From: Cooper Yuan Date: Mon, 14 Sep 2009 08:23:03 +0000 (+0800) Subject: g3dvl: update tgsi_opcode in order to build g3dvl library X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=aad0deee4b2d347bdfc536fe98938ed825bf0f6b;p=mesa.git g3dvl: update tgsi_opcode in order to build g3dvl library --- diff --git a/src/gallium/state_trackers/g3dvl/vl_basic_csc.c b/src/gallium/state_trackers/g3dvl/vl_basic_csc.c index 20d682de3fb..7c8e545824f 100644 --- a/src/gallium/state_trackers/g3dvl/vl_basic_csc.c +++ b/src/gallium/state_trackers/g3dvl/vl_basic_csc.c @@ -425,7 +425,7 @@ static int vlCreateVertexShader */ for (i = 0; i < 2; ++i) { - inst = vl_inst4(TGSI_OPCODE_MADD, TGSI_FILE_OUTPUT, i, TGSI_FILE_INPUT, i, TGSI_FILE_CONSTANT, i * 2, TGSI_FILE_CONSTANT, i * 2 + 1); + inst = vl_inst4(TGSI_OPCODE_MAD, TGSI_FILE_OUTPUT, i, TGSI_FILE_INPUT, i, TGSI_FILE_CONSTANT, i * 2, TGSI_FILE_CONSTANT, i * 2 + 1); ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); } diff --git a/src/gallium/state_trackers/g3dvl/vl_r16snorm_mc_buf_shaders.inc b/src/gallium/state_trackers/g3dvl/vl_r16snorm_mc_buf_shaders.inc index ef4a4b2add9..34d93e1df0a 100644 --- a/src/gallium/state_trackers/g3dvl/vl_r16snorm_mc_buf_shaders.inc +++ b/src/gallium/state_trackers/g3dvl/vl_r16snorm_mc_buf_shaders.inc @@ -615,7 +615,7 @@ static int vlCreateFragmentShaderFieldPMB ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); /* floor t3, t3 ; Get rid of fractional part */ - inst = vl_inst2(TGSI_OPCODE_FLOOR, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 3); + inst = vl_inst2(TGSI_OPCODE_FLR, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 3); ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); /* mul t3, t3, c1.y ; Multiply by 2 */ @@ -632,7 +632,7 @@ static int vlCreateFragmentShaderFieldPMB /* TODO: Move to conditional tex fetch on t3 instead of lerp */ /* lerp t1, t3, t1, t2 ; Choose between top and bottom fields based on Y % 2 */ - inst = vl_inst4(TGSI_OPCODE_LERP, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 2); + inst = vl_inst4(TGSI_OPCODE_LRP, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 2); ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); /* add o0, t0, t1 ; Add ref and differential to form final output */ @@ -969,7 +969,7 @@ static int vlCreateFragmentShaderFrameBMB } /* lerp t1, c1.x, t1, t2 ; Blend past and future texels */ - inst = vl_inst4(TGSI_OPCODE_LERP, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_CONSTANT, 1, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 2); + inst = vl_inst4(TGSI_OPCODE_LRP, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_CONSTANT, 1, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 2); inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X; inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X; inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X; @@ -1116,7 +1116,7 @@ static int vlCreateFragmentShaderFieldBMB ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); /* floor t3, t3 ; Get rid of fractional part */ - inst = vl_inst2(TGSI_OPCODE_FLOOR, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 3); + inst = vl_inst2(TGSI_OPCODE_FLR, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 3); ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); /* mul t3, t3, c1.y ; Multiply by 2 */ @@ -1143,7 +1143,7 @@ static int vlCreateFragmentShaderFieldBMB /* TODO: Move to conditional tex fetch on t3 instead of lerp */ /* lerp t1, t3, t1, t2 ; Choose between top and bottom fields based on Y % 2 */ - inst = vl_inst4(TGSI_OPCODE_LERP, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 2); + inst = vl_inst4(TGSI_OPCODE_LRP, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 2); ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); /* @@ -1158,11 +1158,11 @@ static int vlCreateFragmentShaderFieldBMB /* TODO: Move to conditional tex fetch on t3 instead of lerp */ /* lerp t2, t3, t4, t5 ; Choose between top and bottom fields based on Y % 2 */ - inst = vl_inst4(TGSI_OPCODE_LERP, TGSI_FILE_TEMPORARY, 2, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 4, TGSI_FILE_TEMPORARY, 5); + inst = vl_inst4(TGSI_OPCODE_LRP, TGSI_FILE_TEMPORARY, 2, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 4, TGSI_FILE_TEMPORARY, 5); ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti); /* lerp t1, c1.x, t1, t2 ; Blend past and future texels */ - inst = vl_inst4(TGSI_OPCODE_LERP, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_CONSTANT, 1, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 2); + inst = vl_inst4(TGSI_OPCODE_LRP, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_CONSTANT, 1, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 2); inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X; inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X; inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X;