From: Brian Paul Date: Fri, 20 Feb 2009 18:42:28 +0000 (-0700) Subject: glsl: fix vec4_texp_rect IR code (need projective version) X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=ad2cfa41992d0676881440596c43ab6021c1b025;p=mesa.git glsl: fix vec4_texp_rect IR code (need projective version) --- diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c index cfdb868d6cf..ac706325b83 100644 --- a/src/mesa/shader/slang/slang_codegen.c +++ b/src/mesa/shader/slang/slang_codegen.c @@ -527,7 +527,7 @@ static slang_asm_info AsmInfo[] = { { "vec4_texp3d", IR_TEXP, 1, 2 }, /* 3d w/ projection */ { "vec4_texcube", IR_TEX, 1, 2 }, /* cubemap */ { "vec4_tex_rect", IR_TEX, 1, 2 }, /* rectangle */ - { "vec4_texp_rect", IR_TEX, 1, 2 },/* rectangle w/ projection */ + { "vec4_texp_rect", IR_TEXP, 1, 2 },/* rectangle w/ projection */ /* unary op */ { "ivec4_to_vec4", IR_I_TO_F, 1, 1 }, /* int[4] to float[4] */