From: Khaled Emara Date: Sat, 3 Aug 2019 12:30:53 +0000 (+0200) Subject: freedreno: simplified slices setup for a3xx X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=aeaba3e4a68502326e880e9318df13d02e0ed559;p=mesa.git freedreno: simplified slices setup for a3xx a3xx doesn't support ASTC and layout_first always returns false --- diff --git a/src/gallium/drivers/freedreno/a3xx/fd3_resource.c b/src/gallium/drivers/freedreno/a3xx/fd3_resource.c index 546f6caf87d..e41043e2d3d 100644 --- a/src/gallium/drivers/freedreno/a3xx/fd3_resource.c +++ b/src/gallium/drivers/freedreno/a3xx/fd3_resource.c @@ -30,26 +30,17 @@ setup_slices(struct fd_resource *rsc, uint32_t alignment, enum pipe_format forma { struct pipe_resource *prsc = &rsc->base; struct fd_screen *screen = fd_screen(prsc->screen); - enum util_format_layout layout = util_format_description(format)->layout; uint32_t pitchalign = screen->gmem_alignw; uint32_t level, size = 0; uint32_t width = prsc->width0; uint32_t height = prsc->height0; uint32_t depth = prsc->depth0; - /* in layer_first layout, the level (slice) contains just one - * layer (since in fact the layer contains the slices) - */ - uint32_t layers_in_level = rsc->layer_first ? 1 : prsc->array_size; for (level = 0; level <= prsc->last_level; level++) { struct fd_resource_slice *slice = fd_resource_slice(rsc, level); uint32_t blocks; - if (layout == UTIL_FORMAT_LAYOUT_ASTC) - slice->pitch = width = - util_align_npot(width, pitchalign * util_format_get_blockwidth(format)); - else - slice->pitch = width = align(width, pitchalign); + slice->pitch = width = align(width, pitchalign); slice->offset = size; blocks = util_format_get_nblocks(format, width, height); /* 1d array and 2d array textures must all have the same layer size @@ -62,12 +53,12 @@ setup_slices(struct fd_resource *rsc, uint32_t alignment, enum pipe_format forma level == 1 || (level > 1 && rsc->slices[level - 1].size0 > 0xf000))) slice->size0 = align(blocks * rsc->cpp, alignment); - else if (level == 0 || rsc->layer_first || alignment == 1) + else if (level == 0 || alignment == 1) slice->size0 = align(blocks * rsc->cpp, alignment); else slice->size0 = rsc->slices[level - 1].size0; - size += slice->size0 * depth * layers_in_level; + size += slice->size0 * depth * prsc->array_size; width = u_minify(width, 1); height = u_minify(height, 1);