From: Marek Olšák Date: Thu, 23 Jan 2020 00:19:25 +0000 (-0500) Subject: vbo: don't set FLUSH_UPDATE_CURRENT for glVertex X-Git-Url: https://git.libre-soc.org/?a=commitdiff_plain;h=afa7f1984a4f1779c42e2dfa5535635d364e92a7;p=mesa.git vbo: don't set FLUSH_UPDATE_CURRENT for glVertex Reviewed-by: Mathias Fröhlich Part-of: --- diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c index 5c8db3bca75..0361546972d 100644 --- a/src/mesa/vbo/vbo_exec_api.c +++ b/src/mesa/vbo/vbo_exec_api.c @@ -498,8 +498,9 @@ do { \ \ /* Set FLUSH_STORED_VERTICES to indicate that there's now */ \ /* something to draw (not just updating a color or texcoord).*/ \ - ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT | \ - FLUSH_STORED_VERTICES; \ + /* Don't set FLUSH_UPDATE_CURRENT because */ \ + /* Current.Attrib[VBO_ATTRIB_POS] is never used. */ \ + ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; \ \ if (++exec->vtx.vert_count >= exec->vtx.max_vert) \ vbo_exec_vtx_wrap(exec); \