*)[4])((char *)((inputs) + 1) + 2 * (inputs)->stride)) @@ -164,7 +171,7 @@ union lp_rast_cmd_arg { unsigned plane_mask; } triangle; const struct lp_rast_state *set_state; - union pipe_color_union clear_color; + const struct lp_rast_clear_rb *clear_rb; struct { uint64_t value; uint64_t mask; diff --git a/src/gallium/drivers/llvmpipe/lp_scene.c b/src/gallium/drivers/llvmpipe/lp_scene.c index 9ba5f1ace2e..9a8df275d89 100644 --- a/src/gallium/drivers/llvmpipe/lp_scene.c +++ b/src/gallium/drivers/llvmpipe/lp_scene.c @@ -292,7 +292,6 @@ lp_scene_end_rasterization(struct lp_scene *scene ) scene->scene_size = 0; scene->resource_reference_size = 0; - scene->has_depthstencil_clear = FALSE; scene->alloc_failed = FALSE; util_unreference_framebuffer_state( &scene->fb ); diff --git a/src/gallium/drivers/llvmpipe/lp_scene.h b/src/gallium/drivers/llvmpipe/lp_scene.h index 94b1779f04c..19a38115afe 100644 --- a/src/gallium/drivers/llvmpipe/lp_scene.h +++ b/src/gallium/drivers/llvmpipe/lp_scene.h @@ -165,7 +165,6 @@ struct lp_scene { unsigned resource_reference_size; boolean alloc_failed; - boolean has_depthstencil_clear; boolean discard; /** * Number of active tiles in each dimension. diff --git a/src/gallium/drivers/llvmpipe/lp_setup.c b/src/gallium/drivers/llvmpipe/lp_setup.c index b4ce92558bd..77ac3af993d 100644 --- a/src/gallium/drivers/llvmpipe/lp_setup.c +++ b/src/gallium/drivers/llvmpipe/lp_setup.c @@ -202,25 +202,38 @@ begin_binning( struct lp_setup_context *setup ) util_format_is_depth_and_stencil(setup->fb.zsbuf->format)) need_zsload = TRUE; - LP_DBG(DEBUG_SETUP, "%s color: %s depth: %s\n", __FUNCTION__, - (setup->clear.flags & PIPE_CLEAR_COLOR) ? "clear": "load", + LP_DBG(DEBUG_SETUP, "%s color clear bufs: %x depth: %s\n", __FUNCTION__, + setup->clear.flags >> 2, need_zsload ? "clear": "load"); - if (setup->fb.nr_cbufs) { - if (setup->clear.flags & PIPE_CLEAR_COLOR) { - ok = lp_scene_bin_everywhere( scene, - LP_RAST_OP_CLEAR_COLOR, - setup->clear.color ); - if (!ok) - return FALSE; + if (setup->clear.flags & PIPE_CLEAR_COLOR) { + unsigned cbuf; + for (cbuf = 0; cbuf < setup->fb.nr_cbufs; cbuf++) { + assert(PIPE_CLEAR_COLOR0 == 1 << 2); + if (setup->clear.flags & (1 << (2 + cbuf))) { + union lp_rast_cmd_arg clearrb_arg; + struct lp_rast_clear_rb *cc_scene = + (struct lp_rast_clear_rb *) + lp_scene_alloc(scene, sizeof(struct lp_rast_clear_rb)); + + if (!cc_scene) { + return FALSE; + } + + cc_scene->cbuf = cbuf; + cc_scene->color_val = setup->clear.color_val[cbuf]; + clearrb_arg.clear_rb = cc_scene; + + if (!lp_scene_bin_everywhere(scene, + LP_RAST_OP_CLEAR_COLOR, + clearrb_arg)) + return FALSE; + } } } if (setup->fb.zsbuf) { if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) { - if (!need_zsload) - scene->has_depthstencil_clear = TRUE; - ok = lp_scene_bin_everywhere( scene, LP_RAST_OP_CLEAR_ZSTENCIL, lp_rast_arg_clearzs( @@ -367,41 +380,107 @@ lp_setup_bind_framebuffer( struct lp_setup_context *setup, } +/* + * Try to clear one color buffer of the attached fb, either by binning a clear + * command or queuing up the clear for later (when binning is started). + */ static boolean -lp_setup_try_clear( struct lp_setup_context *setup, - const union pipe_color_union *color, - double depth, - unsigned stencil, - unsigned flags ) +lp_setup_try_clear_color_buffer(struct lp_setup_context *setup, + const union pipe_color_union *color, + unsigned cbuf) { - uint64_t zsmask = 0; - uint64_t zsvalue = 0; - union lp_rast_cmd_arg color_arg; - unsigned i; + union lp_rast_cmd_arg clearrb_arg; + union util_color uc; + enum pipe_format format = setup->fb.cbufs[cbuf]->format; LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state); - if (flags & PIPE_CLEAR_COLOR) { - for (i = 0; i < 4; i++) - color_arg.clear_color.i[i] = color->i[i]; + if (util_format_is_pure_integer(format)) { + /* + * We expect int/uint clear values here, though some APIs + * might disagree (but in any case util_pack_color() + * couldn't handle it)... + */ + if (util_format_is_pure_sint(format)) { + util_format_write_4i(format, color->i, 0, &uc, 0, 0, 0, 1, 1); + } + else { + assert(util_format_is_pure_uint(format)); + util_format_write_4ui(format, color->ui, 0, &uc, 0, 0, 0, 1, 1); + } + } + else { + util_pack_color(color->f, format, &uc); } - if (flags & PIPE_CLEAR_DEPTHSTENCIL) { - uint32_t zmask = (flags & PIPE_CLEAR_DEPTH) ? ~0 : 0; - uint8_t smask = (flags & PIPE_CLEAR_STENCIL) ? ~0 : 0; + if (setup->state == SETUP_ACTIVE) { + struct lp_scene *scene = setup->scene; + + /* Add the clear to existing scene. In the unusual case where + * both color and depth-stencil are being cleared when there's + * already been some rendering, we could discard the currently + * binned scene and start again, but I don't see that as being + * a common usage. + */ + struct lp_rast_clear_rb *cc_scene = + (struct lp_rast_clear_rb *) + lp_scene_alloc_aligned(scene, sizeof(struct lp_rast_clear_rb), 8); - zsvalue = util_pack64_z_stencil(setup->fb.zsbuf->format, - depth, - stencil); + if (!cc_scene) { + return FALSE; + } + cc_scene->cbuf = cbuf; + cc_scene->color_val = uc; + clearrb_arg.clear_rb = cc_scene; - zsmask = util_pack64_mask_z_stencil(setup->fb.zsbuf->format, - zmask, - smask); + if (!lp_scene_bin_everywhere(scene, + LP_RAST_OP_CLEAR_COLOR, + clearrb_arg)) + return FALSE; + } + else { + /* Put ourselves into the 'pre-clear' state, specifically to try + * and accumulate multiple clears to color and depth_stencil + * buffers which the app or state-tracker might issue + * separately. + */ + set_scene_state( setup, SETUP_CLEARED, __FUNCTION__ ); - zsvalue &= zsmask; + assert(PIPE_CLEAR_COLOR0 == (1 << 2)); + setup->clear.flags |= 1 << (cbuf + 2); + setup->clear.color_val[cbuf] = uc; } + return TRUE; +} + +static boolean +lp_setup_try_clear_zs(struct lp_setup_context *setup, + double depth, + unsigned stencil, + unsigned flags) +{ + uint64_t zsmask = 0; + uint64_t zsvalue = 0; + uint32_t zmask32; + uint8_t smask8; + + LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state); + + zmask32 = (flags & PIPE_CLEAR_DEPTH) ? ~0 : 0; + smask8 = (flags & PIPE_CLEAR_STENCIL) ? ~0 : 0; + + zsvalue = util_pack64_z_stencil(setup->fb.zsbuf->format, + depth, + stencil); + + zsmask = util_pack64_mask_z_stencil(setup->fb.zsbuf->format, + zmask32, + smask8); + + zsvalue &= zsmask; + if (setup->state == SETUP_ACTIVE) { struct lp_scene *scene = setup->scene; @@ -411,19 +490,10 @@ lp_setup_try_clear( struct lp_setup_context *setup, * binned scene and start again, but I don't see that