From: Eduardo Lima Mitev Date: Mon, 13 Nov 2017 12:57:46 +0000 (+0100) Subject: mesa/glspirv: Add struct gl_shader_spirv_data X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=a8889f5cc7129c1f8942248d620f64b4496e8f35;p=mesa.git mesa/glspirv: Add struct gl_shader_spirv_data This is a per-shader structure holding the SPIR-V data associated with the shader (binary module, specialization constants and entry-point). This is needed because both gl_shader and gl_linked_shader need to share this data. Instead of copying the data, we pass a reference to it upon program linking. That's why it is reference-counted. This struct is created and associated with the shader upon calling glShaderBinary(), then subsequently filled up by the call to glSpecializeShaderARB(). v2: Readability improvements (Ian Romanick) Reviewed-by: Ian Romanick --- diff --git a/src/mesa/main/glspirv.c b/src/mesa/main/glspirv.c index d4832db549d..8d1e652e088 100644 --- a/src/mesa/main/glspirv.c +++ b/src/mesa/main/glspirv.c @@ -42,6 +42,23 @@ _mesa_spirv_module_reference(struct gl_spirv_module **dest, p_atomic_inc(&src->RefCount); } +void +_mesa_shader_spirv_data_reference(struct gl_shader_spirv_data **dest, + struct gl_shader_spirv_data *src) +{ + struct gl_shader_spirv_data *old = *dest; + + if (old && p_atomic_dec_zero(&old->RefCount)) { + _mesa_spirv_module_reference(&(*dest)->SpirVModule, NULL); + ralloc_free(old); + } + + *dest = src; + + if (src) + p_atomic_inc(&src->RefCount); +} + void GLAPIENTRY _mesa_SpecializeShaderARB(GLuint shader, const GLchar *pEntryPoint, diff --git a/src/mesa/main/glspirv.h b/src/mesa/main/glspirv.h index 4e033735cfe..b8a0125ea9f 100644 --- a/src/mesa/main/glspirv.h +++ b/src/mesa/main/glspirv.h @@ -42,10 +42,35 @@ struct gl_spirv_module { char Binary[0]; }; +/** + * SPIR-V data needed to compile and link a SPIR-V shader. + * + * It includes a SPIR-V binary that is potentially shared among different + * shaders; and shader-specific specialization constants and entry point. + * + * It is reference-counted because it is shared between gl_shader and its + * corresponding gl_linked_shader. + */ +struct gl_shader_spirv_data { + GLint RefCount; + + struct gl_spirv_module *SpirVModule; + + GLchar *SpirVEntryPoint; + + GLuint NumSpecializationConstants; + GLuint *SpecializationConstantsIndex; + GLuint *SpecializationConstantsValue; +}; + void _mesa_spirv_module_reference(struct gl_spirv_module **dest, struct gl_spirv_module *src); +void +_mesa_shader_spirv_data_reference(struct gl_shader_spirv_data **dest, + struct gl_shader_spirv_data *src); + /** * \name API functions */