From: Paul Berry Date: Wed, 20 Nov 2013 05:47:04 +0000 (-0800) Subject: mesa: Fix texture target validation for glFramebufferTexture() X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=af1471dc04cc89822bab2c253c808880dd47c25a;p=mesa.git mesa: Fix texture target validation for glFramebufferTexture() Previously we were using the code path for validating glFramebufferTextureLayer(). But glFramebufferTexture() allows additional texture types. Fixes piglit tests: - spec/!OpenGL 3.2/layered-rendering/gl-layer-cube-map - spec/!OpenGL 3.2/layered-rendering/framebuffertexture Cc: "10.0" Reviewed-by: Jordan Justen Reviewed-by: Chris Forbes v2: Clarify comment above framebuffer_texture(). Reviewed-by: Ian Romanick --- diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index e8cf274e973..dd131078327 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -2307,8 +2307,13 @@ reuse_framebuffer_texture_attachment(struct gl_framebuffer *fb, /** * Common code called by glFramebufferTexture1D/2D/3DEXT() and * glFramebufferTextureLayerEXT(). - * Note: glFramebufferTextureLayerEXT() has no textarget parameter so we'll - * get textarget=0 in that case. + * + * \param textarget is the textarget that was passed to the + * glFramebufferTexture...() function, or 0 if the corresponding function + * doesn't have a textarget parameter. + * + * \param layered is true if this function was called from + * glFramebufferTexture(), false otherwise. */ static void framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target, @@ -2343,16 +2348,46 @@ framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target, texObj = _mesa_lookup_texture(ctx, texture); if (texObj != NULL) { if (textarget == 0) { - /* If textarget == 0 it means we're being called by - * glFramebufferTextureLayer() and textarget is not used. - * The only legal texture types for that function are 3D and - * 1D/2D arrays textures. - */ - err = (texObj->Target != GL_TEXTURE_3D) && - (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) && - (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT) && - (texObj->Target != GL_TEXTURE_CUBE_MAP_ARRAY) && - (texObj->Target != GL_TEXTURE_2D_MULTISAMPLE_ARRAY); + if (layered) { + /* We're being called by glFramebufferTexture() and textarget + * is not used. + */ + switch (texObj->Target) { + case GL_TEXTURE_3D: + case GL_TEXTURE_1D_ARRAY_EXT: + case GL_TEXTURE_2D_ARRAY_EXT: + case GL_TEXTURE_CUBE_MAP: + case GL_TEXTURE_CUBE_MAP_ARRAY: + case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: + err = false; + break; + case GL_TEXTURE_1D: + case GL_TEXTURE_2D: + case GL_TEXTURE_RECTANGLE: + case GL_TEXTURE_2D_MULTISAMPLE: + /* These texture types are valid to pass to + * glFramebufferTexture(), but since they aren't layered, it + * is equivalent to calling glFramebufferTexture{1D,2D}(). + */ + err = false; + layered = false; + textarget = texObj->Target; + break; + default: + err = true; + break; + } + } else { + /* We're being called by glFramebufferTextureLayer() and + * textarget is not used. The only legal texture types for + * that function are 3D and 1D/2D arrays textures. + */ + err = (texObj->Target != GL_TEXTURE_3D) && + (texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) && + (texObj->Target != GL_TEXTURE_2D_ARRAY_EXT) && + (texObj->Target != GL_TEXTURE_CUBE_MAP_ARRAY) && + (texObj->Target != GL_TEXTURE_2D_MULTISAMPLE_ARRAY); + } } else { /* Make sure textarget is consistent with the texture's type */