From: Dave Airlie Date: Mon, 10 Dec 2012 02:23:47 +0000 (+1000) Subject: glsl_to_tgsi: fix texture offset translation X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=af2d9affb19e34e8de08420cee83aeb3da02d4be;p=mesa.git glsl_to_tgsi: fix texture offset translation I noticed the texelFetch offset test failed on 2D rect samplers with GLSL 1.40. This is because I wrote the immediate->offset translation wrong. Fixed the translation to actually use the ureg info to set the offsets up. Signed-off-by: Dave Airlie --- diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index e8a174c5a0d..efbbed2fd6a 100644 --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -4243,14 +4243,17 @@ translate_tex_offset(struct st_translate *t, const struct tgsi_texture_offset *in_offset) { struct tgsi_texture_offset offset; + struct ureg_src imm_src; assert(in_offset->File == PROGRAM_IMMEDIATE); + imm_src = t->immediates[in_offset->Index]; + offset.File = imm_src.File; + offset.Index = imm_src.Index; + offset.SwizzleX = imm_src.SwizzleX; + offset.SwizzleY = imm_src.SwizzleY; + offset.SwizzleZ = imm_src.SwizzleZ; offset.File = TGSI_FILE_IMMEDIATE; - offset.Index = in_offset->Index; - offset.SwizzleX = in_offset->SwizzleX; - offset.SwizzleY = in_offset->SwizzleY; - offset.SwizzleZ = in_offset->SwizzleZ; offset.Padding = 0; return offset;