From: Miklós Máté Date: Thu, 24 Mar 2016 00:12:59 +0000 (+0100) Subject: main: rework the compatibility check of visuals in glXMakeCurrent X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=aad8707b288b03b26c1afde8b6280674e327115d;p=mesa.git main: rework the compatibility check of visuals in glXMakeCurrent Now it follows the compatibility criteria listed in section 2.1 of the GLX 1.4 specification. This is needed for post-process effects in SW:KotOR. Signed-off-by: Miklós Máté Signed-off-by: Marek Olšák --- diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index dbba136f526..6af02d1c3dc 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -1525,10 +1525,6 @@ _mesa_copy_context( const struct gl_context *src, struct gl_context *dst, * Check if the given context can render into the given framebuffer * by checking visual attributes. * - * Most of these tests could go away because Mesa is now pretty flexible - * in terms of mixing rendering contexts with framebuffers. As long - * as RGB vs. CI mode agree, we're probably good. - * * \return GL_TRUE if compatible, GL_FALSE otherwise. */ static GLboolean @@ -1541,32 +1537,18 @@ check_compatible(const struct gl_context *ctx, if (buffer == _mesa_get_incomplete_framebuffer()) return GL_TRUE; -#if 0 - /* disabling this fixes the fgl_glxgears pbuffer demo */ - if (ctxvis->doubleBufferMode && !bufvis->doubleBufferMode) - return GL_FALSE; -#endif - if (ctxvis->stereoMode && !bufvis->stereoMode) - return GL_FALSE; - if (ctxvis->haveAccumBuffer && !bufvis->haveAccumBuffer) - return GL_FALSE; - if (ctxvis->haveDepthBuffer && !bufvis->haveDepthBuffer) - return GL_FALSE; - if (ctxvis->haveStencilBuffer && !bufvis->haveStencilBuffer) - return GL_FALSE; - if (ctxvis->redMask && ctxvis->redMask != bufvis->redMask) - return GL_FALSE; - if (ctxvis->greenMask && ctxvis->greenMask != bufvis->greenMask) - return GL_FALSE; - if (ctxvis->blueMask && ctxvis->blueMask != bufvis->blueMask) - return GL_FALSE; -#if 0 - /* disabled (see bug 11161) */ - if (ctxvis->depthBits && ctxvis->depthBits != bufvis->depthBits) - return GL_FALSE; -#endif - if (ctxvis->stencilBits && ctxvis->stencilBits != bufvis->stencilBits) - return GL_FALSE; +#define check_component(foo) \ + if (ctxvis->foo && bufvis->foo && \ + ctxvis->foo != bufvis->foo) \ + return GL_FALSE + + check_component(redMask); + check_component(greenMask); + check_component(blueMask); + check_component(depthBits); + check_component(stencilBits); + +#undef check_component return GL_TRUE; }