From: Tapani Pälli Date: Thu, 7 May 2015 05:07:30 +0000 (+0300) Subject: mesa: use _mesa_has_compute_shaders instead of extension check X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=abf3fefa1aa734844e0ca8e95e8c3a501909aa33;p=mesa.git mesa: use _mesa_has_compute_shaders instead of extension check This was really the original purpose, for enabling the path for ES3.1 tests without the extension being set. Set also fallthrough comment for Coverity (caught by Matt). v2: .. and test the right way, not wrong one (Ilia Mirkin) Signed-off-by: Tapani Pälli Reviewed-by: Ilia Mirkin --- diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp index 6e46553724b..3445f89a356 100644 --- a/src/mesa/main/shader_query.cpp +++ b/src/mesa/main/shader_query.cpp @@ -28,6 +28,7 @@ * \author Ian Romanick */ +#include "main/context.h" #include "main/core.h" #include "glsl_symbol_table.h" #include "ir.h" @@ -986,8 +987,9 @@ _mesa_program_resource_prop(struct gl_shader_program *shProg, case GL_ACTIVE_VARIABLES: return get_buffer_property(shProg, res, prop, val, caller); case GL_REFERENCED_BY_COMPUTE_SHADER: - if (!ctx->Extensions.ARB_compute_shader) + if (!_mesa_has_compute_shaders(ctx)) goto invalid_enum; + /* fallthrough */ case GL_REFERENCED_BY_VERTEX_SHADER: case GL_REFERENCED_BY_GEOMETRY_SHADER: case GL_REFERENCED_BY_FRAGMENT_SHADER: