From: Dave Airlie Date: Wed, 8 Jun 2016 21:07:06 +0000 (+1000) Subject: compiler: use 64bit check for sizing instead of double check. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=a82b8e8b36cdaf8fd95a38b8df4215bead0e3ae7;p=mesa.git compiler: use 64bit check for sizing instead of double check. This just moves code to the new check in advance of int64 support. Reviewed-by: Ilia Mirkin Signed-off-by: Dave Airlie --- diff --git a/src/compiler/glsl_types.cpp b/src/compiler/glsl_types.cpp index 11f1e85ec1c..884f3118e83 100644 --- a/src/compiler/glsl_types.cpp +++ b/src/compiler/glsl_types.cpp @@ -1434,7 +1434,7 @@ glsl_type::can_implicitly_convert_to(const glsl_type *desired, unsigned glsl_type::std140_base_alignment(bool row_major) const { - unsigned N = is_double() ? 8 : 4; + unsigned N = is_64bit() ? 8 : 4; /* (1) If the member is a scalar consuming basic machine units, the * base alignment is . @@ -1552,7 +1552,7 @@ glsl_type::std140_base_alignment(bool row_major) const unsigned glsl_type::std140_size(bool row_major) const { - unsigned N = is_double() ? 8 : 4; + unsigned N = is_64bit() ? 8 : 4; /* (1) If the member is a scalar consuming basic machine units, the * base alignment is . @@ -1689,7 +1689,7 @@ unsigned glsl_type::std430_base_alignment(bool row_major) const { - unsigned N = is_double() ? 8 : 4; + unsigned N = is_64bit() ? 8 : 4; /* (1) If the member is a scalar consuming basic machine units, the * base alignment is . @@ -1798,7 +1798,7 @@ glsl_type::std430_base_alignment(bool row_major) const unsigned glsl_type::std430_array_stride(bool row_major) const { - unsigned N = is_double() ? 8 : 4; + unsigned N = is_64bit() ? 8 : 4; /* Notice that the array stride of a vec3 is not 3 * N but 4 * N. * See OpenGL 4.30 spec, section 7.6.2.2 "Standard Uniform Block Layout" @@ -1816,7 +1816,7 @@ glsl_type::std430_array_stride(bool row_major) const unsigned glsl_type::std430_size(bool row_major) const { - unsigned N = is_double() ? 8 : 4; + unsigned N = is_64bit() ? 8 : 4; /* OpenGL 4.30 spec, section 7.6.2.2 "Standard Uniform Block Layout": *