From: Keith Whitwell Date: Mon, 11 Jan 2010 16:15:37 +0000 (+0000) Subject: st/mesa: remove some floating point divides in viewport calculation X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=aac76dcea95dc80663c78a5c20ec3723a010fd8b;p=mesa.git st/mesa: remove some floating point divides in viewport calculation Compiler can't usually turn x/2.0f into x * 0.5f, though we're happy with either. --- diff --git a/src/mesa/state_tracker/st_atom_viewport.c b/src/mesa/state_tracker/st_atom_viewport.c index 27ec2eb0331..b82bbfe410f 100644 --- a/src/mesa/state_tracker/st_atom_viewport.c +++ b/src/mesa/state_tracker/st_atom_viewport.c @@ -62,9 +62,9 @@ update_viewport( struct st_context *st ) GLfloat x = (GLfloat)ctx->Viewport.X; GLfloat y = (GLfloat)ctx->Viewport.Y; GLfloat z = ctx->Viewport.Near; - GLfloat half_width = (GLfloat)ctx->Viewport.Width / 2.0f; - GLfloat half_height = (GLfloat)ctx->Viewport.Height / 2.0f; - GLfloat half_depth = (GLfloat)(ctx->Viewport.Far - ctx->Viewport.Near) / 2.0f; + GLfloat half_width = (GLfloat)ctx->Viewport.Width * 0.5f; + GLfloat half_height = (GLfloat)ctx->Viewport.Height * 0.5f; + GLfloat half_depth = (GLfloat)(ctx->Viewport.Far - ctx->Viewport.Near) * 0.5f; st->state.viewport.scale[0] = half_width; st->state.viewport.scale[1] = half_height * yScale;