From: Ian Romanick Date: Wed, 11 Sep 2013 23:08:23 +0000 (-0500) Subject: glsl_compiler: Enable any extension that any Mesa driver enables X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=ae514416b20e0117d58822253069f594b4a3ee57;p=mesa.git glsl_compiler: Enable any extension that any Mesa driver enables The only GLSL extension that is not enabled is AMD_vertex_shader_layer. I think the standalone-compiler could enable this (as shading language support is complete), but no driver enables it. Signed-off-by: Ian Romanick Reviewed-by: Kenneth Graunke --- diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp index 6aa9382ab37..7a1cf687729 100644 --- a/src/glsl/standalone_scaffolding.cpp +++ b/src/glsl/standalone_scaffolding.cpp @@ -90,22 +90,29 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api) ctx->Extensions.dummy_false = false; ctx->Extensions.dummy_true = true; + ctx->Extensions.ARB_conservative_depth = true; ctx->Extensions.ARB_draw_instanced = true; ctx->Extensions.ARB_ES2_compatibility = true; - ctx->Extensions.ARB_ES3_compatibility = false; + ctx->Extensions.ARB_ES3_compatibility = true; + ctx->Extensions.ARB_explicit_attrib_location = true; ctx->Extensions.ARB_fragment_coord_conventions = true; ctx->Extensions.ARB_gpu_shader5 = true; ctx->Extensions.ARB_shader_bit_encoding = true; + ctx->Extensions.ARB_shader_stencil_export = true; + ctx->Extensions.ARB_shader_texture_lod = true; + ctx->Extensions.ARB_shading_language_420pack = true; ctx->Extensions.ARB_shading_language_packing = true; ctx->Extensions.ARB_texture_cube_map_array = true; ctx->Extensions.ARB_texture_gather = true; ctx->Extensions.ARB_texture_multisample = true; ctx->Extensions.ARB_texture_query_levels = true; ctx->Extensions.ARB_texture_query_lod = true; + ctx->Extensions.ARB_uniform_buffer_object = true; ctx->Extensions.OES_EGL_image_external = true; ctx->Extensions.OES_standard_derivatives = true; + ctx->Extensions.EXT_shader_integer_mix = true; ctx->Extensions.EXT_texture3D = true; ctx->Extensions.EXT_texture_array = true;