From: Tapani Pälli Date: Mon, 5 Oct 2015 09:50:10 +0000 (+0300) Subject: glsl: set glsl error if binding qualifier used on global scope X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=a90feb581a1c0e63bf13aace5d11b6532e881313;p=mesa.git glsl: set glsl error if binding qualifier used on global scope Fixes following Piglit test: global-scope-binding-qualifier.frag Signed-off-by: Tapani Pälli Reviewed-by: Samuel Iglesias Gonsálvez --- diff --git a/src/glsl/glsl_parser.yy b/src/glsl/glsl_parser.yy index f0abeb03215..c1bcccc34f4 100644 --- a/src/glsl/glsl_parser.yy +++ b/src/glsl/glsl_parser.yy @@ -2786,6 +2786,17 @@ layout_defaults: if (!state->default_shader_storage_qualifier->merge_qualifier(& @1, state, $1)) { YYERROR; } + + /* From the GLSL 4.50 spec, section 4.4.5: + * + * "It is a compile-time error to specify the binding identifier for + * the global scope or for block member declarations." + */ + if (state->default_shader_storage_qualifier->flags.q.explicit_binding) { + _mesa_glsl_error(& @1, state, + "binding qualifier cannot be set for default layout"); + } + $$ = NULL; }