From: Topi Pohjolainen Date: Thu, 17 Apr 2014 23:21:13 +0000 (+0300) Subject: meta: Merge compiling and linking of blit program X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=ac4db0aa559ac07262d977f35915953f97875333;p=mesa.git meta: Merge compiling and linking of blit program Cc: "10.2" Signed-off-by: Topi Pohjolainen Reviewed-by: Kenneth Graunke --- diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index b4c30564f93..3ef3f79714e 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -204,6 +204,31 @@ _mesa_meta_link_program_with_debug(struct gl_context *ctx, GLuint program) return 0; } +void +_mesa_meta_compile_and_link_program(struct gl_context *ctx, + const char *vs_source, + const char *fs_source, + const char *name, + GLuint *program) +{ + GLuint vs = _mesa_meta_compile_shader_with_debug(ctx, GL_VERTEX_SHADER, + vs_source); + GLuint fs = _mesa_meta_compile_shader_with_debug(ctx, GL_FRAGMENT_SHADER, + fs_source); + + *program = _mesa_CreateProgram(); + _mesa_AttachShader(*program, fs); + _mesa_DeleteShader(fs); + _mesa_AttachShader(*program, vs); + _mesa_DeleteShader(vs); + _mesa_BindAttribLocation(*program, 0, "position"); + _mesa_BindAttribLocation(*program, 1, "texcoords"); + _mesa_meta_link_program_with_debug(ctx, *program); + _mesa_ObjectLabel(GL_PROGRAM, *program, -1, name); + + _mesa_UseProgram(*program); +} + /** * Generate a generic shader to blit from a texture to a framebuffer * @@ -219,10 +244,8 @@ _mesa_meta_setup_blit_shader(struct gl_context *ctx, { const char *vs_source; char *fs_source; - GLuint vs, fs; void *const mem_ctx = ralloc_context(NULL); struct blit_shader *shader = choose_blit_shader(target, table); - char *name; assert(shader != NULL); @@ -282,22 +305,12 @@ _mesa_meta_setup_blit_shader(struct gl_context *ctx, shader->texcoords); } - vs = _mesa_meta_compile_shader_with_debug(ctx, GL_VERTEX_SHADER, vs_source); - fs = _mesa_meta_compile_shader_with_debug(ctx, GL_FRAGMENT_SHADER, fs_source); - shader->shader_prog = _mesa_CreateProgram(); - _mesa_AttachShader(shader->shader_prog, fs); - _mesa_DeleteShader(fs); - _mesa_AttachShader(shader->shader_prog, vs); - _mesa_DeleteShader(vs); - _mesa_BindAttribLocation(shader->shader_prog, 0, "position"); - _mesa_BindAttribLocation(shader->shader_prog, 1, "texcoords"); - _mesa_meta_link_program_with_debug(ctx, shader->shader_prog); - name = ralloc_asprintf(mem_ctx, "%s blit", shader->type); - _mesa_ObjectLabel(GL_PROGRAM, shader->shader_prog, -1, name); + _mesa_meta_compile_and_link_program(ctx, vs_source, fs_source, + ralloc_asprintf(mem_ctx, "%s blit", + shader->type), + &shader->shader_prog); ralloc_free(mem_ctx); - - _mesa_UseProgram(shader->shader_prog); } /** diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h index 32b71fae709..fdd8714a7a9 100644 --- a/src/mesa/drivers/common/meta.h +++ b/src/mesa/drivers/common/meta.h @@ -455,6 +455,13 @@ _mesa_meta_compile_shader_with_debug(struct gl_context *ctx, GLenum target, GLuint _mesa_meta_link_program_with_debug(struct gl_context *ctx, GLuint program); +void +_mesa_meta_compile_and_link_program(struct gl_context *ctx, + const char *vs_source, + const char *fs_source, + const char *name, + GLuint *program); + GLboolean _mesa_meta_alloc_texture(struct temp_texture *tex, GLsizei width, GLsizei height, GLenum intFormat); diff --git a/src/mesa/drivers/common/meta_blit.c b/src/mesa/drivers/common/meta_blit.c index c3dc146147c..14ecf8f11ed 100644 --- a/src/mesa/drivers/common/meta_blit.c +++ b/src/mesa/drivers/common/meta_blit.c @@ -62,7 +62,6 @@ setup_glsl_msaa_blit_shader(struct gl_context *ctx, { const char *vs_source; char *fs_source; - GLuint vs, fs; void *mem_ctx; enum blit_msaa_shader shader_index; bool dst_is_msaa = false; @@ -314,21 +313,10 @@ setup_glsl_msaa_blit_shader(struct gl_context *ctx, sample_resolve); } - vs = _mesa_meta_compile_shader_with_debug(ctx, GL_VERTEX_SHADER, vs_source); - fs = _mesa_meta_compile_shader_with_debug(ctx, GL_FRAGMENT_SHADER, fs_source); - - blit->msaa_shaders[shader_index] = _mesa_CreateProgram(); - _mesa_AttachShader(blit->msaa_shaders[shader_index], fs); - _mesa_DeleteShader(fs); - _mesa_AttachShader(blit->msaa_shaders[shader_index], vs); - _mesa_DeleteShader(vs); - _mesa_BindAttribLocation(blit->msaa_shaders[shader_index], 0, "position"); - _mesa_BindAttribLocation(blit->msaa_shaders[shader_index], 1, "texcoords"); - _mesa_meta_link_program_with_debug(ctx, blit->msaa_shaders[shader_index]); - _mesa_ObjectLabel(GL_PROGRAM, blit->msaa_shaders[shader_index], -1, name); - ralloc_free(mem_ctx); + _mesa_meta_compile_and_link_program(ctx, vs_source, fs_source, name, + &blit->msaa_shaders[shader_index]); - _mesa_UseProgram(blit->msaa_shaders[shader_index]); + ralloc_free(mem_ctx); } static void