From: Bas Nieuwenhuizen Date: Sun, 24 Sep 2017 23:05:49 +0000 (+0200) Subject: ac/nir: Change interface to allow multiple source shaders. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=a996ed1f9b84d6b2744bad6226d9b66a9c94d387;p=mesa.git ac/nir: Change interface to allow multiple source shaders. Reviewed-by: Dave Airlie --- diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c index 1df97b59a2e..38f47b34e10 100644 --- a/src/amd/common/ac_nir_to_llvm.c +++ b/src/amd/common/ac_nir_to_llvm.c @@ -6540,53 +6540,61 @@ static void ac_compile_llvm_module(LLVMTargetMachineRef tm, shader_info->num_input_sgprs + 3); } +static void +ac_fill_shader_info(struct ac_shader_variant_info *shader_info, struct nir_shader *nir, const struct ac_nir_compiler_options *options) +{ + switch (nir->stage) { + case MESA_SHADER_COMPUTE: + for (int i = 0; i < 3; ++i) + shader_info->cs.block_size[i] = nir->info.cs.local_size[i]; + break; + case MESA_SHADER_FRAGMENT: + shader_info->fs.early_fragment_test = nir->info.fs.early_fragment_tests; + break; + case MESA_SHADER_GEOMETRY: + shader_info->gs.vertices_in = nir->info.gs.vertices_in; + shader_info->gs.vertices_out = nir->info.gs.vertices_out; + shader_info->gs.output_prim = nir->info.gs.output_primitive; + shader_info->gs.invocations = nir->info.gs.invocations; + break; + case MESA_SHADER_TESS_EVAL: + shader_info->tes.primitive_mode = nir->info.tess.primitive_mode; + shader_info->tes.spacing = nir->info.tess.spacing; + shader_info->tes.ccw = nir->info.tess.ccw; + shader_info->tes.point_mode = nir->info.tess.point_mode; + shader_info->tes.as_es = options->key.tes.as_es; + break; + case MESA_SHADER_TESS_CTRL: + shader_info->tcs.tcs_vertices_out = nir->info.tess.tcs_vertices_out; + break; + case MESA_SHADER_VERTEX: + shader_info->vs.as_es = options->key.vs.as_es; + shader_info->vs.as_ls = options->key.vs.as_ls; + /* in LS mode we need at least 1, invocation id needs 3, handled elsewhere */ + if (options->key.vs.as_ls) + shader_info->vs.vgpr_comp_cnt = MAX2(1, shader_info->vs.vgpr_comp_cnt); + break; + default: + break; + } +} + void ac_compile_nir_shader(LLVMTargetMachineRef tm, struct ac_shader_binary *binary, struct ac_shader_config *config, struct ac_shader_variant_info *shader_info, - struct nir_shader *nir, + struct nir_shader *const *nir, + int nir_count, const struct ac_nir_compiler_options *options, bool dump_shader) { - LLVMModuleRef llvm_module = ac_translate_nir_to_llvm(tm, nir, shader_info, + LLVMModuleRef llvm_module = ac_translate_nir_to_llvm(tm, nir[0], shader_info, options); - ac_compile_llvm_module(tm, llvm_module, binary, config, shader_info, nir->stage, dump_shader, options->supports_spill); - switch (nir->stage) { - case MESA_SHADER_COMPUTE: - for (int i = 0; i < 3; ++i) - shader_info->cs.block_size[i] = nir->info.cs.local_size[i]; - break; - case MESA_SHADER_FRAGMENT: - shader_info->fs.early_fragment_test = nir->info.fs.early_fragment_tests; - break; - case MESA_SHADER_GEOMETRY: - shader_info->gs.vertices_in = nir->info.gs.vertices_in; - shader_info->gs.vertices_out = nir->info.gs.vertices_out; - shader_info->gs.output_prim = nir->info.gs.output_primitive; - shader_info->gs.invocations = nir->info.gs.invocations; - break; - case MESA_SHADER_TESS_EVAL: - shader_info->tes.primitive_mode = nir->info.tess.primitive_mode; - shader_info->tes.spacing = nir->info.tess.spacing; - shader_info->tes.ccw = nir->info.tess.ccw; - shader_info->tes.point_mode = nir->info.tess.point_mode; - shader_info->tes.as_es = options->key.tes.as_es; - break; - case MESA_SHADER_TESS_CTRL: - shader_info->tcs.tcs_vertices_out = nir->info.tess.tcs_vertices_out; - break; - case MESA_SHADER_VERTEX: - shader_info->vs.as_es = options->key.vs.as_es; - shader_info->vs.as_ls = options->key.vs.as_ls; - /* in LS mode we need at least 1, invocation id needs 3, handled elsewhere */ - if (options->key.vs.as_ls) - shader_info->vs.vgpr_comp_cnt = MAX2(1, shader_info->vs.vgpr_comp_cnt); - break; - default: - break; - } + ac_compile_llvm_module(tm, llvm_module, binary, config, shader_info, nir[0]->stage, dump_shader, options->supports_spill); + for (int i = 0; i < nir_count; ++i) + ac_fill_shader_info(shader_info, nir[i], options); } static void diff --git a/src/amd/common/ac_nir_to_llvm.h b/src/amd/common/ac_nir_to_llvm.h index 6621d7bc5ad..8a1e64ce7e1 100644 --- a/src/amd/common/ac_nir_to_llvm.h +++ b/src/amd/common/ac_nir_to_llvm.h @@ -216,7 +216,8 @@ void ac_compile_nir_shader(LLVMTargetMachineRef tm, struct ac_shader_binary *binary, struct ac_shader_config *config, struct ac_shader_variant_info *shader_info, - struct nir_shader *nir, + struct nir_shader *const *nir, + int nir_count, const struct ac_nir_compiler_options *options, bool dump_shader); diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c index 055787a7059..19153aac6c9 100644 --- a/src/amd/vulkan/radv_shader.c +++ b/src/amd/vulkan/radv_shader.c @@ -410,7 +410,7 @@ shader_variant_create(struct radv_device *device, &variant->info, options, dump_shaders); } else { ac_compile_nir_shader(tm, &binary, &variant->config, - &variant->info, shader, options, + &variant->info, &shader, 1, options, dump_shaders); }