From: James Zhu Date: Wed, 6 Mar 2019 17:36:37 +0000 (-0500) Subject: gallium/auxiliary/vl: Change weave compute shader implementation X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=abfd572bd2faf58eb39722e76e19431c2242b06b;p=mesa.git gallium/auxiliary/vl: Change weave compute shader implementation Use 2D_ARRARY instead of RECT to fetch texels for weave compute shader. Problem 2,3: Fixed interpolation issue with weave de-interlace Fixes: 9364d66cb7f7 (Add video compositor compute shader render) Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109646 Signed-off-by: James Zhu Acked-by: Leo Liu Tested-by: Bruno Milreu --- diff --git a/src/gallium/auxiliary/vl/vl_compositor_cs.c b/src/gallium/auxiliary/vl/vl_compositor_cs.c index de0a3c7177a..bad7d5f0ea8 100644 --- a/src/gallium/auxiliary/vl/vl_compositor_cs.c +++ b/src/gallium/auxiliary/vl/vl_compositor_cs.c @@ -113,15 +113,16 @@ const char *compute_shader_weave = "DCL SV[1], BLOCK_ID\n" "DCL CONST[0..5]\n" - "DCL SVIEW[0..2], RECT, FLOAT\n" + "DCL SVIEW[0..2], 2D_ARRAY, FLOAT\n" "DCL SAMP[0..2]\n" "DCL IMAGE[0], 2D, WR\n" - "DCL TEMP[0..9]\n" + "DCL TEMP[0..15]\n" "IMM[0] UINT32 { 8, 8, 1, 0}\n" "IMM[1] FLT32 { 1.0, 2.0, 0.0, 0.0}\n" "IMM[2] UINT32 { 1, 2, 4, 0}\n" + "IMM[3] FLT32 { 0.25, 0.5, 0.125, 0.125}\n" "UMAD TEMP[0], SV[1], IMM[0], SV[0]\n" @@ -137,26 +138,70 @@ const char *compute_shader_weave = /* Translate */ "UADD TEMP[2].xy, TEMP[2], -CONST[5].xyxy\n" - /* Texture layer */ - "UMOD TEMP[2].z, TEMP[2].yyyy, IMM[2].yyyy\n" - "UMOD TEMP[3].z, TEMP[2].yyyy, IMM[2].zzzz\n" - "USHR TEMP[3].z, TEMP[3].zzzz, IMM[2].xxxx\n" + /* Top Y */ + "U2F TEMP[2], TEMP[2]\n" + "DIV TEMP[2].y, TEMP[2].yyyy, IMM[1].yyyy\n" + /* Down Y */ + "MOV TEMP[12], TEMP[2]\n" + + /* Top UV */ + "MOV TEMP[3], TEMP[2]\n" + "DIV TEMP[3].xy, TEMP[3], IMM[1].yyyy\n" + /* Down UV */ + "MOV TEMP[13], TEMP[3]\n" + + /* Texture offset */ + "ADD TEMP[2].x, TEMP[2].xxxx, IMM[3].yyyy\n" + "ADD TEMP[2].y, TEMP[2].yyyy, IMM[3].xxxx\n" + "ADD TEMP[12].x, TEMP[12].xxxx, IMM[3].yyyy\n" + "ADD TEMP[12].y, TEMP[12].yyyy, IMM[3].xxxx\n" + + "ADD TEMP[3].x, TEMP[3].xxxx, IMM[3].xxxx\n" + "ADD TEMP[3].y, TEMP[3].yyyy, IMM[3].wwww\n" + "ADD TEMP[13].x, TEMP[13].xxxx, IMM[3].xxxx\n" + "ADD TEMP[13].y, TEMP[13].yyyy, IMM[3].wwww\n" - "USHR TEMP[2].y, TEMP[2], IMM[2].xxxx\n" - "USHR TEMP[3].xy, TEMP[2], IMM[2].xxxx\n" + /* Scale */ + "DIV TEMP[2].xy, TEMP[2], CONST[3].zwzw\n" + "DIV TEMP[12].xy, TEMP[12], CONST[3].zwzw\n" + "DIV TEMP[3].xy, TEMP[3], CONST[3].zwzw\n" + "DIV TEMP[13].xy, TEMP[13], CONST[3].zwzw\n" - "U2F TEMP[4], TEMP[2]\n" - "U2F TEMP[5], TEMP[3]\n" + /* Weave offset */ + "ADD TEMP[2].y, TEMP[2].yyyy, IMM[3].xxxx\n" + "ADD TEMP[12].y, TEMP[12].yyyy, -IMM[3].xxxx\n" + "ADD TEMP[3].y, TEMP[3].yyyy, IMM[3].xxxx\n" + "ADD TEMP[13].y, TEMP[13].yyyy, -IMM[3].xxxx\n" - /* Scale */ - "DIV TEMP[4], TEMP[4], CONST[3].zwzw\n" - "DIV TEMP[5], TEMP[5], CONST[3].zwzw\n" + /* Texture layer */ + "MOV TEMP[14].x, TEMP[2].yyyy\n" + "MOV TEMP[14].yz, TEMP[3].yyyy\n" + "ROUND TEMP[15], TEMP[14]\n" + "ADD TEMP[14], TEMP[14], -TEMP[15]\n" + "MOV TEMP[14], |TEMP[14]|\n" + "MUL TEMP[14], TEMP[14], IMM[1].yyyy\n" + + /* Normalize */ + "DIV TEMP[2].xy, TEMP[2], CONST[5].zwzw\n" + "DIV TEMP[12].xy, TEMP[12], CONST[5].zwzw\n" + "DIV TEMP[15].xy, CONST[5].zwzw, IMM[1].yyyy\n" + "DIV TEMP[3].xy, TEMP[3], TEMP[15].xyxy\n" + "DIV TEMP[13].xy, TEMP[13], TEMP[15].xyxy\n" /* Fetch texels */ - "TEX_LZ TEMP[6].x, TEMP[4], SAMP[0], RECT\n" - "TEX_LZ TEMP[6].y, TEMP[5], SAMP[1], RECT\n" - "TEX_LZ TEMP[6].z, TEMP[5], SAMP[2], RECT\n" - + "MOV TEMP[2].z, IMM[1].wwww\n" + "MOV TEMP[3].z, IMM[1].wwww\n" + "TEX_LZ TEMP[10].x, TEMP[2], SAMP[0], 2D_ARRAY\n" + "TEX_LZ TEMP[10].y, TEMP[3], SAMP[1], 2D_ARRAY\n" + "TEX_LZ TEMP[10].z, TEMP[3], SAMP[2], 2D_ARRAY\n" + + "MOV TEMP[12].z, IMM[1].xxxx\n" + "MOV TEMP[13].z, IMM[1].xxxx\n" + "TEX_LZ TEMP[11].x, TEMP[12], SAMP[0], 2D_ARRAY\n" + "TEX_LZ TEMP[11].y, TEMP[13], SAMP[1], 2D_ARRAY\n" + "TEX_LZ TEMP[11].z, TEMP[13], SAMP[2], 2D_ARRAY\n" + + "LRP TEMP[6], TEMP[14], TEMP[11], TEMP[10]\n" "MOV TEMP[6].w, IMM[1].xxxx\n" /* Color Space Conversion */