From: Brian Paul Date: Wed, 28 Jun 2000 23:11:10 +0000 (+0000) Subject: add separate specular color support in multitextured_rgba_points() X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=ae41a955fbafba1481264f27b11e5ad9ded384b3;p=mesa.git add separate specular color support in multitextured_rgba_points() --- diff --git a/src/mesa/main/points.c b/src/mesa/main/points.c index 1a6e9a9c30f..2aebb72472d 100644 --- a/src/mesa/main/points.c +++ b/src/mesa/main/points.c @@ -1,4 +1,4 @@ -/* $Id: points.c,v 1.9 2000/05/10 22:36:05 brianp Exp $ */ +/* $Id: points.c,v 1.10 2000/06/28 23:11:10 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -359,7 +359,7 @@ textured_rgba_points( GLcontext *ctx, GLuint first, GLuint last ) green = VB->ColorPtr->data[i][1]; blue = VB->ColorPtr->data[i][2]; alpha = VB->ColorPtr->data[i][3]; - + switch (VB->TexCoordPtr[0]->size) { case 4: s = VB->TexCoordPtr[0]->data[i][0]/VB->TexCoordPtr[0]->data[i][3]; @@ -387,15 +387,13 @@ textured_rgba_points( GLcontext *ctx, GLuint first, GLuint last ) gl_problem(ctx, "unexpected texcoord size in textured_rgba_points()"); } -/* don't think this is needed - PB_SET_COLOR( red, green, blue, alpha ); -*/ - for (iy = y0; iy <= y1; iy++) { for (ix = x0; ix <= x1; ix++) { - PB_WRITE_TEX_PIXEL( PB, ix, iy, z, red, green, blue, alpha, s, t, u ); + PB_WRITE_TEX_PIXEL( PB, ix, iy, z, red, green, blue, alpha, + s, t, u ); } } + PB_CHECK_FLUSH(ctx, PB); } } @@ -418,6 +416,7 @@ multitextured_rgba_points( GLcontext *ctx, GLuint first, GLuint last ) GLint ix, iy; GLint radius; GLint red, green, blue, alpha; + GLint sRed, sGreen, sBlue; GLfloat s, t, u; GLfloat s1, t1, u1; @@ -450,6 +449,9 @@ multitextured_rgba_points( GLcontext *ctx, GLuint first, GLuint last ) green = VB->ColorPtr->data[i][1]; blue = VB->ColorPtr->data[i][2]; alpha = VB->ColorPtr->data[i][3]; + sRed = VB->Specular ? VB->Specular[i][0] : 0; + sGreen = VB->Specular ? VB->Specular[i][1] : 0; + sBlue = VB->Specular ? VB->Specular[i][2] : 0; switch (VB->TexCoordPtr[0]->size) { case 4: @@ -507,8 +509,10 @@ multitextured_rgba_points( GLcontext *ctx, GLuint first, GLuint last ) for (iy=y0;iy<=y1;iy++) { for (ix=x0;ix<=x1;ix++) { - PB_WRITE_MULTITEX_PIXEL( PB, ix, iy, z, red, green, blue, alpha, - s, t, u, s1, t1, u1 ); + PB_WRITE_MULTITEX_SPEC_PIXEL( PB, ix, iy, z, + red, green, blue, alpha, + sRed, sGreen, sBlue, + s, t, u, s1, t1, u1 ); } } PB_CHECK_FLUSH(ctx, PB); @@ -1325,7 +1329,8 @@ void gl_set_point_function( GLcontext *ctx ) ctx->Driver.PointsFunc = antialiased_rgba_points; } else if (ctx->Texture.ReallyEnabled) { - if (ctx->Texture.ReallyEnabled >= TEXTURE1_1D) { + if (ctx->Texture.ReallyEnabled >= TEXTURE1_1D || + ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR) { ctx->Driver.PointsFunc = multitextured_rgba_points; } else {