From: Brian Paul Date: Tue, 22 Apr 2008 22:22:21 +0000 (-0600) Subject: gallium: setup an identity viewport X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=aaa43218f34fc9897b280d6cf9bc1a31bbb7dafc;p=mesa.git gallium: setup an identity viewport --- diff --git a/src/gallium/auxiliary/util/u_gen_mipmap.c b/src/gallium/auxiliary/util/u_gen_mipmap.c index 9822a25ca66..ff5881b9790 100644 --- a/src/gallium/auxiliary/util/u_gen_mipmap.c +++ b/src/gallium/auxiliary/util/u_gen_mipmap.c @@ -61,6 +61,7 @@ struct gen_mipmap_state struct pipe_depth_stencil_alpha_state depthstencil; struct pipe_rasterizer_state rasterizer; struct pipe_sampler_state sampler; + struct pipe_viewport_state viewport; struct pipe_shader_state vert_shader; struct pipe_shader_state frag_shader; @@ -723,9 +724,7 @@ util_create_gen_mipmap(struct pipe_context *pipe, ctx->sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST; ctx->sampler.normalized_coords = 1; - -#if 0 - /* viewport */ + /* viewport state (identity, verts are in wincoords) */ ctx->viewport.scale[0] = 1.0; ctx->viewport.scale[1] = 1.0; ctx->viewport.scale[2] = 1.0; @@ -734,7 +733,6 @@ util_create_gen_mipmap(struct pipe_context *pipe, ctx->viewport.translate[1] = 0.0; ctx->viewport.translate[2] = 0.0; ctx->viewport.translate[3] = 0.0; -#endif /* vertex shader */ { @@ -825,26 +823,6 @@ util_destroy_gen_mipmap(struct gen_mipmap_state *ctx) } -#if 0 -static void -simple_viewport(struct pipe_context *pipe, uint width, uint height) -{ - struct pipe_viewport_state vp; - - vp.scale[0] = 0.5 * width; - vp.scale[1] = -0.5 * height; - vp.scale[2] = 1.0; - vp.scale[3] = 1.0; - vp.translate[0] = 0.5 * width; - vp.translate[1] = 0.5 * height; - vp.translate[2] = 0.0; - vp.translate[3] = 0.0; - - pipe->set_viewport_state(pipe, &vp); -} -#endif - - /** * Generate mipmap images. It's assumed all needed texture memory is * already allocated. @@ -882,17 +860,16 @@ util_gen_mipmap(struct gen_mipmap_state *ctx, cso_save_framebuffer(ctx->cso); cso_save_fragment_shader(ctx->cso); cso_save_vertex_shader(ctx->cso); + cso_save_viewport(ctx->cso); /* bind our state */ cso_set_blend(ctx->cso, &ctx->blend); cso_set_depth_stencil_alpha(ctx->cso, &ctx->depthstencil); cso_set_rasterizer(ctx->cso, &ctx->rasterizer); + cso_set_viewport(ctx->cso, &ctx->viewport); cso_set_fragment_shader_handle(ctx->cso, ctx->fs); cso_set_vertex_shader_handle(ctx->cso, ctx->vs); -#if 0 - cso_set_viewport(ctx->cso, &ctx->viewport); -#endif /* init framebuffer state */ memset(&fb, 0, sizeof(fb)); @@ -928,9 +905,6 @@ util_gen_mipmap(struct gen_mipmap_state *ctx, ctx->sampler.lod_bias = (float) srcLevel; cso_single_sampler(ctx->cso, 0, &ctx->sampler); cso_single_sampler_done(ctx->cso); -#if 0 - simple_viewport(pipe, pt->width[dstLevel], pt->height[dstLevel]); -#endif cso_set_sampler_textures(ctx->cso, 1, &pt); @@ -958,4 +932,5 @@ util_gen_mipmap(struct gen_mipmap_state *ctx, cso_restore_framebuffer(ctx->cso); cso_restore_fragment_shader(ctx->cso); cso_restore_vertex_shader(ctx->cso); + cso_restore_viewport(ctx->cso); }