From: Marek Olšák Date: Fri, 25 May 2018 20:37:29 +0000 (-0400) Subject: mesa: handle GL_UNSIGNED_INT64_ARB properly (v2) X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=a8e141387686cdf44b5868031283267acb99eba7;p=mesa.git mesa: handle GL_UNSIGNED_INT64_ARB properly (v2) Bindless texture handles can be passed via vertex attribs using this type. This fixes a bunch of bindless piglit tests on radeonsi. Cc: 18.0 18.1 Reviewed-by: Ilia Mirkin --- diff --git a/src/mesa/main/glformats.c b/src/mesa/main/glformats.c index cba5e670db0..667020c193c 100644 --- a/src/mesa/main/glformats.c +++ b/src/mesa/main/glformats.c @@ -563,6 +563,8 @@ _mesa_bytes_per_vertex_attrib(GLint comps, GLenum type) return sizeof(GLuint); else return -1; + case GL_UNSIGNED_INT64_ARB: + return comps * 8; default: return -1; } diff --git a/src/mesa/vbo/vbo_private.h b/src/mesa/vbo/vbo_private.h index b69f836aa0b..3f7d0dc6082 100644 --- a/src/mesa/vbo/vbo_private.h +++ b/src/mesa/vbo/vbo_private.h @@ -104,8 +104,8 @@ vbo_attrtype_to_double_flag(GLenum format) case GL_FLOAT: case GL_INT: case GL_UNSIGNED_INT: - case GL_UNSIGNED_INT64_ARB: return GL_FALSE; + case GL_UNSIGNED_INT64_ARB: case GL_DOUBLE: return GL_TRUE; default: