From: Brian Paul Date: Wed, 29 Mar 2006 04:53:02 +0000 (+0000) Subject: prep for 6.5 release X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=a85fbb1d36693158f1d5d3b6bbeb490185fc6bdf;p=mesa.git prep for 6.5 release --- diff --git a/docs/RELNOTES-6.5 b/docs/RELNOTES-6.5 index 5d5baaecdab..f51b1bde386 100644 --- a/docs/RELNOTES-6.5 +++ b/docs/RELNOTES-6.5 @@ -15,44 +15,56 @@ Even numbered versions (such as 6.4) designate stable releases. New Features ------------ -GL_EXT_timer_query - used to get elapsed time information from the renderer. +OpenGL Shading language support + This includes the GL_ARB_shader_objects, GL_ARB_shading_language_100, + GL_ARB_vertex_shader and GL_ARB_fragment_shader extensions. Most of + the work was done by Michal Krol. + There's probably a fair number of bugs since this is a pretty large, + complicated body of code. -GL_EXT_packed_depth_stencil - defines a new GL_DEPTH_STENCIL_EXT pixel format. + The OpenGL 2.0 interface to these features will be implemented in a + future version of Mesa, -GL_EXT_framebuffer_blit - simplified glCopyPixels-like feature +GL_EXT_timer_query + Used to measure the time of OpenGL operations at high precision. + Only supported in the software/Xlib driver at this time. +GL_EXT_packed_depth_stencil + Defines a new GL_DEPTH_STENCIL_EXT pixel format. +GL_EXT_framebuffer_blit + A simplified glCopyPixels-like feature for copying pixel rectangles. -Known Issues ------------- +GL_ARB_half_float_pixel + Adds a new half-precision floating point format for image transfers, + such as for glDrawPixels, glReadPixels, glTexImage, etc. -Rendering to depth or depth/stencil textures will not work, results in -failed assertions, etc. +Removed Extensions +------------------ -Driver Interface Changes ------------------------- +The following extensions have been removed: -Stencil: The Driver.StencilOp/Func/Mask() functions have been replaced by -the two-sided versions: Driver.Stencil*Separate(). + GL_HP_occlusion_test - this is superceded by GL_ARB_occlusion_query. -To Do ------ -Fix linux-glide target/driver. -Fix lambda calculation for frag progs. +Known Issues +------------ +Rendering to depth textures will not work. Rendering to GL_DEPTH_STENCIL +textures should work. -Removed Extensions ------------------- +Driver Interface Changes +------------------------ -The following extensions have been removed: +Stencil: The Driver.StencilOp/Func/Mask() functions have been replaced by +the two-sided versions: Driver.Stencil*Separate(). - GL_HP_occlusion_test - this is superceded by GL_ARB_occlusion_query. +Render-to-texture: The functions for rendering to textures have changed. @@ -60,14 +72,15 @@ To Do (someday) items --------------------- Switch to freeglut Increase MAX_DRAWBUFFERS - + Fix linux-glide target/driver. + Fix lambda calculation for frag progs. Driver Status ---------------------- ---------------------- DRI drivers varies with the driver -XMesa (Xlib) implements OpenGL 1.5 +XMesa/GLX (on Xlib) implements OpenGL 1.5 OSMesa (off-screen) implements OpenGL 1.5 Glide (3dfx Voodoo1/2) implements OpenGL 1.3 SVGA implements OpenGL 1.3 @@ -81,4 +94,4 @@ D3D needs updating ---------------------------------------------------------------------- -$Id: RELNOTES-6.5,v 3.3 2006/03/28 15:25:44 brianp Exp $ +$Id: RELNOTES-6.5,v 3.4 2006/03/29 04:53:02 brianp Exp $ diff --git a/docs/VERSIONS b/docs/VERSIONS index 183de11f702..ecb00636239 100644 --- a/docs/VERSIONS +++ b/docs/VERSIONS @@ -1434,11 +1434,15 @@ Mesa Version History - fixed TNL initialization bug which could lead to crash (bug 5791) -6.5 month, day, 2005 +6.5 March, day, 2006 New: + - OpenGL Shading Language support through GL_ARB_shader_objects, + GL_ARB_shading_language_100, GL_ARB_vertex_shader and + GL_ARB_fragment_shader (done by Michal Krol) - GL_EXT_packed_depth_stencil extension - GL_EXT_timer_query extension - GL_EXT_framebuffer_blit extension + - GL_ARB_half_float_pixel - reflect demo improved to support multiple windows - singlebuffer demo (shows no/little-flicker single-buffered rendering) - r200: enable GL_ARB_texture_env_crossbar, separate the texture @@ -1454,4 +1458,12 @@ Mesa Version History - removed GL_HP_occlusion_test (use GL_ARB_occlusion_query instead) - removed GL_SGIX/SGIS_pixel_texture extensions Bug fixes: - + - fixed glxcontextmodes.c datatype problem (bug 5835) + - fixed aix-gcc build/install bugs (bug 5874) + - fixed some bugs in texture env program generation + - glXCopyContext() didn't handle texture object bindings properly + - glXCopyContext() didn't copy all lighting state + - fixed FreeBSD config (Pedro Giffuni) + - fixed some minor framebuffer object bugs + - replaced dprintf() with _glu_printf() in GLU (bug 6244) + - fixed a number of thread safety bugs/regressions