From: Dave Airlie Date: Mon, 10 Jan 2011 03:37:38 +0000 (+1000) Subject: mesa/swrast: handle sRGB FBOs correctly (v2) X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=a988ddf3798e0ec568704e4a72b46030079c7e45;p=mesa.git mesa/swrast: handle sRGB FBOs correctly (v2) From reading EXT_texture_sRGB and EXT_framebuffer_sRGB and interactions with FBO I've found that swrast is converting the sRGB values to linear for blending when an sRGB texture is bound as an FBO. According to the spec and further explained in the framebuffer_sRGB spec this behaviour is not required unless the GL_FRAMEBUFFER_SRGB is enabled and the Visual/config exposes GL_FRAMEBUFFER_SRGB_CAPABLE_EXT. This patch fixes swrast to use a separate Fetch call for FBOs bound to SRGB and avoid the conversions. v2: export _mesa_get_texture_dimensions as per Brian's comments. Signed-off-by: Dave Airlie --- diff --git a/src/mesa/main/texfetch.c b/src/mesa/main/texfetch.c index 77bbc91795f..113512090b2 100644 --- a/src/mesa/main/texfetch.c +++ b/src/mesa/main/texfetch.c @@ -759,7 +759,7 @@ texfetch_funcs[MESA_FORMAT_COUNT] = }; -static FetchTexelFuncF +FetchTexelFuncF _mesa_get_texel_fetch_func(gl_format format, GLuint dims) { #ifdef DEBUG diff --git a/src/mesa/main/texfetch.h b/src/mesa/main/texfetch.h index ef13bf27fec..e78079ae5ab 100644 --- a/src/mesa/main/texfetch.h +++ b/src/mesa/main/texfetch.h @@ -34,6 +34,9 @@ extern StoreTexelFunc _mesa_get_texel_store_func(gl_format format); +extern FetchTexelFuncF +_mesa_get_texel_fetch_func(gl_format format, GLuint dims); + extern void _mesa_set_fetch_functions(struct gl_texture_image *texImage, GLuint dims); diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 1e8626c7346..47d509396a7 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -932,8 +932,8 @@ _mesa_max_texture_levels(struct gl_context *ctx, GLenum target) /** * Return number of dimensions per mipmap level for the given texture target. */ -static GLint -get_texture_dimensions(GLenum target) +GLint +_mesa_get_texture_dimensions(GLenum target) { switch (target) { case GL_TEXTURE_1D: @@ -1158,7 +1158,7 @@ _mesa_init_teximage_fields(struct gl_context *ctx, GLenum target, img->TexFormat = format; - dims = get_texture_dimensions(target); + dims = _mesa_get_texture_dimensions(target); _mesa_set_fetch_functions(img, dims); } diff --git a/src/mesa/main/teximage.h b/src/mesa/main/teximage.h index 5bb9d492e93..bb5509e5be6 100644 --- a/src/mesa/main/teximage.h +++ b/src/mesa/main/teximage.h @@ -126,6 +126,8 @@ _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level, extern GLuint _mesa_tex_target_to_face(GLenum target); +extern GLint +_mesa_get_texture_dimensions(GLenum target); /** * Lock a texture for updating. See also _mesa_lock_context_textures(). diff --git a/src/mesa/main/texrender.c b/src/mesa/main/texrender.c index 8961b926487..e7cb18a87a6 100644 --- a/src/mesa/main/texrender.c +++ b/src/mesa/main/texrender.c @@ -20,6 +20,7 @@ struct texture_renderbuffer struct gl_renderbuffer Base; /**< Base class object */ struct gl_texture_image *TexImage; StoreTexelFunc Store; + FetchTexelFuncF Fetchf; GLint Yoffset; /**< Layer for 1D array textures. */ GLint Zoffset; /**< Layer for 2D array textures, or slice * for 3D textures @@ -48,7 +49,7 @@ texture_get_row(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count GLchan *rgbaOut = (GLchan *) values; for (i = 0; i < count; i++) { GLfloat rgba[4]; - trb->TexImage->FetchTexelf(trb->TexImage, x + i, y, z, rgba); + trb->Fetchf(trb->TexImage, x + i, y, z, rgba); UNCLAMPED_FLOAT_TO_RGBA_CHAN(rgbaOut + 4 * i, rgba); } } @@ -56,7 +57,7 @@ texture_get_row(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count GLushort *zValues = (GLushort *) values; for (i = 0; i < count; i++) { GLfloat flt; - trb->TexImage->FetchTexelf(trb->TexImage, x + i, y, z, &flt); + trb->Fetchf(trb->TexImage, x + i, y, z, &flt); zValues[i] = (GLushort) (flt * 0xffff); } } @@ -67,7 +68,7 @@ texture_get_row(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count */ for (i = 0; i < count; i++) { GLfloat flt; - trb->TexImage->FetchTexelf(trb->TexImage, x + i, y, z, &flt); + trb->Fetchf(trb->TexImage, x + i, y, z, &flt); #if 0 /* this should work, but doesn't (overflow due to low precision) */ zValues[i] = (GLuint) (flt * scale); @@ -81,7 +82,7 @@ texture_get_row(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count GLuint *zValues = (GLuint *) values; for (i = 0; i < count; i++) { GLfloat flt; - trb->TexImage->FetchTexelf(trb->TexImage, x + i, y, z, &flt); + trb->Fetchf(trb->TexImage, x + i, y, z, &flt); zValues[i] = ((GLuint) (flt * 0xffffff)) << 8; } } @@ -89,7 +90,7 @@ texture_get_row(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count GLuint *zValues = (GLuint *) values; for (i = 0; i < count; i++) { GLfloat flt; - trb->TexImage->FetchTexelf(trb->TexImage, x + i, y, z, &flt); + trb->Fetchf(trb->TexImage, x + i, y, z, &flt); zValues[i] = (GLuint) (flt * 0xffffff); } } @@ -112,7 +113,7 @@ texture_get_values(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint co GLchan *rgbaOut = (GLchan *) values; for (i = 0; i < count; i++) { GLfloat rgba[4]; - trb->TexImage->FetchTexelf(trb->TexImage, x[i], y[i] + trb->Yoffset, + trb->Fetchf(trb->TexImage, x[i], y[i] + trb->Yoffset, z, rgba); UNCLAMPED_FLOAT_TO_RGBA_CHAN(rgbaOut + 4 * i, rgba); } @@ -121,7 +122,7 @@ texture_get_values(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint co GLushort *zValues = (GLushort *) values; for (i = 0; i < count; i++) { GLfloat flt; - trb->TexImage->FetchTexelf(trb->TexImage, x[i], y[i] + trb->Yoffset, + trb->Fetchf(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &flt); zValues[i] = (GLushort) (flt * 0xffff); } @@ -130,7 +131,7 @@ texture_get_values(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint co GLuint *zValues = (GLuint *) values; for (i = 0; i < count; i++) { GLfloat flt; - trb->TexImage->FetchTexelf(trb->TexImage, x[i], y[i] + trb->Yoffset, + trb->Fetchf(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &flt); #if 0 zValues[i] = (GLuint) (flt * 0xffffffff); @@ -143,7 +144,7 @@ texture_get_values(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint co GLuint *zValues = (GLuint *) values; for (i = 0; i < count; i++) { GLfloat flt; - trb->TexImage->FetchTexelf(trb->TexImage, x[i], y[i] + trb->Yoffset, + trb->Fetchf(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &flt); zValues[i] = ((GLuint) (flt * 0xffffff)) << 8; } @@ -152,7 +153,7 @@ texture_get_values(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint co GLuint *zValues = (GLuint *) values; for (i = 0; i < count; i++) { GLfloat flt; - trb->TexImage->FetchTexelf(trb->TexImage, x[i], y[i] + trb->Yoffset, + trb->Fetchf(trb->TexImage, x[i], y[i] + trb->Yoffset, z, &flt); zValues[i] = (GLuint) (flt * 0xffffff); } @@ -517,8 +518,6 @@ wrap_texture(struct gl_context *ctx, struct gl_renderbuffer_attachment *att) _mesa_reference_renderbuffer(&att->Renderbuffer, &(trb->Base)); } - - /** * Update the renderbuffer wrapper for rendering to a texture. * For example, update the width, height of the RB based on the texture size, @@ -542,6 +541,8 @@ update_wrapper(struct gl_context *ctx, const struct gl_renderbuffer_attachment * trb->Store = store_nop; } + trb->Fetchf = trb->TexImage->FetchTexelf; + if (att->Texture->Target == GL_TEXTURE_1D_ARRAY_EXT) { trb->Yoffset = att->Zoffset; trb->Zoffset = 0; @@ -582,6 +583,17 @@ update_wrapper(struct gl_context *ctx, const struct gl_renderbuffer_attachment * trb->Base.DataType = GL_UNSIGNED_INT; trb->Base._BaseFormat = GL_DEPTH_COMPONENT; break; + /* SRGB formats pre EXT_framebuffer_sRGB don't do sRGB translations on FBO readback */ + case MESA_FORMAT_SRGB8: + trb->Fetchf = _mesa_get_texel_fetch_func(MESA_FORMAT_RGB888, _mesa_get_texture_dimensions(att->Texture->Target)); + trb->Base.DataType = CHAN_TYPE; + trb->Base._BaseFormat = GL_RGBA; + break; + case MESA_FORMAT_SRGBA8: + trb->Fetchf = _mesa_get_texel_fetch_func(MESA_FORMAT_RGBA8888, _mesa_get_texture_dimensions(att->Texture->Target)); + trb->Base.DataType = CHAN_TYPE; + trb->Base._BaseFormat = GL_RGBA; + break; default: trb->Base.DataType = CHAN_TYPE; trb->Base._BaseFormat = GL_RGBA;