as being * a common usage. */ - if (flags & PIPE_CLEAR_COLOR) { - if (!lp_scene_bin_everywhere( scene, - LP_RAST_OP_CLEAR_COLOR, - color_arg )) - return FALSE; - } - - if (flags & PIPE_CLEAR_DEPTHSTENCIL) { - if (!lp_scene_bin_everywhere( scene, - LP_RAST_OP_CLEAR_ZSTENCIL, - lp_rast_arg_clearzs(zsvalue, zsmask) )) - return FALSE; - } + if (!lp_scene_bin_everywhere(scene, + LP_RAST_OP_CLEAR_ZSTENCIL, + lp_rast_arg_clearzs(zsvalue, zsmask))) + return FALSE; } else { /* Put ourselves into the 'pre-clear' state, specifically to try @@ -435,19 +505,11 @@ lp_setup_try_clear( struct lp_setup_context *setup, setup->clear.flags |= flags; - if (flags & PIPE_CLEAR_DEPTHSTENCIL) { - setup->clear.zsmask |= zsmask; - setup->clear.zsvalue = - (setup->clear.zsvalue & ~zsmask) | (zsvalue & zsmask); - } - - if (flags & PIPE_CLEAR_COLOR) { - memcpy(&setup->clear.color.clear_color, - &color_arg, - sizeof setup->clear.color.clear_color); - } + setup->clear.zsmask |= zsmask; + setup->clear.zsvalue = + (setup->clear.zsvalue & ~zsmask) | (zsvalue & zsmask); } - + return TRUE; } @@ -458,15 +520,38 @@ lp_setup_clear( struct lp_setup_context *setup, unsigned stencil, unsigned flags ) { - if (!lp_setup_try_clear( setup, color, depth, stencil, flags )) { - lp_setup_flush(setup, NULL, __FUNCTION__); + unsigned i; - if (!lp_setup_try_clear( setup, color, depth, stencil, flags )) - assert(0); - } -} + /* + * Note any of these (max 9) clears could fail (but at most there should + * be just one failure!). This avoids doing the previous succeeded + * clears again (we still clear tiles twice if a clear command succeeded + * partially for one buffer). + */ + if (flags & PIPE_CLEAR_DEPTHSTENCIL) { + unsigned flagszs = flags & PIPE_CLEAR_DEPTHSTENCIL; + if (!lp_setup_try_clear_zs(setup, depth, stencil, flagszs)) { + lp_setup_flush(setup, NULL, __FUNCTION__); + if (!lp_setup_try_clear_zs(setup, depth, stencil, flagszs)) + assert(0); + } + } + if (flags & PIPE_CLEAR_COLOR) { + assert(PIPE_CLEAR_COLOR0 == (1 << 2)); + for (i = 0; i < setup->fb.nr_cbufs; i++) { + if ((flags & (1 << (2 + i))) && setup->fb.cbufs[i]) { + if (!lp_setup_try_clear_color_buffer(setup, color, i)) { + lp_setup_flush(setup, NULL, __FUNCTION__); + + if (!lp_setup_try_clear_color_buffer(setup, color, i)) + assert(0); + } + } + } + } +} @@ -503,7 +588,7 @@ lp_setup_set_line_state( struct lp_setup_context *setup, void lp_setup_set_point_state( struct lp_setup_context *setup, - float point_size, + float point_size, boolean point_size_per_vertex, uint sprite_coord_enable, uint sprite_coord_origin) diff --git a/src/gallium/drivers/llvmpipe/lp_setup_context.h b/src/gallium/drivers/llvmpipe/lp_setup_context.h index b3fb24ac497..ef54403e1b5 100644 --- a/src/gallium/drivers/llvmpipe/lp_setup_context.h +++ b/src/gallium/drivers/llvmpipe/lp_setup_context.h @@ -42,6 +42,7 @@ #include "draw/draw_vbuf.h" #include "util/u_rect.h" +#include "util/u_pack_color.h" #define LP_SETUP_NEW_FS 0x01 #define LP_SETUP_NEW_CONSTANTS 0x02 @@ -116,7 +117,7 @@ struct lp_setup_context struct { unsigned flags; - union lp_rast_cmd_arg color; /**< lp_rast_clear_color() cmd */ + union util_color color_val[PIPE_MAX_COLOR_BUFS]; uint64_t zsmask; uint64_t zsvalue; /**< lp_rast_clear_zstencil() cmd */ } clear;