From: Tomeu Vizoso Date: Wed, 20 Nov 2019 15:00:23 +0000 (+0100) Subject: panfrost: Simplify shader patching X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=ab81a23d36fb4a87f3ac3ef81d333295d54002a1;p=mesa.git panfrost: Simplify shader patching We need to always upload anyway. Signed-off-by: Tomeu Vizoso Reviewed-by: Alyssa Rosenzweig --- diff --git a/src/gallium/drivers/panfrost/pan_context.c b/src/gallium/drivers/panfrost/pan_context.c index c28cb1c40e2..f62d891e196 100644 --- a/src/gallium/drivers/panfrost/pan_context.c +++ b/src/gallium/drivers/panfrost/pan_context.c @@ -881,16 +881,21 @@ panfrost_ubo_count(struct panfrost_context *ctx, enum pipe_shader_type stage) return 32 - __builtin_clz(mask); } -/* Fixes up a shader state with current state, returning a GPU address to the - * patched shader */ +/* Fixes up a shader state with current state */ -static mali_ptr -panfrost_patch_shader_state( - struct panfrost_context *ctx, - struct panfrost_shader_state *ss, - enum pipe_shader_type stage, - bool should_upload) +static void +panfrost_patch_shader_state(struct panfrost_context *ctx, + enum pipe_shader_type stage) { + struct panfrost_shader_variants *all = ctx->shader[stage]; + + if (!all) { + ctx->payloads[stage].postfix.shader = 0; + return; + } + + struct panfrost_shader_state *ss = &all->variants[all->active_variant]; + ss->tripipe->texture_count = ctx->sampler_view_count[stage]; ss->tripipe->sampler_count = ctx->sampler_count[stage]; @@ -907,36 +912,9 @@ panfrost_patch_shader_state( PAN_BO_ACCESS_READ | panfrost_bo_access_for_stage(stage)); - /* We can't reuse over frames; that's not safe. The descriptor must be - * transient uploaded */ - - if (should_upload) { - return panfrost_upload_transient(batch, ss->tripipe, - sizeof(struct mali_shader_meta)); - } - - /* If we don't need an upload, don't bother */ - return 0; - -} - -static void -panfrost_patch_shader_state_compute( - struct panfrost_context *ctx, - enum pipe_shader_type stage, - bool should_upload) -{ - struct panfrost_shader_variants *all = ctx->shader[stage]; - - if (!all) { - ctx->payloads[stage].postfix.shader = 0; - return; - } - - struct panfrost_shader_state *s = &all->variants[all->active_variant]; - - ctx->payloads[stage].postfix.shader = - panfrost_patch_shader_state(ctx, s, stage, should_upload); + ctx->payloads[stage].postfix.shader = panfrost_upload_transient(batch, + ss->tripipe, + sizeof(struct mali_shader_meta)); } /* Go through dirty flags and actualise them in the cmdstream. */ @@ -975,8 +953,8 @@ panfrost_emit_for_draw(struct panfrost_context *ctx, bool with_vertex_data) ctx->payloads[PIPE_SHADER_FRAGMENT].postfix.occlusion_counter = ctx->occlusion_query->bo->gpu; } - panfrost_patch_shader_state_compute(ctx, PIPE_SHADER_VERTEX, true); - panfrost_patch_shader_state_compute(ctx, PIPE_SHADER_COMPUTE, true); + panfrost_patch_shader_state(ctx, PIPE_SHADER_VERTEX); + panfrost_patch_shader_state(ctx, PIPE_SHADER_COMPUTE); if (ctx->dirty & (PAN_DIRTY_RASTERIZER | PAN_DIRTY_VS)) { /* Check if we need to link the gl_PointSize varying */ @@ -997,7 +975,7 @@ panfrost_emit_for_draw(struct panfrost_context *ctx, bool with_vertex_data) assert(ctx->shader[PIPE_SHADER_FRAGMENT]); struct panfrost_shader_state *variant = &ctx->shader[PIPE_SHADER_FRAGMENT]->variants[ctx->shader[PIPE_SHADER_FRAGMENT]->active_variant]; - panfrost_patch_shader_state(ctx, variant, PIPE_SHADER_FRAGMENT, false); + panfrost_patch_shader_state(ctx, PIPE_SHADER_FRAGMENT); #define COPY(name) ctx->fragment_shader_core.name = variant->tripipe->name