From: Kristian Høgsberg Kristensen Date: Thu, 21 Jan 2016 22:14:01 +0000 (-0800) Subject: vk: Do render cache flush for GEN8+ X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=ac60e98a582737897b6e1f858023eba0543d10f3;p=mesa.git vk: Do render cache flush for GEN8+ This is needed for SKL as well. --- diff --git a/src/vulkan/genX_cmd_buffer.c b/src/vulkan/genX_cmd_buffer.c index 4f7054f83d2..1ab17470932 100644 --- a/src/vulkan/genX_cmd_buffer.c +++ b/src/vulkan/genX_cmd_buffer.c @@ -48,7 +48,7 @@ genX(cmd_buffer_emit_state_base_address)(struct anv_cmd_buffer *cmd_buffer) scratch_bo = &device->scratch_block_pool.bo; /* XXX: Do we need this on more than just BDW? */ -#if (ANV_GEN == 8) +#if (ANV_GEN >= 8) /* Emit a render target cache flush. * * This isn't documented anywhere in the PRM. However, it seems to be @@ -56,7 +56,7 @@ genX(cmd_buffer_emit_state_base_address)(struct anv_cmd_buffer *cmd_buffer) * this, we get GPU hangs when using multi-level command buffers which * clear depth, reset state base address, and then go render stuff. */ - anv_batch_emit(&cmd_buffer->batch, GEN8_PIPE_CONTROL, + anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), .RenderTargetCacheFlushEnable = true); #endif