From: Eric Anholt Date: Wed, 13 Apr 2011 19:02:54 +0000 (-0700) Subject: mesa: Expose ATI_draw_buffers. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=a9a02c8a39620515ec9fd0d774ce329cf67ecb4e;p=mesa.git mesa: Expose ATI_draw_buffers. This is the same as ARB_draw_buffers (which derived from it), except for s/ARB/ATI/. The glapi bits were already in place, and what was missing was just the ARB_fp part. The new Humble Bundle game "trine" tries to use this extension without checking that it's exposed, which this works around. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=36182 Reviewed-by: Brian Paul Reviewed-by: Ian Romanick --- diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index e5711f21aec..c45265900ba 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -262,6 +262,7 @@ static const struct extension extension_table[] = { { "GL_APPLE_packed_pixels", o(APPLE_packed_pixels), GL, 2002 }, { "GL_APPLE_vertex_array_object", o(APPLE_vertex_array_object), GL, 2002 }, { "GL_ATI_blend_equation_separate", o(EXT_blend_equation_separate), GL, 2003 }, + { "GL_ATI_draw_buffers", o(ARB_draw_buffers), GL, 2002 }, { "GL_ATI_envmap_bumpmap", o(ATI_envmap_bumpmap), GL, 2001 }, { "GL_ATI_fragment_shader", o(ATI_fragment_shader), GL, 2001 }, { "GL_ATI_separate_stencil", o(ATI_separate_stencil), GL, 2006 },