From: Eric Anholt Date: Thu, 5 Oct 2017 22:50:59 +0000 (-0700) Subject: braodcom/vc5: Set up clear color for higher-bpp formats. X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=ae9a56db6a73c6a5dfc237e30fdf8ad0186b884b;p=mesa.git braodcom/vc5: Set up clear color for higher-bpp formats. Fixes arb_color_buffer_float-clear --- diff --git a/src/broadcom/cle/v3d_packet_v33.xml b/src/broadcom/cle/v3d_packet_v33.xml index 2487daea503..8f7966439c1 100644 --- a/src/broadcom/cle/v3d_packet_v33.xml +++ b/src/broadcom/cle/v3d_packet_v33.xml @@ -580,6 +580,26 @@ + + + + + + + + + + + + + + + + + + + + diff --git a/src/gallium/drivers/vc5/vc5_rcl.c b/src/gallium/drivers/vc5/vc5_rcl.c index 83b383acd1a..0706da613cb 100644 --- a/src/gallium/drivers/vc5/vc5_rcl.c +++ b/src/gallium/drivers/vc5/vc5_rcl.c @@ -130,11 +130,11 @@ vc5_emit_rcl(struct vc5_job *job) } for (int i = 0; i < nr_cbufs; i++) { - cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_RENDER_TARGET_CONFIG, rt) { - struct pipe_surface *psurf = job->cbufs[i]; - if (!psurf) - continue; + struct pipe_surface *psurf = job->cbufs[i]; + if (!psurf) + continue; + cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_RENDER_TARGET_CONFIG, rt) { struct vc5_surface *surf = vc5_surface(psurf); struct vc5_resource *rsc = vc5_resource(psurf->texture); rt.address = cl_address(rsc->bo, surf->offset); @@ -154,6 +154,27 @@ vc5_emit_rcl(struct vc5_job *job) clear.clear_color_next_24_bits = job->clear_color[i][1] & 0xffffff; clear.render_target_number = i; }; + + if (util_format_get_blocksize(psurf->format) > 7) { + cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_CLEAR_COLORS_PART2, + clear) { + clear.clear_color_mid_low_32_bits = + ((job->clear_color[i][1] >> 24) | + (job->clear_color[i][2] << 8)); + clear.clear_color_mid_high_24_bits = + ((job->clear_color[i][2] >> 24) | + ((job->clear_color[i][3] & 0xffff) << 8)); + clear.render_target_number = i; + }; + } + + if (util_format_get_blocksize(psurf->format) > 14) { + cl_emit(&job->rcl, TILE_RENDERING_MODE_CONFIGURATION_CLEAR_COLORS_PART3, + clear) { + clear.clear_color_high_16_bits = job->clear_color[i][3] >> 16; + clear.render_target_number = i; + }; + } } /* TODO: Don't bother emitting if we don't load/clear Z/S. */