From: Eric Anholt Date: Sun, 3 Aug 2014 03:44:39 +0000 (-0700) Subject: vc4: Fix the shader record size for extended strides. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=aaff32ded0ef0e6b15af883831cc3ccb7b16efc4;p=mesa.git vc4: Fix the shader record size for extended strides. It turns out they aren't packed when attributes are missing, according to both docs and simulation. v2: Drop unused variable. --- diff --git a/src/gallium/drivers/vc4/vc4_simulator_validate.c b/src/gallium/drivers/vc4/vc4_simulator_validate.c index 2996779e89b..0fbe0b19cfc 100644 --- a/src/gallium/drivers/vc4/vc4_simulator_validate.c +++ b/src/gallium/drivers/vc4/vc4_simulator_validate.c @@ -94,7 +94,10 @@ gl_shader_rec_size(uint32_t pointer_bits) if (attribute_count == 0) attribute_count = 8; - return 36 + attribute_count * (extended ? 12 : 8); + if (extended) + return 100 + attribute_count * 4; + else + return 36 + attribute_count * 8; } static bool