From: Brian Paul Date: Fri, 8 Nov 2002 18:30:26 +0000 (+0000) Subject: multisample / polygon smooth test X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=aa80f0548499f693a0fda1bdab5af416f21025e8;p=mesa.git multisample / polygon smooth test --- diff --git a/progs/tests/Makefile b/progs/tests/Makefile index f67a7c76cb1..f57759cc50d 100644 --- a/progs/tests/Makefile +++ b/progs/tests/Makefile @@ -8,7 +8,8 @@ CC = gcc CFLAGS = -g -I../include LIBS = -L../lib -lglut -lGLU -lGL -L/usr/X11R6/lib -lX11 -lXext -lm -PROGS = cva \ +PROGS = antialias \ + cva \ dinoshade \ fogcoord \ getprocaddress \ diff --git a/progs/tests/antialias.c b/progs/tests/antialias.c new file mode 100644 index 00000000000..3f03332da5c --- /dev/null +++ b/progs/tests/antialias.c @@ -0,0 +1,226 @@ +/* $Id: antialias.c,v 1.1 2002/11/08 18:30:26 brianp Exp $ */ + +/* + * Test multisampling and polygon smoothing. + * + * Brian Paul + * 4 November 2002 + */ + +#include +#include +#include +#include + + +static GLfloat Zrot = 0; +static GLboolean Anim = GL_TRUE; +static GLboolean HaveMultisample = GL_TRUE; + + +static void +PrintString(const char *s) +{ + while (*s) { + glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s); + s++; + } +} + + +static void +Polygon( GLint verts, GLfloat radius, GLfloat z ) +{ + int i; + for (i = 0; i < verts; i++) { + float a = (i * 2.0 * 3.14159) / verts; + float x = radius * cos(a); + float y = radius * sin(a); + glVertex3f(x, y, z); + } +} + + +static void +DrawObject( void ) +{ + glLineWidth(3.0); + glColor3f(1, 1, 1); + glBegin(GL_LINE_LOOP); + Polygon(12, 1.2, 0); + glEnd(); + + glLineWidth(1.0); + glColor3f(1, 1, 1); + glBegin(GL_LINE_LOOP); + Polygon(12, 1.1, 0); + glEnd(); + + glColor3f(1, 0, 0); + glBegin(GL_POLYGON); + Polygon(12, 0.4, 0.3); + glEnd(); + + glColor3f(0, 1, 0); + glBegin(GL_POLYGON); + Polygon(12, 0.6, 0.2); + glEnd(); + + glColor3f(0, 0, 1); + glBegin(GL_POLYGON); + Polygon(12, 0.8, 0.1); + glEnd(); + + glColor3f(1, 1, 1); + glBegin(GL_POLYGON); + Polygon(12, 1.0, 0); + glEnd(); +} + + +static void +Display( void ) +{ + glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); + + glColor3f(1, 1, 1); + if (HaveMultisample) { + glRasterPos2f(-3.1, -1.6); + PrintString("MULTISAMPLE"); + } + glRasterPos2f(-0.8, -1.6); + PrintString("No antialiasing"); + glRasterPos2f(1.6, -1.6); + PrintString("GL_POLYGON_SMOOTH"); + + /* multisample */ + if (HaveMultisample) { + glEnable(GL_DEPTH_TEST); + glEnable(GL_MULTISAMPLE_ARB); + glPushMatrix(); + glTranslatef(-2.5, 0, 0); + glPushMatrix(); + glRotatef(Zrot, 0, 0, 1); + DrawObject(); + glPopMatrix(); + glPopMatrix(); + glDisable(GL_MULTISAMPLE_ARB); + glDisable(GL_DEPTH_TEST); + } + + /* non-aa */ + glEnable(GL_DEPTH_TEST); + glPushMatrix(); + glTranslatef(0, 0, 0); + glPushMatrix(); + glRotatef(Zrot, 0, 0, 1); + DrawObject(); + glPopMatrix(); + glPopMatrix(); + glDisable(GL_DEPTH_TEST); + + /* polygon smooth */ + glEnable(GL_POLYGON_SMOOTH); + glEnable(GL_LINE_SMOOTH); + glEnable(GL_BLEND); + glPushMatrix(); + glTranslatef(2.5, 0, 0); + glPushMatrix(); + glRotatef(Zrot, 0, 0, 1); + DrawObject(); + glPopMatrix(); + glPopMatrix(); + glDisable(GL_LINE_SMOOTH); + glDisable(GL_POLYGON_SMOOTH); + glDisable(GL_BLEND); + + glutSwapBuffers(); +} + + +static void +Reshape( int width, int height ) +{ + GLfloat ar = (float) width / (float) height; + glViewport( 0, 0, width, height ); + glMatrixMode( GL_PROJECTION ); + glLoadIdentity(); + glOrtho(-2.0*ar, 2.0*ar, -2.0, 2.0, -1.0, 1.0); + glMatrixMode( GL_MODELVIEW ); + glLoadIdentity(); +} + + +static void +Idle( void ) +{ + Zrot = 0.01 * glutGet(GLUT_ELAPSED_TIME); + glutPostRedisplay(); +} + + +static void +Key( unsigned char key, int x, int y ) +{ + const GLfloat step = 1.0; + (void) x; + (void) y; + switch (key) { + case 'a': + Anim = !Anim; + if (Anim) + glutIdleFunc(Idle); + else + glutIdleFunc(NULL); + break; + case 'z': + Zrot = (int) (Zrot - step); + break; + case 'Z': + Zrot = (int) (Zrot + step); + break; + case 27: + exit(0); + break; + } + glutPostRedisplay(); +} + + +static void +Init( void ) +{ + /* GLUT imposes the four samples/pixel requirement */ + int s; + glGetIntegerv(GL_SAMPLES_ARB, &s); + if (!glutExtensionSupported("GL_ARB_multisample") || s < 1) { + printf("Warning: multisample antialiasing not supported.\n"); + HaveMultisample = GL_FALSE; + } + printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); + printf("GL_SAMPLES_ARB = %d\n", s); + + glBlendFunc(GL_SRC_ALPHA, GL_ONE); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glBlendFunc(GL_SRC_ALPHA_SATURATE, GL_ONE); +} + + +int +main( int argc, char *argv[] ) +{ + glutInit( &argc, argv ); + glutInitWindowPosition( 0, 0 ); + glutInitWindowSize( 600, 300 ); + glutInitDisplayMode( GLUT_RGB | GLUT_ALPHA | GLUT_DOUBLE | + GLUT_DEPTH | GLUT_MULTISAMPLE ); + glutCreateWindow(argv[0]); + glutReshapeFunc( Reshape ); + glutKeyboardFunc( Key ); + glutDisplayFunc( Display ); + if (Anim) + glutIdleFunc( Idle ); + Init(); + glutMainLoop(); + return 0; +}