From: Timothy Arceri Date: Sun, 5 Nov 2017 23:31:30 +0000 (+1100) Subject: i965: disable NIR linking on HSW and below X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=a9000cb860242d2d0308aec3e8fc20148a2c5eec;p=mesa.git i965: disable NIR linking on HSW and below Fixes: 379b24a40d3d "i965: make use of nir linking" Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103537 Reviewed-by: Iago Toral Quiroga --- diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp b/src/mesa/drivers/dri/i965/brw_link.cpp index 9019db56aa0..6ac4ecc0d8e 100644 --- a/src/mesa/drivers/dri/i965/brw_link.cpp +++ b/src/mesa/drivers/dri/i965/brw_link.cpp @@ -272,8 +272,11 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg) * ensures that inter-shader outputs written to in an earlier stage * are eliminated if they are (transitively) not used in a later * stage. + * + * TODO: Look into Shadow of Mordor regressions on HSW and enable this for + * all platforms. See: https://bugs.freedesktop.org/show_bug.cgi?id=103537 */ - if (first != last) { + if (first != last && brw->screen->devinfo.gen >= 8) { int next = last; for (int i = next - 1; i >= 0; i--) { if (shProg->_LinkedShaders[i] == NULL)